windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/d3d8/fe/ddi.cpp

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2020-09-26 03:20:57 -05:00
#include "pch.cpp"
#pragma hdrstop
/*==========================================================================;
*
* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
*
* File: ddi.cpp
* Content: Direct3D DDI encapsulation implementations
*
***************************************************************************/
#include "d3d8p.h"
#include "ddi.h"
#include "ddrawint.h"
#include "fe.h"
#include "pvvid.h"
#include "ddi.inl"
#ifndef WIN95
extern BOOL bVBSwapEnabled, bVBSwapWorkaround;
#endif // WIN95
extern HRESULT ProcessClippedPointSprites(D3DFE_PROCESSVERTICES *pv);
extern DWORD D3DFE_GenClipFlags(D3DFE_PROCESSVERTICES *pv);
extern DWORD g_DebugFlags;
HRESULT ValidateCommandBuffer(LPBYTE pBuffer, DWORD dwCommandLength, DWORD dwStride);
/////////////////////////////////////////////////////////////////////////////
// //
// CD3DDDI //
// //
/////////////////////////////////////////////////////////////////////////////
CD3DDDI::CD3DDDI()
{
m_StartIndex = 0;
m_MinVertexIndex = 0;
m_NumVertices = 0;
m_BaseVertexIndex = 0;
}
//---------------------------------------------------------------------------
CD3DDDI::~CD3DDDI()
{
return;
}
/////////////////////////////////////////////////////////////////////////////
// //
// CD3DDDIDX6 //
// //
/////////////////////////////////////////////////////////////////////////////
// Command buffer size tuned to 16K to minimize flushes in Unreal
// * 1 = 16K bytes
const DWORD CD3DDDIDX6::dwD3DDefaultCommandBatchSize = 16384;
CD3DDDIDX6::CD3DDDIDX6() : CD3DDDI()
{
m_ddiType = D3DDDITYPE_DX6;
m_pDevice = NULL;
m_bWithinPrimitive = FALSE;
m_dwhContext = 0;
m_pfnProcessPrimitive = NULL;
m_pfnProcessIndexedPrimitive = NULL;
m_dwInterfaceNumber = 3;
lpDP2CurrBatchVBI = NULL;
TLVbuf_size = 0;
TLVbuf_base = 0;
dwDP2CommandBufSize = 0;
dwDP2CommandLength = 0;
lpvDP2Commands = NULL;
lpDP2CurrCommand = NULL;
wDP2CurrCmdCnt = 0;
bDP2CurrCmdOP = 0;
bDummy = 0;
memset(&dp2data, 0x00, sizeof(dp2data) ) ;
dwDP2VertexCount = 0;
dwVertexBase = 0;
lpDDSCB1 = NULL;
allocatedBuf = NULL;
alignedBuf = NULL;
dwTLVbufChanges = 0;
dwDP2Flags = 0;
m_pPointStream = NULL;
// For the legacy DDI, we say we are DX7
m_dwInterfaceNumber = 3;
lpwDPBuffer = NULL;
dwDPBufferSize = 0;
m_pNullVB = 0;
#if DBG
m_bValidateCommands = FALSE;
#endif
}
//---------------------------------------------------------------------
CD3DDDIDX6::~CD3DDDIDX6()
{
delete m_pPointStream;
m_pPointStream = NULL;
if (m_pNullVB)
m_pNullVB->DecrementUseCount();
if (allocatedBuf)
allocatedBuf->DecrementUseCount();
allocatedBuf = NULL;
if (lpDP2CurrBatchVBI)
lpDP2CurrBatchVBI->DecrementUseCount();
lpDP2CurrBatchVBI = NULL;
if (lpDDSCB1)
lpDDSCB1->DecrementUseCount();
lpDDSCB1 = NULL;
DestroyContext();
}
//---------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::NotSupported"
void
CD3DDDIDX6::NotSupported(char* msg)
{
D3D_ERR("%s is not supported by the current DDI", msg);
throw D3DERR_INVALIDCALL;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SceneCapture"
void
CD3DDDIDX6::SceneCapture(BOOL bState)
{
D3D8_SCENECAPTUREDATA data;
if (m_pDevice->GetHalCallbacks()->SceneCapture == 0)
return;
D3D_INFO(6, "SceneCapture, setting %d dwhContext = %d",
bState, m_dwhContext);
memset(&data, 0, sizeof(D3DHAL_SCENECAPTUREDATA));
data.dwhContext = m_dwhContext;
data.dwFlag = bState ? D3DHAL_SCENE_CAPTURE_START : D3DHAL_SCENE_CAPTURE_END;
HRESULT ret = m_pDevice->GetHalCallbacks()->SceneCapture(&data);
if (ret != DDHAL_DRIVER_HANDLED || data.ddrval != DD_OK)
{
D3D_ERR("Driver failed to handle SceneCapture");
throw (data.ddrval);
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ClearBatch"
void
CD3DDDIDX6::ClearBatch(BOOL bWithinPrimitive)
{
// Reset command buffer
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)lpvDP2Commands;
dwDP2CommandLength = 0;
dp2data.dwCommandOffset = 0;
dp2data.dwCommandLength = 0;
bDP2CurrCmdOP = 0;
// Reset vertex buffer
if (!bWithinPrimitive)
{
dp2data.dwVertexOffset = 0;
this->dwDP2VertexCount = 0;
this->dwVertexBase = 0;
TLVbuf_Base() = 0;
if (dp2data.dwFlags & D3DHALDP2_USERMEMVERTICES)
{
// We are flushing a user mem primitive.
// We need to clear dp2data.lpUMVertices
// since we are done with it. We replace
// it with TLVbuf.
DDASSERT(lpDP2CurrBatchVBI == NULL);
dp2data.hDDVertex = TLVbuf_GetVBI()->DriverAccessibleKernelHandle();
lpDP2CurrBatchVBI = TLVbuf_GetVBI();
lpDP2CurrBatchVBI->IncrementUseCount();
dp2data.dwFlags &= ~D3DHALDP2_USERMEMVERTICES;
}
}
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::Init"
void
CD3DDDIDX6::Init( LPD3DBASE pDevice )
{
m_pDevice = pDevice;
CreateContext();
GrowCommandBuffer(dwD3DDefaultCommandBatchSize);
// Fill the dp2data structure with initial values
dp2data.dwFlags = D3DHALDP2_SWAPCOMMANDBUFFER;
dp2data.dwVertexType = D3DFVF_TLVERTEX; // Initial assumption
dp2data.dwVertexSize = sizeof(D3DTLVERTEX); // Initial assumption
ClearBatch(FALSE);
// Since we plan to call TLV_Grow for the first time with "TRUE"
dwDP2Flags |= D3DDDI_TLVBUFWRITEONLY;
GrowTLVbuf((__INIT_VERTEX_NUMBER*2)*sizeof(D3DTLVERTEX), TRUE);
// Create a dummy sysmem VB to be used as a backup for lowmem situations
LPDIRECT3DVERTEXBUFFER8 t;
HRESULT ret = CVertexBuffer::Create(pDevice,
sizeof(D3DTLVERTEX),
D3DUSAGE_INTERNALBUFFER | D3DUSAGE_DYNAMIC,
D3DFVF_TLVERTEX,
D3DPOOL_SYSTEMMEM,
REF_INTERNAL,
&t);
if (ret != D3D_OK)
{
D3D_THROW(ret, "Cannot allocate internal backup TLVBuf");
}
m_pNullVB = static_cast<CVertexBuffer*>(t);
m_pPointStream = new CTLStream(FALSE);
if (m_pPointStream == NULL)
D3D_THROW(E_OUTOFMEMORY, "Cannot allocate internal data structure CTLStream");
m_pStream0 = NULL;
m_CurrentVertexShader = 0;
#if DBG
m_VertexSizeFromShader = 0;
#endif
m_pIStream = NULL;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::CreateContext"
void
CD3DDDIDX6::CreateContext()
{
D3D8_CONTEXTCREATEDATA data;
HRESULT ret;
D3D_INFO(6, "in CreateContext. Creating Context for driver = %08lx",
this);
memset(&data, 0, sizeof(data));
data.hDD = m_pDevice->GetHandle();
data.hSurface = m_pDevice->RenderTarget()->KernelHandle();
if(m_pDevice->ZBuffer() != 0)
data.hDDSZ = m_pDevice->ZBuffer()->KernelHandle();
// Hack Alert!! dwhContext is used to inform the driver which version
// of the D3D interface is calling it.
data.dwhContext = m_dwInterfaceNumber;
data.dwPID = GetCurrentProcessId();
// Hack Alert!! ddrval is used to inform the driver which driver type
// the runtime thinks it is (DriverStyle registry setting)
data.ddrval = m_ddiType;
data.cjBuffer = dwDPBufferSize;
data.pvBuffer = NULL;
ret = m_pDevice->GetHalCallbacks()->CreateContext(&data);
if (ret != DDHAL_DRIVER_HANDLED || data.ddrval != DD_OK)
{
D3D_ERR( "Driver did not handle ContextCreate" );
throw D3DERR_INVALIDCALL;
}
m_dwhContext = data.dwhContext;
#if 0 //def WIN95
LPWORD lpwDPBufferAlloced = NULL;
if (D3DMalloc((void**)&lpwDPBufferAlloced, dwDPBufferSize) != DD_OK)
{
D3D_ERR( "Out of memory in DeviceCreate" );
throw E_OUTOFMEMORY;
}
lpwDPBuffer = (LPWORD)(((DWORD) lpwDPBufferAlloced+31) & (~31));
#else
if( dwDPBufferSize && (data.cjBuffer < dwDPBufferSize) )
{
D3D_ERR( "Driver did not correctly allocate DrawPrim buffer");
throw D3DERR_INVALIDCALL;
}
// Need to save the buffer space provided and its size
dwDPBufferSize = data.cjBuffer;
lpwDPBuffer = (LPWORD)data.pvBuffer;
#endif
D3D_INFO(6, "in CreateContext. Succeeded. dwhContext = %d",
data.dwhContext);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::DestroyContext"
void
CD3DDDIDX6::DestroyContext()
{
D3D8_CONTEXTDESTROYDATA data;
HRESULT ret;
D3D_INFO(6, "Destroying Context for driver = %08lx", this);
D3D_INFO(6, "dwhContext = %d", m_dwhContext);
if( m_dwhContext )
{
memset(&data, 0, sizeof(D3DHAL_CONTEXTDESTROYDATA));
data.dwhContext = m_dwhContext;
ret = m_pDevice->GetHalCallbacks()->ContextDestroy(&data);
if (ret != DDHAL_DRIVER_HANDLED || data.ddrval != DD_OK)
{
D3D_WARN(0,"Failed ContextDestroy HAL call");
return;
}
}
}
//-----------------------------------------------------------------------------
// This code may be needed when we debug some problems
#if 0
void PrintBuffer(LPBYTE alignedBuf, D3D8_DRAWPRIMITIVES2DATA* dp2data, LPBYTE lpvDP2Commands)
{
FILE* f = fopen("\\ddi.log", "a+");
if (f == NULL)
return;
fprintf(f, "-----------\n");
fprintf(f, "dwFlags: %d, dwVertexType: 0x%xh, CommandOffset: %d, CommandLength: %d, VertexOffset: %d, VertexLength: %d\n",
dp2data->dwFlags,
dp2data->dwVertexType,
dp2data->dwCommandOffset,
dp2data->dwCommandLength,
dp2data->dwVertexOffset,
dp2data->dwVertexLength,
dp2data->dwVertexSize);
float* p = (float*)alignedBuf;
UINT nTex = FVF_TEXCOORD_NUMBER(dp2data->dwVertexType);
for (UINT i=0; i < dp2data->dwVertexLength; i++)
{
fprintf(f, "%4d %10.5f %10.5f %10.5f %10.5f ", i, p[0], p[1], p[2], p[3]);
UINT index = 4;
if (dp2data->dwVertexType & D3DFVF_DIFFUSE)
{
// fprintf(f, "0x%6x ", *(DWORD*)&p[index]);
index++;
}
if (dp2data->dwVertexType & D3DFVF_SPECULAR)
{
// fprintf(f, "0x%6x ", *(DWORD*)&p[index]);
index++;
}
for (UINT j=0; j < nTex; j++)
{
fprintf(f, "%10.5f %10.5f ", p[index], p[index+1]);
index += 2;
}
fprintf(f, "\n");
p = (float*)((BYTE*)p + dp2data->dwVertexSize);
}
fclose(f);
}
#endif // 0
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::FlushStates"
void
CD3DDDIDX6::FlushStates(BOOL bReturnDriverError, BOOL bWithinPrimitive)
{
HRESULT dwRet=D3D_OK;
if (m_bWithinPrimitive)
bWithinPrimitive = TRUE;
if (dwDP2CommandLength) // Do we have some instructions to flush ?
{
m_pDevice->IncrementBatchCount();
if (lpDP2CurrBatchVBI)
lpDP2CurrBatchVBI->Batch();
// Check if render target and / or z buffer is lost
// Save since it will get overwritten by ddrval after DDI call
DWORD dwVertexSize = dp2data.dwVertexSize;
dp2data.dwVertexLength = dwDP2VertexCount;
dp2data.dwCommandLength = dwDP2CommandLength;
//we clear this to break re-entering as SW rasterizer needs to lock DDRAWSURFACE
dwDP2CommandLength = 0;
// Try and set these 2 values only once during initialization
dp2data.dwhContext = m_dwhContext;
dp2data.lpdwRStates = (LPDWORD)lpwDPBuffer;
DDASSERT(dp2data.dwVertexSize != 0);
D3D_INFO(6, "FVF passed to the driver via DrawPrimitives2 = 0x%08x", dp2data.dwVertexType);
// If we need the same TLVbuf next time do not swap buffers.
// Save and restore this bit
BOOL bSwapVB = (dp2data.dwFlags & D3DHALDP2_SWAPVERTEXBUFFER) != 0;
#ifndef WIN95
BOOL bDidWorkAround = FALSE;
#endif // WIN95
if (bWithinPrimitive)
{
dp2data.dwFlags &= ~D3DHALDP2_SWAPVERTEXBUFFER;
}
// At the end of the DP2 call we expect the VB to be unlocked if
// 1. We cannot allow the driver to swap the VB
// 2. We are using a VB (not USERMEMVERTICES)
// 3. It is not TLVbuf
// In this case we might as well tell the driver that it is unlocked.
// More importantly, we need to let DDraw know that the VB is unlocked.
if (!(dp2data.dwFlags & D3DHALDP2_SWAPVERTEXBUFFER))
{
if ((lpDP2CurrBatchVBI) && (lpDP2CurrBatchVBI != TLVbuf_GetVBI()))
{
// This seems contradictory, but IsLocked() checks whether
// the app is holding a Lock.
if(!lpDP2CurrBatchVBI->IsLocked())
{
lpDP2CurrBatchVBI->UnlockI();
}
}
}
#ifndef WIN95
else if (bVBSwapWorkaround && lpDP2CurrBatchVBI != 0 && lpDP2CurrBatchVBI == TLVbuf_GetVBI() &&
lpDP2CurrBatchVBI->GetBufferDesc()->Pool == D3DPOOL_DEFAULT)
{
static_cast<CDriverVertexBuffer*>(lpDP2CurrBatchVBI)->UnlockI();
bDidWorkAround = TRUE;
}
if (!bVBSwapEnabled) // Note: bVBSwapEnabled not the same as bSwapVB above.
// bVBSwapEnabled is a global to indicate whether VB
// VB swapping should be turned off due to broken
// Win2K kernel implementation
{
dp2data.dwFlags &= ~D3DHALDP2_SWAPVERTEXBUFFER;
}
#endif // WIN95
// Spin waiting on the driver if wait requested
do {
// Need to set this since the driver may have overwrote it by
// setting ddrval = DDERR_WASSTILLDRAWING
dp2data.dwVertexSize = dwVertexSize;
dwRet = m_pDevice->GetHalCallbacks()->DrawPrimitives2(&dp2data);
if (dwRet != DDHAL_DRIVER_HANDLED)
{
D3D_ERR ( "Driver not handled in DrawPrimitives2" );
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
}
} while (dp2data.ddrval == DDERR_WASSTILLDRAWING);
dwRet = dp2data.ddrval;
// update command buffer pointer
if ((dwRet == D3D_OK) &&
(dp2data.dwFlags & D3DHALDP2_SWAPCOMMANDBUFFER))
{
// Implement VidMem command buffer and
// command buffer swapping.
