133 lines
4.8 KiB
C
133 lines
4.8 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
// File: dsutil.cpp
|
||
|
//
|
||
|
// Desc: Routines for dealing with sounds from resources
|
||
|
//
|
||
|
// Copyright (C) 1995-1999 Microsoft Corporation. All Rights Reserved.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifndef DSUTIL_H
|
||
|
#define DSUTIL_H
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Helper routines
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT DSUtil_FillSoundBuffer( LPDIRECTSOUNDBUFFER pDSB, BYTE* pbWaveData,
|
||
|
DWORD dwWaveSize );
|
||
|
HRESULT DSUtil_ParseWaveResource( VOID* pvRes, WAVEFORMATEX** ppWaveHeader,
|
||
|
BYTE** ppbWaveData, DWORD* pdwWaveSize );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_LoadSoundBuffer()
|
||
|
// Desc: Loads an IDirectSoundBuffer from a Win32 resource in the current
|
||
|
// application.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
LPDIRECTSOUNDBUFFER DSUtil_LoadSoundBuffer( LPDIRECTSOUND* pDS,
|
||
|
LPCTSTR strName );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_ReloadSoundBuffer()
|
||
|
// Desc: Reloads an IDirectSoundBuffer from a Win32 resource in the current
|
||
|
// application. normally used to handle a DSERR_BUFFERLOST error.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT DSUtil_ReloadSoundBuffer( LPDIRECTSOUNDBUFFER pDSB, LPCTSTR strName );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_GetWaveResource()
|
||
|
// Desc: Finds a WAV resource in a Win32 module.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT DSUtil_GetWaveResource( HMODULE hModule, LPCTSTR strName,
|
||
|
WAVEFORMATEX** ppWaveHeader, BYTE** ppbWaveData,
|
||
|
DWORD* pdwWaveSize );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: struct SoundObject
|
||
|
// Desc: Used to manage individual sounds which need to be played multiple
|
||
|
// times concurrently. A SoundObject represents a queue of
|
||
|
// IDirectSoundBuffer objects which all refer to the same buffer memory.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct SoundObject
|
||
|
{
|
||
|
BYTE* pbWaveData; // Ptr into wave resource (for restore)
|
||
|
DWORD cbWaveSize; // Size of wave data (for restore)
|
||
|
DWORD dwNumBuffers; // Number of sound buffers.
|
||
|
DWORD dwCurrent; // Current sound buffer
|
||
|
LPDIRECTSOUNDBUFFER* pdsbBuffers; // List of sound buffers
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_CreateSound()
|
||
|
// Desc: Loads a SoundObject from a Win32 resource in the current application.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
SoundObject* DSUtil_CreateSound( LPDIRECTSOUND pDS, LPCTSTR strName,
|
||
|
DWORD dwNumConcurrentBuffers );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_DestroySound()
|
||
|
// Desc: Frees a SoundObject and releases all of its buffers.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
VOID DSUtil_DestroySound( SoundObject* pSound );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_PlayPannedSound()
|
||
|
// Desc: Play a sound, but first set the panning according to where the
|
||
|
// object is on the screen. fScreenXPos is between -1.0f (left) and
|
||
|
// 1.0f (right).
|
||
|
//-----------------------------------------------------------------------------
|
||
|
VOID DSUtil_PlayPannedSound( SoundObject* pSound, FLOAT fScreenXPos );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_PlaySound()
|
||
|
// Desc: Plays a buffer in a SoundObject.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT DSUtil_PlaySound( SoundObject* pSound, DWORD dwPlayFlags );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_StopSound()
|
||
|
// Desc: Stops one or more buffers in a SoundObject.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT DSUtil_StopSound( SoundObject* pSound );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: DSUtil_GetFreeSoundBuffer()
|
||
|
// Desc: Returns one of the cloned buffers that is not currently playing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
LPDIRECTSOUNDBUFFER DSUtil_GetFreeSoundBuffer( SoundObject* pSound );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
#endif // DSUTIL_H
|