2880 lines
96 KiB
C++
2880 lines
96 KiB
C++
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/*==========================================================================
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*
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* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: Backend.cpp
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* Content: This file contains the backend (mostly timer- and captive thread-based
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* processing for the send pipeline.
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 11/06/98 ejs Created
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* 07/01/2000 masonb Assumed Ownership
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*
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****************************************************************************/
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/*
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** NOTE ABOUT CRITICAL SECTIONS
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**
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** It is legal to enter multiple critical sections concurrently, but to avoid
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** deadlocks, they must be entered in the correct order.
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**
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** MSD CommandLocks should be entered first. That is, do not attempt to take
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** a command lock with the EPD EPLock held because you may deadlock the protocol.
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**
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** ORDER OF PRECEDENCE - Never take a low # lock while holding a higher # lock
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**
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** 1 - CommandLock // guards an MSD
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** 2 - EPLock // guards EPD queues (and retry timer stuff)
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** 3 - SPLock // guards SP send queue (and Listen command)
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**
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** ANOTHER NOTE ABOUT CRIT SECs
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**
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** It is also legal in WIN32 for a thread to take a CritSec multiple times, but in
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** this implementation we will NEVER do that. The debug code will ASSERT that a thread
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** never re-enters a locked critsec even though the OS would allow it.
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*/
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#include "dnproti.h"
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PFMD CopyFMD(PFMD, PEPD);
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#undef DPF_MODNAME
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#define DPF_MODNAME "LockEPD"
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#ifdef DEBUG
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BOOL LockEPD(PEPD pEPD, PCHAR Buf)
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{
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#else
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BOOL LockEPD(PEPD pEPD)
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{
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#endif
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if (INTER_INC(pEPD) == 0)
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{
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INTER_DEC(pEPD);
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return FALSE;
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}
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else
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{
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DPFX(DPFPREP,DPF_EP_REFCNT_LVL, "(%p) %s, RefCnt: %d", pEPD, Buf, pEPD->lRefCnt);
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return TRUE;
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}
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}
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/*
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* Called with EPLock held, returns with EPLock released
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*/
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#undef DPF_MODNAME
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#define DPF_MODNAME "ReleaseEPD"
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#ifdef DEBUG
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VOID ReleaseEPD(PEPD pEPD, PCHAR Buf)
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{
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#else
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VOID ReleaseEPD(PEPD pEPD)
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{
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#endif
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AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
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ASSERT(pEPD->lRefCnt >= 0);
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// Someone else can come along and call LOCK_EPD or DECREMENT_EPD while we are here
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// so the decrement has to be interlocked even though we own the EPLock.
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LONG lRefCnt = INTER_DEC(pEPD);
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if (lRefCnt == 0 && !(pEPD->ulEPFlags & EPFLAGS_SP_DISCONNECTED))
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{
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// Make sure no one else does this again
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pEPD->ulEPFlags |= EPFLAGS_SP_DISCONNECTED;
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SPDISCONNECTDATA Block;
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Block.hEndpoint = pEPD->hEndPt;
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Block.dwFlags = 0;
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Block.pvContext = NULL;
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ASSERT(pEPD->hEndPt != INVALID_HANDLE_VALUE);
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pEPD->hEndPt = INVALID_HANDLE_VALUE;
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Unlock(&pEPD->EPLock);
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DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling SP->Disconnect - hEndpoint[%x], pSPD[%p]", pEPD, Block.hEndpoint, pEPD->pSPD);
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(void) IDP8ServiceProvider_Disconnect(pEPD->pSPD->IISPIntf, &Block);
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}
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else if (lRefCnt < 0)
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{
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Unlock(&pEPD->EPLock);
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Lock(&pEPD->pSPD->SPLock);
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pEPD->blActiveLinkage.RemoveFromList();
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Unlock(&pEPD->pSPD->SPLock);
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EPDPool->Release(EPDPool, pEPD);
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}
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else
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{
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Unlock(&pEPD->EPLock);
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}
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DPFX(DPFPREP,DPF_EP_REFCNT_LVL, "(%p) %s, RefCnt: %d", pEPD, Buf, lRefCnt);
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "DecrementEPD"
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#ifdef DEBUG
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VOID DecrementEPD(PEPD pEPD, PCHAR Buf)
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{
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#else
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VOID DecrementEPD(PEPD pEPD)
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{
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#endif
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ASSERT(pEPD->lRefCnt > 0);
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INTER_DEC(pEPD);
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DPFX(DPFPREP,DPF_EP_REFCNT_LVL, "(%p) %s, RefCnt: %d", pEPD, Buf, pEPD->lRefCnt);
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "LockMSD"
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#ifdef DEBUG
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VOID LockMSD(PMSD pMSD, PCHAR Buf)
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{
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#else
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VOID LockMSD(PMSD pMSD)
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{
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#endif
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if(INTER_INC(pMSD) == 0)
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{
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ASSERT(0);
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}
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DPFX(DPFPREP,DPF_REFCNT_LVL, "(%p) %s, RefCnt: %d", pMSD, Buf, pMSD->lRefCnt);
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "ReleaseMSD"
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#ifdef DEBUG
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VOID ReleaseMSD(PMSD pMSD, PCHAR Buf)
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{
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#else
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VOID ReleaseMSD(PMSD pMSD)
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{
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#endif
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AssertCriticalSectionIsTakenByThisThread(&pMSD->CommandLock, TRUE);
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ASSERT(pMSD->lRefCnt >= 0);
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if(INTER_DEC(pMSD) < 0)
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{
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MSDPool->Release(MSDPool, pMSD);
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DPFX(DPFPREP,DPF_REFCNT_LVL, "(%p) %s, RefCnt: %d", pMSD, Buf, -1);
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}
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else
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{
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Unlock(&pMSD->CommandLock);
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DPFX(DPFPREP,DPF_REFCNT_LVL, "(%p) %s, RefCnt: %d", pMSD, Buf, pMSD->lRefCnt);
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}
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "DecrementMSD"
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#ifdef DEBUG
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VOID DecrementMSD(PMSD pMSD, PCHAR Buf)
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{
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#else
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VOID DecrementMSD(PMSD pMSD)
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{
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#endif
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ASSERT(pMSD->lRefCnt > 0);
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INTER_DEC(pMSD);
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DPFX(DPFPREP,DPF_REFCNT_LVL, "(%p) %s, RefCnt: %d", pMSD, Buf, pMSD->lRefCnt);
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "LockFMD"
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#ifdef DEBUG
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VOID LockFMD(PFMD pFMD, PCHAR Buf)
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{
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#else
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VOID LockFMD(PFMD pFMD)
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{
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#endif
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ASSERT(pFMD->lRefCnt > 0); // FMD_Get is the only function that should make this 1
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INTER_INC(pFMD);
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DPFX(DPFPREP,DPF_REFCNT_LVL, "(%p) %s, RefCnt: %d", pFMD, Buf, pFMD->lRefCnt);
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "ReleaseFMD"
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#ifdef DEBUG
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VOID ReleaseFMD(PFMD pFMD, PCHAR Buf)
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{
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#else
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VOID ReleaseFMD(PFMD pFMD)
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{
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#endif
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ASSERT(pFMD->lRefCnt > 0);
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if( INTER_DEC(pFMD) == 0)
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{
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FMDPool->Release(FMDPool, pFMD);
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DPFX(DPFPREP,DPF_REFCNT_LVL, "(%p) %s, RefCnt: %d", pFMD, Buf, 0);
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}
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else
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{
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DPFX(DPFPREP,DPF_REFCNT_LVL, "(%p) %s, RefCnt: %d", pFMD, Buf, pFMD->lRefCnt);
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}
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}
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/*
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** DNSP Command Complete
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**
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** Service Provider calls us here to indicate completion of an asynchronous
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** command. This may be called before the actual command returns, so we must
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** make sure that our Context value is valid and accessible before calling SP.
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*/
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#undef DPF_MODNAME
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#define DPF_MODNAME "DNSP_CommandComplete"
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HRESULT WINAPI DNSP_CommandComplete(IDP8SPCallback *pIDNSP, HANDLE Handle, HRESULT hr, PVOID Context)
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{
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PSPD pSPD = (PSPD) pIDNSP;
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PFMD pFMD = (PFMD) Context;
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PEPD pEPD;
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PMSD pMSD;
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ASSERT_SPD(pSPD);
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DPFX(DPFPREP,9, "COMMAND COMPLETE (%p)", Context);
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// If we did not specify a context, then we are not waiting for completion.
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if(Context != NULL)
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{
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switch(pFMD->CommandID)
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{
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case COMMAND_ID_SEND_DATAGRAM:
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{
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ASSERT_FMD(pFMD);
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ASSERT(pFMD->bSubmitted);
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ASSERT( pFMD->SendDataBlock.hCommand == Handle || pFMD->SendDataBlock.hCommand == NULL);
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pEPD = pFMD->pEPD;
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ASSERT_EPD(pEPD);
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DPFX(DPFPREP,DPF_CALLIN_LVL, "CommandComplete called for COMMAND_ID_SEND_DATAGRAM, pEPD[%p], pFMD[%p], Handle[%p], hCommand[%p], hr[%x]", pEPD, pFMD, Handle, pFMD->SendDataBlock.hCommand, hr);
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Lock(&pSPD->SPLock);
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pFMD->blQLinkage.RemoveFromList(); // Unlink from SPD Pending Queue
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pFMD->bSubmitted = FALSE; // bSubmitted flag is protected bp SP->SPLock
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Unlock(&pSPD->SPLock);
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pMSD = pFMD->pMSD;
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ASSERT_MSD(pMSD);
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ASSERT(pMSD->lRefCnt != -1);
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Lock(&pMSD->CommandLock);
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Lock(&pEPD->EPLock);
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pMSD->uiFrameCount--;
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pFMD->blMSDLinkage.RemoveFromList(); // Unlink from message
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RELEASE_FMD(pFMD, "MSD Frame List"); // release reference from frame list
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if(pMSD->uiFrameCount == 0)
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{
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// There is a race condition while abort is between its two holdings of the lock. If we are completing,
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// then we need to let AbortSends know that by clearing this flag.
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pMSD->ulMsgFlags2 &= ~(MFLAGS_TWO_ABORT_WILL_COMPLETE);
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DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Completing NG, pMSD[%p], framecount[%u]", pMSD, pMSD->uiFrameCount);
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Unlock(&pEPD->EPLock);
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CompleteDatagramSend(pSPD, pMSD, hr); // Datagram completes when SP says its xmited, releases MSDLock
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Lock(&pEPD->EPLock);
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}
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else
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{
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ASSERT(!pMSD->blFrameList.IsEmpty());
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Unlock(&pMSD->CommandLock);
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}
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RELEASE_EPD(pEPD, "UNLOCK (DG Frame Complete)"); // This releases the EPLock
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RELEASE_FMD(pFMD, "SP Submit"); // Release reference on frame from SP submission
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break;
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}
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case COMMAND_ID_SEND_RELIABLE:
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case COMMAND_ID_COPIED_RETRY:
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{
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ASSERT_FMD(pFMD);
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ASSERT(pFMD->bSubmitted);
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ASSERT( pFMD->SendDataBlock.hCommand == Handle || pFMD->SendDataBlock.hCommand == NULL);
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pEPD = pFMD->pEPD;
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ASSERT_EPD(pEPD);
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if (pFMD->CommandID == COMMAND_ID_SEND_RELIABLE)
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{
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DPFX(DPFPREP,DPF_CALLIN_LVL, "CommandComplete called for COMMAND_ID_SEND_RELIABLE, pEPD[%p], pFMD[%p], Handle[%p], hCommand[%p], hr[%x]", pEPD, pFMD, Handle, pFMD->SendDataBlock.hCommand, hr);
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}
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else
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{
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DPFX(DPFPREP,DPF_CALLIN_LVL, "CommandComplete called for COMMAND_ID_COPIED_RETRY, pEPD[%p], pFMD[%p], Handle[%p], hCommand[%p], hr[%x]", pFMD->pEPD, pFMD, Handle, pFMD->SendDataBlock.hCommand, hr);
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}
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Lock(&pSPD->SPLock);
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pFMD->blQLinkage.RemoveFromList(); // but they dont wait on the PENDING queue
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pFMD->bSubmitted = FALSE; // bSubmitted flag is protected bp SP->SPLock
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Unlock(&pSPD->SPLock);
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|
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pMSD = pFMD->pMSD;
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ASSERT_MSD(pMSD);
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|
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Lock(&pMSD->CommandLock);
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Lock(&pEPD->EPLock);
|
||
|
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||
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// We wait for the Frame count to go to zero on reliables before completing them to the Core so that we know we are done
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// with the user's buffers.
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pMSD->uiFrameCount--; // Protected by EPLock
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DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Frame count decremented on complete, pMSD[%p], framecount[%u]", pMSD, pMSD->uiFrameCount);
|
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|
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||
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if ((pMSD->CommandID == COMMAND_ID_DISCONNECT || pMSD->CommandID == COMMAND_ID_DISC_RESPONSE) &&
|
||
|
(pMSD->ulMsgFlags2 & MFLAGS_TWO_ABORT) &&
|
||
|
(pMSD->uiFrameCount == 0)) // Protected by EPLock
|
||
|
{
|
||
|
// There is a race condition while abort is between its two holdings of the lock. If we are completing,
|
||
|
// then we need to let AbortSends know that by clearing this flag.
|
||
|
pMSD->ulMsgFlags2 &= ~(MFLAGS_TWO_ABORT_WILL_COMPLETE);
|
||
|
|
||
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DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Completing disconnect, pMSD[%p], framecount[%u]", pMSD, pMSD->uiFrameCount);
|
||
|
|
||
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Unlock(&pEPD->EPLock);
|
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CompleteDisconnect(pMSD, pSPD, pEPD); // This releases the CommandLock
|
||
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Lock(&pEPD->EPLock);
|
||
|
}
|
||
|
else if ((pMSD->ulMsgFlags2 & (MFLAGS_TWO_SEND_COMPLETE|MFLAGS_TWO_ABORT)) && (pMSD->uiFrameCount == 0)) // Protected by EPLock
|
||
|
{
|
||
|
// Remove the MSD from the CompleteSends list
|
||
|
pMSD->blQLinkage.RemoveFromList();
|
||
|
|
||
|
// There is a race condition while abort is between its two holdings of the lock. If we are completing,
|
||
|
// then we need to let AbortSends know that by clearing this flag.
