632 lines
25 KiB
C
632 lines
25 KiB
C
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/*==========================================================================
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*
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* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: DnProt.h
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* Content: This file contains structure definitions for the Direct Net protocol
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 11/06/98 ejs Created
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* 07/01/2000 masonb Assumed Ownership
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*
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****************************************************************************/
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#ifndef _DNPROT_INCLUDED_
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#define _DNPROT_INCLUDED_
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#define VOL volatile
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/*
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** Internal Constants
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*/
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#define DNP_MAX_HEADER_SIZE 36
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#define MAX_BUFFERS_IN_FRAME 12 // This is somewhat arbitrary. If someone wants more we can deal
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#define MAX_RETRIES 10
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#define MAX_RETRY_INTERVAL 5000 // clamp each single retry iteration at 5 seconds
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#define SMALL_BUFFER_SIZE (1024 * 2)
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#define MEDIUM_BUFFER_SIZE (1024 * 4)
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#define LARGE_BUFFER_SIZE (1024 * 16)
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/*
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** Signatures for data structures
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*/
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#define PD_SIGN ' SDP' // Protocol Data
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#define SPD_SIGN ' DPS' // Service Provider Descriptor
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#define EPD_SIGN ' DPE' // End Point Descriptor
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#define MSD_SIGN ' DSM' // Message Descriptor
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#define FMD_SIGN ' DMF' // Frame Descriptor
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#define RCD_SIGN ' DCR' // Receive Descriptor
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/*
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** Internal Data Structures
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**
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*/
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typedef struct protocoldata ProtocolData, *PProtocolData;
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typedef struct spdesc SPD, *PSPD;
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typedef struct endpointdesc EPD, *PEPD;
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typedef struct checkptdata CHKPT, *PCHKPT;
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typedef struct messagedesc MSD, *PMSD;
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typedef struct framedesc FMD, *PFMD;
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typedef struct recvdesc RCD, *PRCD;
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typedef struct _DN_PROTOCOL_INTERFACE_VTBL DN_PROTOCOL_INTERFACE_VTBL, *PDN_PROTOCOL_INTERFACE_VTBL;
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/*
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** Protocol Data
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**
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** This structure contains all of the global state information for the
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** operating protocol. It is grouped into a structure for (in)convenience
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** against the unlikely possibility that we ever need to run multiple instances
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** out of the same code.
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*/
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#define PFLAGS_PROTOCOL_INITIALIZED 0x00000001
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struct protocoldata
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{
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ULONG ulProtocolFlags; // State info about DN protocol
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PVOID Parent; // Direct Play Object
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DWORD Sign;
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LONG lSPActiveCount; // Number of SPs currently bound to protocol
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DWORD dwNextSessID; // ID to assign to next session request
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DWORD tIdleThreshhold; // How long will we allow a link to be idle before Checkpointing
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DWORD dwConnectTimeout; // These two parameter control new connection commands
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DWORD dwConnectRetries;
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PDN_PROTOCOL_INTERFACE_VTBL pfVtbl; // Table of indication entry points in CORE
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#ifdef DEBUG
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// For Debugging we will track the total number of receives outstanding in the higher layers
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// at all times.
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long ThreadsInReceive;
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long BuffersInReceive;
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#endif
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};
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/*
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** Service Provider Descriptor
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**
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** This structure describes a Service Provider that we are bound to. It
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** contains at a minimum the vector table to call the SP, and the SPID that
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** is combined with player IDs to make external DPIDs. The SPID should also
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** be the index in the SPTable where this descriptor lives.
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**
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** We will have one send thread per service provider, so the thread handle
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** and its wait-event will live in this structure too.
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**
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** Lower Edge Protocol Object
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**
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** We will also use the SPD as the COM Object given to SP for our lower edge
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** interface. This means that our Lower Vector Table must be the first field in
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** this structure, and ref count must be second.