}
// update vertex buffer pointer
if ((dwRet == D3D_OK) &&
(dp2data.dwFlags & D3DHALDP2_SWAPVERTEXBUFFER) &&
dp2data.lpVertices)
{
#if DBG
if (this->lpDP2CurrBatchVBI->GetBufferDesc()->Pool == D3DPOOL_DEFAULT)
{
if ((VOID*)static_cast<CDriverVertexBuffer*>(this->lpDP2CurrBatchVBI)->GetCachedDataPointer() != (VOID*)dp2data.fpVidMem_VB)
{
DPF(2, "Driver swapped VB pointer in FlushStates");
}
}
#endif // DBG
if (lpDP2CurrBatchVBI == TLVbuf_GetVBI())
{
this->alignedBuf = (LPVOID)dp2data.fpVidMem_VB;
this->TLVbuf_size = dp2data.dwLinearSize_VB;
}
this->lpDP2CurrBatchVBI->SetCachedDataPointer(
(BYTE*)dp2data.fpVidMem_VB);
}
#ifndef WIN95
if (bDidWorkAround)
{
CDriverVertexBuffer *pVB = static_cast<CDriverVertexBuffer*>(lpDP2CurrBatchVBI);
// Prepare a LockData structure for the HAL call
D3D8_LOCKDATA lockData;
ZeroMemory(&lockData, sizeof lockData);
lockData.hDD = m_pDevice->GetHandle();
lockData.hSurface = pVB->BaseKernelHandle();
lockData.bHasRange = FALSE;
lockData.dwFlags = D3DLOCK_DISCARD | D3DLOCK_NOSYSLOCK;
HRESULT hr = m_pDevice->GetHalCallbacks()->Lock(&lockData);
if (FAILED(hr))
{
D3D_ERR("Driver failed Lock in FlushStates");
if (SUCCEEDED(dwRet))
{
dwRet = hr;
}
this->alignedBuf = 0;
}
else
{
#if DBG
if (this->alignedBuf != lockData.lpSurfData)
{
DPF(2, "Driver swapped VB pointer at Lock in FlushStates");
}
#endif // DBG
pVB->SetCachedDataPointer((BYTE*)lockData.lpSurfData);
this->alignedBuf = lockData.lpSurfData;
}
}
#endif // WIN95
// Restore flag if necessary
if (bSwapVB)
dp2data.dwFlags |= D3DHALDP2_SWAPVERTEXBUFFER;
// Restore to value before the DDI call
dp2data.dwVertexSize = dwVertexSize;
ClearBatch(bWithinPrimitive);
}
// There are situations when the command stream has no data,
// but there is data in the vertex pool. This could happen, for instance
// if every triangle got rejected while clipping. In this case we still
// need to "Flush out" the vertex data.
else if (dp2data.dwCommandLength == 0)
{
ClearBatch(bWithinPrimitive);
}
if( FAILED( dwRet ) )
{
ClearBatch(FALSE);
if( !bReturnDriverError )
{
switch( dwRet )
{
case D3DERR_OUTOFVIDEOMEMORY:
D3D_ERR("Driver out of video memory!");
break;
case D3DERR_COMMAND_UNPARSED:
D3D_ERR("Driver could not parse this batch!");
break;
default:
D3D_ERR("Driver returned error: %s", HrToStr(dwRet));
break;
}
DPF_ERR("Driver failed command batch. Attempting to reset device"
" state. The device may now be in an unstable state and"
" the application may experience an access violation.");
}
else
{
throw dwRet;
}
}
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::FlushstatesReq"
void
CD3DDDIDX6::FlushStatesReq(DWORD dwReqSize)
{
DWORD sav = (dp2data.dwFlags & D3DHALDP2_SWAPVERTEXBUFFER);
dp2data.dwReqVertexBufSize = dwReqSize;
dp2data.dwFlags |= D3DHALDP2_SWAPVERTEXBUFFER | D3DHALDP2_REQVERTEXBUFSIZE;
try
{
FlushStates();
}
catch( HRESULT hr )
{
dp2data.dwFlags &= ~(D3DHALDP2_SWAPVERTEXBUFFER | D3DHALDP2_REQVERTEXBUFSIZE);
dp2data.dwFlags |= sav;
throw hr;
}
dp2data.dwFlags &= ~(D3DHALDP2_SWAPVERTEXBUFFER | D3DHALDP2_REQVERTEXBUFSIZE);
dp2data.dwFlags |= sav;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::FlushStatesCmdBufReq"
void
CD3DDDIDX6::FlushStatesCmdBufReq(DWORD dwReqSize)
{
dp2data.dwReqCommandBufSize = dwReqSize;
dp2data.dwFlags |= D3DHALDP2_REQCOMMANDBUFSIZE;
try
{
FlushStates();
}
catch( HRESULT hr )
{
dp2data.dwFlags &= ~D3DHALDP2_REQCOMMANDBUFSIZE;
throw hr;
}
dp2data.dwFlags &= ~D3DHALDP2_REQCOMMANDBUFSIZE;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ValidateDevice"
void
CD3DDDIDX6::ValidateDevice(LPDWORD lpdwNumPasses)
{
HRESULT ret;
D3D8_VALIDATETEXTURESTAGESTATEDATA vd;
memset( &vd, 0, sizeof( vd ) );
vd.dwhContext = m_dwhContext;
// First, Update textures since drivers pass /fail this call based
// on the current texture handles
m_pDevice->UpdateTextures();
// Flush states, so we can validate the current state
FlushStates();
// Now ask the driver!
ret = m_pDevice->GetHalCallbacks()->ValidateTextureStageState(&vd);
*lpdwNumPasses = vd.dwNumPasses;
if (ret != DDHAL_DRIVER_HANDLED)
throw E_NOTIMPL;
else if (FAILED(vd.ddrval))
throw vd.ddrval;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ReserveSpaceInCommandBuffer"
LPVOID CD3DDDIDX6::ReserveSpaceInCommandBuffer(UINT ByteCount)
{
if (dwDP2CommandLength + ByteCount > dwDP2CommandBufSize)
{
// Request the driver to grow the command buffer upon flush
FlushStatesCmdBufReq(ByteCount);
// Check if the driver did give us what we need or do it ourselves
GrowCommandBuffer(ByteCount);
}
return (BYTE*)lpvDP2Commands + dwDP2CommandLength + dp2data.dwCommandOffset;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetRenderTarget"
void
CD3DDDIDX6::SetRenderTarget(CBaseSurface *pTarget, CBaseSurface *pZ)
{
HRESULT ret;
// We are going to destroy all texture handles, so we need to unset
// all currently bound textures, because we have seen DX6 drivers
// crash when called to destroy a texture handle of a currently set
// texture - snene (4/24/00)
m_pDevice->m_dwStageDirty = (1ul << m_pDevice->m_dwMaxTextureBlendStages) - 1ul; // set dirty so that UpdateTextures() is called next time around
m_pDevice->m_dwRuntimeFlags |= D3DRT_NEED_TEXTURE_UPDATE;
for (DWORD dwStage = 0; dwStage < m_pDevice->m_dwMaxTextureBlendStages; dwStage++)
{
SetTSS(dwStage, (D3DTEXTURESTAGESTATETYPE)D3DTSS_TEXTUREMAP, 0);
m_pDevice->m_dwDDITexHandle[dwStage] = 0;
}
// Flush before switching RenderTarget..
FlushStates();
D3D8_SETRENDERTARGETDATA rtData;
memset( &rtData, 0, sizeof( rtData ) );
rtData.dwhContext = m_dwhContext;
rtData.hDDS = pTarget->KernelHandle();
if( pZ )
rtData.hDDSZ = pZ->KernelHandle();
ret = m_pDevice->GetHalCallbacks()->SetRenderTarget( &rtData );
if ((ret != DDHAL_DRIVER_HANDLED) || (rtData.ddrval != DD_OK))
{
D3D_ERR( "Driver failed SetRenderTarget call" );
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
ret = rtData.ddrval;
throw ret;
}
if( rtData.bNeedUpdate )
{
m_pDevice->UpdateDriverStates();
}
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetRenderState"
void
CD3DDDIDX6::SetRenderState(D3DRENDERSTATETYPE dwStateType, DWORD value)
{
if (bDP2CurrCmdOP == D3DDP2OP_RENDERSTATE)
{ // Last instruction is a renderstate, append this one to it
if (dwDP2CommandLength + sizeof(D3DHAL_DP2RENDERSTATE) <=
dwDP2CommandBufSize)
{
LPD3DHAL_DP2RENDERSTATE lpRState = (LPD3DHAL_DP2RENDERSTATE)
((LPBYTE)lpvDP2Commands + dwDP2CommandLength +
dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpRState->RenderState = dwStateType;
lpRState->dwState = value;
dwDP2CommandLength += sizeof(D3DHAL_DP2RENDERSTATE);
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
return;
}
}
// Check for space
if (dwDP2CommandLength + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2RENDERSTATE) > dwDP2CommandBufSize)
{
FlushStates();
// Since we ran out of space, we were not able to put
// (dwStateType, value) into the batch so rstates will reflect only
// the last batched renderstate (since the driver updates rstates
// from the batch). To fix this, we simply put the current
// (dwStateType, value) into rstates.
m_pDevice->UpdateRenderState(dwStateType, value);
}
// Add new renderstate instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_RENDERSTATE;
bDP2CurrCmdOP = D3DDP2OP_RENDERSTATE;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add renderstate data
LPD3DHAL_DP2RENDERSTATE lpRState;
lpRState = (LPD3DHAL_DP2RENDERSTATE)(lpDP2CurrCommand + 1);
lpRState->RenderState = dwStateType;
lpRState->dwState = value;
dwDP2CommandLength += sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2RENDERSTATE);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::UpdateWInfo"
void
CD3DDDIDX6::UpdateWInfo(CONST D3DMATRIX* lpMat)
{
LPD3DHAL_DP2WINFO pData;
pData = (LPD3DHAL_DP2WINFO)
GetHalBufferPointer(D3DDP2OP_WINFO, sizeof(*pData));
D3DMATRIX m = *lpMat;
if( (m._33 == m._34) || (m._33 == 0.0f) )
{
D3D_WARN(1, "Cannot compute WNear and WFar from the supplied projection matrix");
D3D_WARN(1, "Setting wNear to 0.0 and wFar to 1.0");
pData->dvWNear = 0.0f;
pData->dvWFar = 1.0f;
return;
}
pData->dvWNear = m._44 - m._43/m._33*m._34;
pData->dvWFar = (m._44 - m._43)/(m._33 - m._34)*m._34 + m._44;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetViewport"
void
CD3DDDIDX6::SetViewport(CONST D3DVIEWPORT8* lpVwpData)
{
LPD3DHAL_DP2VIEWPORTINFO pData;
pData = (LPD3DHAL_DP2VIEWPORTINFO)GetHalBufferPointer(D3DDP2OP_VIEWPORTINFO, sizeof(*pData));
pData->dwX = lpVwpData->X;
pData->dwY = lpVwpData->Y;
pData->dwWidth = lpVwpData->Width;
pData->dwHeight = lpVwpData->Height;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetTSS"
void
CD3DDDIDX6::SetTSS(DWORD dwStage,
D3DTEXTURESTAGESTATETYPE dwState,
DWORD dwValue)
{
// Filter unsupported states
if (dwState >= m_pDevice->m_tssMax)
return;
// Map DX8 filter enums to DX6/7 enums
switch (dwState)
{
case D3DTSS_MAGFILTER: dwValue = texf2texfg[min(D3DTEXF_GAUSSIANCUBIC,dwValue)]; break;
case D3DTSS_MINFILTER: dwValue = texf2texfn[min(D3DTEXF_GAUSSIANCUBIC,dwValue)]; break;
case D3DTSS_MIPFILTER: dwValue = texf2texfp[min(D3DTEXF_GAUSSIANCUBIC,dwValue)]; break;
}
if (bDP2CurrCmdOP == D3DDP2OP_TEXTURESTAGESTATE)
{ // Last instruction is a texture stage state, append this one to it
if (dwDP2CommandLength + sizeof(D3DHAL_DP2TEXTURESTAGESTATE) <=
dwDP2CommandBufSize)
{
LPD3DHAL_DP2TEXTURESTAGESTATE lpRState =
(LPD3DHAL_DP2TEXTURESTAGESTATE)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpRState->wStage = (WORD)dwStage;
lpRState->TSState = (WORD)dwState;
lpRState->dwValue = dwValue;
dwDP2CommandLength += sizeof(D3DHAL_DP2TEXTURESTAGESTATE);
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
return;
}
}
// Check for space
if (dwDP2CommandLength + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2TEXTURESTAGESTATE) > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new renderstate instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_TEXTURESTAGESTATE;
bDP2CurrCmdOP = D3DDP2OP_TEXTURESTAGESTATE;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add renderstate data
LPD3DHAL_DP2TEXTURESTAGESTATE lpRState =
(LPD3DHAL_DP2TEXTURESTAGESTATE)(lpDP2CurrCommand + 1);
lpRState->wStage = (WORD)dwStage;
lpRState->TSState = (WORD)dwState;
lpRState->dwValue = dwValue;
dwDP2CommandLength += sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2TEXTURESTAGESTATE);
}
//---------------------------------------------------------------------
// Map D3DPRIMITIVETYPE to D3DHAL_DP2OPERATION for indexed primitives
const WORD iprim2cmdop[] = {
0, // Invalid
0, // Points are invalid too
D3DDP2OP_INDEXEDLINELIST2,
D3DDP2OP_INDEXEDLINESTRIP,
D3DDP2OP_INDEXEDTRIANGLELIST2,
D3DDP2OP_INDEXEDTRIANGLESTRIP,
D3DDP2OP_INDEXEDTRIANGLEFAN
};
// Map D3DPRIMITIVETYPE to D3DHAL_DP2OPERATION
const WORD prim2cmdop[] = {
0, // Invalid
D3DDP2OP_POINTS,
D3DDP2OP_LINELIST,
D3DDP2OP_LINESTRIP,
D3DDP2OP_TRIANGLELIST,
D3DDP2OP_TRIANGLESTRIP,
D3DDP2OP_TRIANGLEFAN
};
// Map D3DPRIMITIVETYPE to bytes needed in command stream
const WORD prim2cmdsz[] = {
0, // Invalid
sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2POINTS),
sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2LINELIST),
sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2LINESTRIP),
sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2TRIANGLELIST),
sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2TRIANGLESTRIP),
sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2TRIANGLEFAN)
};
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetVertexShader"
void CD3DDDIDX6::SetVertexShader(DWORD dwHandle)
{
DXGASSERT(D3DVSD_ISLEGACY(dwHandle));
DXGASSERT( (dwHandle == 0) || FVF_TRANSFORMED(dwHandle) );
m_CurrentVertexShader = dwHandle;
#if DBG
m_VertexSizeFromShader = ComputeVertexSizeFVF(dwHandle);
#endif
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetVertexShaderHW"
void CD3DDDIDX6::SetVertexShaderHW(DWORD dwHandle)
{
DXGASSERT(D3DVSD_ISLEGACY(dwHandle));
DXGASSERT( (dwHandle == 0) || FVF_TRANSFORMED(dwHandle) );
m_CurrentVertexShader = dwHandle;
#if DBG
m_VertexSizeFromShader = ComputeVertexSizeFVF(dwHandle);
#endif
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetStreamSource"
void CD3DDDIDX6::SetStreamSource(UINT StreamIndex, CVStream* pStream)
{
DXGASSERT(StreamIndex == 0);
m_pStream0 = pStream;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetIndices"
void CD3DDDIDX6::SetIndices(CVIndexStream* pStream)
{
m_pIStream = pStream;
}
//-----------------------------------------------------------------------------
// Assumes that VB has not been changed between DrawPrimitive calss
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6_DrawPrimitiveFast"
void CD3DDDIDX6_DrawPrimitiveFast(CD3DBase* pDevice,
D3DPRIMITIVETYPE primType,
UINT StartVertex,
UINT PrimitiveCount)
{
CD3DDDIDX6* pDDI = static_cast<CD3DDDIDX6*>(pDevice->m_pDDI);
UINT NumVertices = GETVERTEXCOUNT(primType, PrimitiveCount);
pDDI->SetWithinPrimitive(TRUE);
if(pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
pDevice->UpdateTextures();
pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
pDDI->dwDP2VertexCount = max(pDDI->dwDP2VertexCount,
StartVertex + NumVertices);
// Check for space in the command buffer for new command.
