472 lines
11 KiB
C++
472 lines
11 KiB
C++
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// ITUnk.cpp -- Implementation for our base level IUnknown interface
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#include "stdafx.h"
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CITCriticalSection CITUnknown::s_csUnk;
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CITUnknown *CITUnknown::s_pitunkActive; // = NULL;
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void CITUnknown::CloseActiveObjects()
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{
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while (s_pitunkActive)
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{
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CITUnknown *pitNext = s_pitunkActive;
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for (; pitNext; pitNext = pitNext->m_pitunkNext)
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if (!(pitNext->IsSecondary()))
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break;
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RonM_ASSERT(pitNext);
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if (!pitNext) break;
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while (pitNext->Release() > 0);
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}
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}
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#ifdef _DEBUG
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BOOL CITUnknown::s_fCSInitialed; // = FALSE;
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void CITUnknown::OpenReferee(void)
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{
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// RonM_ASSERT(!s_fCSInitialed);
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if (s_fCSInitialed) // We can be called repeatedly because LoadLibrary
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return; // causes a Process_Attach!
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s_fCSInitialed= TRUE;
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}
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void CITUnknown::CloseReferee(void)
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{
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RonM_ASSERT(s_fCSInitialed); // BugBug: Can UnloadLibrary cause a Process_Detach?
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s_fCSInitialed = FALSE;
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}
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#endif // _DEBUG
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CITUnknown::CITUnknown(const IID *paIID, UINT cIID, IUnknown **papIFace)
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{
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m_paIID = paIID;
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m_cIID = cIID;
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m_papIFace = papIFace;
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m_pIFace = NULL;
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CommonInitialing();
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}
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CITUnknown::CITUnknown(const IID *paIID, UINT cIID, IUnknown *pIFace)
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{
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m_paIID = paIID;
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m_cIID = cIID;
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m_pIFace = pIFace;
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m_papIFace = NULL;
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CommonInitialing();
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}
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#if 0
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CITUnknown::CITUnknown()
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{
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m_paIID = NULL;
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m_cIID = 0;
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m_pIFace = NULL;
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m_papIFace = NULL;
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CommonInitialing();
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}
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#endif // 0
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void CITUnknown::Uncouple()
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{
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CSyncWith sw(s_csUnk);
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#ifdef _DEBUG
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BOOL fFoundThis = FALSE;
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CITUnknown *pITUnkNext = s_pitunkActive;
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for (;pITUnkNext; pITUnkNext = pITUnkNext->m_pitunkNext)
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{
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if (pITUnkNext == this)
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{
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RonM_ASSERT(!fFoundThis);
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fFoundThis = TRUE;
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}
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}
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RonM_ASSERT(fFoundThis);
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#endif // _DEBUG
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if (m_pitunkPrev)
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m_pitunkPrev->m_pitunkNext = m_pitunkNext;
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else s_pitunkActive = m_pitunkNext;
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if (m_pitunkNext)
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m_pitunkNext->m_pitunkPrev = m_pitunkPrev;
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}
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void CITUnknown::MoveInFrontOf(CITUnknown *pITUnk)
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{
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if (!pITUnk)
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pITUnk = s_pitunkActive;
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CSyncWith sw(s_csUnk);
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RonM_ASSERT(pITUnk);
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RonM_ASSERT(pITUnk != this);
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#ifdef _DEBUG
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BOOL fFoundThis = FALSE;
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BOOL fFoundThat = FALSE;
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CITUnknown *pITUnkNext = s_pitunkActive;
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for (;pITUnkNext; pITUnkNext = pITUnkNext->m_pitunkNext)
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{
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if (pITUnkNext == this)
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{
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RonM_ASSERT(!fFoundThis);
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fFoundThis = TRUE;
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}
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if (pITUnkNext == pITUnk)
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{
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RonM_ASSERT(!fFoundThat);
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fFoundThat = TRUE;
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}
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}
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RonM_ASSERT(fFoundThis && fFoundThat);
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#endif // _DEBUG
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Uncouple();
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m_pitunkNext = pITUnk;
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m_pitunkPrev = pITUnk->m_pitunkPrev;
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pITUnk->m_pitunkPrev = this;
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if (m_pitunkPrev)
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m_pitunkPrev->m_pitunkNext = this;
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else s_pitunkActive = this;
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}
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void CITUnknown::CommonInitialing()
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{
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m_cRefs = 0;
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m_fSecondary = FALSE;
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m_fAlreadyDead = FALSE;
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pDLLServerState->ObjectAdded();
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// #ifdef _DEBUG
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{
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CSyncWith sw(s_csUnk);
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m_pitunkPrev = NULL;
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m_pitunkNext = s_pitunkActive;
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if (m_pitunkNext)
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m_pitunkNext->m_pitunkPrev = this;
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s_pitunkActive = this;
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}
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// #endif // _DEBUG
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#if 0 // #ifdef _DEBUG
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// The loop below inserts this object at the head of the s_pitunkActive list.