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*/
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#define SPFLAGS_SEND_THREAD_SCHEDULED 0x0001 // SP has scheduled a thread to service command frames
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#define SPFLAGS_TERMINATING 0x4000 // SP is being removed
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struct spdesc
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{
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IDP8SPCallbackVtbl *LowerEdgeVtable; // table used by this SP to call into us, MUST BE FIRST!!!
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UINT Sign;
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ULONG ulSPFlags; // Flags describing this service provider
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IDP8ServiceProvider *IISPIntf; // ptr to SP Object
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PProtocolData pPData; // Ptr to owning protocol object
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UINT uiFrameLength; // Frame size available to us
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UINT uiUserFrameLength; // Frame size available to application
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UINT uiLinkSpeed; // Local link speed in BPS
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CBilink blSendQueue; // List of wire-ready packets to transmit over this SP
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CBilink blPendingQueue; // List of packets owned by SP - Shares Lock w/SendQ
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CBilink blEPDActiveList; // List of in use End Point Descriptors for this SP
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PVOID SendHandle; // Handle of send thread
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UINT SendHandleUnique; // Same
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DNCRITICAL_SECTION SPLock; // Guard access to sendQ
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#ifdef DEBUG
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CBilink blMessageList; // List of in use Message Descriptors
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#endif
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};
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/*
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** End Point Descriptor
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**
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** An 'EPD' describes a Direct Network instance that we can communicate with.
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** This structure includes all session related information, statistics, queues, etc.
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** It will manage any of the three types of service simultaneously.
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*/
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#define EPFLAGS_END_POINT_IN_USE 0x0001 // This EndPoint is allocated
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// We are always in exactly one of these 4 states
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#define EPFLAGS_STATE_DORMANT 0x0002 // Connection protocol has not yet run
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#define EPFLAGS_STATE_CONNECTING 0x0004 // Attempting to establish reliable link
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#define EPFLAGS_STATE_CONNECTED 0x0008 // Reliable link established
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#define EPFLAGS_STATE_TERMINATING 0x0010 // This end point is being closed down
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#define EPFLAGS_SP_DISCONNECTED 0x0020 // Set when the SP has called ProcessSPDisconnect
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#define EPFLAGS_IN_RECEIVE_COMPLETE 0x0040 // A thread is running in ReceiveComplete routine
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#define EPFLAGS_LINKED_TO_LISTEN 0x0080 // During CONNECT this EPD is linked into the Listen MSD's queue
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#define EPFLAGS_LINK_STABLE 0x0100 // We think we have found the best current transmit parameters
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#define EPFLAGS_STREAM_UNBLOCKED 0x0200 // Reliable traffic is stopped (window or throttle)
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#define EPFLAGS_SDATA_READY 0x0400 // Reliable traffic in the pipe
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#define EPFLAGS_IN_PIPELINE 0x0800 // Indicates that EPD is in the SPD pipeline queue
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#define EPFLAGS_CHECKPOINT_INIT 0x1000 // Need to send a check point packet
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#define EPFLAGS_DELAYED_SENDMASK 0x2000 // unacked check point on wire
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#define EPFLAGS_DELAYED_NACK 0x4000 // Need to send masks for missing receives
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#define EPFLAGS_DELAY_ACKNOWLEDGE 0x8000 // We are waiting for back-traffic before sending ACK frame
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#define EPFLAGS_KEEPALIVE_RUNNING 0x00010000 // Checkpoint is running
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#define EPFLAGS_SENT_DISCONNECT 0x00020000 // We have sent a DISCONNECT and are waiting for confirm
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#define EPFLAGS_RECEIVED_DISCONNECT 0x00040000 // We have received a DISCONNECT and will send confirm when done sending
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#define EPFLAGS_DISCONNECT_ACKED 0x00080000 // We sent a DISCONNECT and it has been confirmed
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#define EPFLAGS_COMPLETE_SENDS 0x00100000 // There are Reliable MSDs waiting to be called back
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#define EPFLAGS_FILLED_WINDOW_BYTE 0x00200000 // Filled Byte-Based send window
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#define EPFLAGS_FILLED_WINDOW_FRAME 0x00400000 // We have filled the frame-based SendWindow at least once during last period