// The vertices are already in the vertex buffer.
if (pDDI->dwDP2CommandLength + prim2cmdsz[primType] > pDDI->dwDP2CommandBufSize)
{
pDDI->FlushStates(FALSE, TRUE);
}
// Insert non indexed primitive instruction
LPD3DHAL_DP2COMMAND lpDP2CurrCommand;
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)pDDI->lpvDP2Commands +
pDDI->dwDP2CommandLength + pDDI->dp2data.dwCommandOffset);
pDDI->bDP2CurrCmdOP = (BYTE)prim2cmdop[primType];
// This will initialize bCommand and bReserved
*(WORD*)&lpDP2CurrCommand->bCommand = prim2cmdop[primType];
if (pDDI->bDP2CurrCmdOP != D3DDP2OP_POINTS)
{
// Linestrip, trianglestrip, trianglefan, linelist and trianglelist are identical
pDDI->wDP2CurrCmdCnt = (WORD)PrimitiveCount;
lpDP2CurrCommand->wPrimitiveCount = (WORD)PrimitiveCount;
LPD3DHAL_DP2LINESTRIP lpStrip = (LPD3DHAL_DP2LINESTRIP)(lpDP2CurrCommand + 1);
lpStrip->wVStart = (WORD)StartVertex;
}
else
{
pDDI->wDP2CurrCmdCnt = 1;
lpDP2CurrCommand->wPrimitiveCount = 1;
LPD3DHAL_DP2POINTS lpPoints = (LPD3DHAL_DP2POINTS)(lpDP2CurrCommand + 1);
lpPoints->wCount = (WORD)NumVertices;
lpPoints->wVStart = (WORD)StartVertex;
}
pDDI->dwDP2CommandLength += prim2cmdsz[primType];
#if DBG
if (pDDI->m_bValidateCommands)
pDDI->ValidateCommand(lpDP2CurrCommand);
#endif
pDDI->SetWithinPrimitive(FALSE);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6_DrawPrimitive"
void CD3DDDIDX6_DrawPrimitive(CD3DBase* pDevice,
D3DPRIMITIVETYPE primType,
UINT StartVertex,
UINT PrimitiveCount)
{
#if DBG
if (!(pDevice->BehaviorFlags() & D3DCREATE_PUREDEVICE))
{
CD3DHal* pDev = static_cast<CD3DHal*>(pDevice);
UINT nVer = GETVERTEXCOUNT(primType, PrimitiveCount);
pDev->ValidateDraw2(primType, StartVertex, PrimitiveCount,
nVer, FALSE);
}
#endif // DBG
CD3DDDIDX6* pDDI = static_cast<CD3DDDIDX6*>(pDevice->m_pDDI);
CVStream* pStream0 = &pDevice->m_pStream[0];
D3DFE_PROCESSVERTICES* pv = static_cast<CD3DHal*>(pDevice)->m_pv;
pv->dwNumVertices = GETVERTEXCOUNT(primType, PrimitiveCount);
pv->dwVIDOut = pDDI->m_CurrentVertexShader;
pv->dwOutputSize = pStream0->m_dwStride;
DXGASSERT(pStream0->m_pVB != NULL);
#if DBG
if (pStream0->m_dwStride != pDDI->m_VertexSizeFromShader)
{
D3D_THROW_FAIL("Device requires stream stride and vertex size,"
"computed from vertex shader, to be the same");
}
#endif
if(pStream0->m_pVB->IsD3DManaged())
{
BOOL bDirty = FALSE;
HRESULT result = pDevice->ResourceManager()->UpdateVideo(pStream0->m_pVB->RMHandle(), &bDirty);
if(result != D3D_OK)
{
D3D_THROW(result, "Resource manager failed to create or update video memory VB");
}
}
pDDI->StartPrimVB(pv, pStream0, StartVertex);
CD3DDDIDX6_DrawPrimitiveFast(pDevice, primType, StartVertex, PrimitiveCount);
pDevice->m_pfnDrawPrim = CD3DDDIDX6_DrawPrimitiveFast;
}
//-----------------------------------------------------------------------------
// Assumes that VB has not been changed between DrawIndexedPrimitive calls
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6_IndexedDrawPrimitiveFast"
void CD3DDDIDX6_DrawIndexedPrimitiveFast(CD3DBase* pDevice,
D3DPRIMITIVETYPE primType,
UINT BaseVertexIndex,
UINT MinIndex, UINT NumVertices,
UINT StartIndex, UINT PrimitiveCount)
{
CD3DDDIDX6* pDDI = static_cast<CD3DDDIDX6*>(pDevice->m_pDDI);
CVIndexStream* pIStream = pDevice->m_pIndexStream;
UINT NumIndices = GETVERTEXCOUNT(primType, PrimitiveCount);
WORD* lpwIndices = (WORD*)(pIStream->Data() + StartIndex * pIStream->m_dwStride);
pDDI->SetWithinPrimitive(TRUE);
#if DBG
// DP2 HAL supports 16 bit indices only
if (pIStream->m_dwStride != 2)
{
D3D_THROW_FAIL("Device does not support 32-bit indices");
}
DXGASSERT(BaseVertexIndex <= 0xFFFF &&
NumVertices <= 0xFFFF &&
PrimitiveCount <= 0xFFFF);
#endif
DWORD dwByteCount; // Command length plus indices
DWORD dwIndicesByteCount; // Indices only
if(pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
pDevice->UpdateTextures();
pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
dwIndicesByteCount = NumIndices << 1;
dwByteCount = dwIndicesByteCount + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2STARTVERTEX);
LPD3DHAL_DP2COMMAND lpDP2CurrCommand;
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)
pDDI->ReserveSpaceInCommandBuffer(dwByteCount);
pDDI->bDP2CurrCmdOP = (BYTE)iprim2cmdop[primType];
// This will initialize bCommand and bReserved
*(WORD*)&lpDP2CurrCommand->bCommand = iprim2cmdop[primType];
lpDP2CurrCommand->wPrimitiveCount = (WORD)PrimitiveCount;
LPBYTE pIndices = (BYTE*)(lpDP2CurrCommand + 1); // Place for indices
WORD* pStartVertex = &((LPD3DHAL_DP2STARTVERTEX)(lpDP2CurrCommand+1))->wVStart;
pIndices += sizeof(D3DHAL_DP2STARTVERTEX);
#if DBG
if (lpDP2CurrCommand->bCommand == 0)
{
D3D_THROW_FAIL("Illegal primitive type");
}
#endif
*pStartVertex = (WORD)BaseVertexIndex;
memcpy(pIndices, lpwIndices, dwIndicesByteCount);
pDDI->wDP2CurrCmdCnt = (WORD)PrimitiveCount;
pDDI->dwDP2CommandLength += dwByteCount;
#if DBG
if (pDDI->m_bValidateCommands)
pDDI->ValidateCommand(lpDP2CurrCommand);
#endif
pDDI->dwDP2VertexCount = max(pDDI->dwDP2VertexCount, MinIndex + NumVertices);
// End of the primitive
pDDI->SetWithinPrimitive(FALSE);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6_IndexedDrawPrimitive"
void CD3DDDIDX6_DrawIndexedPrimitive(CD3DBase* pDevice,
D3DPRIMITIVETYPE primType,
UINT BaseVertexIndex,
UINT MinIndex, UINT NumVertices,
UINT StartIndex, UINT PrimitiveCount)
{
#if DBG
if (!(pDevice->BehaviorFlags() & D3DCREATE_PUREDEVICE))
{
CD3DHal* pDev = static_cast<CD3DHal*>(pDevice);
pDev->ValidateDraw2(primType, MinIndex + BaseVertexIndex,
PrimitiveCount, NumVertices, TRUE, StartIndex);
}
#endif // DBG
D3DFE_PROCESSVERTICES* pv = static_cast<CD3DHal*>(pDevice)->m_pv;
CD3DDDIDX6* pDDI = static_cast<CD3DDDIDX6*>(pDevice->m_pDDI);
CVIndexStream* pIStream = pDevice->m_pIndexStream;
CVStream* pStream0 = &pDevice->m_pStream[0];
DXGASSERT(pStream0->m_pVB != NULL);
if(pStream0->m_pVB->IsD3DManaged())
{
BOOL bDirty = FALSE;
HRESULT result = pDevice->ResourceManager()->UpdateVideo(pStream0->m_pVB->RMHandle(), &bDirty);
if(result != D3D_OK)
{
D3D_THROW(result, "Resource manager failed to create or update video memory VB");
}
}
// Parameters needed for StartPrimVB
pv->dwNumVertices = NumVertices + MinIndex;
pv->dwVIDOut = pDDI->m_CurrentVertexShader;
pv->dwOutputSize = pStream0->m_dwStride;
#if DBG
if (pStream0->m_dwStride != pDDI->m_VertexSizeFromShader)
{
D3D_THROW_FAIL("Device requires stream stride and vertex size,"
"computed from vertex shader, to be the same");
}
#endif
pDDI->StartPrimVB(pv, pStream0, BaseVertexIndex);
CD3DDDIDX6_DrawIndexedPrimitiveFast(pDevice, primType, BaseVertexIndex,
MinIndex, NumVertices,
StartIndex, PrimitiveCount);
pDevice->m_pfnDrawIndexedPrim = CD3DDDIDX6_DrawIndexedPrimitiveFast;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::DrawPrimitiveUP"
void
CD3DDDIDX6::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount)
{
#if DBG
if (m_pDevice->m_pStream[0].m_dwStride != m_VertexSizeFromShader)
{
D3D_THROW_FAIL("Device requires stream stride and vertex size,"
"computed from vertex shader, to be the same");
}
#endif
UINT NumVertices = GETVERTEXCOUNT(PrimitiveType, PrimitiveCount);
if (NumVertices > LOWVERTICESNUMBER)
{
this->FlushStates();
if (lpDP2CurrBatchVBI)
{
lpDP2CurrBatchVBI->DecrementUseCount();
lpDP2CurrBatchVBI = NULL;
}
this->dwDP2VertexCount = NumVertices;
#if DBG
DXGASSERT(PrimitiveCount <= 0xFFFF && this->dwDP2VertexCount <= 0xFFFF);
#endif
dp2data.dwVertexType = m_CurrentVertexShader;
dp2data.dwVertexSize = m_pDevice->m_pStream[0].m_dwStride;
dp2data.lpVertices = m_pDevice->m_pStream[0].m_pData;
dp2data.dwFlags |= D3DHALDP2_USERMEMVERTICES;
dp2data.dwFlags &= ~D3DHALDP2_SWAPVERTEXBUFFER;
if(m_pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
m_pDevice->UpdateTextures();
m_pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
// Insert non indexed primitive instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
bDP2CurrCmdOP = (BYTE)prim2cmdop[PrimitiveType];
lpDP2CurrCommand->bCommand = bDP2CurrCmdOP;
lpDP2CurrCommand->bReserved = 0;
if (bDP2CurrCmdOP == D3DDP2OP_POINTS)
{
wDP2CurrCmdCnt = 1;
LPD3DHAL_DP2POINTS lpPoints = (LPD3DHAL_DP2POINTS)(lpDP2CurrCommand + 1);
lpPoints->wCount = (WORD)this->dwDP2VertexCount;
lpPoints->wVStart = 0;
}
else
{
// Linestrip, trianglestrip, trianglefan, linelist and trianglelist are identical
wDP2CurrCmdCnt = (WORD)PrimitiveCount;
LPD3DHAL_DP2LINESTRIP lpStrip = (LPD3DHAL_DP2LINESTRIP)(lpDP2CurrCommand + 1);
lpStrip->wVStart = 0;
}
lpDP2CurrCommand->wPrimitiveCount = wDP2CurrCmdCnt;
dwDP2CommandLength += prim2cmdsz[PrimitiveType];
this->FlushStates();
dp2data.dwFlags &= ~D3DHALDP2_USERMEMVERTICES;
}
else
{
// There is no PURE HAL device for pre-DX8 HALs, so this cast is safe
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
D3DFE_PROCESSVERTICES& pv = *pDevice->m_pv;
// Copy vertices to the internal TL buffer and insert a new
// DrawPrimitive command
UINT VertexPoolSize = m_pDevice->m_pStream[0].m_dwStride * NumVertices;
pv.dwNumVertices = NumVertices;
pv.dwOutputSize = m_pDevice->m_pStream[0].m_dwStride;
pv.primType = PrimitiveType;
pv.dwNumPrimitives = PrimitiveCount;
pv.dwVIDOut = m_CurrentVertexShader;
pv.lpvOut = StartPrimTL(&pv, VertexPoolSize, TRUE);
memcpy(pv.lpvOut, m_pDevice->m_pStream[0].m_pData, VertexPoolSize);
DrawPrim(&pv);
EndPrim(pv.dwOutputSize);
}
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::DrawIndexedPrimitiveUP"
void
CD3DDDIDX6::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,
UINT MinVertexIndex,
UINT NumVertexIndices,
UINT PrimitiveCount)
{
#if DBG
if (m_pDevice->m_pStream[0].m_dwStride != m_VertexSizeFromShader)
{
D3D_THROW_FAIL("Device requires stream stride and vertex size,"
"computed from vertex shader, to be the same");
}
#endif
if (NumVertexIndices > LOWVERTICESNUMBER)
{
this->FlushStates();
if (lpDP2CurrBatchVBI)
{
lpDP2CurrBatchVBI->DecrementUseCount();
lpDP2CurrBatchVBI = NULL;
}
this->dwDP2VertexCount = NumVertexIndices + MinVertexIndex;
#if DBG
DXGASSERT(PrimitiveCount <= 0xFFFF && this->dwDP2VertexCount <= 0xFFFF);
#endif
dp2data.dwVertexType = m_CurrentVertexShader;
dp2data.dwVertexSize = m_pDevice->m_pStream[0].m_dwStride;
dp2data.lpVertices = m_pDevice->m_pStream[0].m_pData;
dp2data.dwFlags |= D3DHALDP2_USERMEMVERTICES;
dp2data.dwFlags &= ~D3DHALDP2_SWAPVERTEXBUFFER;
DWORD dwByteCount; // Command length plus indices
DWORD dwIndicesByteCount; // Indices only
if(m_pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
m_pDevice->UpdateTextures();
m_pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
dwIndicesByteCount = GETVERTEXCOUNT(PrimitiveType, PrimitiveCount) << 1;
dwByteCount = dwIndicesByteCount + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2STARTVERTEX);
if (dwDP2CommandLength + dwByteCount > dwDP2CommandBufSize)
{
// Request the driver to grow the command buffer upon flush
dp2data.dwReqCommandBufSize = dwByteCount;
dp2data.dwFlags |= D3DHALDP2_REQCOMMANDBUFSIZE;
try
{
FlushStates(FALSE,TRUE);
dp2data.dwFlags &= ~D3DHALDP2_REQCOMMANDBUFSIZE;
}
catch (HRESULT ret)
{
dp2data.dwFlags &= ~D3DHALDP2_REQCOMMANDBUFSIZE;
throw ret;
}
// Check if the driver did give us what we need or do it ourselves
GrowCommandBuffer(dwByteCount);
}
// Insert indexed primitive instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wPrimitiveCount = (WORD)PrimitiveCount;
LPBYTE pIndices = (BYTE*)(lpDP2CurrCommand + 1); // Place for indices
lpDP2CurrCommand->bCommand = (BYTE)iprim2cmdop[PrimitiveType];
WORD* pStartVertex = &((LPD3DHAL_DP2STARTVERTEX)(lpDP2CurrCommand+1))->wVStart;
pIndices += sizeof(D3DHAL_DP2STARTVERTEX);
*pStartVertex = 0;
bDP2CurrCmdOP = lpDP2CurrCommand->bCommand;
memcpy(pIndices, m_pDevice->m_pIndexStream->m_pData, dwIndicesByteCount);
wDP2CurrCmdCnt = lpDP2CurrCommand->wPrimitiveCount;
dwDP2CommandLength += dwByteCount;
this->FlushStates();
dp2data.dwFlags &= ~D3DHALDP2_USERMEMVERTICES;
}
else
{
// There is no PURE HAL device for pre-DX8 HALs, so this cast is safe
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
D3DFE_PROCESSVERTICES& pv = *pDevice->m_pv;
m_MinVertexIndex = MinVertexIndex;
// Copy vertices to the internal TL buffer and insert a new
// DrawIndexedPrimitive command
UINT VertexPoolSize = m_pDevice->m_pStream[0].m_dwStride * NumVertexIndices;
pv.dwNumVertices = NumVertexIndices;
pv.dwOutputSize = m_pDevice->m_pStream[0].m_dwStride;
pv.primType = PrimitiveType;
pv.dwNumPrimitives = PrimitiveCount;
pv.dwVIDOut = m_CurrentVertexShader;
// Copy vertices
UINT FirstVertexOffset = MinVertexIndex * pv.dwOutputSize;
pv.lpvOut = StartPrimTL(&pv, VertexPoolSize, TRUE);
memcpy(pv.lpvOut, m_pDevice->m_pStream[0].m_pData + FirstVertexOffset,
VertexPoolSize);
pv.dwNumIndices = GETVERTEXCOUNT(PrimitiveType, PrimitiveCount);
pv.dwIndexSize = m_pDevice->m_pIndexStream->m_dwStride;
pv.lpwIndices = (WORD*)(m_pDevice->m_pIndexStream->Data());
m_dwIndexOffset = MinVertexIndex;
AddVertices(pv.dwNumVertices);
DrawIndexPrim(&pv);
MovePrimitiveBase(NumVertexIndices);
EndPrim(pv.dwOutputSize);
}
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::DrawPrimPS"
void
CD3DDDIDX6::DrawPrimPS(D3DFE_PROCESSVERTICES* pv)
{
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
BYTE* p = (BYTE*)pv->lpvOut;
float PointSize = *(float*)&pv->lpdwRStates[D3DRS_POINTSIZE];
float PointSizeMin = *(float*)&pv->lpdwRStates[D3DRS_POINTSIZE_MIN];
if (PointSize < PointSizeMin)
PointSize = PointSizeMin;
if (PointSize > pv->PointSizeMax)
PointSize = pv->PointSizeMax;
for (UINT i=0; i < pv->dwNumVertices; i++)
{
if (pv->dwVIDOut & D3DFVF_PSIZE)
{
PointSize = *(float*)(p + pv->pointSizeOffsetOut);
if (PointSize < PointSizeMin)
PointSize = PointSizeMin;
if (PointSize > pv->PointSizeMax)
PointSize = pv->PointSizeMax;
}
DWORD diffuse = 0;
DWORD specular = 0;
if (pv->dwVIDOut & D3DFVF_DIFFUSE)
diffuse = *(DWORD*)(p + pv->diffuseOffsetOut);
if (pv->dwVIDOut & D3DFVF_SPECULAR)
specular = *(DWORD*)(p + pv->specularOffsetOut);
NextSprite(((float*)p)[0], ((float*)p)[1], // x, y
((float*)p)[2], ((float*)p)[3], // z, w
diffuse, specular,
(float*)(p + pv->texOffsetOut),
pv->dwTextureCoordSizeTotal,
PointSize);
p += pv->dwOutputSize;
}
}
//---------------------------------------------------------------------
// Uses the following members of D3DFE_PROCESSVERTICES:
// primType
// dwNumVertices
// dwNumPrimitives
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::DrawPrim"
void
CD3DDDIDX6::DrawPrim(D3DFE_PROCESSVERTICES* pv)
{
#ifdef DEBUG_PIPELINE
if (g_DebugFlags & __DEBUG_NORENDERING)
return;
#endif
D3DPRIMITIVETYPE primType = pv->primType;
if(m_pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
m_pDevice->UpdateTextures();
m_pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
if (pv->primType == D3DPT_POINTLIST &&
pv->dwDeviceFlags & D3DDEV_DOPOINTSPRITEEMULATION)
{
DrawPrimPS(pv);
return;
}
// Check for space in the command buffer for new command.