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// This works correctly when multiple threads are simultaneously altering
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// the list.
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for (;;)
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{
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// Note! InterlockedCompareExchange is an NT-only API.
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if (PVOID(m_pitunkNext) == InterlockedCompareExchange
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((PVOID *)&s_pitunkActive, PVOID(this),
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PVOID(m_pitunkNext)
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)
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)
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break;
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}
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#endif // _DEBUG
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}
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STDMETHODIMP_(ULONG) CITUnknown::AddRef (void)
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{
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return InterlockedIncrement(&m_cRefs);
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}
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STDMETHODIMP_(ULONG) CITUnknown::Release(void)
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{
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/*
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Each COM object is reference counted and their destructor is
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invoked when the reference count goes from 1 to zero.
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There are several often forgotten assumptions which go along
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with reference counting. For example each increment of the count
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is supposed to correspond to a pointer variable somewhere
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which points to the object. So whenever you call Release,
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you're also promising that the corresponding pointer variable
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no longer points to the released object.
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If the calling code isn't disciplined about nulling out pointers
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when they're released, we can get subsequent calls to release an
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object that's already dead. One way to avoid that problem is to
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use the DetachRef define (See ITUnk.h) to disconnect pointers
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for objects derived from PCImpITUnknown.
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However that still leaves the possibility of concurrent threads
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simultaneously racing to detach the same pointer variable. In
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practice the way to deal with that problem is to put the call
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to Release in one place in the calling code and to protect it
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with a critical section.
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The other design issue with reference counts is circular references.
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For example if you create object A with one external reference and
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its constructor creates object B in turn which refers to A, we have
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two references -- one reference to A from the outside environment
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and one internal circular reference from A to B to A.
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If you let a circular reference come into being and take no further
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action, your object can never be destroyed. The way that we solve
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this problem in the ITSS code is to have the containing object ("A"
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in the example above) follow this discipline:
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1. In its contructor after the circular references have been
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created, it must first call AddRef to account for the external
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reference and then call Release once for each circular reference.
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2. In its destructor it must first call AddRef for each circular
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reference.
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The code below makes that discipline work and also detects undisciplined
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situations. In particular it enforces the rule that an object is destroyed
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only once no matter how many times its reference count goes from one to
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zero.
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*/
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RonM_ASSERT(m_cRefs > 0);
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LONG cRefs= InterlockedDecrement(&m_cRefs);
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if (!cRefs)
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{
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RonM_ASSERT(!m_fAlreadyDead);
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if (!m_fAlreadyDead) // No double jeopardy for zombies!
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{
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m_fAlreadyDead = TRUE; // To keep objects from dying more than once.
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delete this;
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}
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}
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return cRefs;
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}
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STDMETHODIMP CITUnknown::QueryInterface(REFIID riid, PPVOID ppv)
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{
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IUnknown *pUnkResult = NULL;
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if (riid == IID_IUnknown) pUnkResult = this;
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else
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{
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RonM_ASSERT(!m_pIFace || !m_papIFace); // Can't use both...
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RonM_ASSERT( m_pIFace || m_papIFace); // Must have at least one.
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IUnknown **ppUnk = m_papIFace;
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const IID *pIID = m_paIID;
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for (UINT c = m_cIID; c--; pIID++)
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{
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IUnknown *pUnk = ppUnk? *ppUnk++ : m_pIFace;
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if (riid == *pIID)
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{
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pUnkResult = pUnk;
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break;
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}
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}
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if (!pUnkResult)
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return E_NOINTERFACE;
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}
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pUnkResult->AddRef();
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*ppv = pUnkResult;
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return NOERROR;
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}
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CITUnknown::~CITUnknown()
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{
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pDLLServerState->ObjectReleased();
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// #ifdef _DEBUG
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// RonM_ASSERT(s_fCSInitialed);
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Uncouple();
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// #endif // _DEBUG
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#if 0 // #ifdef _DEBUG
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// The loop below removes this object from the s_pitunkActive list.