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#define EPFLAGS_USE_POLL_DELAY 0x00800000 // We have two-way traffic, so wait 5ms before responding to POLL frame
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#define EPFLAGS_ACKED_DISCONNECT 0x01000000 // Partner sent a DISCONNECT and we have confirmed it
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#define EPFLAGS_RETRIES_QUEUED 0x02000000 // Frames are waiting for retransmission
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#define EPFLAGS_THROTTLED_BACK 0x04000000 // temporary throttle is engaged to relieve congestion
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#define EPFLAGS_LINK_FROZEN 0x08000000 // DEBUG FLAG -- Do not run dynamic algorithm on this link
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#define EPFLAGS_INDICATED_DISCONNECT 0x10000000 // Ensure that we onlly call CORE once to indicate disconnection
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#define EPFLAGS_TESTING_GROWTH 0x20000000 // We are currently taking a growth sample
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#define EPFLAGS_PROCESSING_DISCONNECT 0x40000000 // Prevents multiple threads from completing a disconnect
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#define EPFLAGS_KILLED 0x80000000 // Someone has removed the 'base' reference to make this go away
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// We dont want to let this happen twice...
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#define MAX_RECEIVE_RANGE 64 // largest # of frames we will retain past a missing frame
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#define MAX_FRAME_OFFSET (MAX_RECEIVE_RANGE - 1)
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#define INITIAL_STATIC_PERIOD (10 * 1000) // How long does link remain static after finding set-point.
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// This value will double every time link finds the same set-point.
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struct endpointdesc
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{
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HANDLE hEndPt; // Together with SP index uniquely defines an End Point we can reach
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LONG lRefCnt; // Reference count
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UINT Sign; // Signature to validate data structure
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PSPD pSPD; // specifies the SP on which this remote instance lives
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ULONG VOL ulEPFlags; // End Point Flags
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PVOID Context; // Context value returned with all indications
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PMSD pCommand; // Connect or Listen command with which this end point was created or Disconnect cmd
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CBilink blActiveLinkage; // linkage for SPD list of active EndPoints
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CBilink blSPLinkage; // linkage to listen command during connect
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CBilink blChkPtQueue; // linkage for active CheckPoints
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UINT uiUserFrameLength; // Largest frame we can transmit
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UINT uiRTT; // Current RTT -- Integer portion
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UINT fpRTT; // Fixed Point 16.16 RTT
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UINT uiDropCount; // localized packet drop count (recent drops)
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DWORD tThrottleTime; // Timestamp when last Checking occured
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UINT uiThrottleEvents; // count of temporary backoffs for all reasons
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UINT uiAdaptAlgCount; // Acknowledge count remaining before running adaptive algorithm
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DWORD tLastPacket; // Timestamp when last packet arrived
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UINT uiWindowFilled; // Count of times we fill the send window
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UINT uiPeriodAcksBytes; // frames acked since change in tuning
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UINT uiPeriodXmitTime; // time link has been transmitting since change in tuning
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UINT uiPeriodRateB;
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UINT uiPeakRateB; // Largest sample we ever measure
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// While we are in DYNAMIC state we want to remember stats from our previous xmit parameters, at this
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// point that means RTT and AvgSendRate. This lets us compare the measurements at our new rate so we can
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// ensure that thruput increases with sendrate, and that RTT is not growing out of proportion.
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//
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// If either thru-put stops improving or RTT grows unreasonably then we can plateau our xmit parameters
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// and transition to STABLE state.
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UINT uiLastRateB;
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UINT uiLastBytesAcked;
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DWORD tLastThruPutSample;
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// Connection State - State of reliable connection
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//
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// Send Queuing is getting somewhat complex. Let me spell it out in Anglish.
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//
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// blXPriSendQ is the list of MSDs awaiting shipment (and being shipped)
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// CurrentSend pts to the MSD we are currently pulling frames out of.