// The vertices are already in the vertex buffer.
if (dwDP2CommandLength + prim2cmdsz[primType] > dwDP2CommandBufSize)
{
FlushStates(FALSE,TRUE);
}
this->AddVertices(pv->dwNumVertices);
// Insert non indexed primitive instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
bDP2CurrCmdOP = (BYTE)prim2cmdop[primType];
lpDP2CurrCommand->bCommand = bDP2CurrCmdOP;
lpDP2CurrCommand->bReserved = 0;
if (bDP2CurrCmdOP == D3DDP2OP_POINTS)
{
wDP2CurrCmdCnt = 1;
LPD3DHAL_DP2POINTS lpPoints = (LPD3DHAL_DP2POINTS)(lpDP2CurrCommand + 1);
lpPoints->wCount = (WORD)pv->dwNumVertices;
lpPoints->wVStart = (WORD)this->dwVertexBase;
}
else
{
// Linestrip, trianglestrip, trianglefan, linelist and trianglelist are identical
wDP2CurrCmdCnt = (WORD)pv->dwNumPrimitives;
LPD3DHAL_DP2LINESTRIP lpStrip = (LPD3DHAL_DP2LINESTRIP)(lpDP2CurrCommand + 1);
lpStrip->wVStart = (WORD)this->dwVertexBase;
}
lpDP2CurrCommand->wPrimitiveCount = wDP2CurrCmdCnt;
dwDP2CommandLength += prim2cmdsz[primType];
this->MovePrimitiveBase(pv->dwNumVertices);
#if DBG
if (m_bValidateCommands)
ValidateCommand(lpDP2CurrCommand);
#endif
}
//---------------------------------------------------------------------
//
// The vertices are already in the vertex buffer.
//
// Uses the following members of D3DFE_PROCESSVERTICES:
// primType
// dwNumVertices
// dwNumPrimitives
// dwNumIndices
// dwIndexOffset
// dwIndexSize
// lpwIndices
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDDIDX6::DrawIndexPrim"
void
CD3DDDIDX6::DrawIndexPrim(D3DFE_PROCESSVERTICES* pv)
{
#ifdef DEBUG_PIPELINE
if (g_DebugFlags & __DEBUG_NORENDERING)
return;
#endif
#if DBG
// DP2 HAL supports 16 bit indices only
if (pv->dwIndexSize != 2)
{
D3D_THROW_FAIL("Device does not support 32-bit indices");
}
#endif
this->dwDP2Flags |= D3DDDI_INDEXEDPRIMDRAWN;
DWORD dwByteCount; // Command length plus indices
DWORD dwIndicesByteCount; // Indices only
if(m_pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
m_pDevice->UpdateTextures();
m_pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
dwIndicesByteCount = pv->dwNumIndices << 1;
dwByteCount = dwIndicesByteCount + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2STARTVERTEX);
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)
ReserveSpaceInCommandBuffer(dwByteCount);
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wPrimitiveCount = (WORD)pv->dwNumPrimitives;
LPBYTE pIndices = (BYTE*)(lpDP2CurrCommand + 1); // Place for indices
lpDP2CurrCommand->bCommand = (BYTE)iprim2cmdop[pv->primType];
WORD* pStartVertex = &((LPD3DHAL_DP2STARTVERTEX)(lpDP2CurrCommand+1))->wVStart;
pIndices += sizeof(D3DHAL_DP2STARTVERTEX);
#if DBG
if (lpDP2CurrCommand->bCommand == 0)
{
D3D_THROW_FAIL("Illegal primitive type");
}
#endif
bDP2CurrCmdOP = lpDP2CurrCommand->bCommand;
// We have to handle the case when we copied vertices into our
// TL buffer, so MinVertexIndex corresponds to 0.
*pStartVertex = (WORD)this->dwVertexBase;
if (m_dwIndexOffset == 0)
{
memcpy(pIndices, pv->lpwIndices, dwIndicesByteCount);
}
else
if ((WORD)dwVertexBase > (WORD)m_dwIndexOffset)
{
// We can modify StartVertex by setting it outside vertex range
*pStartVertex = (WORD)dwVertexBase - (WORD)m_dwIndexOffset;
memcpy(pIndices, pv->lpwIndices, dwIndicesByteCount);
}
else
{
WORD* pout = (WORD*)pIndices;
WORD* pin = (WORD*)pv->lpwIndices;
for (UINT i=0; i < pv->dwNumIndices; i++)
{
pout[i] = (WORD)pin[i] - (WORD)m_dwIndexOffset;
}
}
wDP2CurrCmdCnt = lpDP2CurrCommand->wPrimitiveCount;
dwDP2CommandLength += dwByteCount;
#if DBG
if (m_bValidateCommands)
ValidateCommand(lpDP2CurrCommand);
#endif
}
//-----------------------------------------------------------------------------
// This primitive is generated by the clipper.
// The vertices of this primitive are pointed to by the
// lpvOut member, which need to be copied into the
// command stream immediately after the command itself.
//
// Uses the following members of D3DFE_PROCESSVERTICES:
// primType
// dwNumVertices
// dwNumPrimitives
// dwOutputSize
// dwFlags (D3DPV_NONCLIPPED)
// lpdwRStates (FILLMODE)
// lpvOut
// ClipperState.current_vbuf
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::DrawClippedPrim"
void
CD3DDDIDX6::DrawClippedPrim(D3DFE_PROCESSVERTICES* pv)
{
#ifdef DEBUG_PIPELINE
if (g_DebugFlags & __DEBUG_NORENDERING)
return;
#endif
if(m_pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
m_pDevice->UpdateTextures();
m_pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
DWORD dwExtra = 0;
LPVOID lpvVerticesImm; // Place for vertices
DWORD dwVertexPoolSize = pv->dwNumVertices * pv->dwOutputSize;
if (pv->primType == D3DPT_TRIANGLEFAN)
{
if (pv->lpdwRStates[D3DRENDERSTATE_FILLMODE] == D3DFILL_WIREFRAME &&
pv->dwFlags & D3DPV_NONCLIPPED)
{
// For unclipped (but pretended to be clipped) tri fans in
// wireframe mode we generate 3-vertex tri fans to enable drawing
// of interior edges
BYTE vertices[__MAX_VERTEX_SIZE*3];
BYTE *pV1 = vertices + pv->dwOutputSize;
BYTE *pV2 = pV1 + pv->dwOutputSize;
BYTE *pInput = (BYTE*)pv->lpvOut;
memcpy(vertices, pInput, pv->dwOutputSize);
pInput += pv->dwOutputSize;
const DWORD nTriangles = pv->dwNumVertices - 2;
pv->dwNumVertices = 3;
pv->dwNumPrimitives = 1;
pv->lpvOut = vertices;
// Remove this flag for recursive call
pv->dwFlags &= ~D3DPV_NONCLIPPED;
for (DWORD i = nTriangles; i; i--)
{
memcpy(pV1, pInput, pv->dwOutputSize);
memcpy(pV2, pInput + pv->dwOutputSize, pv->dwOutputSize);
pInput += pv->dwOutputSize;
// To enable all edge flag we set the fill mode to SOLID.
// This will prevent checking the clip flags in the clipper
// state
pv->lpdwRStates[D3DRENDERSTATE_FILLMODE] = D3DFILL_SOLID;
DrawClippedPrim(pv);
pv->lpdwRStates[D3DRENDERSTATE_FILLMODE] = D3DFILL_WIREFRAME;
}
return;
}
dwExtra = sizeof(D3DHAL_DP2TRIANGLEFAN_IMM);
}
DWORD dwPad;
dwPad = (sizeof(D3DHAL_DP2COMMAND) + dwDP2CommandLength + dwExtra) & 3;
DWORD dwByteCount = sizeof(D3DHAL_DP2COMMAND) + dwPad + dwExtra +
dwVertexPoolSize;
// Check for space in the command buffer for commands & vertices
if (dwDP2CommandLength + dwByteCount > dwDP2CommandBufSize)
{
// Flush the current batch but hold on to the vertices
FlushStates(FALSE,TRUE);
if (dwByteCount > dwDP2CommandBufSize)
{
GrowCommandBuffer(dwByteCount);
}
dwPad = (sizeof(D3DHAL_DP2COMMAND) + dwExtra) & 3;
dwByteCount = sizeof(D3DHAL_DP2COMMAND) + dwExtra + dwPad +
dwVertexPoolSize;
}
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wPrimitiveCount = (WORD)pv->dwNumPrimitives;
lpDP2CurrCommand->bReserved = 0;
if (pv->primType == D3DPT_TRIANGLEFAN)
{
// Insert inline instruction and vertices
bDP2CurrCmdOP = D3DDP2OP_TRIANGLEFAN_IMM;
lpDP2CurrCommand->bCommand = bDP2CurrCmdOP;
LPD3DHAL_DP2TRIANGLEFAN_IMM lpTriFanImm;
lpTriFanImm = (LPD3DHAL_DP2TRIANGLEFAN_IMM)(lpDP2CurrCommand + 1);
if (pv->lpdwRStates[D3DRENDERSTATE_FILLMODE] == D3DFILL_WIREFRAME)
{
lpTriFanImm->dwEdgeFlags = 0;
ClipVertex **clip = pv->ClipperState.current_vbuf;
// Look at the exterior edges and mark the visible ones
for(DWORD i = 0; i < pv->dwNumVertices; ++i)
{
if (clip[i]->clip & CLIPPED_ENABLE)
lpTriFanImm->dwEdgeFlags |= (1 << i);
}
}
else
{
// Mark all exterior edges visible
lpTriFanImm->dwEdgeFlags = 0xFFFFFFFF;
}
lpvVerticesImm = (LPBYTE)(lpTriFanImm + 1) + dwPad;
}
else
{
// Insert inline instruction and vertices
bDP2CurrCmdOP = D3DDP2OP_LINELIST_IMM;
lpDP2CurrCommand->bCommand = bDP2CurrCmdOP;
lpvVerticesImm = (LPBYTE)(lpDP2CurrCommand + 1) + dwPad;
}
memcpy(lpvVerticesImm, pv->lpvOut, dwVertexPoolSize);
dwDP2CommandLength += dwByteCount;
#if DBG
if (m_bValidateCommands)
ValidateCommand(lpDP2CurrCommand);
#endif
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::PickProcessPrimitive"
void CD3DDDIDX6::PickProcessPrimitive()
{
D3DFE_PROCESSVERTICES* pv = static_cast<CD3DHal*>(m_pDevice)->m_pv;
if (pv->dwDeviceFlags & D3DDEV_DOPOINTSPRITEEMULATION)
{
m_pfnProcessPrimitive = ProcessPointSprites;
}
else
if (pv->dwDeviceFlags & D3DDEV_DONOTCLIP)
{
// Transformed vertices should not be processed using
// m_pfnProcessPrimitive. They should go directly to the DDI using
// pDevice->m_pfnDrawPrim
m_pfnProcessPrimitive = ProcessPrimitive;
m_pfnProcessIndexedPrimitive = ProcessIndexedPrimitive;
}
else
{
if (pv->dwDeviceFlags & D3DDEV_TRANSFORMEDFVF)
{
m_pfnProcessPrimitive = ProcessPrimitiveTC;
m_pfnProcessIndexedPrimitive = ProcessIndexedPrimitiveTC;
}
else
{
m_pfnProcessPrimitive = ProcessPrimitiveC;
m_pfnProcessIndexedPrimitive = ProcessIndexedPrimitiveC;
}
}
}
//-----------------------------------------------------------------------------
// The function does the point sprite expansion
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ProcessPointSprites"
void
CD3DDDIDX6::ProcessPointSprites(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
DWORD dwOldCullMode = D3DCULL_NONE;
DWORD dwOldFillMode = D3DFILL_SOLID;
// Point spritest should not be culled. They are generated assuming that
// D3DCULL_CCW is set
if (pDevice->rstates[D3DRS_CULLMODE] == D3DCULL_CW)
{
dwOldCullMode = D3DCULL_CW;
SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
}
// In case of multitexture we need to re-program texture stages to use
// texture coordonate set 0, because we generate only one set during
// emulation
DWORD TexCoordIndex[D3DDP_MAXTEXCOORD];
for (DWORD i=0; i < D3DDP_MAXTEXCOORD; i++)
{
if (pDevice->tsstates[i][D3DTSS_COLOROP] == D3DTOP_DISABLE)
break;
if (pDevice->m_lpD3DMappedTexI[i])
{
DWORD dwIndex = pDevice->tsstates[i][D3DTSS_TEXCOORDINDEX];
if (dwIndex != 0)
{
TexCoordIndex[i] = dwIndex;
SetTSS(i, D3DTSS_TEXCOORDINDEX, 0);
}
else
{
// Mark stage to not restore
TexCoordIndex[i] = 0xFFFFFFFF;
}
}
}
// Fill mode should be SOLID for point sprites
if (pDevice->rstates[D3DRS_FILLMODE] != D3DFILL_SOLID)
{
dwOldFillMode = pDevice->rstates[D3DRS_FILLMODE];
SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
}
// Compute new output FVF
m_dwVIDOutPS = pv->dwVIDOut;
m_dwVIDOutPS &= ~D3DFVF_PSIZE;
if (pv->lpdwRStates[D3DRS_POINTSPRITEENABLE])
{
// Generate two floats for texture coord set
m_dwVIDOutPS &= 0xFF;
m_dwVIDOutPS |= D3DFVF_TEX1;
}
m_dwOutputSizePS = ComputeVertexSizeFVF(m_dwVIDOutPS);
StartPointSprites();
UINT VertexPoolSize = pv->dwNumVertices * pv->dwOutputSize;
if (pv->dwDeviceFlags & D3DDEV_TRANSFORMEDFVF)
{
// In case of transformed vertices, input is user memory (or vertex
// buffer) and the output is internal TL buffer
pv->dwOutputSize = pv->position.dwStride;
if (pv->dwDeviceFlags & D3DDEV_DONOTCLIP)
{
pv->lpvOut = (BYTE*)pv->position.lpvData;
DrawPrim(pv);
}
else
{
if (!(pv->dwDeviceFlags & D3DDEV_DONOTCOMPUTECLIPCODES))
PrepareForClipping(pv, StartVertex);
pv->lpvOut = (BYTE*)pv->position.lpvData;
HRESULT ret = D3D_OK;
if (!(pv->dwDeviceFlags & D3DDEV_VBPROCVER))
{
// Compute clip codes, because there was no ProcessVertices
DWORD clip_intersect = D3DFE_GenClipFlags(pv);
UpdateClipStatus(pDevice);
if (clip_intersect)
{
goto l_exit;
}
// There are some vertices inside the screen
if ( CheckIfNeedClipping(pv))
ret = ProcessClippedPointSprites(pv);
else
DrawPrim(pv);
}
else
{
// With the result of ProcessVertices as input we do not know
// clip union, so we need always do clipping
ret = ProcessClippedPointSprites(pv);
}
if (ret != D3D_OK)
{
EndPointSprites();
throw ret;
}
}
}
else
{
if (!(pv->dwDeviceFlags & D3DDEV_DONOTCLIP))
PrepareForClipping(pv, 0);
// Update lighting and related flags
if (pDevice->dwFEFlags & D3DFE_FRONTEND_DIRTY)
DoUpdateState(pDevice);
UINT VertexPoolSize = pv->dwNumVertices * pv->dwOutputSize;
pv->lpvOut = m_pPointStream->Lock(VertexPoolSize, this);
// We call ProcessVertices instead of DrawPrimitive, because we want to
// process sprites which are clippied by X or Y planes
DWORD clipIntersection = pv->pGeometryFuncs->ProcessVertices(pv);
HRESULT ret = D3D_OK;
if (pv->dwDeviceFlags & D3DDEV_DONOTCLIP)
{
DrawPrim(pv);
}
else
{
// We throw away points which are clipped by Z or by user planes.