|
||
|
pMSD->ulMsgFlags2 &= ~(MFLAGS_TWO_ABORT_WILL_COMPLETE);
|
||
|
|
||
|
DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Completing, pMSD[%p], framecount[%u]", pMSD, pMSD->uiFrameCount);
|
||
|
|
||
|
// See what error code we need to return
|
||
|
if(pMSD->ulMsgFlags2 & MFLAGS_TWO_SEND_COMPLETE)
|
||
|
{
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
CompleteReliableSend(pEPD->pSPD, pMSD, DPN_OK); // This releases the CommandLock
|
||
|
Lock(&pEPD->EPLock);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
CompleteReliableSend(pEPD->pSPD, pMSD, DPNERR_CONNECTIONLOST); // This releases the CommandLock
|
||
|
Lock(&pEPD->EPLock);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Message not yet complete or frames still out, pMSD[%p], framecount[%u]", pMSD, pMSD->uiFrameCount);
|
||
|
Unlock(&pMSD->CommandLock);
|
||
|
}
|
||
|
|
||
|
if (pFMD->CommandID == COMMAND_ID_COPIED_RETRY)
|
||
|
{
|
||
|
DECREMENT_EPD(pFMD->pEPD, "UNLOCK (Rely Frame Complete (Copy))");
|
||
|
}
|
||
|
|
||
|
RELEASE_EPD(pFMD->pEPD, "UNLOCK (Rely Frame Complete)"); // This releases the EPLock
|
||
|
|
||
|
RELEASE_FMD(pFMD, "Final Release on Complete"); // Dec ref count
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case COMMAND_ID_CONNECT:
|
||
|
{
|
||
|
pMSD = (PMSD) Context;
|
||
|
|
||
|
ASSERT_MSD(pMSD);
|
||
|
ASSERT( pMSD->hCommand == Handle || pMSD->hCommand == NULL); // Command can complete before hCommmand is set up
|
||
|
ASSERT(pMSD->ulMsgFlags1 & MFLAGS_ONE_IN_SERVICE_PROVIDER);
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLIN_LVL, "(%p) CommandComplete called for COMMAND_ID_CONNECT, pMSD[%p], pSPD[%p], Handle[%p], hCommand[%p], hr[%x]", pMSD->pEPD, pMSD, pSPD, Handle, pMSD->hCommand, hr);
|
||
|
|
||
|
Lock(&pMSD->CommandLock); // must do this before clearing IN_SP flag
|
||
|
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_IN_SERVICE_PROVIDER); // clear InSP flag
|
||
|
DECREMENT_MSD(pMSD, "SP Ref"); // Dec ref count w/o release lock
|
||
|
|
||
|
CompleteSPConnect((PMSD) Context, pSPD, hr);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case COMMAND_ID_CFRAME:
|
||
|
{
|
||
|
ASSERT_FMD(pFMD);
|
||
|
ASSERT(pFMD->bSubmitted);
|
||
|
ASSERT( pFMD->SendDataBlock.hCommand == Handle || pFMD->SendDataBlock.hCommand == NULL);
|
||
|
|
||
|
pEPD = pFMD->pEPD;
|
||
|
ASSERT_EPD(pEPD);
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLIN_LVL, "CommandComplete called for COMMAND_ID_CFRAME, pEPD[%p], pFMD[%p], Handle[%p], hCommand[%p], hr[%x]", pFMD->pEPD, pFMD, Handle, pFMD->SendDataBlock.hCommand, hr);
|
||
|
|
||
|
Lock(&pSPD->SPLock);
|
||
|
pFMD->blQLinkage.RemoveFromList(); // Take the frame off of the pending queue
|
||
|
pFMD->bSubmitted = FALSE; // bSubmitted flag is protected bp SP->SPLock
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
|
||
|
Lock(&pEPD->EPLock);
|
||
|
if (pFMD->ulFFlags & FFLAGS_FINAL_ACK)
|
||
|
{
|
||
|
pEPD->ulEPFlags |= EPFLAGS_ACKED_DISCONNECT;
|
||
|
|
||
|
if (pEPD->ulEPFlags & EPFLAGS_DISCONNECT_ACKED)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Final ACK completed and our EOS ACK'd, dropping link", pEPD);
|
||
|
DropLink(pEPD); // Drops EPLock
|
||
|
Lock(&pEPD->EPLock);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Final ACK completed, still awaiting ACK on our EOS", pEPD);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (CFrame Cmd Complete)"); // Release EndPoint before releasing frame, releases EPLock
|
||
|
RELEASE_FMD(pFMD, "Final Release on Complete"); // Release Frame
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case COMMAND_ID_LISTEN:
|
||
|
{
|
||
|
pMSD = (PMSD) Context;
|
||
|
|
||
|
ASSERT_MSD(pMSD);
|
||
|
ASSERT( pMSD->hCommand == Handle || pMSD->hCommand == NULL); // Command can complete before hCommmand is set up
|
||
|
ASSERT(pMSD->ulMsgFlags1 & MFLAGS_ONE_IN_SERVICE_PROVIDER);
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLIN_LVL, "CommandComplete called for COMMAND_ID_LISTEN, pMSD[%p], pSPD[%p], Handle[%p], hCommand[%p], hr[%x]", pMSD, pSPD, Handle, pMSD->hCommand, hr);
|
||
|
|
||
|
Lock(&pMSD->CommandLock);
|
||
|
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_IN_SERVICE_PROVIDER); // clear InSP flag
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
Lock(&pSPD->SPLock);
|
||
|
if(pMSD->ulMsgFlags1 & MFLAGS_ONE_ON_GLOBAL_LIST)
|
||
|
{
|
||
|
pMSD->blSPLinkage.RemoveFromList();
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_ON_GLOBAL_LIST);
|
||
|
}
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
|
||
|
ASSERT(!(pMSD->ulMsgFlags1 & MFLAGS_ONE_COMPLETED_TO_CORE));
|
||
|
pMSD->ulMsgFlags1 |= MFLAGS_ONE_COMPLETED_TO_CORE;
|
||
|
pMSD->CallStackCoreCompletion.NoteCurrentCallStack();
|
||
|
#endif
|
||
|
// Leave lock while calling into higher layer
|
||
|
Unlock( &pMSD->CommandLock );
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling Core->CompleteListenTerminate, hr[%x], Core Context[%p]", pMSD, hr, pMSD->Context);
|
||
|
pSPD->pPData->pfVtbl->CompleteListenTerminate(pSPD->pPData->Parent, pMSD->Context, hr);
|
||
|
|
||
|
// Release the final reference on the MSD AFTER indicating to the Core
|
||
|
Lock(&pMSD->CommandLock);
|
||
|
RELEASE_MSD(pMSD, "SP Ref");
|
||
|
|
||
|
// Base ref will be released when DoCancel completes
|
||
|
break;
|
||
|
}
|
||
|
case COMMAND_ID_ENUM:
|
||
|
{
|
||
|
pMSD = static_cast<PMSD>( Context );
|
||
|
|
||
|
ASSERT_MSD( pMSD );
|
||
|
ASSERT( pMSD->hCommand == Handle || pMSD->hCommand == NULL);
|
||
|
ASSERT( pMSD->ulMsgFlags1 & MFLAGS_ONE_IN_SERVICE_PROVIDER );
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLIN_LVL, "CommandComplete called for COMMAND_ID_ENUM, pMSD[%p], pSPD[%p], Handle[%p], hCommand[%p], hr[%x]", pMSD, pSPD, Handle, pMSD->hCommand, hr);
|
||
|
|
||
|
Lock( &pMSD->CommandLock );
|
||
|
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_IN_SERVICE_PROVIDER);
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
Lock( &pSPD->SPLock );
|
||
|
if ( ( pMSD->ulMsgFlags1 & MFLAGS_ONE_ON_GLOBAL_LIST ) != 0 )
|
||
|
{
|
||
|
pMSD->blSPLinkage.RemoveFromList();
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_ON_GLOBAL_LIST);
|
||
|
}
|
||
|
Unlock( &pSPD->SPLock );
|
||
|
|
||
|
ASSERT(!(pMSD->ulMsgFlags1 & MFLAGS_ONE_COMPLETED_TO_CORE));
|
||
|
pMSD->ulMsgFlags1 |= MFLAGS_ONE_COMPLETED_TO_CORE;
|
||
|
pMSD->CallStackCoreCompletion.NoteCurrentCallStack();
|
||
|
#endif
|
||
|
|
||
|
// Leave lock while calling into higher layer
|
||
|
Unlock( &pMSD->CommandLock );
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling Core->CompleteEnumQuery, hr[%x], Core Context[%p]", pMSD, hr, pMSD->Context);
|
||
|
pSPD->pPData->pfVtbl->CompleteEnumQuery(pSPD->pPData->Parent, pMSD->Context, hr);
|
||
|
|
||
|
// Release the final reference on the MSD AFTER indicating to the Core
|
||
|
Lock( &pMSD->CommandLock );
|
||
|
DECREMENT_MSD( pMSD, "SP Ref"); // SP is done
|
||
|
RELEASE_MSD( pMSD, "Release On Complete" ); // Base Reference
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case COMMAND_ID_ENUMRESP:
|
||
|
{
|
||
|
pMSD = static_cast<PMSD>( Context );
|
||
|
|
||
|
ASSERT_MSD( pMSD );
|
||
|
ASSERT( pMSD->hCommand == Handle || pMSD->hCommand == NULL );
|
||
|
ASSERT( pMSD->ulMsgFlags1 & MFLAGS_ONE_IN_SERVICE_PROVIDER );
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLIN_LVL, "CommandComplete called for COMMAND_ID_ENUMRESP, pMSD[%p], pSPD[%p], Handle[%p], hCommand[%p], hr[%x]", pMSD, pSPD, Handle, pMSD->hCommand, hr);
|
||
|
|
||
|
Lock( &pMSD->CommandLock );
|
||
|
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_IN_SERVICE_PROVIDER);
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
Lock( &pSPD->SPLock );
|
||
|
if ( ( pMSD->ulMsgFlags1 & MFLAGS_ONE_ON_GLOBAL_LIST ) != 0 )
|
||
|
{
|
||
|
pMSD->blSPLinkage.RemoveFromList();
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_ON_GLOBAL_LIST);
|
||
|
}
|
||
|
Unlock( &pSPD->SPLock );
|
||
|
|
||
|
ASSERT(!(pMSD->ulMsgFlags1 & MFLAGS_ONE_COMPLETED_TO_CORE));
|
||
|
pMSD->ulMsgFlags1 |= MFLAGS_ONE_COMPLETED_TO_CORE;
|
||
|
pMSD->CallStackCoreCompletion.NoteCurrentCallStack();
|
||
|
#endif
|
||
|
|
||
|
// Leave lock while calling into higher layer
|
||
|
Unlock( &pMSD->CommandLock );
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling Core->CompleteEnumResponse, hr[%x], Core Context[%p], hr[%x]", pMSD, hr, pMSD->Context, hr);
|
||
|
pSPD->pPData->pfVtbl->CompleteEnumResponse(pSPD->pPData->Parent, pMSD->Context, hr);
|
||
|
|
||
|
// Release the final reference on the MSD AFTER indicating to the Core
|
||
|
Lock( &pMSD->CommandLock );
|
||
|
DECREMENT_MSD( pMSD, "SP Ref" ); // SP is done
|
||
|
RELEASE_MSD( pMSD, "Release On Complete" ); // Base Reference
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "CommandComplete called with unknown CommandID");
|
||
|
ASSERT(0);
|
||
|
break;
|
||
|
}
|
||
|
} // SWITCH
|
||
|
} // IF NOT NULL CONTEXT
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "CommandComplete called with NULL Context");
|
||
|
ASSERT(0);
|
||
|
}
|
||
|
|
||
|
return DPN_OK;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Update Xmit State
|
||
|
**
|
||
|
** There are two elements to the remote rcv state delivered in each frame. There is
|
||
|
** the NSeq number which acknowledges ALL frames with smaller sequence numbers,
|
||
|
** and there is the bitmask which acknowledges specific frames starting with NSeq+1.
|
||
|
**
|
||
|
** Frames prior to NSeq can be removed from the SendWindow. Frames acked by bits
|
||
|
** should be marked as acknowledged, but left in the window until covered by NSeq
|
||
|
** (because a protocol can renege on bit-acked frames).
|
||
|
**
|
||
|
** We will walk through the send window queue, starting with the oldest frame,
|
||
|
** and remove each frame that has been acknowledged by NSeq. As we hit EOM frames,
|
||
|
** we will indicate SendComplete for the message. If the bitmask is non-zero we may
|
||
|
** trigger retransmission of the missing frames. I say 'may' because we dont want
|
||
|
** to send too many retranmissions of the same frame...
|
||
|
**
|
||
|
** SOME MILD INSANITY: Doing the DropLink code now. There are several places where
|
||
|
** we release the EPD Locks in the code below, and any time we arent holding the locks
|
||
|
** someone can start terminating the link. Therefore, whenever we retake either EPD lock
|
||
|
** (State or SendQ) after yielding them, we must re-verify that EPFLAGS_CONNECTED is still
|
||
|
** set and be prepared to abort if it is not. Happily, the whole EPD wont go away on us
|
||
|
** because we have a RefCnt on it, but once CONNECTED has been cleared we dont want to go
|
||
|
** setting any more timers or submitting frames to the SP.
|
||
|
**
|
||
|
** RE_WRITE TIME: We can be re-entered while User Sends are being completed. This is okay
|
||
|
** except for the chance that the second thread would blow through here and hit the rest
|
||
|
** of CrackSequential before us. CrackSeq would think it got an out of order frame (it had)
|
||
|
** and would issue a NACK before we could stop him. Easiest solution is to delay the callback
|
||
|
** of complete sends until the end of the whole receive operation (when we indicate receives
|
||
|
** for instance). Incoming data should have priority over completing sends anyhow...
|
||
|
**
|
||
|
** ** ENTERED AND EXITS WITH EPD->EPLOCK HELD **
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "UpdateXmitState"
|
||
|
|
||
|
VOID
|
||
|
UpdateXmitState(PEPD pEPD, BYTE bNRcv, ULONG RcvMaskLow, ULONG RcvMaskHigh, DWORD tNow)
|
||
|
{
|
||
|
PSPD pSPD = pEPD->pSPD;
|
||
|
PFMD pFMD;
|
||
|
PMSD pMSD;
|
||
|
CBilink *pLink;
|
||
|
UINT tDelay;
|
||
|
UINT uiRTT;
|
||
|
UINT delta;
|
||
|
BOOL ack = FALSE;
|
||
|
BOOL retransmit = FALSE;
|
||
|
BOOL logged_drop = FALSE;
|
||
|
|
||
|
ASSERT_SPD(pSPD);
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
|
||
|
|
||
|
if(RcvMaskLow | RcvMaskHigh)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) *NACK RCVD* NRcv=%x, MaskL=%x, MaskH=%x", pEPD, bNRcv, RcvMaskLow, RcvMaskHigh);
|
||
|
}
|
||
|
|
||
|
// The caller should have checked this
|
||
|
ASSERT( pEPD->ulEPFlags & EPFLAGS_STATE_CONNECTED );
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
// There should always be a timer running on the first frame in window
|
||
|
if(!pEPD->blSendWindow.IsEmpty())
|
||
|
{
|
||
|
pFMD = CONTAINING_RECORD(pEPD->blSendWindow.GetNext(), FMD, blWindowLinkage);
|
||
|
ASSERT_FMD(pFMD);
|
||
|
ASSERT(pFMD->ulFFlags & FFLAGS_RETRY_TIMER_SET);
|
||
|
}
|
||
|
pFMD = NULL;
|
||
|
#endif
|
||
|
|
||
|
// The send window contains a sorted list of frames that we have sent, but have not received ACKs
|
||
|
// for. pEPD->uiUnackedFrames contains the count of items in this list.
|
||
|
while(!pEPD->blSendWindow.IsEmpty())
|
||
|
{
|
||
|
// Grab the first item in the list
|
||
|
pFMD = CONTAINING_RECORD((pLink = pEPD->blSendWindow.GetNext()), FMD, blWindowLinkage);
|
||
|
ASSERT_FMD(pFMD);
|
||
|
|
||
|
// Let's try taking one sample from every group of acknowledgements
|
||
|
// ALWAYS SAMPLE THE HIGHEST NUMBERED FRAME COVERED BY THIS ACK
|
||
|
if(((PDFRAME) pFMD->ImmediateData)->bSeq == (bNRcv - 1))
|
||
|
{
|
||
|
// Don't take sample if frame was retry because we don't know
|
||
|
if(pFMD->uiRetry == 0)
|
||
|
{
|
||
|
uiRTT = tNow - pFMD->tTimestamp[0]; // which instance to correlate the response with
|
||
|
if(uiRTT & 0x80000000)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) We calced a negative RTT", pEPD);
|
||
|
uiRTT = 1;
|
||
|
}
|
||
|
UpdateEndPoint(pEPD, uiRTT, pFMD->uiFrameLength, -1, tNow);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If bNRcv for the other side is higher than this frame's bSeq, we know the other side has
|
||
|
// seen this frame, so it is ACK'd and we will remove it from the Send Window.
|
||
|
if( (BYTE) ((bNRcv) - (((PDFRAME) pFMD->ImmediateData)->bSeq + 1)) < (BYTE) pEPD->uiUnackedFrames)
|
||
|
{
|
||
|
ASSERT(pFMD->ulFFlags & FFLAGS_IN_SEND_WINDOW);
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Removing Frame %x from send window", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq);
|
||
|
pFMD->blWindowLinkage.RemoveFromList(); // Remove frame from send window
|
||
|
pFMD->ulFFlags &= ~(FFLAGS_IN_SEND_WINDOW); // Clear flag
|
||
|
|
||
|
if(pFMD->ulFFlags & FFLAGS_RETRY_TIMER_SET)
|
||
|
{
|
||
|
ASSERT(ack == FALSE);
|
||
|
ASSERT(pEPD->RetryTimer != 0);
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Retry Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->RetryTimer, pEPD->RetryTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel retry timer)"); // SPLock not already held
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Retry Timer Failed", pEPD);
|
||
|
}
|
||
|
pEPD->RetryTimer = 0; // This will cause event to be ignored if it runs
|
||
|
pFMD->ulFFlags &= ~(FFLAGS_RETRY_TIMER_SET);
|
||
|
}
|
||
|
|
||
|
pEPD->uiUnackedFrames--; // track size of window
|
||
|
ASSERT(pEPD->uiUnackedFrames <= MAX_RECEIVE_RANGE);
|
||
|
pEPD->uiUnackedBytes -= pFMD->uiFrameLength;
|
||
|
ASSERT(pEPD->uiUnackedBytes <= MAX_RECEIVE_RANGE * pSPD->uiFrameLength);
|
||
|
|
||
|
pEPD->uiBytesAcked += pFMD->uiFrameLength;
|
||
|
|
||
|
// If the frame has been queued for a retry, pull it off
|
||
|
// NOTE: Copied retries of this frame may still be on the retry queue, inefficient to send them out, but okay
|
||
|
if (pFMD->ulFFlags & FFLAGS_RETRY_QUEUED)
|
||
|
{
|
||
|
pFMD->blQLinkage.RemoveFromList();
|
||
|
pFMD->ulFFlags &= ~(FFLAGS_RETRY_QUEUED); // No longer on the retry queue
|
||
|
|
||
|
ASSERT_MSD(pFMD->pMSD);
|
||
|
pFMD->pMSD->uiFrameCount--; // Protected by EPLock, retries count against outstanding frame count
|
||
|
DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Retry frame reference decremented on ACK, pMSD[%p], framecount[%u]", pFMD->pMSD, pFMD->pMSD->uiFrameCount);
|
||
|
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (Releasing Retry Frame)"); // SPLock not already held
|
||
|
if (pFMD->CommandID == COMMAND_ID_COPIED_RETRY)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (Copy Complete)"); // SPLock not already held
|
||
|
}
|
||
|
RELEASE_FMD(pFMD, "SP Submit");
|
||
|
if (pEPD->blRetryQueue.IsEmpty())
|
||
|
{
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_RETRIES_QUEUED);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// One more send complete
|
||
|
// We will come down this path for Reliables, KeepAlives, and Disconnects
|
||
|
// Datagrams are completed upon send completion and do not wait for an ACK
|
||
|
if((pFMD->CommandID != COMMAND_ID_SEND_DATAGRAM) && (pFMD->ulFFlags & (FFLAGS_END_OF_MESSAGE | FFLAGS_END_OF_STREAM)))
|
||
|
{
|
||
|
pMSD = pFMD->pMSD;
|
||
|
ASSERT_MSD(pMSD);
|
||
|
|
||
|
DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Flagging Complete, pMSD[%p], framecount[%u]", pMSD, pMSD->uiFrameCount);
|
||
|
pMSD->ulMsgFlags2 |= MFLAGS_TWO_SEND_COMPLETE; // Mark this complete
|
||
|
|
||
|
if (pMSD->uiFrameCount == 0) // Protected by EPLock
|
||
|
{
|
||
|
pEPD->ulEPFlags |= EPFLAGS_COMPLETE_SENDS;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
RELEASE_FMD(pFMD, "Send Window"); // Release reference for send window
|
||
|
ack = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
break; // First unacked frame, we can stop checking list
|
||
|
}
|
||
|
} // WHILE (send window not empty)
|
||
|
|
||
|
// At this point we have completed all of the frames ack'd by NRcv. We would now like to re-transmit
|
||
|
// any frames NACK'd by bitmask (and mark the ones ACK'd by bitmask). Now remember, the first frame in
|
||
|
// the window is automatically missing by the implied first zero-bit.