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// CurrentFrame pts to the next FMD that we will put on the wire.
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// blSendWindow is a bilinked list of transmitted but unacknowledged frames. This list may span multi MSDs
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//
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// WindowF is our current MAX window size expressed in frames
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// WindowB is our current MAX window size expressed in bytes
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//
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// UnAckedFrames is the count of unacknowledged frames on the wire (actual window size)
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// UnAckedBytes is the count of unacknowledged bytes on the wire
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DWORD uiQueuedMessageCount; // How many MSDs are waiting on all three send queues
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CBilink blHighPriSendQ; // These are now mixed Reliable and Datagram traffic
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CBilink blNormPriSendQ;
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CBilink blLowPriSendQ;
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CBilink blCompleteSendList; // Reliable messages completed and awaiting indication to user
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DWORD dwSessID; // Session ID so we can detect re-started links
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PMSD pCurrentSend; // Head of queue is lead edge of window. window can span multiple frames.
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PFMD pCurrentFrame; // frame currently transmitting. this will be trailing edge of window
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CBilink blSendWindow;
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CBilink blRetryQueue; // Packets waiting for re-transmission
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// Lost Packet Lists
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//
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// When we need to retry a packet and we discover that it is not reliable, then we need to inform partner
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// that he can stop waiting for the data. We will piggyback this info on another frame if possible
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// Current Transmit Parameters:
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UINT uiWindowF; // window size (frames)
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UINT uiWindowB; // window size (bytes)
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UINT uiWindowBIndex; // index (scaler) for byte-based window
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UINT uiUnackedFrames; // outstanding frame count
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UINT uiUnackedBytes; // outstanding byte count
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UINT uiBurstGap; // number of ms to wait between bursts
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INT iBurstCredit; // Either credit or deficit from previous Transmit Burst
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// Last Known Good Transmit Parameters -- Values which we believe are safe...
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UINT uiGoodWindowF;
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UINT uiGoodWindowBI;
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UINT uiGoodBurstGap;
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UINT uiGoodRTT;
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UINT uiRestoreWindowF;
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UINT uiRestoreWindowBI;
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UINT uiRestoreBurstGap;
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DWORD tLastDelta; // Timestamp when we last modified xmit parms
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// Reliable Link State
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BYTE VOL bNextSend; // Next serial number to assign
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BYTE VOL bNextReceive; // Next frame serial we expect to receive
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// Group BYTE members for good packing
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BYTE VOL bNextMsgID; // Next ID for datagram frames ! NOW USED FOR CFRAMES ONLY
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BYTE bLastDataRetry; // Retry count on frame N(R) - 1
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// The following fields are all for tracking reliable receives
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// The next two fields allow us to return more state with every ACK packet. Since each ack explicitly
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// names one frame, the highest in-sequenced packet received so far, we want to remember the arrival time
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// and the Retry count of this packet so we can report it in each ACK. It will be the transmitter's
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// responsibility to ensure that a single data-point never gets processed more then once, skewing our calcs.
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DWORD tLastDataFrame; // Timestamp from the arrival of N(R) - 1
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ULONG ulReceiveMask; // mask representing first 32 frames in our rcv window
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ULONG ulReceiveMask2; // second 32 frames in our window
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DWORD tReceiveMaskDelta; // timestamp when a new bit was last set in ReceiveMask (full 64-bit mask)
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ULONG ulSendMask; // mask representing unreliable send frames that have timed out and need
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ULONG ulSendMask2; // to be reported to receiver as missing.