// Otherwise a point sprite could be partially visible
clipIntersection &= ~(D3DCS_LEFT | D3DCS_RIGHT |
D3DCS_TOP | D3DCS_BOTTOM |
__D3DCLIPGB_ALL);
if (!clipIntersection)
{
// There are some vertices inside the screen
if (!CheckIfNeedClipping(pv))
DrawPrim(pv);
else
ret = ProcessClippedPointSprites(pv);
}
}
m_pPointStream->Unlock();
m_pPointStream->Reset();
if (ret != D3D_OK)
D3D_THROW(ret, "Error in PSGP");
if (!(pv->dwDeviceFlags & D3DDEV_DONOTCLIP))
UpdateClipStatus(pDevice);
}
l_exit:
EndPointSprites();
// Restore fill mode and cull mode if needed
if (dwOldCullMode != D3DCULL_NONE)
{
SetRenderState(D3DRS_CULLMODE, dwOldCullMode);
}
if (dwOldFillMode != D3DFILL_SOLID)
{
SetRenderState(D3DRS_FILLMODE, dwOldFillMode);
}
// We need to re-send API vertex shader to the driver next time
// SetVertexShader is called. If we do not call the function then next
// the same SetVertexShader call will be ignored and driver vertex shader
// will not be updated
static_cast<CD3DHal*>(m_pDevice)->ForceFVFRecompute();
// Now we need to restore re-programmed stages
for (DWORD i=0; i < D3DDP_MAXTEXCOORD; i++)
{
if (pDevice->tsstates[i][D3DTSS_COLOROP] == D3DTOP_DISABLE)
break;
if (pDevice->m_lpD3DMappedTexI[i] && TexCoordIndex[i] != 0xFFFFFFFF)
{
this->SetTSS(i, D3DTSS_TEXCOORDINDEX, TexCoordIndex[i]);
}
}
}
//-----------------------------------------------------------------------------
// Processes non-indexed primitives with transformed vertices and with
// clipping
//
// Only transformed vertices generated by ProcessVertices call are allowed here
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ProcessPrimitiveTC"
void
CD3DDDIDX6::ProcessPrimitiveTC(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
CVStream* pStream = &m_pDevice->m_pStream[0];
PrepareForClipping(pv, StartVertex);
pv->dwOutputSize = pStream->m_dwStride;
pv->lpvOut = pv->position.lpvData;
if (m_pDevice->m_dwRuntimeFlags & D3DRT_USERMEMPRIMITIVE)
{
DXGASSERT(StartVertex == 0);
// Copy vertices to the TL buffer
UINT VertexPoolSize = pv->dwOutputSize * pv->dwNumVertices;
pv->lpvOut = (BYTE*)StartPrimTL(pv, VertexPoolSize, FALSE);
pv->position.lpvData = pv->lpvOut;
memcpy(pv->lpvOut, m_pDevice->m_pStream[0].m_pData, VertexPoolSize);
}
else
StartPrimVB(pv, pStream, StartVertex);
if (!(pv->dwDeviceFlags & D3DDEV_VBPROCVER))
{
pv->dwFlags |= D3DPV_TLVCLIP;
// Compute clip codes, because there was no ProcessVertices
DWORD clip_intersect = D3DFE_GenClipFlags(pDevice->m_pv);
UpdateClipStatus(pDevice);
if (clip_intersect)
goto l_exit;
}
HRESULT ret = pDevice->GeometryFuncsGuaranteed->DoDrawPrimitive(pv);
if (ret != D3D_OK)
{
EndPrim(pv->dwOutputSize);
throw ret;
}
l_exit:
EndPrim(pv->dwOutputSize);
pv->dwFlags &= ~D3DPV_TLVCLIP;
}
//-----------------------------------------------------------------------------
// Processes non-indexed primitives with untransformed vertices and with
// clipping
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ProcessPrimitiveC"
void
CD3DDDIDX6::ProcessPrimitiveC(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
DXGASSERT((pv->dwVIDIn & D3DFVF_POSITION_MASK) != D3DFVF_XYZRHW);
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
PrepareForClipping(pv, 0);
// Update lighting and related flags
if (pDevice->dwFEFlags & D3DFE_FRONTEND_DIRTY)
DoUpdateState(pDevice);
// When a triangle strip is clipped, we draw indexed primitives
// sometimes. So we set m_dwIndexOffset to zero.
m_dwIndexOffset = 0;
UINT VertexPoolSize = pv->dwNumVertices * pv->dwOutputSize;
pv->lpvOut = StartPrimTL(pv, VertexPoolSize, TRUE);
HRESULT ret = pv->pGeometryFuncs->ProcessPrimitive(pv);
if (ret != D3D_OK)
{
EndPrim(pv->dwOutputSize);
D3D_THROW(ret, "Error in PSGP");
}
EndPrim(pv->dwOutputSize);
UpdateClipStatus(pDevice);
}
//-----------------------------------------------------------------------------
// Processes non-indexed primitives with untransformed vertices and without
// clipping
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ProcessPrimitive"
void
CD3DDDIDX6::ProcessPrimitive(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
DXGASSERT((pv->dwVIDIn & D3DFVF_POSITION_MASK) != D3DFVF_XYZRHW);
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
// Update lighting and related flags
if (pDevice->dwFEFlags & D3DFE_FRONTEND_DIRTY)
DoUpdateState(pDevice);
UINT VertexPoolSize = pv->dwNumVertices * pv->dwOutputSize;
pv->lpvOut = StartPrimTL(pv, VertexPoolSize, NeverReadFromTLBuffer(pv));
HRESULT ret = pv->pGeometryFuncs->ProcessPrimitive(pv);
if (ret != D3D_OK)
{
EndPrim(pv->dwOutputSize);
D3D_THROW(ret, "Error in PSGP");
}
EndPrim(pv->dwOutputSize);
}
//-----------------------------------------------------------------------------
// Processes indexed primitive with untransformed vertices and without clipping
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ProcessIndexedPrimitive"
void
CD3DDDIDX6::ProcessIndexedPrimitive(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
// Update lighting and related flags
if (pDevice->dwFEFlags & D3DFE_FRONTEND_DIRTY)
DoUpdateState(pDevice);
pv->lpwIndices = (WORD*)(pDevice->m_pIndexStream->Data() +
m_StartIndex * pDevice->m_pIndexStream->m_dwStride);
m_dwIndexOffset = m_MinVertexIndex;
pv->lpvOut = StartPrimTL(pv, pv->dwNumVertices * pv->dwOutputSize, TRUE);
AddVertices(pv->dwNumVertices);
HRESULT ret = pv->pGeometryFuncs->ProcessIndexedPrimitive(pv);
MovePrimitiveBase(pv->dwNumVertices);
EndPrim(pv->dwOutputSize);
if (ret != D3D_OK)
D3D_THROW(ret, "Error in PSGP");
}
//-----------------------------------------------------------------------------
// Processes indexed primitive with untransformed vertices and witht clipping
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ProcessIndexedPrimitiveC"
void
CD3DDDIDX6::ProcessIndexedPrimitiveC(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
DXGASSERT((pv->dwVIDIn & D3DFVF_POSITION_MASK) != D3DFVF_XYZRHW);
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
pv->lpwIndices = (WORD*)(pDevice->m_pIndexStream->Data() +
m_StartIndex * pDevice->m_pIndexStream->m_dwStride);
PrepareForClipping(pv, 0);
// Update lighting and related flags
if (pDevice->dwFEFlags & D3DFE_FRONTEND_DIRTY)
DoUpdateState(pDevice);
pv->dwIndexOffset = m_MinVertexIndex; // For clipping
m_dwIndexOffset = m_MinVertexIndex; // For DrawIndexPrim
pv->lpvOut = StartPrimTL(pv, pv->dwNumVertices * pv->dwOutputSize, FALSE);
DWORD dwNumVertices = pv->dwNumVertices;
AddVertices(pv->dwNumVertices);
this->dwDP2Flags &= ~D3DDDI_INDEXEDPRIMDRAWN;
HRESULT ret = pv->pGeometryFuncs->ProcessIndexedPrimitive(pv);
if (this->dwDP2Flags & D3DDDI_INDEXEDPRIMDRAWN)
{
// There was a indexed primitive drawn
MovePrimitiveBase(dwNumVertices);
}
else
{
// All triangle were clipped. Remove vertices from TL buffer
SubVertices(dwNumVertices);
}
EndPrim(pv->dwOutputSize);
UpdateClipStatus(pDevice);
if (ret != D3D_OK)
D3D_THROW(ret, "Error in PSGP");
}
//-----------------------------------------------------------------------------
// Processes indexed primitive with transformed vertices and with clipping
//
// Only transformed vertices generated by ProcessVertices call are allowed here
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ProcessIndexedPrimitiveTC"
void
CD3DDDIDX6::ProcessIndexedPrimitiveTC(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
HRESULT ret = S_OK;
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
CVStream* pStream = &m_pDevice->m_pStream[0];
pv->lpwIndices = (WORD*)(pDevice->m_pIndexStream->Data() +
m_StartIndex * pDevice->m_pIndexStream->m_dwStride);
PrepareForClipping(pv, StartVertex);
pv->dwOutputSize = pStream->m_dwStride;
pv->lpvOut = pv->position.lpvData;
pv->dwNumVertices = m_MinVertexIndex + m_NumVertices;
if (m_pDevice->m_dwRuntimeFlags & D3DRT_USERMEMPRIMITIVE)
{
// We copy user vertices, starting from MinVertexIndex, to the internal
// TL buffer and do the clipping. Vertex base changes in the process.
// m_NumVertices has been computed as MinVertexIndex + NumVertices, so
// it needs to be adjusted, because vertex base has benn changed
m_NumVertices -= m_MinVertexIndex;
pv->dwNumVertices = m_NumVertices;
// Copy vertices to the TL buffer
UINT VertexPoolSize = pv->dwOutputSize * pv->dwNumVertices;
pv->lpvOut = (BYTE*)StartPrimTL(pv, VertexPoolSize, FALSE);
pv->position.lpvData = pv->lpvOut;
memcpy(pv->lpvOut,
m_pDevice->m_pStream[0].m_pData + m_MinVertexIndex * pv->dwOutputSize,
VertexPoolSize);
// Pre-DX8 DDI does not have BaseVertexIndex parameter, so we need to
// re-compute indices before passing them to the driver to reflect
// the changed vertex base
m_dwIndexOffset = m_MinVertexIndex ;
}
else
{
StartPrimVB(pv, pStream, m_BaseVertexIndex);
m_dwIndexOffset = 0; // For DrawIndexPrim
}
pv->dwNumVertices = m_NumVertices;
if (!(pv->dwDeviceFlags & D3DDEV_VBPROCVER))
{
pv->dwFlags |= D3DPV_TLVCLIP;
// Compute clip codes, because there was no ProcessVertices
DWORD clip_intersect = D3DFE_GenClipFlags(pv);
UpdateClipStatus(pDevice);
if (clip_intersect)
goto l_exit;
}
pv->dwIndexOffset = m_MinVertexIndex ; // For clipping
this->dwDP2Flags &= ~D3DDDI_INDEXEDPRIMDRAWN;
DWORD dwNumVertices = pv->dwNumVertices;
AddVertices(pv->dwNumVertices);
ret = pDevice->GeometryFuncsGuaranteed->DoDrawIndexedPrimitive(pv);
if (this->dwDP2Flags & D3DDDI_INDEXEDPRIMDRAWN)
{
// There was an indexed primitive drawn
MovePrimitiveBase(dwNumVertices);
}
else
{
// All triangles were clipped. Remove vertices from TL buffer
SubVertices(dwNumVertices);
}
l_exit:
pv->dwFlags &= ~D3DPV_TLVCLIP;
EndPrim(pv->dwOutputSize);
UpdateClipStatus(pDevice);
if (ret != D3D_OK)
throw ret;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::GrowCommandBuffer"
// Check and grow command buffer
void CD3DDDIDX6::GrowCommandBuffer(DWORD dwSize)
{
HRESULT ret;
if (dwSize > dwDP2CommandBufSize)
{
if (lpDDSCB1)
{
lpDDSCB1->DecrementUseCount();
lpDDSCB1 = NULL;
}
// Create command buffer through Framework.
// NOTE: Command buffers are always REF_INTERNAL
// objects and must be released through
// DecrementUseCount
//
ret = CCommandBuffer::Create(m_pDevice,
dwSize,
D3DPOOL_SYSTEMMEM,
&lpDDSCB1);
if (ret != DD_OK)
{
dwDP2CommandBufSize = 0;
D3D_THROW(ret, "Failed to allocate Command Buffer");
}
// Lock command buffer
ret = lpDDSCB1->Lock(0, dwSize, (BYTE**)&lpvDP2Commands, NULL);
if (ret != DD_OK)
{
lpDDSCB1->DecrementUseCount();
lpDDSCB1 = NULL;
dwDP2CommandBufSize = 0;
D3D_THROW(ret, "Could not lock command buffer");
}
// lpDDCommands will be filled in by the thunk layer
dp2data.hDDCommands = lpDDSCB1->DriverAccessibleKernelHandle();
dwDP2CommandBufSize = dwSize;
}
}
//-----------------------------------------------------------------------------
// This function prepares the batch for new primitive.
// Called if vertices from user memory are used for rendering
//
// If bWriteOnly is set to TRUE, then there will be no read from the vertex
// processing output (no clipping or TL HAL).
//
// Expects the following members of D3DFE_PROCESSVERTICES to be initialized
// dwNumVertices
// lpvOut
// dwOutputSize
// dwVIDOut
//
// We fail vid mem VB for clipping
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::StartPrimUserMem"
void
CD3DDDIDX6::StartPrimUserMem(D3DFE_PROCESSVERTICES* pv, UINT VertexPoolSize)
{
// If the primitive is small, we copy vertices into the TL buffer
if (pv->dwNumVertices < LOWVERTICESNUMBER)
{
LPVOID tmp = StartPrimTL(pv, VertexPoolSize, TRUE);
memcpy(tmp, pv->lpvOut, VertexPoolSize);
this->dwDP2VertexCount += pv->dwNumVertices;
}
else
{
// We can not mix user memory primitive with other primitives, so
// flush the batch.
// Do not forget to flush the batch after rendering this primitive
this->FlushStates();
SetWithinPrimitive( TRUE );
// Release previously used vertex buffer (if any), because we do not
// it any more
if (lpDP2CurrBatchVBI)
{
lpDP2CurrBatchVBI->DecrementUseCount();
lpDP2CurrBatchVBI = NULL;
}
dp2data.dwVertexType = pv->dwVIDOut;
dp2data.dwVertexSize = pv->dwOutputSize;
dp2data.lpVertices = pv->lpvOut;
dp2data.dwFlags |= D3DHALDP2_USERMEMVERTICES;
dp2data.dwFlags &= ~D3DHALDP2_SWAPVERTEXBUFFER;
this->dwDP2Flags |= D3DDDI_USERMEMVERTICES;
this->dwDP2VertexCount = pv->dwNumVertices;
this->dwDP2VertexCountMask = 0;
}
}
//-----------------------------------------------------------------------------
// This function prepares the batch for new primitive.
// Called only if vertices from user memory are NOT used for rendering
//
// Uses the following data from D3DFE_PROCESSVERTICES:
// pv->dwVIDOut
// pv->dwOutputSize
// pv->dwNumVertices
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::StartPrimVB"
void
CD3DDDIDX6::StartPrimVB(D3DFE_PROCESSVERTICES * pv, CVStream* pStream,
DWORD dwStartVertex)
{
CVertexBuffer * lpVBI = pStream->m_pVB;
// If VID has been changed or new vertex buffer is used we flush the batch
if (pv->dwVIDOut != dp2data.dwVertexType ||
lpDP2CurrBatchVBI != lpVBI)
{
this->FlushStates();
dp2data.dwVertexType = pv->dwVIDOut;
dp2data.dwVertexSize = pv->dwOutputSize;
dp2data.hDDVertex = lpVBI->DriverAccessibleKernelHandle();
// Release previously used vertex buffer (if any), because we do not
// need it any more. We did IncrementUseCount() to TL buffer,
// so it is safe.
if (lpDP2CurrBatchVBI)
{
lpDP2CurrBatchVBI->DecrementUseCount();
}
// If a vertex buffer is used for rendering, make sure that it is no
// released by user. So do IncrementUseCount().
lpDP2CurrBatchVBI = lpVBI;
lpDP2CurrBatchVBI->IncrementUseCount();
}
DXGASSERT(dp2data.hDDVertex == lpVBI->DriverAccessibleKernelHandle());
lpDP2CurrBatchVBI->Batch();
SetWithinPrimitive( TRUE );
this->dwVertexBase = dwStartVertex;
dp2data.dwFlags &= ~D3DHALDP2_SWAPVERTEXBUFFER;
this->dwDP2VertexCount = max(this->dwDP2VertexCount,
this->dwVertexBase + pv->dwNumVertices);
// Prevent modification of dwDP2VertexCount during DrawPrim
this->dwDP2VertexCountMask = 0;
}
//-----------------------------------------------------------------------------
// This function prepares the batch for new primitive.
// Called when the runtime needs to output vertices to a TL buffer
// TL buffer grows if necessary
//
// Uses the following global variables:
// pv->dwVIDOut
// pv->dwNumVertices
// this->dp2data
// this->dwDP2VertexCount;
// this->lpDP2CurrBatchVBI
// this->dwDP2Flags
// pv->dwOutputSize
// Updates the following variables:
// this->dwVertexBase
// this->dwDP2VertexCount;
// this->lpDP2CurrBatchVBI
// dp2data.dwFlags
// Sets "within primitive" to TRUE
// Returns:
// TL buffer address
//
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::StartPrimTL"
LPVOID
CD3DDDIDX6::StartPrimTL(D3DFE_PROCESSVERTICES * pv, DWORD dwVertexPoolSize,
BOOL bWriteOnly)
{
if (bWriteOnly)
{
if (dwVertexPoolSize > this->GetTLVbufSize())
{
this->GrowTLVbuf(dwVertexPoolSize, TRUE);
}
}
else
{
if (this->dwDP2Flags & D3DDDI_TLVBUFWRITEONLY ||
dwVertexPoolSize > this->GetTLVbufSize())
{
this->GrowTLVbuf(dwVertexPoolSize, FALSE);
}
}
CVertexBuffer * lpVBI = this->TLVbuf_GetVBI();
// If VID has been changed or new vertex buffer is used we flush the batch
if (pv->dwVIDOut != dp2data.dwVertexType ||
lpDP2CurrBatchVBI != lpVBI ||
dp2data.hDDVertex != lpVBI->DriverAccessibleKernelHandle())
{
this->FlushStates();
dp2data.dwVertexType = pv->dwVIDOut;
dp2data.dwVertexSize = pv->dwOutputSize;
dp2data.hDDVertex = lpVBI->DriverAccessibleKernelHandle();
// Release previously used vertex buffer (if any), because we do not
// need it any more. We did IncrementUseCount() to TL buffer,
// so it is safe.
if (lpDP2CurrBatchVBI)
{
lpDP2CurrBatchVBI->DecrementUseCount();
}
// If a vertex buffer is used for rendering, make sure that it is not
// released by user. So do IncrementUseCount().
lpDP2CurrBatchVBI = lpVBI;
lpDP2CurrBatchVBI->IncrementUseCount();
}
SetWithinPrimitive( TRUE );
this->dwVertexBase = this->dwDP2VertexCount;
DDASSERT(this->dwVertexBase < MAX_DX6_VERTICES);
dp2data.dwFlags |= D3DHALDP2_SWAPVERTEXBUFFER;
this->dwDP2VertexCountMask = 0xFFFFFFFF;
return this->TLVbuf_GetAddress();
}
//---------------------------------------------------------------------
// This function should not be called from DrawVertexBufferVB
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::EndPrim"
void
CD3DDDIDX6::EndPrim(UINT vertexSize)
{
// Should be called before the FlushStates
SetWithinPrimitive(FALSE);
if (this->dwDP2Flags & D3DDDI_USERMEMVERTICES)
// We can not mix user memory primitive, so flush it.
