windows-nt/Source/XPSP1/NT/multimedia/directx/applicationmanager/scriptinterface/sources.inc

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2020-09-26 03:20:57 -05:00
MAJORCOMP=ApplicationManager
MINORCOMP=AppManDpDLL
#
# The build environment sets the FREEBUILD macro to 1 when it is a free build
# so you can change the name of the built binary to be different in that case.
# side effects:
# need 2 entries in placefil.txt (one for each name)
# if a lib is published it will be called the new name; depending on your
# viewpoint this could be a good thing or not
#
TARGETTYPE=DYNLINK
TARGETEXT=dll
TARGETPATH=Obj
UMTYPE=windows
TARGETNAME=AppManDp
!if !$(FREEBUILD)
!ifdef DIRECTX_REDIST
TARGETNAME=$(TARGETNAME)d
!endif
!endif
BINPLACE_PLACEFILE=$(DXROOT)\public\sdk\lib\placefil.txt
DLLENTRY=_DllMainCRTStartup
USE_LIBCMT=1
PRECOMPILED_INCLUDE=..\stdafx.h
PRECOMPILED_SOURCEFILE=..\stdafx.cpp
PRECOMPILED_CXX=1
!IF "$(NTDEBUG)" == "ntsd" || "$(NTDEBUG)" == "cvp" || "$(NTDEBUG)" == "sym"
USE_MAPSYM = 1
DEBUG_CRTS=1
RC_DEFINES=$(RC_DEFINES) -DDEBUG=1
C_DEFINES=$(C_DEFINES) /D"WIN32" /D"_DEBUG" /D"_WINDOWS" /D"MBCS" /D"_USERDLL" /D"_ATL_STATIC_REGISTRY"
!ELSE
C_DEFINES=$(C_DEFINES) /D"WIN32" /D"NDEBUG" /D"_WINDOWS" /D"MBCS" /D"_USERDLL" /D"_ATL_STATIC_REGISTRY"
!ENDIF
TARGETLIBS=$(TARGETLIBS) \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\kernel32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\user32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\gdi32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\winspool.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\comdlg32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\advapi32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\shell32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\ole32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\oleaut32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\uuid.lib
INCLUDES=$(DXROOT)\Inc; \
$(DXROOT)\ApplicationManager\Include; \
$(DXROOT)\ApplicationManager\ComInterface; \
$(SDXROOT)\public\sdk\inc\mfc42; \
$(SDXROOT)\public\sdk\inc\atl30;
SOURCES= \
..\AppManDispatch.idl \
..\AppManDispatch.rc \
..\AppEntry.cpp \
..\AppManager.cpp \
..\AppManDispatch.cpp \
..\IncAppManDebug.cpp \
..\IncGlobal.cpp \
..\IncWin32API.cpp