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PRCD pNewMessage; // singly linked list of message elements
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PRCD pNewTail; // tail pointer for singly linked list of msg elements
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CBilink blOddFrameList; // Out Of Order frames
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CBilink blCompleteList; // List of MESSAGES ready to be indicated
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UINT uiCompleteMsgCount; // Count of messages on the CompleteList
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PVOID SendTimer; // Timer for next send-burst opportunity
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UINT SendTimerUnique;
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UINT uiRetryCount; // This count is used during CONNECT processing
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UINT uiRetryTimeout; // Current T1 timer value
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PVOID ConnectTimer; // We used to share RetryTimer for connecting but we hit some race conditions when timers
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UINT ConnectTimerUnique; // would fire as connections completed. This will close these windows at cost of 8 bytes/EPD
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PVOID RetryTimer; // window to receive Ack
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UINT RetryTimerUnique;
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PVOID DelayedAckTimer; // wait for piggyback opportunity before sending Ack
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UINT DelayedAckTimerUnique;
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PVOID DelayedMaskTimer; // wait for piggyback opportunity before sending
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UINT DelayedMaskTimerUnique;
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PVOID BGTimer; // Periodic background timer
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UINT BGTimerUnique; // serial for background timer
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UINT uiBytesAcked;
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// Link statistics
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//
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// All of the following stuff is calculated and stored here for the purpose of reporting in the ConnectionInfo structure
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UINT uiMsgSentHigh;
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UINT uiMsgSentNorm;
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UINT uiMsgSentLow;
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UINT uiMsgTOHigh;
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UINT uiMsgTONorm;
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UINT uiMsgTOLow;
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UINT uiMessagesReceived;
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UINT uiGuaranteedFramesSent;
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UINT uiGuaranteedBytesSent;
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UINT uiDatagramFramesSent;
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UINT uiDatagramBytesSent;
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UINT uiGuaranteedFramesReceived;
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UINT uiGuaranteedBytesReceived;
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UINT uiDatagramFramesReceived;
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UINT uiDatagramBytesReceived;
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UINT uiDatagramFramesDropped; // datagram frame we failed to deliver
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UINT uiDatagramBytesDropped; // datagram bytes we didnt deliver
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UINT uiGuaranteedFramesDropped;
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UINT uiGuaranteedBytesDropped;
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DNCRITICAL_SECTION EPLock; // Serialize all access to Endpoint
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#ifdef DEBUG
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UINT uiTotalThrottleEvents;
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BYTE bLastDataSeq; // for DEBUG porpoises
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CHAR LastPacket[32]; // record last packet received on EPD
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#endif
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};
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/*
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** Check Point Data
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**
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** Keeps track of local-end info about a checkpoint in-progress.
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*/
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struct checkptdata
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{
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CBilink blLinkage; // Linkage for list of CPs on an EndPoint
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DWORD tTimestamp; // Local time at start of checkpoint
|
||
|
UCHAR bMsgID; // Msg ID expected in CP response
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
** Descriptor IDs
|
||
|
**
|
||
|
** Any Descriptor that may be submitted to an SP as a context must have
|
||
|
** a field which allows us to determine which structure is returned in a
|
||
|
** completion call. This field must obviously be in a uniform place in all
|
||
|
** structures, and could be expanded to be a command specifier as well.
|
||
|
** Done! Lets call it a command ID.
|
||
|
*/
|
||
|
|
||
|
typedef enum CommandID
|
||
|
{
|
||
|
COMMAND_ID_NONE,
|
||
|
COMMAND_ID_SEND_RELIABLE,
|
||
|
COMMAND_ID_SEND_DATAGRAM,
|
||
|
COMMAND_ID_CONNECT,
|
||
|
COMMAND_ID_LISTEN,
|
||
|
COMMAND_ID_ENUM,
|
||
|
COMMAND_ID_ENUMRESP,
|
||
|
COMMAND_ID_DISCONNECT,
|
||
|
COMMAND_ID_DISC_RESPONSE,
|
||
|
COMMAND_ID_CFRAME,
|
||
|
COMMAND_ID_KEEPALIVE,
|
||
|
COMMAND_ID_COPIED_RETRY,
|
||
|
} COMMANDID;