{
FlushStates();
this->dwDP2Flags &= ~D3DDDI_USERMEMVERTICES;
}
else
if (lpDP2CurrBatchVBI == this->TLVbuf_GetVBI())
{
// If TL buffer was used, we have to move its internal base pointer
this->TLVbuf_Base() = this->dwDP2VertexCount * vertexSize;
#if DBG
if (this->TLVbuf_base > this->TLVbuf_size)
{
D3D_THROW(D3DERR_INVALIDCALL, "Internal error: TL buffer error");
}
#endif
}
}
//----------------------------------------------------------------------
// Growing aligned vertex buffer implementation.
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::GrowTLVbuf"
void
CD3DDDIDX6::GrowTLVbuf(DWORD growSize, BOOL bWriteOnly)
{
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
DWORD dwRefCnt = 1;
// Is ref cnt of TLVbuf 1 or 2 ?
DWORD bTLVbufIsCurr = this->allocatedBuf == this->lpDP2CurrBatchVBI;
BOOL bDP2WriteOnly = (dwDP2Flags & D3DDDI_TLVBUFWRITEONLY) != 0;
// Avoid to many changes. Restrict TLVbuf to sys mem if too many changes
if (this->dwTLVbufChanges >= D3D_MAX_TLVBUF_CHANGES)
{
#if DBG
if (this->dwTLVbufChanges == D3D_MAX_TLVBUF_CHANGES)
DPF(1, "Too many changes: Limiting internal VB to sys mem.");
#endif
bWriteOnly = FALSE;
}
if (this->TLVbuf_base || (bWriteOnly != bDP2WriteOnly))
{
FlushStatesReq(growSize);
this->TLVbuf_base = 0;
}
if (growSize <= this->TLVbuf_size)
{
if (bWriteOnly == bDP2WriteOnly)
return;
else
this->dwTLVbufChanges++;
}
if (this->allocatedBuf)
{
this->allocatedBuf->DecrementUseCount();
this->allocatedBuf = NULL;
}
if (bTLVbufIsCurr)
{
if (this->lpDP2CurrBatchVBI)
this->lpDP2CurrBatchVBI->DecrementUseCount();
this->lpDP2CurrBatchVBI = NULL;
this->dp2data.lpVertices = NULL;
}
DWORD dwNumVerts = (max(growSize, TLVbuf_size) + 31) / sizeof(D3DTLVERTEX);
this->TLVbuf_size = dwNumVerts * sizeof(D3DTLVERTEX);
D3DPOOL Pool = D3DPOOL_DEFAULT;
DWORD dwUsage = D3DUSAGE_INTERNALBUFFER | D3DUSAGE_DYNAMIC;
if (bWriteOnly)
{
dwUsage |= D3DUSAGE_WRITEONLY;
dwDP2Flags |= D3DDDI_TLVBUFWRITEONLY;
}
else
{
dwDP2Flags &= ~D3DDDI_TLVBUFWRITEONLY;
}
LPDIRECT3DVERTEXBUFFER8 t;
HRESULT ret = CVertexBuffer::Create(pDevice,
this->TLVbuf_size,
dwUsage,
D3DFVF_TLVERTEX,
Pool,
REF_INTERNAL,
&t); // This should fail duirng ulta-low memory situations.
if (ret != DD_OK)
{
// We set allocatedBuf to a valid VB object since it gets dereferenced many places without
// checking for it being NULL. WE use the special "NULL" VB created at init time for just
// this purpose
allocatedBuf = m_pNullVB;
if (m_pNullVB) // We do this check because GrowTLVbuf will be called before m_pNullVB is set first time round.
{
allocatedBuf->IncrementUseCount();
// Update lpDP2CurrentBatchVBI if necessary
if (bTLVbufIsCurr)
{
lpDP2CurrBatchVBI = allocatedBuf;
lpDP2CurrBatchVBI->IncrementUseCount();
dp2data.hDDVertex = lpDP2CurrBatchVBI->DriverAccessibleKernelHandle();
}
}
this->TLVbuf_size = 0;
this->alignedBuf = NULL; // Lets see if some one tries to use this...
D3D_THROW(ret, "Could not allocate internal vertex buffer");
}
allocatedBuf = static_cast<CVertexBuffer*>(t);
ret = allocatedBuf->Lock(0, this->TLVbuf_size, (BYTE**)&alignedBuf, 0);
if (ret != DD_OK)
{
TLVbuf_size = 0;
alignedBuf = NULL; // Lets see if some one tries to use this...
D3D_THROW(ret, "Could not lock internal vertex buffer");
}
// Update lpDP2CurrentBatchVBI if necessary
if (bTLVbufIsCurr)
{
lpDP2CurrBatchVBI = allocatedBuf;
lpDP2CurrBatchVBI->IncrementUseCount();
dp2data.hDDVertex = lpDP2CurrBatchVBI->DriverAccessibleKernelHandle();
}
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::Clear"
void
CD3DDDIDX6::Clear(DWORD dwFlags, DWORD clrCount, LPD3DRECT clrRects,
D3DCOLOR dwColor, D3DVALUE dvZ, DWORD dwStencil)
{
HRESULT err;
// Flush any outstanding geometry to put framebuffer/Zbuffer in a known
// state for Clears that don't use tris (i.e. HAL Clears and Blts).
// Note this doesn't work for tiled architectures
// outside of Begin/EndScene, this will be fixed later
FlushStates();
// Clear2 HAL Callback exists
D3D8_CLEAR2DATA Clear2Data;
Clear2Data.dwhContext = m_dwhContext;
Clear2Data.dwFlags = dwFlags;
// Here I will follow the ClearData.dwFillColor convention that
// color word is raw 32bit ARGB, unadjusted for surface bit depth
Clear2Data.dwFillColor = dwColor;
// depth/stencil values both passed straight from user args
Clear2Data.dvFillDepth = dvZ;
Clear2Data.dwFillStencil= dwStencil;
Clear2Data.lpRects = clrRects;
Clear2Data.dwNumRects = clrCount;
Clear2Data.ddrval = D3D_OK;
Clear2Data.hDDS = m_pDevice->RenderTarget()->KernelHandle();
if(m_pDevice->ZBuffer() != 0)
{
Clear2Data.hDDSZ = m_pDevice->ZBuffer()->KernelHandle();
}
else
{
Clear2Data.hDDSZ = NULL;
}
err = m_pDevice->GetHalCallbacks()->Clear2(&Clear2Data);
if (err != DDHAL_DRIVER_HANDLED)
{
D3D_THROW(E_NOTIMPL, "Driver does not support Clear");
}
else if (Clear2Data.ddrval != DD_OK)
{
D3D_THROW(Clear2Data.ddrval, "Error in Clear");
}
else
return;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::LockVB"
HRESULT __declspec(nothrow) CD3DDDIDX6::LockVB(CDriverVertexBuffer *pVB, DWORD dwFlags)
{
if(pVB->GetCachedDataPointer() == 0)
{
HRESULT hr = pVB->LockI((dwFlags & D3DLOCK_DISCARD) | D3DLOCK_NOSYSLOCK);
if(FAILED(hr))
{
DPF_ERR("Driver failed to lock a vertex buffer"
" when attempting to cache the lock.");
return hr;
}
DXGASSERT(pVB->GetCachedDataPointer() != 0);
}
else
{
DXGASSERT((dwFlags & (D3DLOCK_READONLY | D3DLOCK_NOOVERWRITE)) == 0);
// We CANNOT use the usual Sync check here (ie Device->BatchNumber <= pVB->BatchNumber)
// since there are situations in which this condition is true, but the VB is not really
// batched at all! This is the case for instance, when StartPrimVB calls FlushStates.
// FlushStates rebatches the current VB but StartPrimVB then switches to a new one. So
// both new and old "appear" batched, but only one of them is. This would be harmless
// (as it is for textures), were it not for the fact that we call FlushStatesReq to
// swap the pointer. When we call FlushStatesReq on an unbatched VB, we pretty much
// swap a random pointer with very bad effects. This repros in the Unreal driver. (snene)
if(static_cast<CVertexBuffer*>(pVB) == lpDP2CurrBatchVBI)
{
try
{
if((dwFlags & D3DLOCK_DISCARD) != 0)
{
FlushStatesReq(pVB->GetBufferDesc()->Size);
}
else
{
FlushStates();
}
}
catch(HRESULT hr)
{
DPF_ERR("Driver failed the command batch submitted to it"
" when attempting to swap the current pointer"
" in response to D3DLOCK_DISCARDCONTENTS.");
pVB->SetCachedDataPointer(0);
return hr;
}
DXGASSERT(pVB->GetCachedDataPointer() != 0);
}
}
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::UnlockVB"
HRESULT __declspec(nothrow) CD3DDDIDX6::UnlockVB(CDriverVertexBuffer *pVB)
{
return D3D_OK;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::EndScene"
void
CD3DDDIDX6::EndScene()
{
this->dwTLVbufChanges = 0; // reset this every frame
SceneCapture(FALSE);
}
/////////////////////////////////////////////////////////////////////////////
// //
// CD3DDDIDX7 //
// //
/////////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
CD3DDDIDX7::CD3DDDIDX7() : CD3DDDIDX6()
{
m_ddiType = D3DDDITYPE_DX7;
}
//-----------------------------------------------------------------------------
CD3DDDIDX7::~CD3DDDIDX7()
{
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::SetRenderTarget"
void
CD3DDDIDX7::SetRenderTarget(CBaseSurface *pTarget, CBaseSurface* pZBuffer)
{
LPD3DHAL_DP2SETRENDERTARGET pData;
pData = (LPD3DHAL_DP2SETRENDERTARGET)
GetHalBufferPointer(D3DDP2OP_SETRENDERTARGET, sizeof(*pData));
pData->hRenderTarget = pTarget->DrawPrimHandle();
if (pZBuffer)
pData->hZBuffer = pZBuffer->DrawPrimHandle();
else
pData->hZBuffer = 0;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::TexBlt"
void
CD3DDDIDX7::TexBlt(DWORD dwDst, DWORD dwSrc,
LPPOINT p, RECTL *r)
{
if (bDP2CurrCmdOP == D3DDP2OP_TEXBLT)
{ // Last instruction is a tex blt, append this one to it
if (dwDP2CommandLength + sizeof(D3DHAL_DP2TEXBLT) <= dwDP2CommandBufSize)
{
LPD3DHAL_DP2TEXBLT lpTexBlt = (LPD3DHAL_DP2TEXBLT)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpTexBlt->dwDDDestSurface = dwDst;
lpTexBlt->dwDDSrcSurface = dwSrc;
lpTexBlt->pDest = *p;
lpTexBlt->rSrc = *r;
lpTexBlt->dwFlags = 0;
dwDP2CommandLength += sizeof(D3DHAL_DP2TEXBLT);
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
return;
}
}
// Check for space
if (dwDP2CommandLength + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2TEXBLT) > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new renderstate instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_TEXBLT;
bDP2CurrCmdOP = D3DDP2OP_TEXBLT;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add texture blt data
LPD3DHAL_DP2TEXBLT lpTexBlt = (LPD3DHAL_DP2TEXBLT)(lpDP2CurrCommand + 1);
lpTexBlt->dwDDDestSurface = dwDst;
lpTexBlt->dwDDSrcSurface = dwSrc;
lpTexBlt->pDest = *p;
lpTexBlt->rSrc = *r;
lpTexBlt->dwFlags = 0;
dwDP2CommandLength += sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2TEXBLT);
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::InsertStateSetOp"
void
CD3DDDIDX7::InsertStateSetOp(DWORD dwOperation, DWORD dwParam,
D3DSTATEBLOCKTYPE sbt)
{
LPD3DHAL_DP2STATESET pData;
pData = (LPD3DHAL_DP2STATESET)GetHalBufferPointer(D3DDP2OP_STATESET,
sizeof(*pData));
pData->dwOperation = dwOperation;
pData->dwParam = dwParam;
pData->sbType = sbt;
}
//---------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::SceneCapture"
void
CD3DDDIDX7::SceneCapture(BOOL bState)
{
SetRenderState((D3DRENDERSTATETYPE)D3DRENDERSTATE_SCENECAPTURE, bState);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::SetPriority"
void
CD3DDDIDX7::SetPriority(CResource *pRes, DWORD dwPriority)
{
DXGASSERT(pRes->BaseDrawPrimHandle() == pRes->DriverAccessibleDrawPrimHandle());
if (bDP2CurrCmdOP == D3DDP2OP_SETPRIORITY)
{ // Last instruction is a set priority, append this one to it
if (dwDP2CommandLength + sizeof(D3DHAL_DP2SETPRIORITY) <= dwDP2CommandBufSize)
{
LPD3DHAL_DP2SETPRIORITY lpSetPriority = (LPD3DHAL_DP2SETPRIORITY)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpSetPriority->dwDDSurface = pRes->BaseDrawPrimHandle();
lpSetPriority->dwPriority = dwPriority;
dwDP2CommandLength += sizeof(D3DHAL_DP2SETPRIORITY);
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
pRes->BatchBase();
return;
}
}
// Check for space
if (dwDP2CommandLength + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2SETPRIORITY) > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new setpriority instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_SETPRIORITY;
bDP2CurrCmdOP = D3DDP2OP_SETPRIORITY;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add texture blt data
LPD3DHAL_DP2SETPRIORITY lpSetPriority = (LPD3DHAL_DP2SETPRIORITY)(lpDP2CurrCommand + 1);
lpSetPriority->dwDDSurface = pRes->BaseDrawPrimHandle();
lpSetPriority->dwPriority = dwPriority;
dwDP2CommandLength += sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2SETPRIORITY);
pRes->BatchBase();
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::SetTexLOD"
void
CD3DDDIDX7::SetTexLOD(CBaseTexture *pTex, DWORD dwLOD)
{
DXGASSERT(pTex->BaseDrawPrimHandle() == pTex->DriverAccessibleDrawPrimHandle());
if (bDP2CurrCmdOP == D3DDP2OP_SETTEXLOD)
{ // Last instruction is a set LOD, append this one to it
if (dwDP2CommandLength + sizeof(D3DHAL_DP2SETTEXLOD) <= dwDP2CommandBufSize)
{
LPD3DHAL_DP2SETTEXLOD lpSetTexLOD = (LPD3DHAL_DP2SETTEXLOD)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpSetTexLOD->dwDDSurface = pTex->BaseDrawPrimHandle();
lpSetTexLOD->dwLOD = dwLOD;
dwDP2CommandLength += sizeof(D3DHAL_DP2SETTEXLOD);
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
pTex->BatchBase();
return;
}
}
// Check for space
if (dwDP2CommandLength + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2SETTEXLOD) > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new set LOD instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_SETTEXLOD;
bDP2CurrCmdOP = D3DDP2OP_SETTEXLOD;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add texture blt data
LPD3DHAL_DP2SETTEXLOD lpSetTexLOD = (LPD3DHAL_DP2SETTEXLOD)(lpDP2CurrCommand + 1);
lpSetTexLOD->dwDDSurface = pTex->BaseDrawPrimHandle();
lpSetTexLOD->dwLOD = dwLOD;
dwDP2CommandLength += sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2SETTEXLOD);
pTex->BatchBase();
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::AddDirtyRect"
void
CD3DDDIDX7::AddDirtyRect(DWORD dwHandle, CONST RECTL *pRect)
{
if (bDP2CurrCmdOP == D3DDP2OP_ADDDIRTYRECT)
{ // Last instruction is a adddirtyrect, append this one to it
if (dwDP2CommandLength + sizeof(D3DHAL_DP2ADDDIRTYRECT) <= dwDP2CommandBufSize)
{
LPD3DHAL_DP2ADDDIRTYRECT lpDirtyRect = (LPD3DHAL_DP2ADDDIRTYRECT)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpDirtyRect->dwSurface = dwHandle;
lpDirtyRect->rDirtyArea = *pRect;
dwDP2CommandLength += sizeof(D3DHAL_DP2ADDDIRTYRECT);
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
return;
}
}
// Check for space
if (dwDP2CommandLength + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2ADDDIRTYRECT) > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new renderstate instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_ADDDIRTYRECT;
bDP2CurrCmdOP = D3DDP2OP_ADDDIRTYRECT;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add adddirtyrect data
LPD3DHAL_DP2ADDDIRTYRECT lpDirtyRect = (LPD3DHAL_DP2ADDDIRTYRECT)(lpDP2CurrCommand + 1);
lpDirtyRect->dwSurface = dwHandle;
lpDirtyRect->rDirtyArea = *pRect;
dwDP2CommandLength += sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2ADDDIRTYRECT);
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::AddDirtyBox"
void
CD3DDDIDX7::AddDirtyBox(DWORD dwHandle, CONST D3DBOX *pBox)
{
if (bDP2CurrCmdOP == D3DDP2OP_ADDDIRTYBOX)
{ // Last instruction is a adddirtybox, append this one to it
if (dwDP2CommandLength + sizeof(D3DHAL_DP2ADDDIRTYBOX) <= dwDP2CommandBufSize)
{
LPD3DHAL_DP2ADDDIRTYBOX lpDirtyBox = (LPD3DHAL_DP2ADDDIRTYBOX)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpDirtyBox->dwSurface = dwHandle;
lpDirtyBox->DirtyBox = *pBox;
dwDP2CommandLength += sizeof(D3DHAL_DP2ADDDIRTYBOX);
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
return;
}
}
// Check for space
if (dwDP2CommandLength + sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2ADDDIRTYBOX) > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new renderstate instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_ADDDIRTYBOX;
bDP2CurrCmdOP = D3DDP2OP_ADDDIRTYBOX;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add adddirtybox data
LPD3DHAL_DP2ADDDIRTYBOX lpDirtyBox = (LPD3DHAL_DP2ADDDIRTYBOX)(lpDP2CurrCommand + 1);
lpDirtyBox->dwSurface = dwHandle;
lpDirtyBox->DirtyBox = *pBox;
dwDP2CommandLength += sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2ADDDIRTYBOX);
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::Clear"
void
CD3DDDIDX7::Clear(DWORD dwFlags, DWORD clrCount, LPD3DRECT clrRects,
D3DCOLOR dwColor, D3DVALUE dvZ, DWORD dwStencil)
{
DWORD dwCommandSize = sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2CLEAR) + sizeof(RECT) * (clrCount - 1);
// Check to see if there is space to add a new command for space
if (dwCommandSize + dwDP2CommandLength > dwDP2CommandBufSize)
{
FlushStates();
}
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_CLEAR;
bDP2CurrCmdOP = D3DDP2OP_CLEAR;
lpDP2CurrCommand->bReserved = 0;
wDP2CurrCmdCnt = (WORD)clrCount;
lpDP2CurrCommand->wStateCount = wDP2CurrCmdCnt;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
dwDP2CommandLength += dwCommandSize;
// Write data
LPD3DHAL_DP2CLEAR pData = (LPD3DHAL_DP2CLEAR)(lpDP2CurrCommand + 1);
pData->dwFlags = dwFlags;
pData->dwFillColor = dwColor;
pData->dvFillDepth = dvZ;
pData->dwFillStencil = dwStencil;
memcpy(pData->Rects, clrRects, clrCount * sizeof(D3DRECT));
}
//-----------------------------------------------------------------------------
// This function should be called from PaletteUpdateNotify
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::UpdatePalette"
void
CD3DDDIDX7::UpdatePalette(DWORD dwPaletteHandle,
DWORD dwStartIndex,
DWORD dwNumberOfIndices,
PALETTEENTRY *pFirstIndex)
{
DWORD dwSizeChange=sizeof(D3DHAL_DP2COMMAND) +
sizeof(D3DHAL_DP2UPDATEPALETTE) + dwNumberOfIndices*sizeof(PALETTEENTRY);
if (bDP2CurrCmdOP == D3DDP2OP_UPDATEPALETTE)
{ // Last instruction is same, append this one to it
if (dwDP2CommandLength + dwSizeChange <= dwDP2CommandBufSize)
{
LPD3DHAL_DP2UPDATEPALETTE lpUpdatePal = (LPD3DHAL_DP2UPDATEPALETTE)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpUpdatePal->dwPaletteHandle=dwPaletteHandle + 1;
lpUpdatePal->wStartIndex=(WORD)dwStartIndex;
lpUpdatePal->wNumEntries=(WORD)dwNumberOfIndices;
memcpy((LPVOID)(lpUpdatePal+1),(LPVOID)pFirstIndex,
dwNumberOfIndices*sizeof(PALETTEENTRY));
dwDP2CommandLength += dwSizeChange;
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
return;
}
}
// Check for space
if (dwDP2CommandLength + dwSizeChange > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new renderstate instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_UPDATEPALETTE;
bDP2CurrCmdOP = D3DDP2OP_UPDATEPALETTE;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Add texture blt data
LPD3DHAL_DP2UPDATEPALETTE lpUpdatePal = (LPD3DHAL_DP2UPDATEPALETTE)(lpDP2CurrCommand + 1);
lpUpdatePal->dwPaletteHandle=dwPaletteHandle + 1;
lpUpdatePal->wStartIndex=(WORD)dwStartIndex;
lpUpdatePal->wNumEntries=(WORD)dwNumberOfIndices;
memcpy((LPVOID)(lpUpdatePal+1),(LPVOID)pFirstIndex,
dwNumberOfIndices*sizeof(PALETTEENTRY));
dwDP2CommandLength += dwSizeChange;
}
//-----------------------------------------------------------------------------
// This function should be called from PaletteAssociateNotify
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::SetPalette"
void
CD3DDDIDX7::SetPalette(DWORD dwPaletteHandle,
DWORD dwPaletteFlags,
CBaseTexture *pTex )
{
if (pTex->IsD3DManaged())
{
if (!m_pDevice->ResourceManager()->InVidmem(pTex->RMHandle()))
{
// We will hit this return ONLY
// when for some reason promoting
// pTex to vidmem failed.