|
||
|
//
|
||
|
// We will retransmit ALL frames that appear to be missing. There may be a timer running on
|
||
|
// the first frame, but only if we did not ACK any frames in the code above (ack == 0).
|
||
|
//
|
||
|
// Hmmm, if the partner has a fat pipeline we could see this bitmap lots of times. We need to make
|
||
|
// sure we don't trigger a retransmission here a quarter-zillion times during the Ack latency period.
|
||
|
// To solve this we will only re-xmit the first time we see this bit. After that, we will have to
|
||
|
// wait around for the next RetryTimeout. I think that's just the way its going to have to be.
|
||
|
//
|
||
|
// OTHER THINGS WE KNOW:
|
||
|
//
|
||
|
// There must be at least two frames remaining in the SendWindow. At minimum, first frame missing (always)
|
||
|
// and then at least one SACK'd frame after.
|
||
|
//
|
||
|
// pLink = first queue element in SendWindow
|
||
|
// pFMD = first frame in SendWindow
|
||
|
//
|
||
|
// We are still Holding EPD->EPLock. It is okay to take SPD->SPLock while holding it.
|
||
|
//
|
||
|
// One More Problem: Since SP has changed its receive buffer logic mis-ordering of frames has become
|
||
|
// quite commonplace. This means that our assumptions about the state of the SendWindow are not necessarily true.
|
||
|
// This means that frames NACKed by bitmask may have been acknowleged by a racing frame. This means that the
|
||
|
// SendWindow may not be in sync with the mask at all. This means we need to synchronize the bitmask with the
|
||
|
// actual send window. This is done by right-shifting the mask for each frame that's been acknowleged since the
|
||
|
// bitmask was minted before beginning the Selective Ack process.
|
||
|
|
||
|
// NOTE: If everything was removed from the Send Window above, then pLink and pFMD will
|
||
|
// be garbage. In that case we would expect the mask to be NULL after adjusting below.
|
||
|
|
||
|
if((RcvMaskLow | RcvMaskHigh)&&(pEPD->uiUnackedFrames > 1))
|
||
|
{
|
||
|
if(bNRcv != ((PDFRAME) pFMD->ImmediateData)->bSeq)
|
||
|
{
|
||
|
// This SACK frame must have been delivered late behind a frame ACKing more stuff. We must get the mask in synch
|
||
|
// with the current send window, and then see if there is still anything this mask is NACKing
|
||
|
|
||
|
// CODEWORK
|
||
|
// MASONB: If this is a late frame, then the newer frame will be a superset of all the info in this one, and this one is
|
||
|
// not useful and can be discarded.
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) SACK frame out of sync with local state. (frame)bNRcv=%x, (local)nSeq=%x, ML=%x, MH=%x", pEPD, bNRcv, ((PDFRAME) pFMD->ImmediateData)->bSeq, RcvMaskLow, RcvMaskHigh);
|
||
|
|
||
|
while((RcvMaskLow | RcvMaskHigh) && (bNRcv != ((PDFRAME) pFMD->ImmediateData)->bSeq) )
|
||
|
{
|
||
|
RIGHT_SHIFT_64(RcvMaskHigh, RcvMaskLow); // 64 bit logical shift right
|
||
|
bNRcv++; // shift once for each frame prior to the window
|
||
|
}
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) After adjusting, NRCV=%x, ML=%x, MH=%x", pEPD, bNRcv, RcvMaskLow, RcvMaskHigh);
|
||
|
}
|
||
|
|
||
|
if(ack == 0)
|
||
|
{
|
||
|
// If we did NOT Ack a frame, then retry timer is still running
|
||
|
ASSERT(pFMD->ulFFlags & FFLAGS_RETRY_TIMER_SET);
|
||
|
|
||
|
// We will reset the retry timer since we are retrying now
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Resetting Retry Timer for %dms", pEPD, pEPD->uiRetryTimeout);
|
||
|
if(CancelMyTimer(pEPD->RetryTimer, pEPD->RetryTimerUnique) != DPN_OK)
|
||
|
{
|
||
|
LOCK_EPD(pEPD, "LOCK (cant cancel retry)"); // Could not cancel- therefore we must balance RefCnt
|
||
|
}
|
||
|
SetMyTimer(pEPD->uiRetryTimeout, 100, RetryTimeout, (PVOID) pEPD, &pEPD->RetryTimer, &pEPD->RetryTimerUnique );
|
||
|
}
|
||
|
|
||
|
ASSERT(!(RcvMaskLow | RcvMaskHigh) || (pLink == pEPD->blSendWindow.GetNext()));
|
||
|
|
||
|
// If pLink gets to the end of the list, the receive mask contained more bits than there were
|
||
|
// items in the send window even after it was adjusted. This means the packet was bogus, and
|
||
|
// we have probably hosed our state already, but we will go ahead and attempt to safeguard
|
||
|
// against having an AV by not entering the loop with a bad pFMD from hitting the end of the list.
|
||
|
while((RcvMaskLow | RcvMaskHigh) && pLink != &pEPD->blSendWindow)
|
||
|
{
|
||
|
pFMD = CONTAINING_RECORD(pLink, FMD, blWindowLinkage);
|
||
|
ASSERT_FMD(pFMD);
|
||
|
|
||
|
if((pFMD->ulFFlags & (FFLAGS_NACK_RETRANSMIT_SENT | FFLAGS_RETRY_QUEUED)) == 0)
|
||
|
{
|
||
|
// Check time since last retry was sent
|
||
|
// Don't retry if we *just* sent one...
|
||
|
if(((tNow - pFMD->tTimestamp[pFMD->uiRetry]) > 0)&&(pFMD->uiRetry < (MAX_RETRIES - 1)))
|
||
|
{
|
||
|
((PDFRAME) pFMD->ImmediateData)->bNRcv = pEPD->bNextReceive; // Use up-to-date ACK info
|
||
|
|
||
|
pFMD->uiRetry++;
|
||
|
pFMD->ulFFlags |= FFLAGS_NACK_RETRANSMIT_SENT;
|
||
|
pFMD->tTimestamp[pFMD->uiRetry] = tNow;
|
||
|
|
||
|
// Unreliable frame!
|
||
|
if(pFMD->CommandID == COMMAND_ID_SEND_DATAGRAM)
|
||
|
{
|
||
|
// When an unreliable frame is NACKed we will not retransmit the data. We will instead send
|
||
|
// a cancel mask telling the receiver to ignore this sequence number.
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) SELECTIVE RETRY REQUESTED for UNRELIABLE FRAME Seq=%x", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq);
|
||
|
|
||
|
pEPD->uiUnackedBytes -= pFMD->uiFrameLength;
|
||
|
|
||
|
if(pFMD->uiRetry == 1)
|
||
|
{
|
||
|
pEPD->uiDatagramFramesDropped++; // Only count a datagram drop on the first occurance
|
||
|
pEPD->uiDatagramBytesDropped += (pFMD->uiFrameLength - pFMD->uiImmediateLength); // Only user bytes
|
||
|
EndPointDroppedFrame(pEPD, tNow);
|
||
|
}
|
||
|
|
||
|
delta = (BYTE) (pEPD->bNextSend - ((PDFRAME) pFMD->ImmediateData)->bSeq); // Diff between next send and this send.
|
||
|
|
||
|
ASSERT(delta != 0);
|
||
|
ASSERT(delta < (MAX_RECEIVE_RANGE + 1));
|
||
|
|
||
|
if(delta < 33)
|
||
|
{
|
||
|
pEPD->ulSendMask |= (1 << (delta - 1));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pEPD->ulSendMask2 |= (1 << (delta - 33));
|
||
|
}
|
||
|
|
||
|
pFMD->uiFrameLength = 0; // Frame has been credited to the send window, don't want to credit again on ACK
|
||
|
|
||
|
if((pEPD->ulEPFlags & EPFLAGS_DELAYED_SENDMASK)==0)
|
||
|
{
|
||
|
pEPD->ulEPFlags |= EPFLAGS_DELAYED_SENDMASK;
|
||
|
|
||
|
if(pEPD->DelayedMaskTimer == 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Setting Delayed Ack Timer", pEPD);
|
||
|
SetMyTimer(DELAYED_SEND_TIMEOUT, 0, DelayedAckTimeout, (PVOID) pEPD, &pEPD->DelayedMaskTimer, &pEPD->DelayedMaskTimerUnique);
|
||
|
LOCK_EPD(pEPD, "LOCK (Delayed Mask Timer)");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Reliable Frame -- Issue a retry of frame
|
||
|
else
|
||
|
{
|
||
|
retransmit = TRUE;
|
||
|
|
||
|
pEPD->uiGuaranteedFramesDropped++; // Keep count of lost frames
|
||
|
pEPD->uiGuaranteedBytesDropped += (pFMD->uiFrameLength - pFMD->uiImmediateLength); // Keep count of lost frames
|
||
|
|
||
|
if(pFMD->bSubmitted)
|
||
|
{
|
||
|
// In the heat of battle, its possible that this FMD has not completed from the last
|
||
|
// send. In this case, we will make a temporary copy of the FMD and submit the clone.
|
||
|
// We will mark the clone as a RETRY_COPY which will be immediately freed upon completion,
|
||
|
// and we will leave the retry timestamp in the original FMD.
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) SELECTIVE RETRY while FMD busy; Seq=0x%x", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq);
|
||
|
pFMD = CopyFMD(pFMD, pEPD);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) SELECTIVE RETRY Seq=0x%x, FMD=0x%p", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq, pFMD);
|
||
|
LOCK_FMD(pFMD, "SP Submit"); // Make sure this frame survives until transmitted
|
||
|
}
|
||
|
|
||
|
// Only call this once per NACK received
|
||
|
if(logged_drop == FALSE)
|
||
|
{
|
||
|
EndPointDroppedFrame(pEPD, tNow);
|
||
|
logged_drop = TRUE;
|
||
|
}
|
||
|
|
||
|
// EPD->EPLock is already held so we can slam frame right into rexmit queue
|
||
|
|
||
|
// If CopyFMD failed we won't have an FMD here
|
||
|
if(pFMD)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Queueing frame on retry queue FMD[%p]", pEPD, pFMD);
|
||
|
LOCK_EPD(pEPD, "LOCK (selective retry frame)");
|
||
|
pEPD->ulEPFlags |= EPFLAGS_RETRIES_QUEUED;
|
||
|
pFMD->ulFFlags |= FFLAGS_RETRY_QUEUED;
|
||
|
ASSERT_MSD(pFMD->pMSD);
|
||
|
pFMD->pMSD->uiFrameCount++; // Protected by EPLock, retries prevent completion until they complete
|
||
|
DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Frame count incremented on NACK retry, pMSD[%p], framecount[%u]", pFMD->pMSD, pFMD->pMSD->uiFrameCount);
|
||
|
ASSERT(pFMD->blQLinkage.IsEmpty());
|
||
|
pFMD->blQLinkage.InsertBefore( &pEPD->blRetryQueue); // Place frame on Send queue
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Last retry was less then 1 ms past -- we will ignore this for now
|
||
|
DPFX(DPFPREP,7, "(%p) ***BLOWING OFF NACK***", pEPD);
|
||
|
|
||
|
// CODEWORK: OR retries exhausted. We should either let only RetryTimeout do all of this work, or make
|
||
|
// this code drop the link in this case.
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pLink = pLink->GetNext(); // Advance pLink to next frame in SendWindow
|
||
|
|
||
|
// Move through bitmask and SendWindow until find missing frame
|
||
|
while(RcvMaskLow & 1)
|
||
|
{
|
||
|
pLink = pLink->GetNext();
|
||
|
RIGHT_SHIFT_64(RcvMaskHigh, RcvMaskLow); // 64 bit logical shift right
|
||
|
}
|
||
|
RIGHT_SHIFT_64(RcvMaskHigh, RcvMaskLow); // 64 bit logical shift right, skip the zero
|
||
|
} // END WHILE (WORK MASKS NON-ZERO)
|
||
|
|
||
|
|
||
|
if(retransmit)
|
||
|
{
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAY_ACKNOWLEDGE); // No longer waiting to send Ack info
|
||
|
|
||
|
// Stop delayed ack timer
|
||
|
if(pEPD->DelayedAckTimer != 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedAckTimer, pEPD->DelayedAckTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayAckTimer)"); // SPLock not already held
|
||
|
pEPD->DelayedAckTimer = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer Failed", pEPD);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((pEPD->ulEPFlags & EPFLAGS_IN_PIPELINE)==0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Scheduling Send", pEPD);
|
||
|
pEPD->ulEPFlags |= EPFLAGS_IN_PIPELINE;
|
||
|
LOCK_EPD(pEPD, "LOCK (pipeline)");
|
||
|
ScheduleTimerThread(ScheduledSend, pEPD, &pEPD->SendTimer, &pEPD->SendTimerUnique);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// If we acked a frame above and there is more data outstanding then we may need to start a new Retry timer.
|
||
|
//
|
||
|
// Of course, we want to set the timer on whatever frame is the first in the SendWindow.
|
||
|
|
||
|
if( (pEPD->uiUnackedFrames > 0) && (pEPD->RetryTimer == 0))
|
||
|
{
|
||
|
pFMD = CONTAINING_RECORD(pEPD->blSendWindow.GetNext(), FMD, blWindowLinkage);
|
||
|
ASSERT_FMD(pFMD);
|
||
|
|
||
|
tDelay = tNow - pFMD->tTimestamp[pFMD->uiRetry]; // How long has this frame been enroute?
|
||
|
tDelay = (tDelay > pEPD->uiRetryTimeout) ? 0 : pEPD->uiRetryTimeout - tDelay; // Calc time remaining for frame
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Setting Retry Timer for %dms on Seq=[%x], FMD=[%p]", pEPD, tDelay, ((PDFRAME) pFMD->ImmediateData)->bSeq, pFMD);
|
||
|
ASSERT(ack);
|
||
|
LOCK_EPD(pEPD, "LOCK (retry timer)"); // bump RefCnt for timer
|
||
|
SetMyTimer(tDelay, 0, RetryTimeout, (PVOID) pEPD, &pEPD->RetryTimer, &pEPD->RetryTimerUnique );
|
||
|
pFMD->ulFFlags |= FFLAGS_RETRY_TIMER_SET;
|
||
|
}
|
||
|
|
||
|
// See if we need to unblock this session
|
||
|
|
||
|
if((pEPD->uiUnackedFrames < pEPD->uiWindowF) && (pEPD->uiUnackedBytes < pEPD->uiWindowB))
|
||
|
{
|
||
|
pEPD->ulEPFlags |= EPFLAGS_STREAM_UNBLOCKED;
|
||
|
if((pEPD->ulEPFlags & EPFLAGS_SDATA_READY) && ((pEPD->ulEPFlags & EPFLAGS_IN_PIPELINE)==0))
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) UpdateXmit: ReEntering Pipeline", pEPD);
|
||
|
|
||
|
pEPD->ulEPFlags |= EPFLAGS_IN_PIPELINE;
|
||
|
LOCK_EPD(pEPD, "LOCK (pipeline)");
|
||
|
ScheduleTimerThread(ScheduledSend, pEPD, &pEPD->SendTimer, &pEPD->SendTimerUnique);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Complete Datagram Frame
|
||
|
**
|
||
|
** A datagram frame has been successfully transmitted. Free the descriptor and
|
||
|
** see if the entire send is ready to complete. Reliable sends are not freed until
|
||
|
** they are acknowledged, so they must be handled elsewhere.
|
||
|
**
|
||
|
** ** This is called with the CommandLock in MSD held, returns with it released **
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "CompleteDatagramSend"
|
||
|
|
||
|
VOID CompleteDatagramSend(PSPD pSPD, PMSD pMSD, HRESULT hr)
|
||
|
{
|
||
|
PEPD pEPD = pMSD->pEPD;
|
||
|
ASSERT_EPD(pEPD);
|
||
|
|
||
|
ASSERT(pMSD->blFrameList.IsEmpty()); // Was this the last frame in the message?