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// This works correctly when multiple threads are simultaneously altering
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// the list.
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for (;;)
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{
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// We always make at least two passes through the list.
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// First we scan to locate our object and remove it from the list.
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// Then we scan the list again to verify that our object has been
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// removed. The verification scan is necessary given that other
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// threads may be modifying the list at the same time.
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BOOL fFound = FALSE;
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for (CITUnknown **ppitunk= &s_pitunkActive; *ppitunk;
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ppitunk= &((*ppitunk)->m_pitunkNext)
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)
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{
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if (this != *ppitunk) continue;
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fFound= TRUE;
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// Note! InterlockedCompareExchange is an NT-only API.
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InterlockedCompareExchange((PVOID *) ppitunk, PVOID(m_pitunkNext), PVOID(this));
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break;
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}
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if (!fFound) break;
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}
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#endif // _DEBUG
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}
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HRESULT CITUnknown::FinishSetup(HRESULT hr, CITUnknown *pUnk, REFIID riid, PPVOID ppv)
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{
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if (SUCCEEDED(hr))
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{
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pUnk->AddRef();
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CImpITUnknown *pImp;
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hr = pUnk->QueryInterface(riid, (PPVOID) &pImp);
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if (SUCCEEDED(hr))
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{
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if (riid != IID_IUnknown && pImp->HasControllingUnknown())
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{
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hr = CLASS_E_NOAGGREGATION;
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pImp->Release(); pImp = NULL;
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}
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}
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*ppv = (PVOID) pImp;
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pUnk->Release();
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}
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else
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if (pUnk) delete pUnk;
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return hr;
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}
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CImpITUnknown::CImpITUnknown(CITUnknown *pBackObj, IUnknown *punkOuter)
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{
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m_fControlled = punkOuter != NULL;
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m_pUnkOuter = m_fControlled? punkOuter : pBackObj;
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m_pBackObj = pBackObj;
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m_fActive = FALSE;
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m_pImpITUnknownNext = NULL;
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m_ppImpITUnknownList = NULL;
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}
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CImpITUnknown::~CImpITUnknown()
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{
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if (m_fActive)
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MarkInactive();
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}
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STDMETHODIMP_(ULONG) CImpITUnknown::AddRef (void)
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{
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return m_pUnkOuter->AddRef();
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}
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void CImpITUnknown::DetachReference(PCImpITUnknown &pITUnk)
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{
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PCImpITUnknown pITUnkTmp = pITUnk;
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pITUnk = NULL;
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pITUnkTmp->Release();
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}
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STDMETHODIMP_(ULONG) CImpITUnknown::Release(void)
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{
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return m_pUnkOuter->Release();
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}
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STDMETHODIMP CImpITUnknown::QueryInterface(REFIID riid, PPVOID ppv)
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{
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return m_pUnkOuter->QueryInterface(riid, ppv);
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}
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void CImpITUnknown::MarkActive(PCImpITUnknown &pListStart)
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{
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RonM_ASSERT(!m_fActive);
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RonM_ASSERT(!m_ppImpITUnknownList);
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m_ppImpITUnknownList = &pListStart;
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m_pImpITUnknownNext = pListStart;
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pListStart = this;
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m_fActive = TRUE;
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}
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void CImpITUnknown::MarkInactive()
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{
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RonM_ASSERT(m_fActive);
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RonM_ASSERT(m_ppImpITUnknownList);
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PCImpITUnknown *ppImpITUnk = m_ppImpITUnknownList;
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RonM_ASSERT(*ppImpITUnk);
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for (;;)
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{
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CImpITUnknown *pImpITUnk = *ppImpITUnk;
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if (pImpITUnk == this)
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{
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*ppImpITUnk = m_pImpITUnknownNext;
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m_ppImpITUnknownList = NULL;
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m_fActive = FALSE;
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return;
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}
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RonM_ASSERT(pImpITUnk->m_pImpITUnknownNext);
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ppImpITUnk = &(pImpITUnk->m_pImpITUnknownNext);
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}
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RonM_ASSERT(FALSE); // Should have found this object in the chain.
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}
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