return;
}
}
pTex->SetPalette(dwPaletteHandle);
DWORD dwSizeChange=sizeof(D3DHAL_DP2COMMAND) + sizeof(D3DHAL_DP2SETPALETTE);
if (bDP2CurrCmdOP == D3DDP2OP_SETPALETTE)
{ // Last instruction is a tex blt, append this one to it
if (dwDP2CommandLength + dwSizeChange <= dwDP2CommandBufSize)
{
LPD3DHAL_DP2SETPALETTE lpSetPal = (LPD3DHAL_DP2SETPALETTE)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->wStateCount = ++wDP2CurrCmdCnt;
lpSetPal->dwPaletteHandle=dwPaletteHandle + 1;
lpSetPal->dwPaletteFlags=dwPaletteFlags;
lpSetPal->dwSurfaceHandle=pTex->DriverAccessibleDrawPrimHandle();
dwDP2CommandLength += dwSizeChange;
#ifndef _IA64_
D3D_INFO(6, "Modify Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
pTex->Batch();
return;
}
}
// Check for space
if (dwDP2CommandLength + dwSizeChange > dwDP2CommandBufSize)
{
FlushStates();
}
// Add new renderstate instruction
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_SETPALETTE;
bDP2CurrCmdOP = D3DDP2OP_SETPALETTE;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
wDP2CurrCmdCnt = 1;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
LPD3DHAL_DP2SETPALETTE lpSetPal = (LPD3DHAL_DP2SETPALETTE)(lpDP2CurrCommand + 1);
lpSetPal->dwPaletteHandle=dwPaletteHandle + 1;
lpSetPal->dwPaletteFlags=dwPaletteFlags;
lpSetPal->dwSurfaceHandle=pTex->DriverAccessibleDrawPrimHandle();
dwDP2CommandLength += dwSizeChange;
pTex->Batch();
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX7::WriteStateSetToDevice"
void
CD3DDDIDX7::WriteStateSetToDevice(D3DSTATEBLOCKTYPE sbt)
{
DWORD dwDeviceHandle;
LPVOID pBuffer;
DWORD dwBufferSize;
m_pDevice->m_pStateSets->GetDeviceBufferInfo(&dwDeviceHandle, &pBuffer,
&dwBufferSize);
// If device buffer is empty we do not create the set state macro in the device
if (dwBufferSize == 0)
return;
DWORD dwByteCount = dwBufferSize + (sizeof(D3DHAL_DP2STATESET) +
sizeof(D3DHAL_DP2COMMAND)) * 2;
// Check to see if there is space to add a new command for space
if (dwByteCount + dwDP2CommandLength > dwDP2CommandBufSize)
{
// Request the driver to grow the command buffer upon flush
FlushStatesCmdBufReq(dwByteCount);
// Check if the driver did give us what we need or do it ourselves
GrowCommandBuffer(dwByteCount);
}
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)lpvDP2Commands +
dwDP2CommandLength + dp2data.dwCommandOffset);
lpDP2CurrCommand->bCommand = D3DDP2OP_STATESET;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
LPD3DHAL_DP2STATESET pData = (LPD3DHAL_DP2STATESET)(lpDP2CurrCommand + 1);
pData->dwOperation = D3DHAL_STATESETBEGIN;
pData->dwParam = dwDeviceHandle;
pData->sbType = sbt;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
// Copy the entire state macro to the DP2 buffer
memcpy(pData + 1, pBuffer, dwBufferSize);
if (m_ddiType < D3DDDITYPE_DX8)
{
// Translate buffer content to DX7 DDI
m_pDevice->m_pStateSets->TranslateDeviceBufferToDX7DDI( (DWORD*)(pData + 1), dwBufferSize );
}
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)((LPBYTE)(pData + 1) + dwBufferSize);
lpDP2CurrCommand->bCommand = D3DDP2OP_STATESET;
lpDP2CurrCommand->bReserved = 0;
lpDP2CurrCommand->wStateCount = 1;
pData = (LPD3DHAL_DP2STATESET)(lpDP2CurrCommand + 1);
pData->dwOperation = D3DHAL_STATESETEND;
pData->dwParam = dwDeviceHandle;
pData->sbType = sbt;
#ifndef _IA64_
D3D_INFO(6, "Write Ins:%08lx", *(LPDWORD)lpDP2CurrCommand);
#endif
dwDP2CommandLength += dwByteCount;
FlushStates();
}
/////////////////////////////////////////////////////////////////////////////
// //
// CD3DDDITL //
// //
/////////////////////////////////////////////////////////////////////////////
CD3DDDITL::CD3DDDITL() : CD3DDDIDX7()
{
m_ddiType = D3DDDITYPE_DX7TL;
}
CD3DDDITL::~CD3DDDITL()
{
return;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::SetTransform"
void
CD3DDDITL::SetTransform(D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* lpMat)
{
// Do mapping between new world matrix states and the old ones
if ((DWORD)state >= __WORLDMATRIXBASE &&
(DWORD)state < (__WORLDMATRIXBASE + __MAXWORLDMATRICES))
{
// World matrix is set
UINT index = (DWORD)state - __WORLDMATRIXBASE;
switch (index)
{
case 0 : state = (D3DTRANSFORMSTATETYPE)D3DTRANSFORMSTATE_WORLD_DX7; break;
case 1 : state = (D3DTRANSFORMSTATETYPE)D3DTRANSFORMSTATE_WORLD1_DX7; break;
case 2 : state = (D3DTRANSFORMSTATETYPE)D3DTRANSFORMSTATE_WORLD2_DX7; break;
case 3 : state = (D3DTRANSFORMSTATETYPE)D3DTRANSFORMSTATE_WORLD3_DX7; break;
default : return; // State is not supported
}
}
// Send down the state and the matrix
LPD3DHAL_DP2SETTRANSFORM pData;
pData = (LPD3DHAL_DP2SETTRANSFORM)
GetHalBufferPointer(D3DDP2OP_SETTRANSFORM, sizeof(*pData));
pData->xfrmType = state;
pData->matrix = *lpMat;
// Update W info in case of projection matrix
if (state == D3DTRANSFORMSTATE_PROJECTION)
CD3DDDIDX6::SetTransform(state, lpMat);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::SetViewport"
void
CD3DDDITL::SetViewport(CONST D3DVIEWPORT8* lpVwpData)
{
// Update viewport size
CD3DDDIDX6::SetViewport(lpVwpData);
// Update Z range
LPD3DHAL_DP2ZRANGE pData;
pData = (LPD3DHAL_DP2ZRANGE)GetHalBufferPointer(D3DDP2OP_ZRANGE, sizeof(*pData));
pData->dvMinZ = lpVwpData->MinZ;
pData->dvMaxZ = lpVwpData->MaxZ;
}
//-----------------------------------------------------------------------------
// This function is called whe software vertex processing is used
// Handle should be always legacy
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::SetVertexShader"
void CD3DDDITL::SetVertexShader(DWORD dwHandle)
{
DXGASSERT(D3DVSD_ISLEGACY(dwHandle));
// Pre-DX8 drivers should not recieve D3DFVF_LASTBETA_UBYTE4 bit
m_CurrentVertexShader = dwHandle & ~D3DFVF_LASTBETA_UBYTE4;
#if DBG
m_VertexSizeFromShader = ComputeVertexSizeFVF(dwHandle);
#endif
}
//-----------------------------------------------------------------------------
// This function is called whe hardware vertex processing is used
// Redundant shader check has been done at the API level
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::SetVertexShaderHW"
void CD3DDDITL::SetVertexShaderHW(DWORD dwHandle)
{
if( D3DVSD_ISLEGACY(dwHandle) )
{
// Pre-DX8 drivers should not recieve D3DFVF_LASTBETA_UBYTE4 bit
m_CurrentVertexShader = dwHandle & ~D3DFVF_LASTBETA_UBYTE4;
}
else
{
CVShader* pShader =
(CVShader*)m_pDevice->m_pVShaderArray->GetObject(dwHandle);
if( pShader == NULL )
{
D3D_THROW( D3DERR_INVALIDCALL,
"Bad handle passed to SetVertexShader DDI" )
}
if( pShader->m_Declaration.m_bLegacyFVF == FALSE )
{
D3D_THROW( D3DERR_INVALIDCALL, "Declaration is too complex for "
"the Driver to handle." );
}
else
{
m_CurrentVertexShader = pShader->m_Declaration.m_dwInputFVF;
}
}
#if DBG
m_VertexSizeFromShader = ComputeVertexSizeFVF(m_CurrentVertexShader);
#endif
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::SetMaterial"
void
CD3DDDITL::SetMaterial(CONST D3DMATERIAL8* pMat)
{
LPD3DHAL_DP2SETMATERIAL pData;
pData = (LPD3DHAL_DP2SETMATERIAL)GetHalBufferPointer(D3DDP2OP_SETMATERIAL, sizeof(*pData));
*pData = *((LPD3DHAL_DP2SETMATERIAL)pMat);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::SetLight"
void
CD3DDDITL::SetLight(DWORD dwLightIndex, CONST D3DLIGHT8* pLight)
{
LPD3DHAL_DP2SETLIGHT pData;
pData = (LPD3DHAL_DP2SETLIGHT)
GetHalBufferPointer(D3DDP2OP_SETLIGHT,
sizeof(*pData) + sizeof(D3DLIGHT8));
pData->dwIndex = dwLightIndex;
pData->dwDataType = D3DHAL_SETLIGHT_DATA;
D3DLIGHT8* p = (D3DLIGHT8*)((LPBYTE)pData + sizeof(D3DHAL_DP2SETLIGHT));
*p = *pLight;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::CreateLight"
void
CD3DDDITL::CreateLight(DWORD dwLightIndex)
{
LPD3DHAL_DP2CREATELIGHT pData;
pData = (LPD3DHAL_DP2CREATELIGHT)GetHalBufferPointer(D3DDP2OP_CREATELIGHT, sizeof(*pData));
pData->dwIndex = dwLightIndex;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::LightEnable"
void
CD3DDDITL::LightEnable(DWORD dwLightIndex, BOOL bEnable)
{
LPD3DHAL_DP2SETLIGHT pData;
pData = (LPD3DHAL_DP2SETLIGHT)GetHalBufferPointer(D3DDP2OP_SETLIGHT, sizeof(*pData));
pData->dwIndex = dwLightIndex;
if (bEnable)
pData->dwDataType = D3DHAL_SETLIGHT_ENABLE;
else
pData->dwDataType = D3DHAL_SETLIGHT_DISABLE;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::SetClipPlane"
void
CD3DDDITL::SetClipPlane(DWORD dwPlaneIndex, CONST D3DVALUE* pPlaneEquation)
{
LPD3DHAL_DP2SETCLIPPLANE pData;
pData = (LPD3DHAL_DP2SETCLIPPLANE)
GetHalBufferPointer(D3DDP2OP_SETCLIPPLANE, sizeof(*pData));
pData->dwIndex = dwPlaneIndex;
pData->plane[0] = pPlaneEquation[0];
pData->plane[1] = pPlaneEquation[1];
pData->plane[2] = pPlaneEquation[2];
pData->plane[3] = pPlaneEquation[3];
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDITL::CreateVertexShader"
void
CD3DDDITL::CreateVertexShader(CONST DWORD* pdwDeclaration,
DWORD dwDeclarationSize,
CONST DWORD* pdwFunction,
DWORD dwFunctionSize,
DWORD dwHandle,
BOOL bLegacyFVF)
{
if( bLegacyFVF == FALSE )
{
D3D_THROW(D3DERR_INVALIDCALL,
"The declaration is too complex for the driver to handle");
}
}
//-----------------------------------------------------------------------------
// Allocates space for the internal clip buffer and sets lpClipFlags pointer
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::PrepareForClipping"
void
CD3DDDIDX6::PrepareForClipping(D3DFE_PROCESSVERTICES* pv, UINT StartVertex)
{
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
if (!(pv->dwDeviceFlags & D3DDEV_VBPROCVER))
{
// Grow clip flags buffer if we need clipping
DWORD size = pv->dwNumVertices * sizeof(D3DFE_CLIPCODE);
if (size > pDevice->HVbuf.GetSize())
{
if (pDevice->HVbuf.Grow(size) != D3D_OK)
{
D3D_THROW(E_OUTOFMEMORY, "Could not grow clip buffer" );
}
}
pv->lpClipFlags = (D3DFE_CLIPCODE*)pDevice->HVbuf.GetAddress();
}
else
{
// For vertex buffers, which are destination for ProcessVertices
// clip buffer is already computed
pv->lpClipFlags = pDevice->m_pStream[0].m_pVB->GetClipCodes();
#if DBG
if (pv->lpClipFlags == NULL)
{
D3D_THROW_FAIL("Clip codes are not computed for the vertex buffer");
}
#endif
pv->dwClipUnion = 0xFFFFFFFF; // Force clipping
pv->lpClipFlags += StartVertex;
}
}
//-----------------------------------------------------------------------------
// Point sprites are drawn as indexed triangle list
//
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::StartPointSprites"
void CD3DDDIDX6::StartPointSprites()
{
D3DFE_PROCESSVERTICES* pv = static_cast<CD3DHal*>(m_pDevice)->m_pv;
if(m_pDevice->m_dwRuntimeFlags & D3DRT_NEED_TEXTURE_UPDATE)
{
m_pDevice->UpdateTextures();
m_pDevice->m_dwRuntimeFlags &= ~D3DRT_NEED_TEXTURE_UPDATE;
}
// Reserve place for the output vertices
const UINT size = NUM_SPRITES_IN_BATCH * 4 * m_dwOutputSizePS;
// We may have a different vertex type for point sprites
DWORD tmpFVF = pv->dwVIDOut;
pv->dwVIDOut = m_dwVIDOutPS;
// For StartPrimTL we should use vertex size, which will go to the driver
DWORD tmpVertexSize = pv->dwOutputSize;
pv->dwOutputSize = m_dwOutputSizePS;
m_pCurSpriteVertex = (BYTE*)StartPrimTL(pv, size, TRUE);
// Restore vertex size, which is size before point sprite emulation
pv->dwOutputSize = tmpVertexSize;
// Vertex base and vertex count could be changed during clipping
// So we save them here and use in the EndPointSprites
m_dwVertexBasePS = this->dwVertexBase;
m_dwVertexCountPS = this->dwDP2VertexCount;
// Continue processing with the original FVF
pv->dwVIDOut = tmpFVF;
// Reserve place for indices
UINT count = NUM_SPRITES_IN_BATCH * 2 * 6;
// We change lpDP2CurrCommand here, so to prevent combining multiple driver
// calls to one token in case when all points are off screen, we clear
// bDP2CurrCmdOP.
