windows-nt/Source/XPSP1/NT/enduser/netmeeting/h/bstring.h

125 lines
2.8 KiB
C
Raw Normal View History

2020-09-26 03:20:57 -05:00
/*
* BSTRING.H
*
* Defines a BSTRING C++ class that allows us to wrap the OLE BSTR (Basic
* String) type, primarily to simplify the creation and freeing of these
* objects. This is intended to be a lightweight wrapper with minimal
* overhead.
*
* If no input string is specified to the constructor or if the allocation
* of the BSTR fails, then the <m_bstr> member is set to NULL.
*
* Note: The BSTRING class is not intended to allow managing multiple BSTR
* strings with a single object.
*
* Usage scenarios:
*
* 1) Create a BSTR from an existing string, have it automatically freed
* when done.
*
* // Allocate BSTR using SysAllocString()
* BSTRING bstrComputerName(lpstrComputerName);
*
* ...
*
* // Automatic, lightweight cast to BSTR
* SomeFunctionThatTakesABSTR(bstrComputerName);
*
* ...
*
* // SysFreeString() gets called automatically when the scope of
* // bstrComputerName ends.
*
* 2) Create a null BSTRING object, pass it to a function that returns an
* allocated BSTR, then have it automatically freed when done.
*
* // Create null BSTRING
* BSTRING bstrReturnedComputerName;
*
* ...
*
* // Call a function that returns an allocated BSTR.
* SomeFunctionThatReturnsABSTR(bstrReturnedComputerName.GetLPBSTR());
*
* ...
*
* // SysFreeString() gets called automatically when the scope of
* // bstrReturnedComputerName ends.
*
* Author:
* dannygl, 29 Oct 96
*/
#if !defined(_BSTRING_H_)
#define _BSTRING_H_
#include <oleauto.h>
#include <confdbg.h>
class BSTRING
{
private:
BSTR m_bstr;
public:
// Constructors
BSTRING() {m_bstr = NULL;}
inline BSTRING(LPCWSTR lpcwString);
#if !defined(UNICODE)
// We don't support construction from an ANSI string in the Unicode build.
BSTRING(LPCSTR lpcString);
#endif // !defined(UNICODE)
// Destructor
inline ~BSTRING();
// Cast to BSTR
operator BSTR() {return m_bstr;}
// Get a BSTR pointer.
//
// This member function is intended for passing this object to
// functions that allocate a BSTR, return a pointer to this BSTR,
// and expect the caller to free the BSTR when done. The BSTR is
// freed when the BSTRING destructor gets called.
inline LPBSTR GetLPBSTR(void);
};
BSTRING::BSTRING(LPCWSTR lpcwString)
{
if (NULL != lpcwString)
{
// SysAllocString returns NULL on failure
m_bstr = SysAllocString(lpcwString);
ASSERT(NULL != m_bstr);
}
else
{
m_bstr = NULL;
}
}
BSTRING::~BSTRING()
{
if (NULL != m_bstr)
{
SysFreeString(m_bstr);
}
}
inline LPBSTR BSTRING::GetLPBSTR(void)
{
// This function is intended to be used to set the BSTR value for
// objects that are initialized to NULL. It should not be called
// on objects which already have a non-NULL BSTR.
ASSERT(NULL == m_bstr);
return &m_bstr;
}
#endif // !defined(_BSTRING_H_)