|
||
|
|
||
|
|
||
|
/* Message Descriptor
|
||
|
**
|
||
|
** An 'MSD' describes a message being sent or received by the protocol. It keeps track
|
||
|
** of the message elements, tracking which have been sent/received/acknowledged.
|
||
|
*/
|
||
|
|
||
|
// Flags ONE field is protected by the MSD->CommandLock
|
||
|
|
||
|
#define MFLAGS_ONE_IN_USE 0x0001
|
||
|
#define MFLAGS_ONE_IN_SERVICE_PROVIDER 0x0002 // This MSD is inside an SP call
|
||
|
#define MFLAGS_ONE_CANCELLED 0x0004 // command was cancelled while owned by SP
|
||
|
#define MFLAGS_ONE_TIMEDOUT 0x0008 // sends only: timed out while event was scheduled
|
||
|
#define MFLAGS_ONE_COMPLETE 0x0010 // connect only: operation is complete and indicated to Core
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
#define MFLAGS_ONE_COMPLETED_TO_CORE 0x4000
|
||
|
#define MFLAGS_ONE_ON_GLOBAL_LIST 0x8000
|
||
|
#endif
|
||
|
|
||
|
// Flags TWO field is protected by the EPD->EPLock
|
||
|
|
||
|
#define MFLAGS_TWO_TRANSMITTING 0x0001
|
||
|
#define MFLAGS_TWO_SEND_COMPLETE 0x0002 // send command completed
|
||
|
#define MFLAGS_TWO_ABORT 0x0004 // Send/Disconnect has been aborted. Do no further processing
|
||
|
#define MFLAGS_TWO_END_OF_STREAM 0x0008 // This MSD is an EOS frame. Could be a user cmd or a response
|
||
|
#define MFLAGS_TWO_KEEPALIVE 0x0010 // This MSD is an empty frame to exercise the reliable engine
|
||
|
#define MFLAGS_TWO_ABORT_WILL_COMPLETE 0x0020 // AbortSendsOnConnection intends to complete this to the core, other functions can clear it
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
#define MFLAGS_TWO_ENQUEUED 0x1000 // This MSD is on one of the EPD SendQs
|
||
|
#endif
|
||
|
|
||
|
struct messagedesc
|
||
|
{
|
||
|
COMMANDID CommandID; // THIS MUST BE FIRST FIELD
|
||
|
LONG lRefCnt; // Reference count
|
||
|
UINT Sign; // Signature
|
||
|
ULONG VOL ulMsgFlags1; // State info serialized by MSD->CommandLock
|
||
|
ULONG VOL ulMsgFlags2; // State info serialized by EPD->EPLock
|
||
|
PEPD pEPD; // Destination End Point
|
||
|
PSPD pSPD; // SP fielding this command
|
||
|
PVOID Context; // User provided context value
|
||
|
ULONG VOL ulSendFlags; // Flags submitted by User in send call
|
||
|
INT iMsgLength; // Total length of user data
|
||
|
UINT VOL uiFrameCount; // Number of frames needed to xmit data, protected by EPLock for reliables
|
||
|
CBilink blFrameList; // List of frames to transport this message, or for a Listen, endpoints that are connecting
|
||
|
CBilink blQLinkage; // linkage for various sendQs
|
||
|
CBilink blSPLinkage; // linkage for SP command list, protected by SP->SPLock
|
||
|
|
||
|
HANDLE hCommand; // handle when submitted to SP (used for connect & listen)
|
||
|
DWORD dwCommandDesc; // Descriptor associated with hCommand
|
||
|
HANDLE hListenEndpoint;
|
||
|
|
||
|
PVOID TimeoutTimer;
|
||
|
UINT TimeoutTimerUnique;
|
||
|
|
||
|
DNCRITICAL_SECTION CommandLock;
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
CCallStack<10> CallStackCoreCompletion;
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
** Frame Descriptor
|
||
|
**
|
||
|
** There are two non-obvious things about the FMD structure. First is that the built-in Buffer Descriptor array
|
||
|
** has two elements defined in front of it. The first element, Reserved1 and Reserved2 are present to allow the Service
|
||
|
** Provider to pre-pend a header buffer, and the second element, ImmediateLength and ImmediatePointer are for this
|
||
|
** protocol to prepend its header. The ImmediatePointer is initialized to point to the ImmediateData field.
|
||
|
**
|
||
|
** The second thing is that the ulFFlags field is serialized with the ENDPOINTLOCK of the EPD which this frame is linked to.
