625 lines
15 KiB
C++
625 lines
15 KiB
C++
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#include "precomp.h"
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DEBUG_FILEZONE(ZONE_T120_T123PSTN);
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/* hash.cpp
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*
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* Copyright (c) 1996 by Microsoft Corporation
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*
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* Written by: Christos Tsollis
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*
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* Revisions:
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*
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* Abstract:
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*
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* This is the implementation of a dictionary data structure.
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*
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*/
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#define MyMalloc(size) LocalAlloc (LMEM_FIXED, (size))
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#define MyFree(ptr) LocalFree ((HLOCAL) (ptr))
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#define Max(a,b) (((a) > (b)) ? (a) : (b))
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/* Function: Constructor
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*
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* Parameters:
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* num_of_buckets: Number of buckets in the dictionary
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* dtype: Dictionary type
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*
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* Return value:
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* None
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*/
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DictionaryClass::DictionaryClass (ULONG num_of_buckets, DictionaryType dtype) :
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Type (dtype), NumOfExternItems (0)
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{
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DWORD i;
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PDICTIONARY_ITEM p; // Goes through the initially allocated dictionary items to initialize the stack
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NumOfBuckets = Max (num_of_buckets, DEFAULT_NUMBER_OF_BUCKETS);
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/* Allocate the space needed for the dictionary */
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dwNormalSize = NumOfBuckets * (4 * sizeof (PDICTIONARY_ITEM) + 3 * sizeof (DICTIONARY_ITEM));
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Buckets = (PDICTIONARY_ITEM *) MyMalloc (dwNormalSize);
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if (Buckets == NULL)
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return;
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/* Initialize the Buckets */
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for (i = 0; i < NumOfBuckets; i++)
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Buckets[i] = NULL;
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// Initialize the class iterator
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pCurrent = NULL;
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/* Initialize the Dictionary items array.
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* This is a stack of pointers to the real dictionary items. The stack is initialized with
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* the addresses of the dictionary items
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*/
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ItemArray = (PDICTIONARY_ITEM *) ((PBYTE) Buckets + NumOfBuckets * sizeof (PDICTIONARY_ITEM));
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ItemCount = 3 * NumOfBuckets;
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p = (PDICTIONARY_ITEM) (ItemArray + ItemCount);
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for (i = 0; i < ItemCount; i++)
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ItemArray[i] = p++;
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}
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/* Function: Copy Constructor
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*
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* Parameters:
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* original: The original dictionary to make a copy of
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*
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* Return value:
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* None
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*
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* Note:
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* This copy constructor will work ONLY for DWORD_DICTIONARY dictionaries.
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* It will NOT work for the string dictionary types.
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*/
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DictionaryClass::DictionaryClass (const DictionaryClass& original)
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{
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DWORD i;
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PDICTIONARY_ITEM p, q, r;
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NumOfBuckets = original.NumOfBuckets;
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Type = original.Type;
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NumOfExternItems = original.NumOfExternItems;
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// Allocate the space needed for the dictionary
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dwNormalSize = original.dwNormalSize;
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Buckets = (PDICTIONARY_ITEM *) MyMalloc (dwNormalSize);
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if (Buckets == NULL)
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return;
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// Initialize the class iterator
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pCurrent = NULL;
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/* Initialize the Dictionary items array */
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ItemArray = (PDICTIONARY_ITEM *) ((PBYTE) Buckets + NumOfBuckets * sizeof (PDICTIONARY_ITEM));
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ItemCount = 3 * NumOfBuckets;
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// Traverse the whole original hash sturcture to create the copy
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// p: goes through the original items
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// q: goes through current instance's items and initializes them
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// r: remembers the previous item in the new instance so that its "next" field could be set
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q = (PDICTIONARY_ITEM) (ItemArray + ItemCount);
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for (q--, i = 0; i < NumOfBuckets; i++) {
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for (r = NULL, p = original.Buckets[i]; p != NULL; p = p->next) {
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// Check if there are unused items in the current dictionary
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if (ItemCount <= 0) {
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q = (PDICTIONARY_ITEM) MyMalloc (sizeof (DICTIONARY_ITEM));
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if (q == NULL)
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break;
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}
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else {
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ItemCount--;
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q++;
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}
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q->value = p->value;
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q->key = p->key;
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if (p == original.Buckets[i])
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Buckets[i] = q;
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else
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r->next = q;
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r = q;
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}
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// Set the "next" field for the last item in the bucket
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if (r == NULL)
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Buckets[i] = NULL;
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else
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r->next = NULL;
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}
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// Initialize the rest of the ItemArray array
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for (i = 0; i < ItemCount; i++)
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ItemArray[i] = q++;
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}
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/* Function: Destructor
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*
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* Parameters:
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* None.
