windows-nt/Source/XPSP1/NT/enduser/netmeeting/t120/mst120/spacket.cpp

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2020-09-26 03:20:57 -05:00
/*
* spacket.h
*
* Copyright (c) 1997-98 by Microsoft Corporation, Redmond, WA
*
* Abstract:
* This is the implementation file for the SimplePacket class. Instances of this
* class represent Protocol Data Units (PDUs) as they flow through the
* system. Objects of this class can not be instantiated, because it's a
* pure virtual class. It exists only to be inherited from. The Packet
* and DataPacket classes inherit from this one.
*
* A packet object can be created in 2 different ways. It can be created
* with either decoded data or encoded data. During instantiation, the
* new packet object will calculate how much memory it will need to
* hold both the encoded and decoded data, and attempts to allocate that
* memory. If it cannot, then it will report an error, and the newly
* created object should be immediately destroyed. If the allocations are
* successful, then the packet will report success, but WILL NOT yet put
* any data into those allocated buffers.
*
* When a Lock message is sent to the object, it will put encoded
* data into the pre-allocated encode buffer. If the packet was created
* with decoded data, then this will entail an encode operation. However,
* if the packet was created with encoded data, then it is smart enough
* to just COPY the encoded data into the internal buffer, thus avoiding
* the overhead associated with the encode operation.
*
* When a Lock message is sent to the object, it will put decoded
* data into the pre-allocated decode buffer. If the packet was created
* with encoded data, then this will entail a decode operation. However,
* if the packet was created with decoded data, then it is smart enough
* to just COPY the decoded data into the internal buffer, thus avoiding
* the overhead associated with the decode operation.
*
* When Unlock messages are received, the lock count is decremented. When
* the lock count is 0, the packet deletes itself (it commits
* suicide). Note that for this reason, no other object should explicitly
* delete a packet object.
*
* Caveats:
* None.
*
* Authors:
* Christos Tsollis
*/
#include "precomp.h"
// Constructor for the SimplePacket class.
SimplePacket::SimplePacket(BOOL fPacketDirectionUp)
:
lLock (1),
Packet_Direction_Up (fPacketDirectionUp)
{
}
// Destructor for the SimplePacket class
SimplePacket::~SimplePacket (void)
{
}
/*
* Unlock ()
*
* Public
*
*/
Void SimplePacket::Unlock ()
{
/*
* Check to make sure that the packet is locked before allowing it to
* be unlocked.
*/
ASSERT (lLock > 0);
/*
* If the lock count has reached zero, it is necessary to perform
* a suicide check. This method will determine if there is any need
* to continue to exist.
*/
if (InterlockedDecrement(&lLock) == 0)
delete this;
}