168 lines
5 KiB
C++
168 lines
5 KiB
C++
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//
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// MODULE: LaunchTS.cpp
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//
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// PURPOSE: The interface that TSHOOT.OCX uses to get network and node information
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// from the LaunchServ.
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//
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// PROJECT: Local Troubleshooter Launcher for the Device Manager
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//
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// COMPANY: Saltmine Creative, Inc. (206)-633-4743 support@saltmine.com
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//
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// AUTHOR: Richard Meadows
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// COMMENTS BY: Joe Mabel
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//
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// ORIGINAL DATE: 2-26-98
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//
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//
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// Version Date By Comments
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//--------------------------------------------------------------------
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// V0.1 - RM Original
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///////////////////////
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#include "stdafx.h"
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#include "LaunchServ.h"
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#include "StateInfo.h"
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#include "LaunchTS.h"
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#include "ComGlobals.h"
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extern CSMStateInfo g_StateInfo;
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/////////////////////////////////////////////////////////////////////////////
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// CLaunchTS - Created as a plain apartment model interface.
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// This fills in m_refedLaunchState from TSLaunchServ's global memory.
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// The resulting values tell us what troubleshooting network to use and can
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// indicate a problem node and even indicate states to set for other nodes.
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STDMETHODIMP CLaunchTS::GetShooterStates(DWORD * pdwResult)
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{
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HRESULT hRes;
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m_csThreadSafeBr.Lock();
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hRes = g_StateInfo.GetShooterStates(m_refedLaunchState, pdwResult);
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m_csThreadSafeBr.Unlock();
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return hRes;
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}
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// OUTPUT pbstrShooter is the name of the Troubleshooting network to launch to
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// Note that this string is allocated by this function
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// Returns true if there is a Troubleshooting network to launch to
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// Must be called after CLaunchTS::GetShooterStates, since it assumes
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// m_refedLaunchState contains good values
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STDMETHODIMP CLaunchTS::GetTroubleShooter(BSTR * pbstrShooter)
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{
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LPTSTR pszCmd;
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LPTSTR pszVal;
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m_csThreadSafeBr.Lock();
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if (!m_refedLaunchState.GetNetwork(&pszCmd, &pszVal))
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{
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m_csThreadSafeBr.Unlock();
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return S_FALSE;
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}
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*pbstrShooter = SysAllocString((BSTR) CComBSTR(pszVal));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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// OUTPUT pbstrProblem is the symbolic name of the selected problem node
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// Note that this string is allocated by this function
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// Returns true if there is a selected problem node
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// Must be called after CLaunchTS::GetShooterStates, since it assumes
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// m_refedLaunchState contains good values
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STDMETHODIMP CLaunchTS::GetProblem(BSTR * pbstrProblem)
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{
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LPTSTR pszCmd;
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LPTSTR pszVal;
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m_csThreadSafeBr.Lock();
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if (!m_refedLaunchState.GetProblem(&pszCmd, &pszVal))
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{
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m_csThreadSafeBr.Unlock();
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return S_FALSE;
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}
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*pbstrProblem = SysAllocString((BSTR) CComBSTR(pszVal));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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STDMETHODIMP CLaunchTS::GetMachine(BSTR * pbstrMachine)
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{
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m_csThreadSafeBr.Lock();
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*pbstrMachine = ::SysAllocString((BSTR) CComBSTR(m_refedLaunchState.m_szMachineID));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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STDMETHODIMP CLaunchTS::GetPNPDevice(BSTR *pbstrPNPDevice)
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{
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m_csThreadSafeBr.Lock();
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*pbstrPNPDevice = ::SysAllocString((BSTR) CComBSTR(m_refedLaunchState.m_szPNPDeviceID));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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STDMETHODIMP CLaunchTS::GetGuidClass(BSTR *pbstrGuidClass)
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{
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m_csThreadSafeBr.Lock();
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*pbstrGuidClass = ::SysAllocString((BSTR) CComBSTR(m_refedLaunchState.m_szGuidClass));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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STDMETHODIMP CLaunchTS::GetDeviceInstance(BSTR *pbstrDeviceInstance)
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{
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m_csThreadSafeBr.Lock();
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*pbstrDeviceInstance = ::SysAllocString((BSTR) CComBSTR(m_refedLaunchState.m_szDeviceInstanceID));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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// INPUT iNode - index of (non-problem) node. Typically, this function should be called
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// in a loop where we first see if there is a pbstrNode value for iNode == 0 and then
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// increment iNode until we reach a value for which pbstrNode is undefined.
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// OUTPUT pbstrNode is the symbolic name of a (non-problem) node whose state we want to set
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// Note that this string is allocated by this function
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// Returns true if there is a selected problem node
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// Must be called after CLaunchTS::GetShooterStates, since it assumes
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// m_refedLaunchState contains good values
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STDMETHODIMP CLaunchTS::GetNode(short iNode, BSTR * pbstrNode)
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{
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LPTSTR pszCmd;
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LPTSTR pszVal;
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m_csThreadSafeBr.Lock();
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if (!m_refedLaunchState.GetNodeState(iNode, &pszCmd, &pszVal))
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{
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m_csThreadSafeBr.Unlock();
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return S_FALSE;
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}
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*pbstrNode = SysAllocString((BSTR) CComBSTR(pszCmd));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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// see comments on CLaunchTS::GetNode; this returns the node state rather than
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// the symbolic node name
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STDMETHODIMP CLaunchTS::GetState(short iNode, BSTR * pbstrState)
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{
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LPTSTR pszCmd;
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LPTSTR pszVal;
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m_csThreadSafeBr.Lock();
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if (!m_refedLaunchState.GetNodeState(iNode, &pszCmd, &pszVal))
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{
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m_csThreadSafeBr.Unlock();
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return S_FALSE;
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}
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*pbstrState = SysAllocString((BSTR) CComBSTR(pszVal));
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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// Test: Used to get network and node information from the server without
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// launching the browser. Use the TShootATL::Test method before ILaunchTS::Test.
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STDMETHODIMP CLaunchTS::Test()
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{
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extern CSMStateInfo g_StateInfo;
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m_csThreadSafeBr.Lock();
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g_StateInfo.TestGet(m_refedLaunchState);
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m_csThreadSafeBr.Unlock();
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return S_OK;
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}
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