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*
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* Return value:
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* None
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*
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*/
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DictionaryClass::~DictionaryClass ()
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{
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DWORD i;
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DWORD_PTR dwOffset; // Offset of the dictionary item. If the offset does not indicate
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// that the item is from the initially allocated array, it has to
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// be freed.
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PDICTIONARY_ITEM p, q;
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if (Buckets != NULL) {
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// Go through the buckets to free the non-native items
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for (i = 0; i < NumOfBuckets; i++)
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for (p = Buckets[i]; p != NULL; ) {
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if (Type >= STRING_DICTIONARY)
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MyFree (p->key);
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dwOffset = (PBYTE) p - (PBYTE) Buckets;
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if (dwOffset < dwNormalSize)
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p = p->next;
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else {
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// if the item was not allocated in the initialization, we should free it.
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q = p;
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p = p->next;
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MyFree (q);
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}
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}
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MyFree (Buckets);
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Buckets = NULL;
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}
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}
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/* Function: hashFunction
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*
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* Parameters:
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* key: The key value
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*
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* Return value:
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* An integer in the range [0..NumOfBuckets-1] that indicates the bucket used for the "key".
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*
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*/
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DWORD DictionaryClass::hashFunction (DWORD_PTR key)
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{
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if (Type >= STRING_DICTIONARY)
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return (*((unsigned char *) key) % NumOfBuckets);
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return (DWORD)(key % NumOfBuckets);
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}
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/* Function: LengthStrcmp
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*
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* Parameters:
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* DictionaryKey: Pointer to dictionary storage that keeps a length-sensitive string (which
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* is a length followed by a string of that length.
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* ChallengeKey: Pointer to the length-sensitive key that is compared with the "DictionaryKey"
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* length: The length of the "ChallengeKey" string
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*
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* Return value:
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* 0 if the "DictionaryKey" and "ChallengeKey" strings are the same. 1, otherwise.
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*
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* Note:
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* This function is only used for dictionaries of type LENGTH_STRING_DICTIONARY.
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*/
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int DictionaryClass::LengthStrcmp (DWORD_PTR DictionaryKey, DWORD_PTR ChallengeKey, ULONG length)
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{
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ULONG i;
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char *pDictionaryChar; // Goes through the dictionary key string
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char *pChallengeChar; // Goes through the challenge string
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// Compare the lengths first
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if (length != * (ULONG *) DictionaryKey)
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return 1;
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// Now, compare the strings themselves
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pDictionaryChar = (char *) (DictionaryKey + sizeof (ULONG));
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pChallengeChar = (char *) ChallengeKey;
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for (i = 0; i < length; i++)
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if (*pDictionaryChar++ != *pChallengeChar++)
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return 1;
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return 0;
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}
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/* Function: insert
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* Inserts (key, value) pair in the dictionary
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*
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* Parameters:
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* new_key: The new key that has to be inserted in the dictionary
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* new_value: The value associated with the "new_key"
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* length: Used only for LENGTH_STRING_DICTIONARY dictionaries; specifies the length of the new key
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*
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* Return value:
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* TRUE, if the operation succeeds, FALSE, otherwise.
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*
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* Note:
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* If the "new_key" is already in the dictionary, the (new_key, new_value) pair is NOT
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* inserted (the dictionary remains the same), and the return value is TRUE.
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*/
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BOOL DictionaryClass::insert (DWORD_PTR new_key, DWORD_PTR new_value, ULONG length)
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{
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PDICTIONARY_ITEM pNewItem; // Points to the allocated new dictionary item
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PDICTIONARY_ITEM p; // Goes through the bucket for the "new_key", searching for "new_key"
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DWORD hash_val; // The bucket ID for "new_key"
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BOOL bIsNative = TRUE; // TRUE, if the new allocated dictionary item is from the cache, FALSE otherwise
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if (Buckets == NULL)
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return FALSE;
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// Find if the item is already in the bucket, and if it's not, where it will get added.
