231 lines
5.7 KiB
C++
231 lines
5.7 KiB
C++
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/*===================================================================
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Microsoft Denali
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Microsoft Confidential.
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Copyright 1997 Microsoft Corporation. All Rights Reserved.
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Component: Transascted Scripts Context Object
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File: TxnScrpt.cpp
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Implementation of CASPObjectContext
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Owner: AndrewS
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===================================================================*/
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#include "denpre.h"
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#pragma hdrstop
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#include "resource.h"
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#include <txnsupp.h>
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#include <atlbase.h>
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#if _IIS_5_1
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extern CWamModule _Module;
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#elif _IIS_6_0
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extern CComModule _Module;
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#else
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#error "Neither _IIS_6_0 nor _IIS_5_1 is defined"
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#endif
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#include <atlcom.h>
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#include <txnobj.h>
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#include <initguid.h>
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#include <txnscrpt_i.c>
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#include <atlimpl.cpp>
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// From denali.h
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extern HINSTANCE g_hinstDLL;
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class CASPObjectContextZombie :
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public CComObject<CASPObjectContext>
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{
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public:
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// These methods fail on a zombie context
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STDMETHOD(SetAbort)();
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STDMETHOD(SetComplete)();
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#ifdef _WIN64
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// Win64 fix -- use UINT64 instead of LONG_PTR since LONG_PTR is broken for Win64 1/21/2000
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STDMETHOD(Call)(UINT64 pvScriptEngine, LPCOLESTR strEntryPoint, boolean *pfAborted);
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STDMETHOD(ResetScript)(UINT64 pvScriptEngine);
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#else
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STDMETHOD(Call)(LONG_PTR pvScriptEngine, LPCOLESTR strEntryPoint, boolean *pfAborted);
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STDMETHOD(ResetScript)(LONG_PTR pvScriptEngine);
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#endif
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private:
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};
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//
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// atl requires that these be defined. I need to be able to load the
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// typelib from asptxn.dll in order to make the local declaration of
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// CASPObjectContextZombie
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//
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BEGIN_OBJECT_MAP(ObjectMap)
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END_OBJECT_MAP()
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/*===================================================================
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Globals
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===================================================================*/
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/*
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* bug 86404: We want to have one "zombie" ObjectContext object that always
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* gives errors on all its methods.
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*/
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IASPObjectContext * g_pIASPObjectContextZombie = NULL;
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static HINSTANCE g_hTxnModule = NULL;
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const char szTxnModuleName[] = "asptxn.dll";
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HRESULT TxnSupportInit()
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{
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DBG_ASSERT( g_pIASPObjectContextZombie == NULL );
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DBG_ASSERT( g_hTxnModule == NULL );
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HRESULT hr = S_OK;
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// Because we are in either inetinfo or dllhost, we need
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// to use the full library path to load the asptxn.dll.
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do // Protected block
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{
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DBG_ASSERT( g_hinstDLL );
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// Assume that we are in the same directory as asp.dll.
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char szTxnModulePath[MAX_PATH];
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DWORD dwErr = GetModuleFileNameA( g_hinstDLL,
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szTxnModulePath,
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sizeof(szTxnModulePath)/sizeof(szTxnModulePath[0])
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);
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if( dwErr == 0 )
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{
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hr = HRESULT_FROM_WIN32( GetLastError() );
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break;
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}
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char * psz = strrchr( szTxnModulePath, '\\' );
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if( psz != NULL )
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{
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strcpy( psz + 1, szTxnModuleName );
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}
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else
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{
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DBG_ASSERT(FALSE);
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strcpy( szTxnModulePath, szTxnModuleName );
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}
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g_hTxnModule = LoadLibraryA( szTxnModulePath );
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if( g_hTxnModule == NULL )
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{
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hr = HRESULT_FROM_WIN32( GetLastError() );
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DBG_ASSERT( FAILED(hr) );
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break;
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}
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// This is a somewhat sleazy way of allowing us to declare
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// the zombie context locally. If at some point the _Module
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// can be initied without a HINSTANCE, that would probably
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// be a good idea.
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_Module.Init( ObjectMap, g_hTxnModule );
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CASPObjectContextZombie * pZombie = new CASPObjectContextZombie();
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if( !pZombie )
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{
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hr = E_OUTOFMEMORY;
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break;
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}
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hr = pZombie->QueryInterface( IID_IASPObjectContext,
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(void **)&g_pIASPObjectContextZombie
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);
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} while(FALSE); // Protected block
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// This should NOT fail!!
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if( FAILED(hr) )
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{
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DBGPRINTF(( DBG_CONTEXT, "TxnSupportInit Failed: %08x", hr ));
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}
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DBG_ASSERT(SUCCEEDED(hr));
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return hr;
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}
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HRESULT TxnSupportUnInit()
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{
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DBG_ASSERT( g_pIASPObjectContextZombie != NULL );
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DBG_ASSERT( g_hTxnModule != NULL );
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if( g_pIASPObjectContextZombie )
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{
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g_pIASPObjectContextZombie->Release();
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g_pIASPObjectContextZombie = NULL;
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}
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if( g_hTxnModule )
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{
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FreeLibrary( g_hTxnModule );
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g_hTxnModule = NULL;
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}
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return S_OK;
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}
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STDMETHODIMP CASPObjectContextZombie::Call
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(
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#ifdef _WIN64
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// Win64 fix -- use UINT64 instead of LONG_PTR since LONG_PTR is broken for Win64 1/21/2000
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UINT64 pvScriptEngine /*CScriptEngine*/,
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#else
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LONG_PTR pvScriptEngine /*CScriptEngine*/,
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#endif
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LPCOLESTR strEntryPoint,
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boolean *pfAborted
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)
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{
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DBGPRINTF(( DBG_CONTEXT, "Invalid call on Zombie Context.\n" ));
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DBG_ASSERT(FALSE);
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return E_FAIL;
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}
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STDMETHODIMP CASPObjectContextZombie::ResetScript
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(
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#ifdef _WIN64
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// Win64 fix -- use UINT64 instead of LONG_PTR since LONG_PTR is broken for Win64 1/21/2000
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UINT64 pvScriptEngine /*CScriptEngine*/
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#else
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LONG_PTR pvScriptEngine /*CScriptEngine*/
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#endif
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)
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{
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DBGPRINTF(( DBG_CONTEXT, "Invalid call on Zombie Context.\n" ));
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DBG_ASSERT(FALSE);
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return E_FAIL;
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}
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STDMETHODIMP CASPObjectContextZombie::SetComplete()
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{
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DBGPRINTF(( DBG_CONTEXT, "Invalid call on Zombie Context.\n" ));
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ExceptionId(IID_IASPObjectContext, IDE_OBJECTCONTEXT, IDE_OBJECTCONTEXT_NOT_TRANSACTED);
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return E_FAIL;
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}
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STDMETHODIMP CASPObjectContextZombie::SetAbort()
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{
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DBGPRINTF(( DBG_CONTEXT, "Invalid call on Zombie Context.\n" ));
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ExceptionId(IID_IASPObjectContext, IDE_OBJECTCONTEXT, IDE_OBJECTCONTEXT_NOT_TRANSACTED);
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return E_FAIL;
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}
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