|
||
|
** This is good because every time the FFlags fields is modified we have already taken the EPLock already. The exception to this
|
||
|
** rule is when we are initializing the FMD. In this case the FMD has not been loosed on the world yet so there cannot be any
|
||
|
** contention for it. We have seperated out the one flag, FRAME_SUBMITTED, into its own BOOL variable because this one is
|
||
|
** protected by the SP's SPLock, and like the EPLock above, it is already claimed when this flag gets modified.
|
||
|
*/
|
||
|
|
||
|
//#define FFLAGS_IN_USE 0x0001
|
||
|
#define FFLAGS_TRANSMITTED 0x0002
|
||
|
#define FFLAGS_END_OF_MESSAGE 0x0004
|
||
|
#define FFLAGS_END_OF_STREAM 0x0008
|
||
|
|
||
|
//#define FFLAGS_FRAME_SUBMITTED 0x0010 // SP Currently owns this frame
|
||
|
#define FFLAGS_RETRY_TIMER_SET 0x0020 // Just what it sounds like
|
||
|
#define FFLAGS_NACK_RETRANSMIT_SENT 0x0040 // We sent a NACK initiated retry.
|
||
|
#define FFLAGS_IN_SEND_WINDOW 0x0080 // This reliable frame has been transmitted and is waiting for Ack
|
||
|
|
||
|
#define FFLAGS_CHECKPOINT 0x0100 // We are asking for a response
|
||
|
//#define FFLAGS_KEEPALIVE 0x0200
|
||
|
//#define FFLAGS_ACKED_BY_MASK 0x0400 // This has been acked out-of-order so its still in the SendWindow
|
||
|
#define FFLAGS_RETRY_QUEUED 0x0800 // Frame currently sitting on the retry queue
|
||
|
|
||
|
|
||
|
//#define FFLAGS_NEW_MESSAGE 0x10000
|
||
|
#define FFLAGS_RELIABLE 0x20000
|
||
|
//#define FFLAGS_SEQUENTIAL 0x40000
|
||
|
#define FFLAGS_FINAL_ACK 0x80000
|
||
|
|
||
|
struct framedesc
|
||
|
{
|
||
|
UINT CommandID; // THIS MUST BE FIRST FIELD to match MSD
|
||
|
LONG lRefCnt; // Reference count
|
||
|
UINT Sign;
|
||
|
UINT uiFrameLength;
|
||
|
ULONG VOL ulFFlags;
|
||
|
BOOL VOL bSubmitted; // Pull out this one flag for protection
|
||
|
PMSD pMSD; // owning message
|
||
|
PEPD pEPD; // owning link; ONLY VALID ON COMMAND FRAMES!
|
||
|
BYTE bPacketFlags;
|
||
|
CBilink blMSDLinkage;
|
||
|
CBilink blQLinkage;
|
||
|
CBilink blWindowLinkage;
|
||
|
|
||
|
UINT uiRetry; // number of times this frame has been transmitted
|
||
|
DWORD tTimestamp[MAX_RETRIES+1]; // timestamp of frame's transmission
|
||
|
|
||
|
SPSENDDATA SendDataBlock; // Block to submit frame to SP
|
||
|
CHAR ImmediateData[DNP_MAX_HEADER_SIZE];
|
||
|
|
||
|
// DO NOT MODIFY LAST FIVE FIELDS IN FRAME STRUCTURE
|
||
|
|
||
|
UINT uiReserved1; // two resv fields are buf..