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p = Buckets[hash_val = hashFunction (new_key)];
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ASSERT (hash_val < NumOfBuckets);
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if (p != NULL) {
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switch (Type) {
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case STRING_DICTIONARY:
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ASSERT (length == 0);
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for (; lstrcmp ((LPCTSTR) p->key, (LPCTSTR) new_key) && p->next != NULL; p = p->next);
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if (0 == lstrcmp ((LPCTSTR) p->key, (LPCTSTR) new_key)) {
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// the key already exists; no need to add it
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return TRUE;
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}
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break;
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case LENGTH_STRING_DICTIONARY:
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ASSERT (length > 0);
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for (; LengthStrcmp (p->key, new_key, length) && p->next != NULL; p = p->next);
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if (0 == LengthStrcmp (p->key, new_key, length)) {
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// the key already exists; no need to add it
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return TRUE;
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}
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break;
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default:
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ASSERT (length == 0);
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for (; p->key != new_key && p->next != NULL; p = p->next);
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if (p->key == new_key) {
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// the key already exists; no need to add it
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return TRUE;
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}
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break;
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}
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}
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// Allocate the new item
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if (ItemCount > 0)
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pNewItem = ItemArray[--ItemCount]; // from the cache
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else { // the cache is empty, we have to malloc the new item
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pNewItem = (PDICTIONARY_ITEM) MyMalloc (sizeof (DICTIONARY_ITEM));
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if (pNewItem == NULL)
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return FALSE;
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bIsNative = FALSE;
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NumOfExternItems++;
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}
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ASSERT (pNewItem != NULL);
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// Fill in the "key" field of the new item
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switch (Type) {
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case STRING_DICTIONARY:
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ASSERT (length == 0);
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pNewItem->key = (DWORD_PTR) MyMalloc ((lstrlen ((LPCTSTR) new_key) + 1) * sizeof(TCHAR));
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if (pNewItem->key == (DWORD) NULL) {
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if (bIsNative == FALSE) {
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// We have to free the allocated hash item
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MyFree (pNewItem);
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NumOfExternItems--;
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}
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else
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ItemCount++;
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return FALSE;
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}
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lstrcpy ((LPTSTR) pNewItem->key, (LPCTSTR) new_key);
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break;
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case LENGTH_STRING_DICTIONARY:
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ASSERT (length > 0);
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pNewItem->key = (DWORD_PTR) MyMalloc (sizeof (ULONG) + length * sizeof (TCHAR));
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if (pNewItem->key == (DWORD) NULL) {
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if (bIsNative == FALSE) {
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// We have to free the allocated hash item
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MyFree (pNewItem);
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NumOfExternItems--;
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}
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else
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ItemCount++;
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return FALSE;
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}
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* ((ULONG *) (pNewItem->key)) = length;
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memcpy ((void *) (pNewItem->key + sizeof (ULONG)), (void *) new_key, length * sizeof (TCHAR));
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break;
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default:
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ASSERT (length == 0);
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pNewItem->key = new_key;
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break;
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}
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// Fill in the rest of the fields of the new item
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pNewItem->value = new_value;
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pNewItem->next = NULL;
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// Insert the item in its bucket
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if (p == NULL) {
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Buckets[hash_val] = pNewItem;
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return TRUE;
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}
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p->next = pNewItem;
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return TRUE;
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}
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/* Function: remove
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* Removes (key, value) pair from the dictionary
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*
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* Parameters:
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* Key: The key that has to be removed from the dictionary
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* length: Used only for LENGTH_STRING_DICTIONARY dictionaries; specifies the length of the "Key"
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*
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* Return value:
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* None.
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*
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*/
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void DictionaryClass::remove (DWORD_PTR Key, ULONG length)
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{
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PDICTIONARY_ITEM p, q; // They go through the dictionary items in "Key"'s bucket.
