windows-nt/Source/XPSP1/NT/enduser/troubleshoot/tshoot/tshoot.cpp

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2020-09-26 03:20:57 -05:00
//
// MODULE: TSHOOT.cpp
//
// PURPOSE: Implementation of DLL Exports
//
// PROJECT: Troubleshooter 99
//
// COMPANY: Saltmine Creative, Inc. (206)-284-7511 support@saltmine.com
//
// AUTHOR: Oleg Kalosha
//
// ORIGINAL DATE: 12.23.98
//
// NOTES:
// Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f TSHOOTps.mk in the project directory.
//
// Version Date By Comments
//--------------------------------------------------------------------
// V0.1 12/23/98 OK
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "TSHOOT.h"
#include "TSHOOT_i.c"
#include "TSHOOTCtrl.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_TSHOOTCtrl, CTSHOOTCtrl)
END_OBJECT_MAP()
HANDLE ghModule = INVALID_HANDLE_VALUE;
//
//
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (INVALID_HANDLE_VALUE == ghModule)
ghModule = hInstance;
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_TSHOOTLib);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}