|
||
|
ASSERT(pMSD->uiFrameCount == 0);
|
||
|
ASSERT((pMSD->ulMsgFlags2 & MFLAGS_TWO_ENQUEUED)==0);
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pMSD->CommandLock, TRUE);
|
||
|
|
||
|
Lock(&pEPD->EPLock); // Need EPLock to change MFLAGS_TWO
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) DG MESSAGE COMPLETE pMSD=%p", pEPD, pMSD);
|
||
|
|
||
|
pMSD->ulMsgFlags2 |= MFLAGS_TWO_SEND_COMPLETE; // Mark this complete
|
||
|
|
||
|
if(pMSD->TimeoutTimer != NULL)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Timeout Timer", pEPD);
|
||
|
if(CancelMyTimer(pMSD->TimeoutTimer, pMSD->TimeoutTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_MSD(pMSD, "Send Timeout Timer");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Timeout Timer Failed", pEPD);
|
||
|
}
|
||
|
pMSD->TimeoutTimer = NULL;
|
||
|
}
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
Lock(&pSPD->SPLock);
|
||
|
if(pMSD->ulMsgFlags1 & MFLAGS_ONE_ON_GLOBAL_LIST)
|
||
|
{
|
||
|
pMSD->blSPLinkage.RemoveFromList(); // Remove MSD from master command list
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_ON_GLOBAL_LIST);
|
||
|
}
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
|
||
|
ASSERT(!(pMSD->ulMsgFlags1 & MFLAGS_ONE_COMPLETED_TO_CORE));
|
||
|
pMSD->ulMsgFlags1 |= MFLAGS_ONE_COMPLETED_TO_CORE;
|
||
|
pMSD->CallStackCoreCompletion.NoteCurrentCallStack();
|
||
|
#endif
|
||
|
|
||
|
if(hr == DPNERR_USERCANCEL)
|
||
|
{
|
||
|
if(pMSD->ulMsgFlags1 & MFLAGS_ONE_TIMEDOUT)
|
||
|
{
|
||
|
hr = DPNERR_TIMEDOUT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pMSD->blQLinkage.RemoveFromList(); // Remove from CompleteSendQueue
|
||
|
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
|
||
|
Unlock(&pMSD->CommandLock); // Leave the lock before calling into another layer
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling Core->CompleteSend for NG, hr[%x], pMSD[%p], Core Context[%p]", pEPD, hr, pMSD, pMSD->Context);
|
||
|
pSPD->pPData->pfVtbl->CompleteSend(pSPD->pPData->Parent, pMSD->Context, hr);
|
||
|
|
||
|
// Release the final reference on the MSD AFTER indicating to the Core
|
||
|
Lock(&pMSD->CommandLock);
|
||
|
|
||
|
// Cancels are allowed to come in until the Completion has returned and they will expect a valid pMSD->pEPD
|
||
|
Lock(&pEPD->EPLock);
|
||
|
pMSD->pEPD = NULL; // We shouldn't be using this after this
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (Complete Send Cmd - DG)"); // Every send command bumps the refcnt, releases EPLock
|
||
|
|
||
|
RELEASE_MSD(pMSD, "Release On Complete"); // Return resources, including all frames, release MSDLock
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Complete Reliable Send
|
||
|
**
|
||
|
** A reliable send has completed processing. Indicate this
|
||
|
** to the user and free the resources. This will either take
|
||
|
** place on a cancel, error, or when ALL of the message's frames
|
||
|
** have been acknowledged.
|
||
|
**
|
||
|
** ** This is called with CommandLock in MSD held, and exits with it released **
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "CompleteReliableSend"
|
||
|
|
||
|
VOID
|
||
|
CompleteReliableSend(PSPD pSPD, PMSD pMSD, HRESULT hr)
|
||
|
{
|
||
|
PEPD pEPD = pMSD->pEPD;
|
||
|
ASSERT_EPD(pEPD);
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pMSD->CommandLock, TRUE);
|
||
|
|
||
|
ASSERT(pMSD->uiFrameCount == 0);
|
||
|
|
||
|
// NORMAL SEND COMPLETES
|
||
|
if(pMSD->CommandID == COMMAND_ID_SEND_RELIABLE)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Reliable Send Complete pMSD=%p", pEPD, pMSD);
|
||
|
|
||
|
ASSERT((pMSD->ulMsgFlags2 & MFLAGS_TWO_ENQUEUED)==0);
|
||
|
|
||
|
if(pMSD->TimeoutTimer != NULL)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Timeout Timer, pMSD[%p]", pEPD, pMSD);
|
||
|
if(CancelMyTimer(pMSD->TimeoutTimer, pMSD->TimeoutTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_MSD(pMSD, "Send Timeout Timer");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Timeout Timer Failed, pMSD[%p]", pEPD, pMSD);
|
||
|
}
|
||
|
pMSD->TimeoutTimer = NULL;
|
||
|
}
|
||
|
|
||
|
// ACK code in UpdateXmitState flags this as COMPLETE when the last of the message is received.
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
Lock(&pSPD->SPLock);
|
||
|
if(pMSD->ulMsgFlags1 & MFLAGS_ONE_ON_GLOBAL_LIST)
|
||
|
{
|
||
|
pMSD->blSPLinkage.RemoveFromList(); // Remove MSD from master command list
|
||
|
pMSD->ulMsgFlags1 &= ~(MFLAGS_ONE_ON_GLOBAL_LIST);
|
||
|
}
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
|
||
|
ASSERT(!(pMSD->ulMsgFlags1 & MFLAGS_ONE_COMPLETED_TO_CORE));
|
||
|
pMSD->ulMsgFlags1 |= MFLAGS_ONE_COMPLETED_TO_CORE;
|
||
|
pMSD->CallStackCoreCompletion.NoteCurrentCallStack();
|
||
|
#endif
|
||
|
|
||
|
Unlock(&pMSD->CommandLock); // Leave the lock before calling into another layer
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling Core->CompleteSend for G, hr[%x], pMSD[%p], Core Context[%p]", pEPD, hr, pMSD, pMSD->Context);
|
||
|
pSPD->pPData->pfVtbl->CompleteSend(pSPD->pPData->Parent, pMSD->Context, hr);
|
||
|
|
||
|
// Release the final reference on the MSD AFTER indicating to the Core
|
||
|
Lock(&pMSD->CommandLock);
|
||
|
|
||
|
// Cancels are allowed to come in until the Completion has returned and they will expect a valid pMSD->pEPD
|
||
|
Lock(&pEPD->EPLock);
|
||
|
pMSD->pEPD = NULL; // We shouldn't be using this after this
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (Complete Send Cmd - Rely)"); // release hold on EPD for this send, releases EPLock
|
||
|
|
||
|
RELEASE_MSD(pMSD, "Release On Complete"); // Return resources, including all frames
|
||
|
}
|
||
|
|
||
|
// END OF STREAM -OR- KEEPALIVE COMPLETES
|
||
|
else
|
||
|
{
|
||
|
// Partner has just ACKed our End Of Stream frame. Doesn't necessarily mean we are done.
|
||
|
// Both sides need to send (and have acknowledged) EOS frames before the link can be
|
||
|
// dropped. Therefore, we check to see if we have seen our partner's DISC before
|
||
|
// releasing the RefCnt on EPD allowing the link to drop. If partner was idle, his EOS
|
||
|
// might be the same frame which just ack'd us. Luckily, this code will run first so we
|
||
|
// will not have noticed his EOS yet, and we will not drop right here.
|
||
|
|
||
|
ASSERT(pMSD->ulMsgFlags2 & (MFLAGS_TWO_END_OF_STREAM | MFLAGS_TWO_KEEPALIVE));
|
||
|
|
||
|
Lock(&pEPD->EPLock);
|
||
|
|
||
|
if(pMSD->ulMsgFlags2 & MFLAGS_TWO_KEEPALIVE)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Keepalive Complete, pMSD[%p]", pEPD, pMSD);
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_KEEPALIVE_RUNNING);
|
||
|
ASSERT(!(pMSD->ulMsgFlags1 & MFLAGS_ONE_ON_GLOBAL_LIST));
|
||
|
|
||
|
pMSD->pEPD = NULL; // We shouldn't be using this after this
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (rel KeepAlive)"); // Release ref for this MSD, releases EPLock
|
||
|
RELEASE_MSD(pMSD, "Release On Complete"); // Done with this message
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) EndOfStream Complete, pMSD[%p]", pEPD, pMSD);
|
||
|
|
||
|
pEPD->ulEPFlags |= EPFLAGS_DISCONNECT_ACKED;
|
||
|
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_ACKED_DISCONNECT)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) EOS has been ACK'd and we've ACK'd partner's EOS, dropping link", pEPD);
|
||
|
|
||
|
// We are clear to blow this thing down
|
||
|
Unlock(&pMSD->CommandLock);
|
||
|
|
||
|
// This will set our state to terminating
|
||
|
DropLink(pEPD); // This unlocks the EPLock
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Our Disconnect frame has been acknowledged but we must wait until we see his DISC before
|
||
|
// completing this command and dropping the connection.
|
||
|
//
|
||
|
// We will use the pCommand pointer to track this disconnect command until we see partner's DISC frame
|
||
|
//
|
||
|
// ALSO, since our engine has now shutdown, we might wait forever now for the final DISC from partner
|
||
|
// if he crashes before transmitting it. One final safeguard here is to set a timer which will make sure
|
||
|
// this doesnt happen. * NOTE * no timer is actually being set here, we're depending on the keepalive
|
||
|
// timeout, see EndPointBackgroundProcess.
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) EOS has been ACK'd, but we're still ACK'ing partner's disconnect", pEPD);
|
||
|
|
||
|
ASSERT(pEPD->blHighPriSendQ.IsEmpty());
|
||
|
ASSERT(pEPD->blNormPriSendQ.IsEmpty());
|
||
|
ASSERT(pEPD->blLowPriSendQ.IsEmpty());
|
||
|
|
||
|
// It is possible that something was already in the process of timing out when the disconnect
|
||
|
// operation starts such that AbortSends gets called and clears this.
|
||
|
ASSERT(pEPD->pCommand == NULL || pEPD->pCommand == pMSD);
|
||
|
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
|
||
|
Unlock(&pMSD->CommandLock);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Build Data Frame
|
||
|
**
|
||
|
** Setup the actual network packet header for transmission with our current link state info (Seq, NRcv).
|
||
|
**
|
||
|
** ** ENTERED AND EXITS WITH EPD->EPLOCK HELD **
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "BuildDataFrame"
|
||
|
|
||
|
VOID BuildDataFrame(PEPD pEPD, PFMD pFMD, DWORD tNow)
|
||
|
{
|
||
|
PDFBIG pFrame;
|
||
|
UINT index = 0;
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
|
||
|
|
||
|
pFrame = (PDFBIG) pFMD->ImmediateData;
|
||
|
pFMD->SendDataBlock.hEndpoint = pEPD->hEndPt;
|
||
|
pFMD->uiRetry = 0;
|
||
|
|
||
|
pFrame->bCommand = pFMD->bPacketFlags;
|
||
|
pFrame->bControl = 0; // this sets retry count to zero as well as clearing flags
|
||
|
|
||
|
if (pFMD->ulFFlags & FFLAGS_END_OF_STREAM)
|
||
|
{
|
||
|
pFrame->bControl |= (PACKET_CONTROL_END_STREAM | PACKET_CONTROL_CORRELATE);
|
||
|
}
|
||
|
|
||
|
// See if we are desiring an immediate response
|
||
|
|
||
|
if(pFMD->ulFFlags & FFLAGS_CHECKPOINT)
|
||
|
{
|
||
|
pFrame->bCommand |= PACKET_COMMAND_POLL;
|
||
|
}
|
||
|
|
||
|
pFrame->bSeq = pEPD->bNextSend++;
|
||
|
pFrame->bNRcv = pEPD->bNextReceive; // Acknowledges all previous frames
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) N(S) incremented to %x", pEPD, pEPD->bNextSend);
|
||
|
|
||
|
// Piggyback NACK notes
|
||
|
//
|
||
|
// Since the SP is now frequently mis-ordering frames we are enforcing a back-off period before transmitting a NACK after
|
||
|
// a packet is received out of order. Therefore we have the Delayed Mask Timer which stalls the dedicated NACK. Now we must
|
||
|
// also make sure that the new NACK info doesn't get piggybacked too soon. Therefore we will test the tReceiveMaskDelta timestamp
|
||
|
// before including piggyback NACK info here, and make sure that the mask is at least 5ms old.
|
||
|
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_DELAYED_NACK)
|
||
|
{
|
||
|
if((tNow - pEPD->tReceiveMaskDelta) > 4)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Installing NACK in DFRAME Seq=%x, NRcv=%x Low=%x High=%x", pEPD, pFrame->bSeq, pFrame->bNRcv, pEPD->ulReceiveMask, pEPD->ulReceiveMask2);
|
||
|
if(pEPD->ulReceiveMask)
|
||
|
{
|
||
|
pFrame->rgMask[index++] = pEPD->ulReceiveMask;
|
||
|
pFrame->bControl |= PACKET_CONTROL_SACK_MASK1;
|
||
|
}
|
||
|
if(pEPD->ulReceiveMask2)
|
||
|
{
|
||
|
pFrame->rgMask[index++] = pEPD->ulReceiveMask2;
|
||
|
pFrame->bControl |= PACKET_CONTROL_SACK_MASK2;
|
||
|
}
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAYED_NACK);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) DECLINING TO PIGGYBACK NACK WITH SMALL TIME DELTA", pEPD);
|
||
|
}
|
||
|
}
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_DELAYED_SENDMASK)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Installing SENDMASK in DFRAME Seq=%x, Low=%x High=%x", pEPD, pFrame->bSeq, pEPD->ulSendMask, pEPD->ulSendMask2);
|
||
|
if(pEPD->ulSendMask)
|
||
|
{
|
||
|
pFrame->rgMask[index++] = pEPD->ulSendMask;
|
||
|
pFrame->bControl |= PACKET_CONTROL_SEND_MASK1;
|
||
|
pEPD->ulSendMask = 0;
|
||
|
}
|
||
|
if(pEPD->ulSendMask2)
|
||
|
{
|
||
|
pFrame->rgMask[index++] = pEPD->ulSendMask2;
|
||
|
pFrame->bControl |= PACKET_CONTROL_SEND_MASK2;
|
||
|
pEPD->ulSendMask2 = 0;
|
||
|
}
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAYED_SENDMASK);
|
||
|
}
|
||
|
|
||
|
pFMD->uiImmediateLength = sizeof(DFRAME) + (index * sizeof(ULONG));
|
||
|
|
||
|
pFMD->tTimestamp[0] = tNow;
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAY_ACKNOWLEDGE); // No longer waiting to send Ack info
|
||
|
|
||
|
// Stop delayed mask timer
|
||
|
if((pEPD->DelayedMaskTimer != 0)&&((pEPD->ulEPFlags & EPFLAGS_DELAYED_NACK)==0))
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Mask Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedMaskTimer, pEPD->DelayedMaskTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayedMaskTimer)"); // SPLock not already held
|
||
|
pEPD->DelayedMaskTimer = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Mask Timer Failed", pEPD);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Stop delayed ack timer
|
||
|
if(pEPD->DelayedAckTimer != 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedAckTimer, pEPD->DelayedAckTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayedAckTimer)"); // SPLock not already held
|
||
|
pEPD->DelayedAckTimer = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer Failed", pEPD);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pFMD->uiFrameLength += pFMD->uiImmediateLength;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Build Retry Frame
|
||
|
**
|
||
|
** Reinitialize those fields in the packet header that need to be recalculated for a retransmission.
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "BuildRetryFrame"
|
||
|
|
||
|
VOID
|
||
|
BuildRetryFrame(PEPD pEPD, PFMD pFMD)
|
||
|
{
|
||
|
PDFMASKS pMasks;
|
||
|
UINT index = 0;
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
|
||
|
|
||
|
((PDFRAME) pFMD->ImmediateData)->bNRcv = pEPD->bNextReceive; // Use up-to-date ACK info
|
||
|
|
||
|
((PDFRAME) pFMD->ImmediateData)->bControl &= PACKET_CONTROL_END_STREAM; // Preserve EOS bit from original
|
||
|
((PDFRAME) pFMD->ImmediateData)->bControl |= PACKET_CONTROL_RETRY; // clamp retry value at size of field in packet
|
||
|
|
||
|
pMasks = (PDFMASKS) (pFMD->ImmediateData + sizeof(DFRAME)); // pointer to mask space after protocol header
|
||
|
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_DELAYED_NACK)
|
||
|
{
|
||
|
if(pEPD->ulReceiveMask)
|
||
|
{
|
||
|
pMasks->rgMask[index++] = pEPD->ulReceiveMask;
|
||
|
((PDFRAME) pFMD->ImmediateData)->bControl |= PACKET_CONTROL_SACK_MASK1;
|
||
|
}
|
||
|
if(pEPD->ulReceiveMask2)
|
||
|
{
|
||
|
pMasks->rgMask[index++] = pEPD->ulReceiveMask2;
|
||
|
((PDFRAME) pFMD->ImmediateData)->bControl |= PACKET_CONTROL_SACK_MASK2;
|
||
|
}
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAYED_NACK);
|
||
|
}
|
||
|
|
||
|
// MUST NOT transmit the SendMasks with a retry because they are based on the CURRENT bNextSend value which is not
|
||
|
// the N(S) that appears in this frame. We could theoretically shift the mask to agree with this frame's sequence
|
||
|
// number, but that might shift relevent bits out of the mask. Best thing to do is to let the next in-order send carry
|
||
|
// the bit-mask or else wait for the timer to fire and send a dedicated packet.
