73 lines
2 KiB
C++
73 lines
2 KiB
C++
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// ConnectOneDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "KeyRing.h"
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#include "ConctDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CConnectOneDialog dialog
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CConnectOneDialog::CConnectOneDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CConnectOneDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CConnectOneDialog)
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m_ServerName = _T("");
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//}}AFX_DATA_INIT
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}
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void CConnectOneDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CConnectOneDialog)
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DDX_Control(pDX, IDOK, m_btnOK);
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DDX_Text(pDX, IDC_CONNECT_ServerName, m_ServerName);
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DDV_MaxChars(pDX, m_ServerName, 256);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CConnectOneDialog, CDialog)
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//{{AFX_MSG_MAP(CConnectOneDialog)
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ON_EN_CHANGE(IDC_CONNECT_ServerName, OnChangeCONNECTServerName)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CConnectOneDialog message handlers
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//----------------------------------------------------------------
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// override virtual oninitdialog
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BOOL CConnectOneDialog::OnInitDialog( )
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{
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// call the base oninit
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CDialog::OnInitDialog();
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// we start with no password, so diable the ok window
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m_btnOK.EnableWindow( FALSE );
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// return 0 to say we set the default item
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// return 1 to just select the default default item
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return 1;
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}
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//----------------------------------------------------------------
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void CConnectOneDialog::OnChangeCONNECTServerName()
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{
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// if there is no server, disable the ok button.
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// otherwise, enable it
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UpdateData( TRUE );
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m_btnOK.EnableWindow( !m_ServerName.IsEmpty() );
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}
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//----------------------------------------------------------------
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