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// p: points to the current dictionary item in the bucket
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// q: points to the previous item
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DWORD hash_val; // The bucket ID for "Key"
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if (Buckets == NULL)
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return;
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// Find the item in the dictionary
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p = Buckets [hash_val = hashFunction (Key)];
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ASSERT (hash_val < NumOfBuckets);
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switch (Type) {
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case STRING_DICTIONARY:
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ASSERT (length == 0);
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for (q = NULL; p != NULL && lstrcmp ((LPCTSTR) p->key, (LPCTSTR) Key); q = p, p = p->next) ;
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break;
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case LENGTH_STRING_DICTIONARY:
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ASSERT (length > 0);
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for (q = NULL; p != NULL && LengthStrcmp (p->key, Key, length); q = p, p = p->next) ;
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break;
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default:
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ASSERT (length == 0);
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for (q = NULL; p != NULL && p->key != Key; q = p, p = p->next);
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break;
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}
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// Remove the item
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if (p == NULL)
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return;
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if (q == NULL)
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Buckets[hash_val] = p->next;
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else
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q->next = p->next;
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// Free the item found
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ASSERT (p != NULL);
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if (Type >= STRING_DICTIONARY)
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MyFree (p->key);
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hash_val = (DWORD)((PBYTE) p - (PBYTE) Buckets);
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if (hash_val < dwNormalSize)
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ItemArray[ItemCount++] = p;
|
|||
|
else {
|
|||
|
MyFree (p);
|
|||
|
NumOfExternItems--;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/* Function: find
|
|||
|
* Looks up the key in the dictionary
|
|||
|
*
|
|||
|
* Parameters
|
|||
|
* Key: The key to lookup
|
|||
|
* pValue: Pointer to receive the value associated with "Key"
|
|||
|
* It can be NULL, if we just try to find whether "Key" is in the dictionary
|
|||
|
* length: Used only for LENGTH_STRING_DICTIONARY dictionaries; specifies the length of "Key"
|
|||
|
*
|
|||
|
* Return value:
|
|||
|
* FALSE, if "Key" is not found in the dictionary
|
|||
|
* TRUE, otherwise.
|
|||
|
*/
|
|||
|
|
|||
|
BOOL DictionaryClass::find (DWORD_PTR Key, PDWORD_PTR pValue, ULONG length)
|
|||
|
{
|
|||
|
PDICTIONARY_ITEM p; // Goes through the dictionary items in "Key"'s bucket.
|
|||
|
|
|||
|
if (Buckets == NULL) {
|
|||
|
if (pValue != NULL)
|
|||
|
*pValue = 0;
|
|||
|
return FALSE;
|
|||
|
}
|
|||
|
|
|||
|
// Find the item in the dictionary
|
|||
|
p = Buckets [hashFunction (Key)];
|
|||
|
|
|||
|
switch (Type) {
|
|||
|
case STRING_DICTIONARY:
|
|||
|
ASSERT (length == 0);
|
|||
|
for (; p != NULL && lstrcmp ((LPCTSTR) p->key, (LPCTSTR) Key); p = p->next) ;
|
|||
|
break;
|
|||
|
|
|||
|
case LENGTH_STRING_DICTIONARY:
|
|||
|
ASSERT (length > 0);
|
|||
|
for (; p != NULL && LengthStrcmp (p->key, Key, length); p = p->next) ;
|
|||
|
break;
|
|||
|
|
|||
|
default:
|
|||
|
ASSERT (length == 0);
|
|||
|
for (; p != NULL && p->key != Key; p = p->next);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if (p == NULL) {
|
|||
|
// we did not find the "Key"
|
|||
|
if (pValue != NULL)
|
|||
|
*pValue = 0;
|
|||
|
return FALSE;
|
|||
|
}
|
|||
|
|
|||
|
// "Key" was found
|
|||
|
if (pValue != NULL)
|
|||
|
*pValue = p->value;
|
|||
|
return TRUE;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/* Function: iterate
|
|||
|
* Iterates through the items of a dictionary. It remembers where it has
|
|||
|
* stopped during the last call and starts from there.
|
|||
|
*
|
|||
|
* Parameters
|
|||
|
* pValue: Pointer to DWORD that will hold the next value from the dictionary.
|
|||
|
* It can be NULL.
|
|||
|
* pKey: Pointer to DWORD or unsigned short value to receive the key associated with the value.
|
|||
|
* It can be NULL.