|
||
|
|
||
|
// PLEASE NOTE -- Although we may change the size of the immediate data below we did not update the FMD->uiFrameLength
|
||
|
// field. This field is used to credit the send window when the frame is acknowledged, and we would be wise to credit
|
||
|
// the same value that we debited back when this frame was first sent. We could adjust the debt now to reflect the new
|
||
|
// size of the frame, but seriously, why bother?
|
||
|
|
||
|
pFMD->uiImmediateLength = sizeof(DFRAME) + (index * 4);
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAY_ACKNOWLEDGE); // No longer waiting to send Ack info
|
||
|
|
||
|
// Stop delayed ack timer
|
||
|
if(pEPD->DelayedAckTimer != 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedAckTimer, pEPD->DelayedAckTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayedAckTimer)");
|
||
|
pEPD->DelayedAckTimer = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer Failed", pEPD);
|
||
|
}
|
||
|
}
|
||
|
// Stop delayed mask timer
|
||
|
if(((pEPD->ulEPFlags & EPFLAGS_DELAYED_SENDMASK)==0)&&(pEPD->DelayedMaskTimer != 0))
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Mask Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedMaskTimer, pEPD->DelayedMaskTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayedMaskTimer)"); // SPLock not already held
|
||
|
pEPD->DelayedMaskTimer = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Mask Timer Failed", pEPD);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Service Command Traffic
|
||
|
**
|
||
|
** Presently this transmits all CFrames and Datagrams queued to the specific
|
||
|
** Service Provider. We may want to split out the datagrams from this so that
|
||
|
** C frames can be given increased send priority but not datagrams. With this
|
||
|
** implementation DGs will get inserted into reliable streams along with Cframes.
|
||
|
** This may or may not be what we want to do...
|
||
|
**
|
||
|
** WE ENTER AND EXIT WITH SPD->SENDLOCK HELD, although we release it during actual
|
||
|
** calls to the SP.
|
||
|
*/
|
||
|
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "ServiceCmdTraffic"
|
||
|
|
||
|
VOID ServiceCmdTraffic(PSPD pSPD)
|
||
|
{
|
||
|
CBilink *pFLink;
|
||
|
PFMD pFMD;
|
||
|
HRESULT hr;
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pSPD->SPLock, TRUE);
|
||
|
|
||
|
// WHILE there are frames ready to send
|
||
|
while((pFLink = pSPD->blSendQueue.GetNext()) != &pSPD->blSendQueue)
|
||
|
{
|
||
|
pFLink->RemoveFromList(); // Remove frame from queue
|
||
|
|
||
|
pFMD = CONTAINING_RECORD(pFLink, FMD, blQLinkage); // get ptr to frame structure
|
||
|
|
||
|
ASSERT_FMD(pFMD);
|
||
|
|
||
|
// Place frame on pending queue before making call in case it completes really fast
|
||
|
|
||
|
ASSERT(!pFMD->bSubmitted);
|
||
|
pFMD->bSubmitted = TRUE;
|
||
|
ASSERT(pFMD->blQLinkage.IsEmpty());
|
||
|
pFMD->blQLinkage.InsertBefore( &pSPD->blPendingQueue); // Place frame on pending queue
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling SP->SendData for FMD[%p], pSPD[%p]", pFMD->pEPD, pFMD, pSPD);
|
||
|
/*send*/if((hr = IDP8ServiceProvider_SendData(pSPD->IISPIntf, &pFMD->SendDataBlock)) != DPNERR_PENDING)
|
||
|
{
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling our own CommandComplete since SP did not return DPNERR_PENDING - hr[%x], pSPD[%p]", pFMD->pEPD, hr, pSPD);
|
||
|
(void) DNSP_CommandComplete((IDP8SPCallback *) pSPD, NULL, hr, (PVOID) pFMD);
|
||
|
}
|
||
|
|
||
|
Lock(&pSPD->SPLock);
|
||
|
} // While SENDs are on QUEUE
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Run Send Thread
|
||
|
**
|
||
|
** There is work for this SP's send thread. Keep running until
|
||
|
** there is no more work to do.
|
||
|
**
|
||
|
** Who gets first priority, DG or Seq traffic? I will say DG b/c its
|
||
|
** advertised as lowest overhead...
|
||
|
**
|
||
|
** Datagram packets get Queued on the SP when they are ready to ship.
|
||
|
** Reliable packets are queued on the EPD. Therefore, we will queue the
|
||
|
** actual EPD on the SPD when they have reliable traffic to send, and then
|
||
|
** we will service individual EPDs from this loop.
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "RunSendThread"
|
||
|
|
||
|
VOID RunSendThread(PVOID uID, UINT Unique, PVOID pvUser)
|
||
|
{
|
||
|
PSPD pSPD = (PSPD) pvUser;
|
||
|
ASSERT_SPD(pSPD);
|
||
|
|
||
|
DPFX(DPFPREP,7, "Send Thread Runs pSPD[%p]", pSPD);
|
||
|
|
||
|
Lock(&pSPD->SPLock);
|
||
|
|
||
|
if(!pSPD->blSendQueue.IsEmpty())
|
||
|
{
|
||
|
ServiceCmdTraffic(pSPD);
|
||
|
}
|
||
|
|
||
|
pSPD->ulSPFlags &= ~(SPFLAGS_SEND_THREAD_SCHEDULED);
|
||
|
pSPD->SendHandle = NULL;
|
||
|
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Scheduled Send
|
||
|
**
|
||
|
** If this EPD is still unentitled to send, start draining frames. Otherwise transition
|
||
|
** link to IDLE state.
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "ScheduledSend"
|
||
|
|
||
|
VOID CALLBACK
|
||
|
ScheduledSend(PVOID uID, UINT Unique, PVOID dwUser)
|
||
|
{
|
||
|
PEPD pEPD = (PEPD) dwUser;
|
||
|
PSPD pSPD = pEPD->pSPD;
|
||
|
|
||
|
ASSERT_EPD(pEPD);
|
||
|
ASSERT_SPD(pSPD);
|
||
|
|
||
|
Lock(&pEPD->EPLock);
|
||
|
|
||
|
pEPD->SendTimer = 0;
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Scheduled Send Fires", pEPD);
|
||
|
|
||
|
ASSERT(pEPD->ulEPFlags & EPFLAGS_IN_PIPELINE);
|
||
|
|
||
|
// Test that all three flags are set before starting to transmit
|
||
|
|
||
|
if( (pEPD->ulEPFlags & EPFLAGS_STATE_CONNECTED) && (
|
||
|
((pEPD->ulEPFlags & (EPFLAGS_STREAM_UNBLOCKED | EPFLAGS_SDATA_READY)) == (EPFLAGS_STREAM_UNBLOCKED | EPFLAGS_SDATA_READY))
|
||
|
|| (pEPD->ulEPFlags & EPFLAGS_RETRIES_QUEUED)))
|
||
|
{
|
||
|
ServiceEPD(pEPD->pSPD, pEPD); // releases EPLock
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Session leaving pipeline", pEPD);
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_IN_PIPELINE);
|
||
|
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (leaving pipeline, SchedSend done)"); // releases EPLock
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Service EndPointDescriptor
|
||
|
**
|
||
|
** This includes reliable, datagram, and re-transmit
|
||
|
** frames. Retransmissions are ALWAYS transmitted first, regardless of the orginal message's
|
||
|
** priority. After that datagrams and reliable messages are taken in priority order, in FIFO
|
||
|
** order within a priority class.
|
||
|
**
|
||
|
** The number of frames drained depends upon the measured link speed. If the burst gap is
|
||
|
** larger then 10ms we will only send one frame, and then scale down the burst gap according
|
||
|
** to the fraction of the available byte-window that was used.
|
||
|
**
|
||
|
** CODEWORK-> if they send < 1/8th of the burst allowance, maybe let them send another frame
|
||
|
**
|
||
|
** If the burst gap is small (<10ms) then we will routinely allow multiple sends per burst.
|
||
|
** If the burst is not filled precisely we can remember the difference and either credit or debit
|
||
|
** the next burst accordingly. Now, we dont want to credit too much or we start to mess up the
|
||
|
** throttle concept of spreading out the load. But we can still debit for overloads. Here is
|
||
|
** what we'd like to do: If we have almost filled the burst, do not send another max size frame
|
||
|
** and create a really big debit. Instead, credit the leftover and maybe an extra will fit next time.
|
||
|
** Otherwise, allow us to send into debt (say up to 25% over).
|
||
|
**
|
||
|
**
|
||
|
** If the pipeline goes idle or the stream gets blocked will we still schedule the next
|
||
|
** send. This way if we unblock or un-idle before the gap has expired we will not get to cheat
|
||
|
** and defeat the gap. The shell routine above us (ScheduledSend) will take care of removing us
|
||
|
** from the pipeline if the next burst gets scheduled and we are still not ready to send.
|
||
|
**
|
||
|
**
|
||
|
** ** CALLED WITH EPD->EPLock HELD; Returns with EPLock RELEASED **
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "ServiceEPD"
|
||
|
|
||
|
VOID ServiceEPD(PSPD pSPD, PEPD pEPD)
|
||
|
{
|
||
|
PMSD pMSD;
|
||
|
PFMD pFMD;
|
||
|
CBilink *pLink, *pFLink;
|
||
|
INT iBurstAvail;
|
||
|
INT iBurstSent = 0;
|
||
|
INT iDelta;
|
||
|
INT iHalf, iQuarter, iEighth;
|
||
|
UINT uiFramesSent = 0;
|
||
|
UINT uiUseBurstGap;
|
||
|
HRESULT hr;
|
||
|
DWORD tNow = GETTIMESTAMP();
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Now we will drain reliable traffic from EPDs on the pipeline list
|
||
|
*/
|
||
|
|
||
|
// The caller should have checked this
|
||
|
ASSERT( pEPD->ulEPFlags & EPFLAGS_STATE_CONNECTED );
|
||
|
|
||
|
// Burst Credit can either be positive or negative depending upon how much of our last transmit slice we used
|
||
|
|
||
|
if(pEPD->uiBurstGap == 0)
|
||
|
{
|
||
|
iBurstAvail = 0x7FFFFFFF; // If no packet gap enforced, allow unlimited transmission
|
||
|
uiUseBurstGap = 0;
|
||
|
DPFX(DPFPREP,7, "(%p) BEGIN UNLIMITED BURST", pEPD);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
iBurstAvail = pSPD->uiFrameLength + pEPD->iBurstCredit;
|
||
|
uiUseBurstGap = pEPD->uiBurstGap;
|
||
|
DPFX(DPFPREP,7, "(%p) BEGIN CONTROLLED BURST: Gap(%d) %d bytes avail (%d Size; %d credit)", pEPD, uiUseBurstGap, iBurstAvail, pSPD->uiFrameLength, pEPD->iBurstCredit);
|
||
|
}
|
||
|
|
||
|
// Transmit a burst from this EPD, as long as its unblocked and has data ready. We do not re-init
|
||
|
// burst counter since any retries sent count against our burst limit
|
||
|
//
|
||
|
// This has become more complex now that we are interleaving datagrams and reliable frames. There are two
|
||
|
// sets of priority-based send queues. The first is combined DG and Reliable and the second is datagram only.
|
||
|
// when the reliable stream is blocked we will feed from the DG only queues, otherwise we will take from the
|
||
|
// interleaved queue.
|
||
|
// This is further complicated by the possibility that a reliable frame can be partially transmitted at any time.
|
||
|
// So before looking at the interleaved queues we must check for a partially completed reliable send (EPD.pCurrentSend).
|
||
|
//
|
||
|
// ** pEPD->EPLock is held **
|
||
|
|
||
|
while( (((pEPD->ulEPFlags & EPFLAGS_STREAM_UNBLOCKED) && (pEPD->ulEPFlags & EPFLAGS_SDATA_READY))
|
||
|
|| (pEPD->ulEPFlags & EPFLAGS_RETRIES_QUEUED))
|
||
|
&& (iBurstSent < iBurstAvail))
|
||
|
{
|
||
|
// When burstsize is large we will decrease the next burst gap instead of sending additional
|
||
|
// frames to fill the burst.
|
||
|
|
||
|
if((pEPD->uiBurstGap > 10) && (uiFramesSent > 0))
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Burst Gap is large", pEPD);
|
||
|
// BurstGap is large enough that we can subdivide it to credit the balance of this burst
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Always give preference to shipping retries before new data
|
||
|
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_RETRIES_QUEUED)
|
||
|
{
|
||
|
pFMD = CONTAINING_RECORD(pEPD->blRetryQueue.GetNext(), FMD, blQLinkage);
|
||
|
ASSERT_FMD(pFMD);
|
||
|
pFMD->blQLinkage.RemoveFromList();
|
||
|
pFMD->ulFFlags &= ~(FFLAGS_RETRY_QUEUED); // No longer on the retry queue
|
||
|
if(pEPD->blRetryQueue.IsEmpty())
|
||
|
{
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_RETRIES_QUEUED);
|
||
|
}
|
||
|
|
||
|
// pMSD->uiFrameCount will be decremented when this completes
|
||
|
|
||
|
BuildRetryFrame(pEPD, pFMD); // Place currect state information in retry frame
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Shipping RETRY frame: Seq=%x, FMD=%p Size=%d", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq, pFMD, pFMD->uiFrameLength);
|
||
|
|
||
|
iBurstSent += pFMD->uiFrameLength;
|
||
|
uiFramesSent++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if((pMSD = pEPD->pCurrentSend) != NULL)
|
||
|
{
|
||
|
ASSERT_MSD(pMSD);
|
||
|
pFMD = pEPD->pCurrentFrame; // Get the next frame due to send
|
||
|
ASSERT_FMD(pFMD);
|
||
|
ASSERT((pFMD->ulFFlags & FFLAGS_TRANSMITTED)==0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( (pLink = pEPD->blHighPriSendQ.GetNext()) == &pEPD->blHighPriSendQ)
|
||
|
{
|
||
|
if( (pLink = pEPD->blNormPriSendQ.GetNext()) == &pEPD->blNormPriSendQ)
|
||
|
{
|
||
|
if( (pLink = pEPD->blLowPriSendQ.GetNext()) == &pEPD->blLowPriSendQ)
|
||
|
{
|
||
|
break; // All finished sending for now
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
pMSD = CONTAINING_RECORD(pLink, MSD, blQLinkage);
|
||
|
ASSERT_MSD(pMSD);
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
ASSERT(pMSD->ulMsgFlags2 & MFLAGS_TWO_ENQUEUED);
|
||
|
pMSD->ulMsgFlags2 &= ~(MFLAGS_TWO_ENQUEUED);
|
||
|
#endif
|
||
|
|
||
|
pMSD->blQLinkage.RemoveFromList();
|
||
|
ASSERT(pEPD->uiQueuedMessageCount > 0);
|
||
|
--pEPD->uiQueuedMessageCount; // keep count of MSDs on all send queues
|
||
|
|
||
|
pMSD->ulMsgFlags2 |= MFLAGS_TWO_TRANSMITTING; // We have begun to transmit frames from this Msg
|
||
|
|
||
|
pEPD->pCurrentSend = pMSD;
|
||
|
pFMD = pEPD->pCurrentFrame = CONTAINING_RECORD(pMSD->blFrameList.GetNext(), FMD, blMSDLinkage);
|
||
|
ASSERT_FMD(pFMD);
|
||
|
ASSERT((pFMD->ulFFlags & FFLAGS_TRANSMITTED)==0);
|
||
|
pFMD->bPacketFlags |= PACKET_COMMAND_NEW_MSG;
|
||
|
pMSD->blQLinkage.InsertBefore( &pEPD->blCompleteSendList); // Place this on PendingList now so we can keep track of it
|
||
|
}
|
||
|
|
||
|
BuildDataFrame(pEPD, pFMD, tNow); // place current state info in frame
|
||
|
|
||
|
pFMD->blWindowLinkage.InsertBefore( &pEPD->blSendWindow); // Place at trailing end of send window
|
||
|
pFMD->ulFFlags |= FFLAGS_IN_SEND_WINDOW;
|
||
|
LOCK_FMD(pFMD, "Send Window"); // Add reference for send window
|
||
|
|
||
|
pEPD->uiUnackedBytes += pFMD->uiFrameLength; // Track the unacknowleged bytes in the pipeline
|
||
|
|
||
|
// We can always go over the limit, but will be blocked until we drop below the limit again.