|
||
|
LPVOID lpReserved2; // ..desc for SP to add header
|
||
|
UINT uiImmediateLength; // These two lines constitute buffer descriptor
|
||
|
LPVOID lpImmediatePointer; // for immediate data (our protocol headers)
|
||
|
BUFFERDESC rgBufferList[MAX_BUFFERS_IN_FRAME]; // KEEP THIS FIELD AT END SO WE CAN ADD BUFFERS DYNAMICALLY
|
||
|
};
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Receive Descriptor
|
||
|
**
|
||
|
** This data structure tracks a single buffer received from the network.
|
||
|
** It may or may not constitute an entire message.
|
||
|
*/
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
RBT_SERVICE_PROVIDER_BUFFER,
|
||
|
RBT_PROTOCOL_BUFFER,
|
||
|
RBT_DYNAMIC_BUFFER
|
||
|
} BUFFER_TYPE;
|
||
|
|
||
|
//#define RFLAGS_FRAME_OUT_OF_ORDER 0x0001 // This buffer was received out-of-order
|
||
|
#define RFLAGS_FRAME_INDICATED_NONSEQ 0x0002 // This buffer was indicated out of order, but is still in Out of Order list
|
||
|
//#define RFLAGS_ON_OUT_OF_ORDER_LIST 0x0004 //
|
||
|
//#define RFLAGS_IN_COMPLETE_PROCESS 0x0008
|
||
|
#define RFLAGS_FRAME_LOST 0x0010 // This RCD represents and Unreliable frame that has been lost
|
||
|
|
||
|
struct recvdesc
|
||
|
{
|
||
|
DWORD tTimestamp; // timestamp upon packets arrival
|
||
|
LONG lRefCnt;
|
||
|
UINT Sign; // Signature to identify data structure
|
||
|
UINT uiDataSize; // data in this frame
|
||
|
UINT uiFrameCount; // frames in message
|
||
|
UINT uiMsgSize; // total byte count of message
|
||
|
BYTE bSeq; // Sequence number of this frame
|
||
|
BYTE bFrameFlags; // Flag field from actual frame
|
||
|
BYTE bFrameControl;
|
||
|
PBYTE pbData; // pointer to actual data
|
||
|
UINT ulRFlags; // Receive flags
|
||
|
CBilink blOddFrameLinkage; // BILINKage for queues
|
||
|
CBilink blCompleteLinkage; // 2nd Bilink so RCD can remain in Out Of Order Queue after indication
|
||
|
PRCD pMsgLink; // Single link for frame in message
|
||
|
PSPRECEIVEDBUFFER pRcvBuff; // ptr to SP's receive data structure
|
||
|
};
|
||
|
|
||
|
typedef struct buf BUF, *PBUF;
|
||
|
typedef struct medbuf MEDBUF, *PMEDBUF;
|
||
|
typedef struct bigbuf BIGBUF, *PBIGBUF;
|
||
|
typedef struct dynbuf DYNBUF, *PDYNBUF;
|
||
|
|
||
|
struct buf
|
||
|
{
|
||
|
LPFPOOL Owner; // ptr back to owning pool
|
||
|
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
|
||
|
BYTE data[SMALL_BUFFER_SIZE]; // 2K small buffer for combining multi-frame sends
|
||
|
};
|
||
|
|
||
|
struct medbuf
|
||
|
{
|
||
|
LPFPOOL Owner; // ptr back to owning pool
|
||
|
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
|
||
|
BYTE data[MEDIUM_BUFFER_SIZE]; // 4K mid size buffer
|
||
|
};
|
||
|
|
||
|
struct bigbuf
|
||
|
{
|
||
|
LPFPOOL Owner; // ptr back to owning pool
|
||
|
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
|
||
|
BYTE data[LARGE_BUFFER_SIZE]; // ARBITRARY SIZE OF MAX SEND (16K)
|
||
|
};
|
||
|
|
||
|
struct dynbuf
|
||
|
{
|
||
|
LPFPOOL Owner; // ptr back to owning pool
|
||
|
BUFFER_TYPE Type; // Identifies this as our buffer or SPs buffer
|
||
|
};
|
||
|
|
||
|
#endif
|
||
|
|