windows-nt/Source/XPSP1/NT/ds/netapi/svcdlls/upssvc/apcsmart/dispatch.cxx

303 lines
7 KiB
C++
Raw Normal View History

2020-09-26 03:20:57 -05:00
/*
* REVISIONS:
* pcy30Nov92: Added header
* ane02Dec92: Changed Dispatcher to inherit from Obj (see comment)
* rct09Feb93: Corrected some #ifdefs
* pcy21Apr93: Added method to get list and re register
* pcy15May93: Cleaned up
* cad19May93: bug fix, RListIterator decl as ListIterator
* cad27Sep93: Not adding to event nodes twice, returning error code in Add
* cad28Feb94: nulling list after delete
* pcy08Apr94: Trim size, use static iterators, dead code removal
*
* v-stebe 29Jul2000 Fixed PREfix errors (bug #46362)
*/
#include "cdefine.h"
#if (C_OS & C_OS2)
#define INCL_BASE
#define INCL_DOS
#define INCL_NOPM
#endif
#if (C_OS & (C_WINDOWS | C_WIN311))
#define NOLFILEIO
#include <windows.h>
#endif
extern "C" {
#if (C_OS & C_OS2)
#include <os2.h>
#endif
#if (C_OS & C_NLM)
#include <process.h>
#endif
}
#include "err.h"
#include "event.h"
#include "dispatch.h"
// =========================================================================
// Method Definitions for the EventNode Class.
/*
Name :EventNode
Synop :Constructor for the EventNode. Use this when you are first creating
and eventNode. anUpdateObj is the first updateable object in the
internal linked list managed by the EventNode.
*/
EventNode::EventNode(INT anEventCode,PUpdateObj anUpdateObj)
{
// 1. Create the list
theUpdateList = new List();
theEventCode = anEventCode;
// 2. Add the first node to the list.
Add(anUpdateObj);
}
/*
Name :~EventNode
Synop :Destructor. Will delete the internal linked list. The Linked list
flush'es its nodes and all will be well. Does not delete the updateable
objects which it contains in the linked list. We don't own those.
*/
EventNode::~EventNode()
{
delete theUpdateList;
theUpdateList = NULL;
}
INT EventNode::Add(PUpdateObj anUpdateObj)
{
INT err = ErrNO_ERROR;
if (theUpdateList)
{
ListIterator obj_iter(*theUpdateList);
INT add_the_obj = TRUE;
INT num_attrs = theUpdateList->GetItemsInContainer();
for (INT i=0; i<num_attrs; i++)
{
RUpdateObj an_obj = (RUpdateObj)obj_iter.Current();
if(an_obj == *anUpdateObj)
{
add_the_obj = FALSE;
break;
}
obj_iter++;
}
if(add_the_obj)
{
theUpdateList->Append(anUpdateObj);
}
else
{
err = ErrALREADY_REGISTERED;
}
}
return err;
}
/*
Name :Detach
SYnop :Removes an updateable object from the EventNode.
*/
VOID EventNode::Detach(PUpdateObj anUpdateObj)
{
if (theUpdateList)
{
// The Equal() method for the Object must be implemented correctly
// for this to work...
theUpdateList->Detach(*anUpdateObj);
}
}
/*
Name :Update
Synop :Update will update all the updateable objects in its internal linked
list. It handles all of that. Returns after all the updateable objects
have been updated.
*/
INT EventNode::Update(PEvent anEvent)
{
ListIterator an_iterator(*theUpdateList);
INT items_in_container = theUpdateList->GetItemsInContainer();
for(INT i=0;i<items_in_container;i++) {
PUpdateObj an_update_obj=(PUpdateObj)&an_iterator.Current();
an_iterator++;
an_update_obj->Update(anEvent);
}
return ErrNO_ERROR;
}
// =========================================================================
// Method definitions for the Dispatcher Object.
Dispatcher::Dispatcher()
{
theDispatchEntries = (PList)NULL;
}
/*
Name :~Dispatcher
Synop :The destructor of the dispatcher which simply delete the list
object. It is important to note that this does NOT cause the
list object to delete the UpdateAble objects we have stored within
the list. We DO NOT WANT those object to be deleted since we do
not own them. Imagine what would happen if we did. If you revise
the dispatcher, don't forget that!
*/
Dispatcher::~Dispatcher()
{
if(theDispatchEntries) {
theDispatchEntries->FlushAll();
delete theDispatchEntries;
theDispatchEntries = (PList)NULL;
}
}
INT Dispatcher::RegisterEvent(INT id, PUpdateObj item)
{
if (theDispatchEntries == NULL)
{
theDispatchEntries = new List();
}
INT err = ErrNO_ERROR;
INT not_in_list = TRUE;
if (theDispatchEntries != NULL) {
ListIterator an_iterator(*theDispatchEntries);
INT items_in_container=theDispatchEntries->GetItemsInContainer();
for (INT i = 0; (i < items_in_container) && not_in_list; i++)
{
REventNode an_event_node = (REventNode) an_iterator.Current();
an_iterator++;
if (an_event_node.GetEventCode() == id)
{
err = an_event_node.Add(item);
not_in_list = FALSE;
}
}
if (not_in_list && (err == ErrNO_ERROR))
{
theDispatchEntries->Append(new EventNode(id,item));
}
}
else {
err = ErrREGISTER_FAILED;
}
return err;
}
INT Dispatcher::UnregisterEvent(INT id, PUpdateObj item)
{
INT err = ErrINVALID_CODE;
ListIterator an_iterator(*theDispatchEntries);
INT items_in_container = theDispatchEntries->GetItemsInContainer();
for(INT i = 0; i < items_in_container; i++)
{
REventNode an_event_node=(REventNode)an_iterator.Current();
an_iterator++;
if (an_event_node.GetEventCode() == id)
{
an_event_node.Detach(item);
err = ErrNO_ERROR;
break;
}
}
return err;;
}
INT Dispatcher:: Update(PEvent anEvent)
{
ListIterator an_iterator(*theDispatchEntries);
INT items_in_container=theDispatchEntries->GetItemsInContainer();
for(INT i=0;i<items_in_container;i++)
{
PEventNode an_event_node=(PEventNode)&an_iterator.Current();
if(an_event_node->GetEventCode() == anEvent->GetCode())
{
an_event_node->Update(anEvent);
break;
}
an_iterator++;
#if (C_OS & C_NLM)
ThreadSwitch();
#endif
}
return ErrNO_ERROR;
}
INT
Dispatcher :: RefreshEventRegistration(PUpdateObj anUpdater,
PUpdateObj aRegistrant)
{
ListIterator an_iterator(*theDispatchEntries);
INT items_in_container=theDispatchEntries->GetItemsInContainer();
for(INT i=0;i<items_in_container;i++) {
REventNode an_event_node=(REventNode)an_iterator.Current();
INT code = an_event_node.GetEventCode();
anUpdater->RegisterEvent(code, aRegistrant);
an_iterator++;
}
return ErrNO_ERROR;
}
INT Dispatcher :: GetRegisteredCount(INT id)
{
INT the_count = 0;
ListIterator an_iterator(*theDispatchEntries);
INT items_in_container=theDispatchEntries->GetItemsInContainer();
for(INT i=0;i<items_in_container;i++) {
REventNode an_event_node=(REventNode)an_iterator.Current();
an_iterator++;
if (an_event_node.GetEventCode() == id) {
the_count = an_event_node.GetCount();
break;
}
}
return the_count;
}