|
||
|
if(pEPD->uiUnackedBytes >= pEPD->uiWindowB)
|
||
|
{
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_STREAM_UNBLOCKED);
|
||
|
pEPD->ulEPFlags |= EPFLAGS_FILLED_WINDOW_BYTE; // Tells us to increase window if all is well
|
||
|
|
||
|
((PDFRAME) pFMD->ImmediateData)->bCommand |= PACKET_COMMAND_POLL; // Request immediate reply
|
||
|
}
|
||
|
|
||
|
// Count frames in the send window
|
||
|
if((++pEPD->uiUnackedFrames) >= pEPD->uiWindowF)
|
||
|
{
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_STREAM_UNBLOCKED);
|
||
|
((PDFRAME) pFMD->ImmediateData)->bCommand |= PACKET_COMMAND_POLL; // Request immediate reply
|
||
|
pEPD->ulEPFlags |= EPFLAGS_FILLED_WINDOW_FRAME; // Tells us to increase window if all is well
|
||
|
}
|
||
|
|
||
|
// We will only run one retry timer for each EndPt. If we already have one running then do nothing.
|
||
|
|
||
|
// If there was already a frame in the pipeline it should already have a clock running
|
||
|
if(pEPD->uiUnackedFrames == 1)
|
||
|
{
|
||
|
ASSERT(pEPD->RetryTimer == 0);
|
||
|
pFMD->ulFFlags |= FFLAGS_RETRY_TIMER_SET; // This one is being measured
|
||
|
LOCK_EPD(pEPD, "LOCK (set retry timer)"); // bump RefCnt for timer
|
||
|
DPFX(DPFPREP,7, "(%p) Setting Retry Timer on Seq=0x%x, FMD=%p", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq, pFMD);
|
||
|
SetMyTimer(pEPD->uiRetryTimeout, 0, RetryTimeout, (PVOID) pEPD, &pEPD->RetryTimer, &pEPD->RetryTimerUnique);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ASSERT(pEPD->RetryTimer != 0);
|
||
|
}
|
||
|
LOCK_EPD(pEPD, "LOCK (Send Data Frame)"); // Keep EPD around while xmitting frame
|
||
|
|
||
|
pFLink = pFMD->blMSDLinkage.GetNext(); // Get next frame in Msg
|
||
|
|
||
|
// Was this the last frame in Msg?
|
||
|
if(pFLink == &pMSD->blFrameList)
|
||
|
{
|
||
|
// Last frame in message has been sent.
|
||
|
//
|
||
|
// We used to setup the next frame now, but with the multi-priority queues it makes more sense to look for the
|
||
|
// highest priority send when we are ready to send it.
|
||
|
|
||
|
pEPD->pCurrentSend = NULL;
|
||
|
pEPD->pCurrentFrame = NULL;
|
||
|
|
||
|
// When completing a send, set the POLL flag if there are no more sends on the queue
|
||
|
|
||
|
// Request immediate reply if no more data to send
|
||
|
if(pEPD->uiQueuedMessageCount == 0)
|
||
|
{
|
||
|
((PDFRAME) pFMD->ImmediateData)->bCommand |= PACKET_COMMAND_POLL;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pEPD->pCurrentFrame = CONTAINING_RECORD(pFLink, FMD, blMSDLinkage);
|
||
|
ASSERT_FMD(pEPD->pCurrentFrame);
|
||
|
}
|
||
|
DPFX(DPFPREP,7, "(%p) Shipping Dataframe: Seq=%x, NRcv=%x FMD=%p", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq, ((PDFRAME) pFMD->ImmediateData)->bNRcv, pFMD);
|
||
|
|
||
|
uiFramesSent++; // Count frames sent this burst
|
||
|
iBurstSent += pFMD->uiFrameLength;
|
||
|
|
||
|
// KEEPING DETAILED STATS REQUIRES EXTRA CONDITIONAL
|
||
|
|
||
|
if(pFMD->ulFFlags & FFLAGS_RELIABLE)
|
||
|
{
|
||
|
pEPD->uiGuaranteedFramesSent++;
|
||
|
pEPD->uiGuaranteedBytesSent += (pFMD->uiFrameLength - pFMD->uiImmediateLength);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pEPD->uiDatagramFramesSent++;
|
||
|
pEPD->uiDatagramBytesSent += (pFMD->uiFrameLength - pFMD->uiImmediateLength);
|
||
|
}
|
||
|
LOCK_FMD(pFMD, "SP Submit"); // Bump RefCnt when submitting Rely Sends
|
||
|
}
|
||
|
|
||
|
// PROCEED WITH TRANSMISSION...
|
||
|
|
||
|
Lock(&pSPD->SPLock);
|
||
|
ASSERT(!pFMD->bSubmitted);
|
||
|
pFMD->ulFFlags |= FFLAGS_TRANSMITTED; // Frame will be owned by SP
|
||
|
pFMD->bSubmitted = TRUE;
|
||
|
ASSERT(pFMD->blQLinkage.IsEmpty());
|
||
|
pFMD->blQLinkage.InsertBefore( &pSPD->blPendingQueue); // Place frame on pending queue
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
|
||
|
// bSubmitted must not be set to true for a data frame without the EPLock being held, because
|
||
|
// the retry logic will be checking bSubmitted with only the EPLock held.
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling SP->SendData for FMD[%p]", pEPD, pFMD);
|
||
|
/*send*/if((hr = IDP8ServiceProvider_SendData(pSPD->IISPIntf, &pFMD->SendDataBlock)) != DPNERR_PENDING)
|
||
|
{
|
||
|
DPFX(DPFPREP,DPF_CALLOUT_LVL, "(%p) Calling our own CommandComplete since SP did not return DPNERR_PENDING", pEPD);
|
||
|
(void) DNSP_CommandComplete((IDP8SPCallback *) pSPD, NULL, hr, (PVOID) pFMD);
|
||
|
}
|
||
|
|
||
|
Lock(&pEPD->EPLock);
|
||
|
|
||
|
} // WHILE (unblocked, undrained, & bandwidth credit avail)
|
||
|
|
||
|
if((pEPD->ulEPFlags & EPFLAGS_STREAM_UNBLOCKED)==0)
|
||
|
{
|
||
|
pEPD->uiWindowFilled++; // Count the times we filled the window
|
||
|
}
|
||
|
|
||
|
// Clear data-ready flag if everything is sent
|
||
|
if((pEPD->uiQueuedMessageCount == 0) && (pEPD->pCurrentSend == NULL))
|
||
|
{
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_SDATA_READY);
|
||
|
}
|
||
|
|
||
|
// Determine how much of our transmit allowance we used and either credit or debit our next cycle.
|
||
|
// However, if we are only crediting one send/burst then we can modify the Gap instead
|
||
|
|
||
|
iDelta = iBurstAvail - iBurstSent; // Did we send too much or too little
|
||
|
|
||
|
if(pEPD->uiBurstGap > 10)
|
||
|
{
|
||
|
if(iDelta > 0)
|
||
|
{
|
||
|
// We did not use our full burst credit to transmit. Therefore we will schedule our next burst early.
|
||
|
// We will aproximate this with quarters...
|
||
|
|
||
|
iHalf = iBurstAvail >> 1; // One half allocation
|
||
|
iQuarter = iBurstAvail >> 2; // One quarter of our allocation
|
||
|
iEighth = iBurstAvail >> 4; // One Eighth allocation
|
||
|
|
||
|
// binary search to find which (octile or quartile) our send load falls into
|
||
|
if(iBurstSent > (iHalf))
|
||
|
{
|
||
|
// used over 50% of credit
|
||
|
if(iBurstSent > (iQuarter + iHalf))
|
||
|
{
|
||
|
// used 75 - 100%
|
||
|
if(iBurstSent > (iBurstAvail - iEighth))
|
||
|
{
|
||
|
// Use Full Gap: over 88% used
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uiUseBurstGap -= (uiUseBurstGap >> 3); // subtract 12% from gap
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// used 50 - 75%
|
||
|
if(iBurstSent > (iHalf + iEighth))
|
||
|
{
|
||
|
uiUseBurstGap -= (uiUseBurstGap >> 2); // subtract 25% from gap
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uiUseBurstGap -= ((uiUseBurstGap >> 2) + (uiUseBurstGap >> 3)); // subtract 33% from gap
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// used less then 50% of send credit
|
||
|
if(iBurstSent > (iQuarter))
|
||
|
{
|
||
|
if(iBurstSent > (iQuarter + iEighth))
|
||
|
{
|
||
|
// used 25 - 50%
|
||
|
uiUseBurstGap >>= 1; // subrtact 50% from gap
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uiUseBurstGap -= ((uiUseBurstGap >> 1) + (uiUseBurstGap >> 3)); // subtract 62%
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// used 1 - 25%
|
||
|
if(iBurstSent > iEighth)
|
||
|
{
|
||
|
uiUseBurstGap >>= 2; // subtract 75% from gap
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uiUseBurstGap >>= 3; // subtract 88% from gap
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pEPD->iBurstCredit = 0;
|
||
|
DPFX(DPFPREP,7, "(%p) Short Burst Completed (%d bytes); Reducing gap from %d to %d", pEPD, iBurstSent, pEPD->uiBurstGap, uiUseBurstGap);
|
||
|
}
|
||
|
else if (iDelta < 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Burst completed with debt of %d bytes", pEPD, iDelta);
|
||
|
pEPD->iBurstCredit = iDelta; // For large bursts, simply carry extra forward to next cycle
|
||
|
}
|
||
|
}
|
||
|
else if (iDelta < 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Incurring debt of %d bytes against next burst", pEPD, iDelta);
|
||
|
|
||
|
pEPD->iBurstCredit = iDelta; // For large bursts, simply carry extra forward to next cycle
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Short burst interval, dropping left-over burst credit", pEPD);
|
||
|
// We will drop left-over credit when we are using short burst intervals...
|
||
|
pEPD->iBurstCredit = 0; // For large bursts, simply carry extra forward to next cycle
|
||
|
}
|
||
|
|
||
|
// As commented in procedure-header above, we will remain on the pipeline for one timer-cycle
|
||
|
// so that if we unblock or un-idle we will not send until the gap is fullfilled.
|
||
|
|
||
|
if((pEPD->ulEPFlags & (EPFLAGS_SDATA_READY | EPFLAGS_STREAM_UNBLOCKED)) ==
|
||
|
(EPFLAGS_SDATA_READY | EPFLAGS_STREAM_UNBLOCKED))
|
||
|
{ // IF BOTH flags are set
|
||
|
DPFX(DPFPREP,7, "(%p) %d frame BURST COMPLETED - Sched next send in %dms, N(Seq)=%x", pEPD, uiFramesSent, uiUseBurstGap, pEPD->bNextSend);
|
||
|
}
|
||
|
else if((pEPD->ulEPFlags & EPFLAGS_SDATA_READY)==0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) %d frame BURST COMPLETED (%d / %d)- LINK IS IDLE N(Seq)=%x", pEPD, uiFramesSent, pEPD->uiUnackedFrames, pEPD->uiWindowF, pEPD->bNextSend);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ASSERT((pEPD->ulEPFlags & EPFLAGS_STREAM_UNBLOCKED)==0);
|
||
|
DPFX(DPFPREP,7, "(%p) %d frame BURST COMPLETED (%d / %d) - STREAM BLOCKED N(Seq)=%x", pEPD, uiFramesSent, pEPD->uiUnackedFrames, pEPD->uiWindowF, pEPD->bNextSend);
|
||
|
}
|
||
|
|
||
|
ASSERT(pEPD->SendTimer == 0);
|
||
|
|
||
|
if(pEPD->uiBurstGap != 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Setting Scheduled Send Timer for %d ms", pEPD, uiUseBurstGap);
|
||
|
SetMyTimer(uiUseBurstGap, 4, ScheduledSend, (PVOID) pEPD, &pEPD->SendTimer, &pEPD->SendTimerUnique);
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Session leaving pipeline", pEPD);
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_IN_PIPELINE);
|
||
|
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (leaving pipeline)"); // releases EPLock
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Retry Timeout
|
||
|
**
|
||
|
** Retry timer fires when we have not seen an acknowledgement for a packet
|
||
|
** we sent in more then twice (actually 1.25 X) our measured RTT. Actually, that is
|
||
|
** just our base calculation. We will also measure empirical ACK times and adjust our timeout
|
||
|
** to some multiple of that. Remember that our partner may be delaying his Acks to wait for back-traffic.
|
||
|
**
|
||
|
** Or we can measure avg deviation of Tack and base retry timer on that.
|
||
|
**
|
||
|
** In any case, its time to re-transmit the base frame in our send window...
|
||
|
**
|
||
|
** Important note: Since we can generate retries via bitmask in return traffic, it is possible that
|
||
|
** we have just retried when the timer fires.
|
||
|
**
|
||
|
** Note on Locks: Since the retry timer is directly associated with an entry on the EPD SendQueue,
|
||
|
** we always protect retry-related operations with the EPD->SPLock. We only hold the EPD->StateLock
|
||
|
** when we mess with link state variables (NRcv, DelayedAckTimer).
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "RetryTimeout"
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
LONG g_RetryCount[MAX_RETRIES+1]={0,0,0,0,0,0,0,0,0,0,0};
|
||
|
#endif
|
||
|
|
||
|
VOID CALLBACK
|
||
|
RetryTimeout(PVOID uID, UINT Unique, PVOID dwUser)
|
||
|
{
|
||
|
PEPD pEPD = (PEPD) dwUser;
|
||
|
PFMD pFMD;
|
||
|
DWORD tNow = GETTIMESTAMP(), tDelta;
|
||
|
UINT delta;
|
||
|
|
||
|
ASSERT_EPD(pEPD);
|
||
|
|
||
|
Lock(&pEPD->EPLock);
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Retry Timeout fires", pEPD);
|
||
|
|
||
|
// Make sure link is still active
|
||
|
if(!(pEPD->ulEPFlags & EPFLAGS_STATE_CONNECTED))
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Not connected, exiting", pEPD);
|
||
|
pEPD->RetryTimer = 0;
|
||
|
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (retry timer not-CONN)"); // Decrement RefCnt for timer, releases EPLock
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Its possible when we schedule a new retry timer that the previous timer cannot be cancelled. In this
|
||
|
// case the timer Handle &| Unique field will be different, and we do not want to run the event.
|
||
|
|
||
|
// Make sure this isn't a leftover event
|
||
|
if((pEPD->RetryTimer != uID) || (pEPD->RetryTimerUnique != Unique))
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Stale retry timer, exiting", pEPD);
|
||
|
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (stale retry timer)"); // releases EPLock
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pEPD->RetryTimer = 0;
|
||
|
|
||
|
// Make sure that we still have transmits in progress
|
||
|
|
||
|
if(pEPD->uiUnackedFrames > 0)
|
||
|
{
|
||
|
ASSERT(!pEPD->blSendWindow.IsEmpty());
|
||
|
pFMD = CONTAINING_RECORD(pEPD->blSendWindow.GetNext(), FMD, blWindowLinkage); // Top frame in window
|
||
|
|
||
|
ASSERT_FMD(pFMD);
|
||
|
ASSERT(pFMD->ulFFlags & FFLAGS_RETRY_TIMER_SET);
|
||
|
|
||
|
// First we must make sure that the TO'd packet is still hanging around. Since the first packet
|
||
|
// in the window might have changed while the TO was being scheduled, the easiest thing to do is
|
||
|
// just recalculate the top packets expiration time and make sure its really stale.
|
||
|
|
||
|
tDelta = tNow - pFMD->tTimestamp[pFMD->uiRetry]; // When did we last send this frame?
|
||
|
|
||
|
if(tDelta > pEPD->uiRetryTimeout)
|
||
|
{
|
||
|
// Its a genuine timeout. Lets retransmit the frame!