|
|||
|
*
|
|||
|
* Return value:
|
|||
|
* FALSE, when we reach the end of the dictionary
|
|||
|
* TRUE, otherwise. Then, *pKey and *pValue are valid
|
|||
|
*
|
|||
|
*/
|
|||
|
|
|||
|
BOOL DictionaryClass::iterate (PDWORD_PTR pValue, PDWORD_PTR pKey)
|
|||
|
{
|
|||
|
|
|||
|
if (Buckets == NULL)
|
|||
|
return FALSE;
|
|||
|
|
|||
|
if (pCurrent == NULL)
|
|||
|
// start from the 1st item in the dictionary
|
|||
|
pCurrent = Buckets[ulCurrentBucket = 0];
|
|||
|
else
|
|||
|
pCurrent = pCurrent->next;
|
|||
|
|
|||
|
// Advance "pCurrent" until it's not NULL, or we reach the end of the dictionary.
|
|||
|
for (; ulCurrentBucket < NumOfBuckets; pCurrent = Buckets[++ulCurrentBucket]) {
|
|||
|
if (pCurrent != NULL) {
|
|||
|
// we found the next item
|
|||
|
if (pKey)
|
|||
|
*pKey = pCurrent->key;
|
|||
|
if (pValue)
|
|||
|
*pValue = pCurrent->value;
|
|||
|
return TRUE;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
pCurrent = NULL;
|
|||
|
return FALSE;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/* Function: isEmpty
|
|||
|
*
|
|||
|
* Parameters
|
|||
|
* None.
|
|||
|
*
|
|||
|
* Return value:
|
|||
|
* TRUE, if the dictionary is empty. FALSE, otherwise.
|
|||
|
*
|
|||
|
*/
|
|||
|
|
|||
|
BOOL DictionaryClass::isEmpty (void)
|
|||
|
{
|
|||
|
DWORD i;
|
|||
|
|
|||
|
if (Buckets == NULL)
|
|||
|
return TRUE;
|
|||
|
|
|||
|
for (i = 0; i < NumOfBuckets; i++)
|
|||
|
if (Buckets[i] != NULL)
|
|||
|
return FALSE;
|
|||
|
|
|||
|
return TRUE;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/* Function: clear
|
|||
|
* Clears up the dictionary. No (key, value) pairs are left in the dictionary.
|
|||
|
*
|
|||
|
* Parameters:
|
|||
|
* None.
|
|||
|
*
|
|||
|
* Return value:
|
|||
|
* None.
|
|||
|
*
|
|||
|
*/
|
|||
|
|
|||
|
void DictionaryClass::clear (void)
|
|||
|
{
|
|||
|
|
|||
|
DWORD i; // Goes through the "Buckets" array
|
|||
|
DWORD_PTR dwOffset; // The offset of a dictionary item is used to determine
|
|||
|
// whether it's a native item (that needs to be returned to the cache),
|
|||
|
// or not (and needs to be freed).
|
|||
|
PDICTIONARY_ITEM p, q; // Go through the items in a bucket
|
|||
|
|
|||
|
if (Buckets != NULL) {
|
|||
|
// Go through the buckets to free the non-native items
|
|||
|
for (i = 0; i < NumOfBuckets; i++) {
|
|||
|
for (p = Buckets[i]; p != NULL; ) {
|
|||
|
if (Type >= STRING_DICTIONARY)
|
|||
|
MyFree (p->key);
|
|||
|
|
|||
|
// Compute the offset of the current dictionary item
|
|||
|
dwOffset = (PBYTE) p - (PBYTE) Buckets;
|
|||
|
if (dwOffset < dwNormalSize)
|
|||
|
p = p->next;
|
|||
|
else {
|
|||
|
// if the item was not allocated in the initialization, we should free it.
|
|||
|
q = p;
|
|||
|
p = p->next;
|
|||
|
MyFree (q);
|
|||
|
}
|
|||
|
}
|
|||
|
Buckets[i] = NULL;
|
|||
|
}
|
|||
|
|
|||
|
// Initialize the class iterator
|
|||
|
pCurrent = NULL;
|
|||
|
|
|||
|
/* Initialize the Dictionary items array */
|
|||
|
ItemCount = 3 * NumOfBuckets;
|
|||
|
p = (PDICTIONARY_ITEM) (ItemArray + ItemCount);
|
|||
|
for (i = 0; i < ItemCount; i++)
|
|||
|
ItemArray[i] = p++;
|
|||
|
|
|||
|
NumOfExternItems = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|