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) RETRY TIMEOUT %d on Seq=%x, pFMD=0x%p", pEPD, (pFMD->uiRetry + 1), ((PDFRAME) pFMD->ImmediateData)->bSeq, pFMD);
|
||
|
|
||
|
// Count a retry
|
||
|
if(++pFMD->uiRetry > MAX_RETRIES)
|
||
|
{
|
||
|
// BOOM! No more retries. We are finished. Link is going DOWN!
|
||
|
DPFX(DPFPREP,1, "(%p) DROPPING LINK, retries exhausted", pEPD);
|
||
|
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (retry timer drop)");// Release reference for this timer
|
||
|
|
||
|
DropLink(pEPD); // releases EPLock
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
InterlockedIncrement(&g_RetryCount[pFMD->uiRetry]);
|
||
|
#endif
|
||
|
|
||
|
// calculate timeout for next retry
|
||
|
if(pFMD->uiRetry == 1)
|
||
|
{
|
||
|
// do a retry at the same timeout - this is games after all.
|
||
|
tDelta = pEPD->uiRetryTimeout;
|
||
|
}
|
||
|
else if (pFMD->uiRetry <= 3)
|
||
|
{
|
||
|
// do a couple of linear backoffs - this is a game after all
|
||
|
tDelta = pEPD->uiRetryTimeout * pFMD->uiRetry;
|
||
|
}
|
||
|
else if (pFMD->uiRetry < 8)
|
||
|
{
|
||
|
// doh, bad link, bad bad link, do exponential backoffs
|
||
|
tDelta = pEPD->uiRetryTimeout * (1 << pFMD->uiRetry);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// don't give up too quickly.
|
||
|
tDelta = MAX_RETRY_INTERVAL;
|
||
|
}
|
||
|
|
||
|
if(tDelta >= MAX_RETRY_INTERVAL)
|
||
|
{
|
||
|
// CAP TOTAL DROP TIME AT 50 seconds unless the RTT is huge
|
||
|
tDelta = MAX(MAX_RETRY_INTERVAL, pEPD->uiRTT);
|
||
|
}
|
||
|
|
||
|
// Unreliable frame!
|
||
|
if(pFMD->CommandID == COMMAND_ID_SEND_DATAGRAM)
|
||
|
{
|
||
|
// When an unreliable frame is NACKed we will not retransmit the data. We will instead send
|
||
|
// a mask so that the other side knows to cancel it.
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) RETRY TIMEOUT for UNRELIABLE FRAME", pEPD);
|
||
|
|
||
|
// We get to credit the frame as out of the window.
|
||
|
pEPD->uiUnackedBytes -= pFMD->uiFrameLength;
|
||
|
|
||
|
// Only count a datagram drop on the first occurance
|
||
|
if(pFMD->uiRetry == 1)
|
||
|
{
|
||
|
pEPD->uiDatagramFramesDropped++;
|
||
|
pEPD->uiDatagramBytesDropped += (pFMD->uiFrameLength - pFMD->uiImmediateLength);
|
||
|
EndPointDroppedFrame(pEPD, tNow);
|
||
|
}
|
||
|
|
||
|
// Diff between next send and this send.
|
||
|
delta = (pEPD->bNextSend - ((PDFRAME) pFMD->ImmediateData)->bSeq) & 0xFF ;
|
||
|
|
||
|
ASSERT(delta != 0);
|
||
|
ASSERT(delta < (MAX_RECEIVE_RANGE + 1));
|
||
|
|
||
|
if(delta < 33)
|
||
|
{
|
||
|
pEPD->ulSendMask |= (1 << (delta - 1));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pEPD->ulSendMask2 |= (1 << (delta - 33));
|
||
|
}
|
||
|
|
||
|
pFMD->uiFrameLength = 0;
|
||
|
pEPD->ulEPFlags |= EPFLAGS_DELAYED_SENDMASK;
|
||
|
|
||
|
if(pEPD->DelayedMaskTimer == 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Setting Delayed Mask Timer", pEPD);
|
||
|
LOCK_EPD(pEPD, "LOCK (delayed mask timer - send retry)");
|
||
|
SetMyTimer(DELAYED_SEND_TIMEOUT, 0, DelayedAckTimeout, (PVOID) pEPD, &pEPD->DelayedMaskTimer, &pEPD->DelayedMaskTimerUnique);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// RELIABLE FRAME -- Send a retry
|
||
|
else
|
||
|
{
|
||
|
pEPD->uiGuaranteedFramesDropped++; // Keep count of lost frames
|
||
|
pEPD->uiGuaranteedBytesDropped += (pFMD->uiFrameLength - pFMD->uiImmediateLength); // Keep count of lost frames
|
||
|
pFMD->tTimestamp[pFMD->uiRetry] = tNow;
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAY_ACKNOWLEDGE); // No longer waiting to send Ack info
|
||
|
|
||
|
// Stop delayed ack timer
|
||
|
if(pEPD->DelayedAckTimer != 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedAckTimer, pEPD->DelayedAckTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayedAck)"); // SPLock not already held
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer Failed", pEPD);
|
||
|
}
|
||
|
pEPD->DelayedAckTimer = 0;
|
||
|
}
|
||
|
|
||
|
EndPointDroppedFrame(pEPD, tNow);
|
||
|
|
||
|
if(pFMD->ulFFlags & FFLAGS_RETRY_QUEUED)
|
||
|
{
|
||
|
// It's still on the Retry Queue. This should not happen when everything is working
|
||
|
// properly. Timeouts should be greater then RTT and the BurstGap should be less then RTT.
|
||
|
|
||
|
DPFX(DPFPREP,1, "(%p) RETRY FIRES WHILE FMD IS STILL IN RETRY QUEUE pFMD=%p", pEPD, pFMD);
|
||
|
|
||
|
pFMD = NULL;
|
||
|
}
|
||
|
else if(pFMD->bSubmitted)
|
||
|
{
|
||
|
// Woe on us. We would like to retry a frame that has not been completed by the SP!
|
||
|
//
|
||
|
// This will most typically happen when we are debugging which delays processing
|
||
|
// of the Complete, but it could also happen if the SP is getting hammered. We need
|
||
|
// to copy the FMD into a temporary descriptor which can be discarded upon completion...
|
||
|
|
||
|
DPFX(DPFPREP,1,"(%p) RETRYING %p but its still busy. Substituting new FMD", pEPD, pFMD);
|
||
|
pFMD = CopyFMD(pFMD, pEPD); // We will substitute new FMD in rest of procedure
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Sending Retry of N(S)=%x, pFMD=0x%p", pEPD, ((PDFRAME) pFMD->ImmediateData)->bSeq, pFMD);
|
||
|
LOCK_FMD(pFMD, "SP Submit");
|
||
|
}
|
||
|
|
||
|
if(pFMD)
|
||
|
{
|
||
|
LOCK_EPD(pEPD, "LOCK (retry rely frame)");
|
||
|
pEPD->ulEPFlags |= EPFLAGS_RETRIES_QUEUED;
|
||
|
pFMD->ulFFlags |= FFLAGS_RETRY_QUEUED;
|
||
|
ASSERT_MSD(pFMD->pMSD);
|
||
|
pFMD->pMSD->uiFrameCount++; // Protected by EPLock, retries prevent completion until they complete
|
||
|
DPFX(DPFPREP, DPF_FRAMECNT_LVL, "(%p) Frame count incremented on retry timeout, pMSD[%p], framecount[%u]", pEPD, pFMD->pMSD, pFMD->pMSD->uiFrameCount);
|
||
|
ASSERT(pFMD->blQLinkage.IsEmpty());
|
||
|
pFMD->blQLinkage.InsertBefore( &pEPD->blRetryQueue); // Place frame on Send queue
|
||
|
|
||
|
if((pEPD->ulEPFlags & EPFLAGS_IN_PIPELINE)==0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Scheduling Send", pEPD);
|
||
|
pEPD->ulEPFlags |= EPFLAGS_IN_PIPELINE;
|
||
|
LOCK_EPD(pEPD, "LOCK (pipeline)");
|
||
|
ScheduleTimerThread(ScheduledSend, pEPD, &pEPD->SendTimer, &pEPD->SendTimerUnique);
|
||
|
}
|
||
|
}
|
||
|
} // ENDIF RETRY
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tDelta = pEPD->uiRetryTimeout - tDelta;
|
||
|
}
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Setting Retry Timer for %d ms", pEPD, tDelta);
|
||
|
// Dont LOCK_EPD here because we never released the lock from the timer which scheduled us here
|
||
|
SetMyTimer(tDelta, 20, RetryTimeout, (PVOID) pEPD, &pEPD->RetryTimer, &pEPD->RetryTimerUnique);
|
||
|
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (RetryTimer no frames out)"); // drop RefCnt since we dont restart timer, releases EPLock
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Copy FMD
|
||
|
**
|
||
|
** This routine allocates a new Frame Descriptor and copies all fields from the provided
|
||
|
** FMD into it. All fields except CommandID, RefCnt, and Flags.
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "CopyFMD"
|
||
|
|
||
|
PFMD CopyFMD(PFMD pFMD, PEPD pEPD)
|
||
|
{
|
||
|
PFMD pNewFMD;
|
||
|
|
||
|
if((pNewFMD = static_cast<PFMD>( FMDPool->Get(FMDPool) )) == NULL)
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "Failed to allocate new FMD");
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
LOCK_EPD(pEPD, "LOCK (CopyFMD)");
|
||
|
|
||
|
memcpy(pNewFMD, pFMD, sizeof(FMD));
|
||
|
|
||
|
// Undo the copying of these members
|
||
|
pNewFMD->blMSDLinkage.Initialize();
|
||
|
pNewFMD->blQLinkage.Initialize();
|
||
|
pNewFMD->blWindowLinkage.Initialize();
|
||
|
|
||
|
pNewFMD->CommandID = COMMAND_ID_COPIED_RETRY;
|
||
|
pNewFMD->lRefCnt = 1;
|
||
|
pNewFMD->ulFFlags = 0;
|
||
|
pNewFMD->bSubmitted = FALSE;
|
||
|
|
||
|
pNewFMD->lpImmediatePointer = (LPVOID) pNewFMD->ImmediateData;
|
||
|
pNewFMD->SendDataBlock.pBuffers = (PBUFFERDESC) &pNewFMD->uiImmediateLength;
|
||
|
pNewFMD->SendDataBlock.pvContext = pNewFMD;
|
||
|
pNewFMD->SendDataBlock.hCommand = 0;
|
||
|
ASSERT( pNewFMD->pEPD == pEPD );
|
||
|
|
||
|
DPFX(DPFPREP,7, "COPYFMD -- replacing FMD %p with copy %p", pFMD, pNewFMD);
|
||
|
|
||
|
return pNewFMD;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Send Command Frame
|
||
|
**
|
||
|
** Build a CFrame addressed to the specified EndPoint, and Queue it on the SPD
|
||
|
** to be sent.
|
||
|
**
|
||
|
** ** THIS FUNCTION CALLED AND RETURNS WITH EPD->EPLOCK HELD **
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "SendCommandFrame"
|
||
|
|
||
|
HRESULT SendCommandFrame(PEPD pEPD, BYTE ExtOpcode, BYTE RspID)
|
||
|
{
|
||
|
PSPD pSPD = pEPD->pSPD;
|
||
|
PFMD pFMD;
|
||
|
PCFRAME pCFrame;
|
||
|
PCHKPT pChkPt;
|
||
|
DWORD tNow = GETTIMESTAMP();
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
|
||
|
|
||
|
// Frame already initialized to 1 buffer
|
||
|
if((pFMD = static_cast<PFMD>( FMDPool->Get(FMDPool) )) == NULL)
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "(%p) Failed to allocate new FMD", pEPD);
|
||
|
return DPNERR_OUTOFMEMORY;
|
||
|
}
|
||
|
|
||
|
pFMD->pEPD = pEPD; // Track EPD for RefCnt
|
||
|
LOCK_EPD(pEPD, "LOCK (Prep Cmd Frame)"); // Bump RefCnt on EPD until send is completed
|
||
|
pFMD->CommandID = COMMAND_ID_CFRAME;
|
||
|
pFMD->pMSD = NULL; // this will indicate a NON-Data frame
|
||
|
pFMD->uiImmediateLength = sizeof(CFRAME); // standard size for C Frames
|
||
|
pFMD->SendDataBlock.hEndpoint = pEPD->hEndPt; // Place address in frame
|
||
|
pFMD->uiFrameLength = sizeof(CFRAME); // Never have user data in Cframe
|
||
|
|
||
|
pCFrame = (PCFRAME) pFMD->ImmediateData;
|
||
|
|
||
|
pCFrame->bCommand = PACKET_COMMAND_CFRAME;
|
||
|
pCFrame->bExtOpcode = ExtOpcode;
|
||
|
pCFrame->dwVersion = DNET_VERSION_NUMBER;
|
||
|
pCFrame->bRspID = RspID;
|
||
|
pCFrame->dwSessID = pEPD->dwSessID;
|
||
|
pCFrame->tTimestamp = tNow;
|
||
|
|
||
|
// If this frame requires a response (or if we are specifically asked to) we will build
|
||
|
// a Checkpoint structure which will be stored to correlate the eventual response with
|
||
|
// the original frame.
|
||
|
|
||
|
if( (pEPD->ulEPFlags & EPFLAGS_CHECKPOINT_INIT)||
|
||
|
(ExtOpcode == FRAME_EXOPCODE_CONNECT))
|
||
|
{
|
||
|
if((pChkPt = static_cast<PCHKPT>( ChkPtPool->Get(ChkPtPool) )) != NULL)
|
||
|
{
|
||
|
pChkPt->bMsgID = pEPD->bNextMsgID; // Note next ID in CP structure
|
||
|
pCFrame->bCommand |= PACKET_COMMAND_POLL; // make this frame a CP
|
||
|
pEPD->ulEPFlags &= ~EPFLAGS_CHECKPOINT_INIT;
|
||
|
pChkPt->tTimestamp = tNow;
|
||
|
pChkPt->blLinkage.InsertBefore( &pEPD->blChkPtQueue);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "(%p) Failed to allocate new CHKPT", pEPD);
|
||
|
ASSERT(0);
|
||
|
}
|
||
|
}
|
||
|
pCFrame->bMsgID = pEPD->bNextMsgID++; // include MsgID in frame
|
||
|
|
||
|
Lock(&pSPD->SPLock); // Place SACK frame on send queue
|
||
|
ASSERT(pFMD->blQLinkage.IsEmpty());
|
||
|
pFMD->blQLinkage.InsertBefore( &pSPD->blSendQueue);
|
||
|
if((pSPD->ulSPFlags & SPFLAGS_SEND_THREAD_SCHEDULED)==0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Scheduling Send Thread", pEPD);
|
||
|
pSPD->ulSPFlags |= SPFLAGS_SEND_THREAD_SCHEDULED;
|
||
|
ScheduleTimerThread(RunSendThread, pSPD, &pSPD->SendHandle, &pSPD->SendHandleUnique);
|
||
|
}
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
|
||
|
return DPN_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Send Ack Frame
|
||
|
**
|
||
|
** This routine is called to immediately transmit our current receive
|
||
|
** state to the indicated EndPoint. This is equivalent to acknowledging
|
||
|
** all received frames. We may want to change this routine so that it
|
||
|
** will attempt to piggyback the ack if there is data waiting to be sent.
|
||
|
**
|
||
|
** THIS ROUTINE IS CALLED WITH EDP->EPLOCK HELD, BUT RELEASES IT IF DirectFlag IS SET
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "SendAckFrame"
|
||
|
|
||
|
VOID SendAckFrame(PEPD pEPD, BOOL DirectFlag, BOOL fFinalAck/* = FALSE*/)
|
||
|
{
|
||
|
PSPD pSPD = pEPD->pSPD;
|
||
|
PFMD pFMD;
|
||
|
UINT index = 0;
|
||
|
PSFBIG8 pSackFrame;
|
||
|
ASSERT_SPD(pSPD);
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
|
||
|
|
||
|
// Frame already initialized to 1 buffer
|
||
|
if((pFMD = static_cast<PFMD>( FMDPool->Get(FMDPool) )) == NULL)
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "(%p) Failed to allocate new FMD", pEPD);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// We can stop all delayed Ack timers since we are sending full status here.
|
||
|
if(pEPD->DelayedAckTimer != 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedAckTimer, pEPD->DelayedAckTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayedAck timer)");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Ack Timer Failed", pEPD);
|
||
|
}
|
||
|
pEPD->DelayedAckTimer = 0;
|
||
|
}
|
||
|
if(pEPD->DelayedMaskTimer != 0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Mask Timer", pEPD);
|
||
|
if(CancelMyTimer(pEPD->DelayedMaskTimer, pEPD->DelayedMaskTimerUnique) == DPN_OK)
|
||
|
{
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (cancel DelayedMask timer)");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Cancelling Delayed Mask Timer Failed", pEPD);
|
||
|
}
|
||
|
pEPD->DelayedMaskTimer = 0;
|
||
|
}
|
||
|
|
||
|
if (fFinalAck)
|
||
|
{
|
||
|
pFMD->ulFFlags |= FFLAGS_FINAL_ACK;
|
||
|
}
|
||
|
|
||
|
pFMD->pEPD = pEPD; // Track EPD for RefCnt
|
||
|
LOCK_EPD(pEPD, "LOCK (SendAckFrame)"); // Bump RefCnt on EPD until send is completed
|
||
|
|
||
|
pFMD->CommandID = COMMAND_ID_CFRAME;
|
||
|
pFMD->pMSD = NULL; // this will indicate a NON-Data frame
|
||
|
pFMD->SendDataBlock.hEndpoint = pEPD->hEndPt;
|
||
|
|
||
|
// Now that DG and S have been merged, there are no longer 3 flavors of ACK frame. We are back to only
|
||
|
// one flavor that may or may not have detailed response info on one frame. Actually, I think we can
|
||
|
// always include response info on the last ack'd frame.
|
||
|
|
||
|
pSackFrame = (PSFBIG8) pFMD->ImmediateData;
|
||
|
|
||
|
pSackFrame->bCommand = PACKET_COMMAND_CFRAME;
|
||
|
pSackFrame->bExtOpcode = FRAME_EXOPCODE_SACK;
|
||
|
pSackFrame->bNSeq = pEPD->bNextSend;
|
||
|
pSackFrame->bNRcv = pEPD->bNextReceive;
|
||
|
pSackFrame->bFlags = 0;
|
||
|
pSackFrame->bReserved1 = 0;
|
||
|
pSackFrame->bReserved2 = 0;
|
||
|
pSackFrame->tTimestamp = pEPD->tLastDataFrame;
|
||
|
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_DELAYED_NACK)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) SENDING SACK WITH *NACK* N(R)=%x Low=%x High=%x", pEPD, pEPD->bNextReceive, pEPD->ulReceiveMask, pEPD->ulReceiveMask2);
|
||
|
if(pEPD->ulReceiveMask)
|
||
|
{
|
||
|
pSackFrame->rgMask[index++] = pEPD->ulReceiveMask;
|
||
|
pSackFrame->bFlags |= SACK_FLAGS_SACK_MASK1;
|
||
|
}
|
||
|
if(pEPD->ulReceiveMask2)
|
||
|
{
|
||
|
pSackFrame->rgMask[index++] = pEPD->ulReceiveMask2;
|
||
|
pSackFrame->bFlags |= SACK_FLAGS_SACK_MASK2;
|
||
|
}
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAYED_NACK);
|
||
|
}
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_DELAYED_SENDMASK)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) SENDING SACK WITH SEND MASK N(S)=%x Low=%x High=%x", pEPD, pEPD->bNextSend, pEPD->ulSendMask, pEPD->ulSendMask2);
|
||
|
if(pEPD->ulSendMask)
|
||
|
{
|
||
|
pSackFrame->rgMask[index++] = pEPD->ulSendMask;
|
||
|
pSackFrame->bFlags |= SACK_FLAGS_SEND_MASK1;
|
||
|
pEPD->ulSendMask = 0;
|
||
|
}
|
||
|
if(pEPD->ulSendMask2)
|
||
|
{
|
||
|
pSackFrame->rgMask[index++] = pEPD->ulSendMask2;
|
||
|
pSackFrame->bFlags |= SACK_FLAGS_SEND_MASK2;
|
||
|
pEPD->ulSendMask2 = 0;
|
||
|
}
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAYED_SENDMASK);
|
||
|
}
|
||
|
|
||
|
pFMD->uiImmediateLength = sizeof(SACKFRAME8) + (index * sizeof(ULONG));
|
||
|
pFMD->uiFrameLength = pFMD->uiImmediateLength;
|
||
|
|
||
|
pSackFrame->bFlags |= SACK_FLAGS_RESPONSE; // time fields are always valid now
|
||
|
|
||
|
ASSERT(pEPD->bLastDataSeq == (BYTE) (pEPD->bNextReceive - 1));
|
||
|
|
||
|
pSackFrame->bRetry = pEPD->bLastDataRetry;
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) SEND SACK FRAME N(Rcv)=%x, EPD->LDRetry=%d, pFrame->Retry=%d pFMD=%p", pEPD, pEPD->bNextReceive, pEPD->bLastDataRetry, pSackFrame->bRetry, pFMD);
|
||
|
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_DELAY_ACKNOWLEDGE);
|
||
|
|
||
|
// We can either schedule a worker thread to do the send or else we can do the work ourselves.
|
||
|
// The DirectFlag tells us whether we are in a time-crit section, like processing
|
||
|
// receive data, or whether we are free to call the SP ourselves.
|
||
|
|
||
|
Lock(&pSPD->SPLock); // Place SACK frame on send queue
|
||
|
ASSERT(pFMD->blQLinkage.IsEmpty());
|
||
|
pFMD->blQLinkage.InsertBefore( &pSPD->blSendQueue);
|
||
|
|
||
|
if(DirectFlag)
|
||
|
{
|
||
|
// ServiceCmdTraffic will call into the SP so we must not hold the EPD lock
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
ServiceCmdTraffic(pSPD); // Called with SPLock held
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if((pSPD->ulSPFlags & SPFLAGS_SEND_THREAD_SCHEDULED)==0)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "(%p) Scheduling Send Thread", pEPD);
|
||
|
pSPD->ulSPFlags |= SPFLAGS_SEND_THREAD_SCHEDULED;
|
||
|
ScheduleTimerThread(RunSendThread, pSPD, &pSPD->SendHandle, &pSPD->SendHandleUnique);
|
||
|
}
|
||
|
}
|
||
|
Unlock(&pSPD->SPLock);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Delayed Ack Timeout
|
||
|
**
|
||
|
** We are waiting for a chance to piggyback a reliable frame acknowledgement,
|
||
|
** but the sands have run out. Its time to send a dedicated Ack now.
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "DelayedAckTimeout"
|
||
|
|
||
|
VOID CALLBACK DelayedAckTimeout(PVOID uID, UINT uMsg, PVOID dwUser)
|
||
|
{
|
||
|
PEPD pEPD = (PEPD) dwUser;
|
||
|
|
||
|
ASSERT_EPD(pEPD);
|
||
|
|
||
|
Lock(&pEPD->EPLock);
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Delayed Ack Timer fires", pEPD);
|
||
|
if((pEPD->DelayedAckTimer == uID)&&(pEPD->DelayedAckTimerUnique == uMsg))
|
||
|
{
|
||
|
pEPD->DelayedAckTimer = 0;
|
||
|
}
|
||
|
else if((pEPD->DelayedMaskTimer == uID)&&(pEPD->DelayedMaskTimerUnique == uMsg))
|
||
|
{
|
||
|
pEPD->DelayedMaskTimer = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Stale timer, ignore
|
||
|
DPFX(DPFPREP,7, "(%p) Stale Delayed Ack Timer, ignoring", pEPD);
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (DelayedAck complete)"); // release reference for timer, releases EPLock
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( (pEPD->ulEPFlags & EPFLAGS_STATE_CONNECTED) && (pEPD->ulEPFlags & (EPFLAGS_DELAY_ACKNOWLEDGE | EPFLAGS_DELAYED_NACK | EPFLAGS_DELAYED_SENDMASK)))
|
||
|
{
|
||
|
SendAckFrame(pEPD, 0);
|
||
|
}
|
||
|
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (DelayedAck complete)"); // release reference for timer, releases EPLock
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Send Keep Alive
|
||
|
**
|
||
|
** When we have not received anything from an endpoint in a long time (default 60 sec)
|
||
|
** will will initiate a checkpoint to make sure that the partner is still connected. We do
|
||
|
** this by inserting a zero-data frame into the reliable pipeline. Thereby, the standard
|
||
|
** timeout & retry mechanisms will either confirm or drop the link as appropriate. Logic above
|
||
|
** this routine will have already verified that we are not already sending reliable traffic, which
|
||
|
** would eliminate the need for a keep alive frame.
|
||
|
**
|
||
|
** *** EPD->EPLock is held on Entry and return
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "SendKeepAlive"
|
||
|
|
||
|
VOID
|
||
|
SendKeepAlive(PEPD pEPD)
|
||
|
{
|
||
|
PFMD pFMD;
|
||
|
PMSD pMSD;
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
|
||
|
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_KEEPALIVE_RUNNING)
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "Ignoring duplicate KeepAlive");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pEPD->ulEPFlags |= EPFLAGS_KEEPALIVE_RUNNING;
|
||
|
|
||
|
if( (pMSD = static_cast<PMSD>( MSDPool->Get(MSDPool) )) == NULL)
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "(%p) Failed to allocate new MSD");
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_KEEPALIVE_RUNNING);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pMSD->uiFrameCount = 1;
|
||
|
DPFX(DPFPREP, DPF_FRAMECNT_LVL, "Initialize Frame count, pMSD[%p], framecount[%u]", pMSD, pMSD->uiFrameCount);
|
||
|
pMSD->ulMsgFlags2 |= MFLAGS_TWO_KEEPALIVE;
|
||
|
|
||
|
if((pFMD = static_cast<PFMD>( FMDPool->Get(FMDPool) )) == NULL)
|
||
|
{
|
||
|
DPFX(DPFPREP,0, "(%p) Failed to allocate new FMD");
|
||
|
Lock(&pMSD->CommandLock); // An MSD must be locked to be released
|
||
|
RELEASE_MSD(pMSD, "Release On FMD Get Failed");
|
||
|
pEPD->ulEPFlags &= ~(EPFLAGS_KEEPALIVE_RUNNING);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pMSD->pEPD = pEPD;
|
||
|
pMSD->pSPD = pEPD->pSPD;
|
||
|
LOCK_EPD(pEPD, "LOCK (SendKeepAlive)"); // Add a reference for this checkpoint
|
||
|
|
||
|
pFMD->ulFFlags |= FFLAGS_CHECKPOINT | FFLAGS_END_OF_MESSAGE;
|
||
|
pFMD->bPacketFlags = PACKET_COMMAND_DATA | PACKET_COMMAND_RELIABLE | PACKET_COMMAND_SEQUENTIAL | PACKET_COMMAND_END_MSG;
|
||
|
pFMD->uiFrameLength = 0; // No user data in this frame
|
||
|
pFMD->blMSDLinkage.InsertAfter( &pMSD->blFrameList); // Attach frame to MSD
|
||
|
pFMD->pMSD = pMSD; // Link frame back to message
|
||
|
pFMD->pEPD = pEPD;
|
||
|
pFMD->CommandID = COMMAND_ID_SEND_RELIABLE;
|
||
|
pMSD->CommandID = COMMAND_ID_KEEPALIVE; // Mark MSD for completion handling
|
||
|
pMSD->ulSendFlags = DN_SENDFLAGS_RELIABLE | DN_SENDFLAGS_LOW_PRIORITY; // Priority is LOW so all previously submitted traffic will be sent
|
||
|
|
||
|
DPFX(DPFPREP,7,"(%p) Sending KEEPALIVE", pEPD);
|
||
|
|
||
|
EnqueueMessage(pMSD, pEPD); // Insert this message into the stream
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** Perform Checkpoint
|
||
|
**
|
||
|
** We would like to take a measurement of Round-Trip latency using the
|
||
|
** reliable pipeline. We either need to mark the next outgoing frame in our
|
||
|
** SendQ with a POLL bit OR we need to create a special purpose frame if
|
||
|
** the pipeline is idle.
|
||
|
**
|
||
|
** We have a routine (above) which will insert a special frame, so THIS
|
||
|
** procedure will check for an idle link and either call out or mark the
|
||
|
** next frame.
|
||
|
**
|
||
|
** ** CALLED AND RETURNS WITH EPD->EPLOCK HELD
|
||
|
*/
|
||
|
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "PerformCheckpoint"
|
||
|
|
||
|
VOID
|
||
|
PerformCheckpoint(PEPD pEPD)
|
||
|
{
|
||
|
DPFX(DPFPREP,7,"(%p) Performing Checkpoint", pEPD);
|
||
|
|
||
|
AssertCriticalSectionIsTakenByThisThread(&pEPD->EPLock, TRUE);
|
||
|
|
||
|
if(pEPD->ulEPFlags & EPFLAGS_SDATA_READY)
|
||
|
{
|
||
|
ASSERT(pEPD->pCurrentFrame != NULL); // DATA_READY flag means pCurrentFrame is valid
|
||
|
pEPD->pCurrentFrame->ulFFlags |= FFLAGS_CHECKPOINT;
|
||
|
}
|
||
|
else
|
||
|
{ // We do not have data in our pipeline
|
||
|
SendKeepAlive(pEPD); // Keepalive doubles as a checkpoint
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Endpoint Background Process
|
||
|
**
|
||
|
** This routine is run for each active endpoint every minute or so. This will initiate
|
||
|
** a KeepAlive exchange if the link has been idle since the last run of the procedure. We
|
||
|
** will also look for expired timeouts and perhaps this will be an epoch delimiter for links
|
||
|
** in a STABLE state of being.
|
||
|
**
|
||
|
*/
|
||
|
|
||
|
#undef DPF_MODNAME
|
||
|
#define DPF_MODNAME "EndPointBackgroundProcess"
|
||
|
|
||
|
VOID CALLBACK
|
||
|
EndPointBackgroundProcess(PVOID uID, UINT Unique, PVOID dwUser)
|
||
|
{
|
||
|
PEPD pEPD = (PEPD) dwUser;
|
||
|
DWORD tNow = GETTIMESTAMP();
|
||
|
DWORD dwIdleInterval;
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) BACKGROUND PROCESS for EPD; RefCnt=%d; WindowF=%d; WindowB=%d",
|
||
|
pEPD, pEPD->lRefCnt, pEPD->uiWindowF, pEPD->uiWindowBIndex);
|
||
|
|
||
|
Lock(&pEPD->EPLock);
|
||
|
|
||
|
if(!(pEPD->ulEPFlags & EPFLAGS_STATE_CONNECTED))
|
||
|
{
|
||
|
DPFX(DPFPREP,7, "Killing Background Process, endpoint is not connected. Flags = 0x%x", pEPD->ulEPFlags);
|
||
|
pEPD->BGTimer = 0;
|
||
|
|
||
|
RELEASE_EPD(pEPD, "UNLOCK (release BG timer)"); // release reference for this timer, releases EPLock
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
dwIdleInterval = pEPD->pSPD->pPData->tIdleThreshhold;
|
||
|
|
||
|
// Do we need to start a KeepAlive cycle?
|
||
|
|
||
|
if( ((pEPD->ulEPFlags & (EPFLAGS_SDATA_READY | EPFLAGS_KEEPALIVE_RUNNING))==0) &&
|
||
|
((tNow - pEPD->tLastPacket) > dwIdleInterval))
|
||
|
{
|
||
|
// We are not sending data and we havent heard from our partner in a long time.
|
||
|
// We will send a keep alive packet which he must respond to. We will insert a
|
||
|
// NULL data packet into the reliable stream so ack/retry mechanisms will either
|
||
|
// clear the keep-alive or else timeout the link.
|
||
|
//
|
||
|
// There's also the special case where we've started a graceful disconnect and
|
||
|
// our request has been acknowledged, but somehow our partner's got lost.
|
||
|
// There currently is no timer set for that, so if we detect the link in that
|
||
|
// condition, our keepalive will almost certainly fail; the other side knows
|
||
|
// we're shutting down, so has probably already dropped the link and wouldn't
|
||
|
// respond. So to prevent the person from having to wait for the entire idle
|
||
|
// timeout _plus_ reliable message timeout, just drop the link now.
|
||
|
if (pEPD->ulEPFlags & EPFLAGS_DISCONNECT_ACKED)
|
||
|
{
|
||
|
// If all three parts happened, why is the link still up!?
|
||
|
ASSERT(! (pEPD->ulEPFlags & EPFLAGS_ACKED_DISCONNECT));
|
||
|
|
||
|
|
||
|
DPFX(DPFPREP,1, "(%p) EPD has been waiting for partner disconnect for %u ms (idle threshold = %u ms), dropping link.",
|
||
|
pEPD, (tNow - pEPD->tLastPacket), dwIdleInterval);
|
||
|
|
||
|
// We don't need to reschedule a timer, so clear it. This also prevents
|
||
|
// drop link from trying to cancel the one we're in now. That error is
|
||
|
// ignored, but no point in doing it.
|
||
|
pEPD->BGTimer = 0;
|
||
|
|
||
|
DECREMENT_EPD(pEPD, "UNLOCK (release BGTimer)");
|
||
|
|
||
|
// Since we're just hanging out waiting for partner to send his disconnect,
|
||
|
// he's probably gone now. Drop the link.
|
||
|
DropLink(pEPD); // releases EPLock
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else if (!(pEPD->ulEPFlags & EPFLAGS_SENT_DISCONNECT))
|
||
|
{
|
||
|
DPFX(DPFPREP,5, "(%p) Sending KEEPALIVE...", pEPD);
|
||
|
SendKeepAlive(pEPD);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// The EndOfStream message will either get ACK'd or timeout, we allow no further sends, even KeepAlives
|
||
|
DPFX(DPFPREP,5, "(%p) KeepAlive timeout fired, but we have already sent an EndOfStream, ignoring", pEPD);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Reschedule next interval
|
||
|
|
||
|
// Cap the background process interval at this value.
|
||
|
if (dwIdleInterval > ENDPOINT_BACKGROUND_INTERVAL)
|
||
|
dwIdleInterval = ENDPOINT_BACKGROUND_INTERVAL;
|
||
|
|
||
|
DPFX(DPFPREP,7, "(%p) Setting Endpoint Background Timer for %u ms", pEPD, dwIdleInterval);
|
||
|
SetMyTimer(dwIdleInterval, 1000, EndPointBackgroundProcess, (PVOID) pEPD, &pEPD->BGTimer, &pEPD->BGTimerUnique);
|
||
|
|
||
|
Unlock(&pEPD->EPLock);
|
||
|
}
|
||
|
|
||
|
|