bDP2CurrCmdOP = 0;
lpDP2CurrCommand = (LPD3DHAL_DP2COMMAND)ReserveSpaceInCommandBuffer(count);
m_pCurPointSpriteIndex = (WORD*)((BYTE*)(lpDP2CurrCommand + 1) +
sizeof(D3DHAL_DP2STARTVERTEX));
m_CurNumberOfSprites = 0;
((LPD3DHAL_DP2STARTVERTEX)(lpDP2CurrCommand+1))->wVStart = (WORD)this->dwVertexBase;
SetWithinPrimitive(TRUE);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::NextSprite"
void CD3DDDIDX6::NextSprite(float x, float y, float z, float w, DWORD diffuse,
DWORD specular, float* pTexture, UINT TextureSize,
float PointSize)
{
D3DFE_PROCESSVERTICES* pv = static_cast<CD3DHal*>(m_pDevice)->m_pv;
BOOL bTexGen = pv->lpdwRStates[D3DRS_POINTSPRITEENABLE] != 0;
if (m_CurNumberOfSprites >= NUM_SPRITES_IN_BATCH)
{
EndPointSprites();
StartPointSprites();
}
// Compute point size
PointSize = PointSize * 0.5f;
// Build sprite vertices
BYTE* v1 = m_pCurSpriteVertex;
BYTE* v2 = m_pCurSpriteVertex + m_dwOutputSizePS;
BYTE* v3 = m_pCurSpriteVertex + m_dwOutputSizePS * 2;
BYTE* v4 = m_pCurSpriteVertex + m_dwOutputSizePS * 3;
float x1, y1, x2, y2, x3, y3, x4, y4;
x1 = x - PointSize;
y1 = y - PointSize;
x2 = x + PointSize;
y2 = y + PointSize;
float tx1 = 0; // Interpolation coefficient at left plane
float tx2 = 1; // Interpolation coefficient at right plane
float ty1 = 0; // Interpolation coefficient at top plane
float ty2 = 1; // Interpolation coefficient at bottom plane
if (pv->dwDeviceFlags & D3DDEV_DONOTCLIP)
{
((D3DVECTORH*)v1)->x = x1;
((D3DVECTORH*)v1)->y = y1;
((D3DVECTORH*)v1)->z = z;
((D3DVECTORH*)v1)->w = w;
((D3DVECTORH*)v2)->x = x2;
((D3DVECTORH*)v2)->y = y1;
((D3DVECTORH*)v2)->z = z;
((D3DVECTORH*)v2)->w = w;
((D3DVECTORH*)v3)->x = x2;
((D3DVECTORH*)v3)->y = y2;
((D3DVECTORH*)v3)->z = z;
((D3DVECTORH*)v3)->w = w;
((D3DVECTORH*)v4)->x = x1;
((D3DVECTORH*)v4)->y = y2;
((D3DVECTORH*)v4)->z = z;
((D3DVECTORH*)v4)->w = w;
}
else
{// Do clipping
// new x and y
float xnew1 = x1, xnew2 = x2;
float ynew1 = y1, ynew2 = y2;
if (x1 < pv->vcache.minX)
if (x2 < pv->vcache.minX)
return;
else
{
xnew1 = pv->vcache.minX;
if (bTexGen)
tx1 = (xnew1 - x1) / (x2 - x1);
}
else
if (x2 > pv->vcache.maxX)
if (x1 > pv->vcache.maxX)
return;
else
{
xnew2 = pv->vcache.maxX;
if (bTexGen)
tx2 = (xnew2 - x1) / (x2 - x1);
}
if (y1 < pv->vcache.minY)
if (y2 < pv->vcache.minY)
return;
else
{
ynew1 = pv->vcache.minY;
if (bTexGen)
ty1 = (ynew1 - y1) / (y2 - y1);
}
else
if (y2 > pv->vcache.maxY)
if (y1 > pv->vcache.maxY)
return;
else
{
ynew2 = pv->vcache.maxY;
if (bTexGen)
ty2 = (ynew2 - y1) / (y2 - y1);
}
((D3DVECTORH*)v1)->x = xnew1;
((D3DVECTORH*)v1)->y = ynew1;
((D3DVECTORH*)v1)->z = z;
((D3DVECTORH*)v1)->w = w;
((D3DVECTORH*)v2)->x = xnew2;
((D3DVECTORH*)v2)->y = ynew1;
((D3DVECTORH*)v2)->z = z;
((D3DVECTORH*)v2)->w = w;
((D3DVECTORH*)v3)->x = xnew2;
((D3DVECTORH*)v3)->y = ynew2;
((D3DVECTORH*)v3)->z = z;
((D3DVECTORH*)v3)->w = w;
((D3DVECTORH*)v4)->x = xnew1;
((D3DVECTORH*)v4)->y = ynew2;
((D3DVECTORH*)v4)->z = z;
((D3DVECTORH*)v4)->w = w;
}
UINT offset = 4*4;
if (m_dwVIDOutPS & D3DFVF_DIFFUSE)
{
*(DWORD*)(v1 + offset) = diffuse;
*(DWORD*)(v2 + offset) = diffuse;
*(DWORD*)(v3 + offset) = diffuse;
*(DWORD*)(v4 + offset) = diffuse;
offset += 4;
}
if (m_dwVIDOutPS & D3DFVF_SPECULAR)
{
*(DWORD*)(v1 + offset) = specular;
*(DWORD*)(v2 + offset) = specular;
*(DWORD*)(v3 + offset) = specular;
*(DWORD*)(v4 + offset) = specular;
offset += 4;
}
if (bTexGen)
{
((float*)(v1 + offset))[0] = tx1;
((float*)(v1 + offset))[1] = ty1;
((float*)(v2 + offset))[0] = tx2;
((float*)(v2 + offset))[1] = ty1;
((float*)(v3 + offset))[0] = tx2;
((float*)(v3 + offset))[1] = ty2;
((float*)(v4 + offset))[0] = tx1;
((float*)(v4 + offset))[1] = ty2;
}
else
{
// Copy input texture coordinates
memcpy(v1 + offset, pTexture, TextureSize);
memcpy(v2 + offset, pTexture, TextureSize);
memcpy(v3 + offset, pTexture, TextureSize);
memcpy(v4 + offset, pTexture, TextureSize);
}
m_pCurSpriteVertex = v4 + m_dwOutputSizePS;
// Output indices for 2 triangles
WORD index = m_CurNumberOfSprites << 2;
m_pCurPointSpriteIndex[0] = index;
m_pCurPointSpriteIndex[1] = index + 1;
m_pCurPointSpriteIndex[2] = index + 2;
m_pCurPointSpriteIndex[3] = index;
m_pCurPointSpriteIndex[4] = index + 2;
m_pCurPointSpriteIndex[5] = index + 3;
m_pCurPointSpriteIndex += 6;
m_CurNumberOfSprites++;
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::EndPointSprites"
void CD3DDDIDX6::EndPointSprites()
{
if (m_CurNumberOfSprites)
{
dwDP2CommandLength += (DWORD) ((BYTE*)this->m_pCurPointSpriteIndex -
(BYTE*)this->lpDP2CurrCommand);
this->lpDP2CurrCommand->bCommand = D3DDP2OP_INDEXEDTRIANGLELIST2;
this->bDP2CurrCmdOP = D3DDP2OP_INDEXEDTRIANGLELIST2;
this->lpDP2CurrCommand->bReserved = 0;
this->lpDP2CurrCommand->wPrimitiveCount = m_CurNumberOfSprites * 2;
#if DBG
if (m_bValidateCommands)
ValidateCommand(this->lpDP2CurrCommand);
#endif
UINT vertexCount = m_CurNumberOfSprites << 2;
this->dwVertexBase = m_dwVertexBasePS + vertexCount;
this->dwDP2VertexCount = m_dwVertexCountPS + vertexCount;
EndPrim(m_dwOutputSizePS);
m_CurNumberOfSprites = 0;
}
else
{
// We need to restore dwVertexBase and dwDP2VertexCount, because
// they could be changed during clipping of transformed vertices.
// But they should reflect position in TL buffer, not in user buffer
this->dwVertexBase = m_dwVertexBasePS;
this->dwDP2VertexCount = m_dwVertexCountPS;
EndPrim(m_dwOutputSizePS);
}
SetWithinPrimitive(FALSE);
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::UpdatePalette"
void CD3DDDIDX6::UpdatePalette(DWORD dwPaletteHandle,
DWORD dwStartIndex,
DWORD dwNumberOfIndices,
PALETTEENTRY *pFirstIndex)
{
D3D8_UPDATEPALETTEDATA Data;
Data.hDD = m_pDevice->GetHandle();
Data.Palette = dwPaletteHandle;
Data.ColorTable = pFirstIndex;
Data.ddRVal = S_OK;
HRESULT ret = m_pDevice->GetHalCallbacks()->UpdatePalette(&Data);
if (ret != DDHAL_DRIVER_HANDLED || Data.ddRVal != S_OK)
{
D3D_ERR( "Driver failed UpdatePalette call" );
throw D3DERR_INVALIDCALL;
}
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::SetPalette"
void CD3DDDIDX6::SetPalette(DWORD dwPaletteHandle,
DWORD dwPaletteFlags,
CBaseTexture *pTex)
{
if (pTex->IsD3DManaged())
{
if (!m_pDevice->ResourceManager()->InVidmem(pTex->RMHandle()))
{
// We will hit this return ONLY
// when for some reason promoting
// pTex to vidmem failed.
return;
}
}
D3D8_SETPALETTEDATA Data;
Data.hDD = m_pDevice->GetHandle();
Data.hSurface = pTex->DriverAccessibleKernelHandle();
Data.Palette = dwPaletteHandle;
Data.ddRVal = S_OK;
HRESULT ret = m_pDevice->GetHalCallbacks()->SetPalette(&Data);
if (ret != DDHAL_DRIVER_HANDLED || Data.ddRVal != S_OK)
{
D3D_ERR( "Driver failed SetPalette call" );
throw D3DERR_INVALIDCALL;
}
pTex->SetPalette(dwPaletteHandle);
}
//-----------------------------------------------------------------------------
#if DBG
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ValidateVertex"
void CD3DDDIDX6::ValidateVertex(LPDWORD lpdwVertex)
{
D3DFE_PROCESSVERTICES* pv = static_cast<CD3DHal*>(m_pDevice)->m_pv;
DWORD dwFVF = pv->dwVIDOut;
CD3DHal* pDevice = static_cast<CD3DHal*>(m_pDevice);
if (FVF_TRANSFORMED(dwFVF))
{
float left, right, top, bottom;
if (pv->dwDeviceFlags & D3DDEV_GUARDBAND)
{
left = pv->vcache.minXgb;
right = pv->vcache.maxXgb;
top = pv->vcache.minYgb;
bottom = pv->vcache.maxYgb;
}
else
{
left = (float)pDevice->m_Viewport.X;
top = (float)pDevice->m_Viewport.Y;
right = (float)pDevice->m_Viewport.X + pDevice->m_Viewport.Width;
bottom = (float)pDevice->m_Viewport.Y + pDevice->m_Viewport.Height;
}
float x = ((float*)lpdwVertex)[0];
float y = ((float*)lpdwVertex)[1];
float z = ((float*)lpdwVertex)[2];
float w = ((float*)lpdwVertex)[3];
if (x < left || x > right)
{
D3D_THROW_FAIL("X coordinate out of range!");
}
if (y < top || y > bottom)
{
D3D_THROW_FAIL("Y coordinate out of range!");
}
if (pv->lpdwRStates[D3DRS_ZENABLE] ||
pv->lpdwRStates[D3DRS_ZWRITEENABLE])
{
// Allow a little slack for those generating triangles exactly on the
// depth limit. Needed for Quake.
if (z < -0.00015f || z > 1.00015f)
{
D3D_THROW_FAIL("Z coordinate out of range!");
}
}
UINT index = 4;
if (dwFVF & D3DFVF_DIFFUSE)
index++;
if (dwFVF & D3DFVF_SPECULAR)
index++;
UINT nTex = FVF_TEXCOORD_NUMBER(dwFVF);
if (nTex > 0)
{
if (w <= 0 )
{
D3D_THROW_FAIL("RHW out of range!");
}
for (UINT i=0; i < nTex; i++)
{
float u = ((float*)lpdwVertex)[index];
float v = ((float*)lpdwVertex)[index+1];
if (u < -100 || u > 100 || v < -100 || v > 100)
{
D3D_THROW_FAIL("Texture coordinate out of range!");
}
index += 2;
}
}
}
}
//-----------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CD3DDDIDX6::ValidateCommand"
void CD3DDDIDX6::ValidateCommand(LPD3DHAL_DP2COMMAND lpCmd)
{
D3DFE_PROCESSVERTICES* pv = static_cast<CD3DHal*>(m_pDevice)->m_pv;
BYTE* pVertices;
if (dp2data.dwFlags & D3DHALDP2_USERMEMVERTICES)
pVertices = (LPBYTE)(dp2data.lpVertices);
else
if (!lpDP2CurrBatchVBI->IsLocked())
{
lpDP2CurrBatchVBI->Lock(dp2data.dwVertexOffset,
this->dwDP2VertexCount,
&pVertices, DDLOCK_READONLY);
}
else
{
pVertices = lpDP2CurrBatchVBI->Data();
}
DWORD dwVertexSize = pv->dwOutputSize;
WORD wStart, wCount;
switch (lpCmd->bCommand)
{
case D3DDP2OP_TRIANGLELIST:
{
LPD3DHAL_DP2TRIANGLELIST pTri = (LPD3DHAL_DP2TRIANGLELIST)(lpCmd + 1);
wStart = pTri->wVStart;
wCount =lpCmd->wPrimitiveCount * 3;
}
break;
case D3DDP2OP_TRIANGLESTRIP:
case D3DDP2OP_TRIANGLEFAN:
{
LPD3DHAL_DP2TRIANGLEFAN pFan = (LPD3DHAL_DP2TRIANGLEFAN)(lpCmd + 1);
wStart = pFan->wVStart;
wCount = lpCmd->wPrimitiveCount + 2;
}
break;
case D3DDP2OP_TRIANGLEFAN_IMM:
{
wCount = lpCmd->wPrimitiveCount + 2;
BYTE* pVertices = (BYTE*)(lpCmd + 1) + sizeof(D3DHAL_DP2TRIANGLEFAN_IMM);
pVertices = (BYTE*)(((ULONG_PTR)pVertices + 3) & ~3);
for (WORD i=0; i < wCount; ++i)
{
ValidateVertex((DWORD*)(pVertices + i * dwVertexSize));
}
goto l_exit;
}
case D3DDP2OP_INDEXEDTRIANGLELIST2:
{
wCount = lpCmd->wPrimitiveCount * 3;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(lpCmd + 1);
WORD* pIndices = (WORD*)(lpStartVertex + 1);
wStart = lpStartVertex->wVStart;
pVertices += wStart * dwVertexSize;
DWORD dwNumVertices = this->dwDP2VertexCount - wStart;
for (WORD i = 0; i < wCount; ++i)
{
if (pIndices[i] >= dwNumVertices)
{
D3D_THROW_FAIL("Invalid index in ValidateCommand");
}
ValidateVertex((LPDWORD)(pVertices + pIndices[i] * dwVertexSize));
}
}
goto l_exit;
// Fall through
default:
goto l_exit;
}
{
for (WORD i = wStart; i < wStart + wCount; ++i)
{
ValidateVertex((LPDWORD)(pVertices + i * dwVertexSize));
}
}
l_exit:
if (!(dp2data.dwFlags & D3DHALDP2_USERMEMVERTICES))
lpDP2CurrBatchVBI->Unlock();
}
//-----------------------------------------------------------------------------
// This function could be used to go through all commands in the command buffer
// and find failed command at a particular offset
//
#undef DPF_MODNAME
#define DPF_MODNAME "ValidateCommandBuffer"
HRESULT ValidateCommandBuffer(LPBYTE pBuffer, DWORD dwCommandLength, DWORD dwStride)
{
LPD3DHAL_DP2COMMAND pCmd = (LPD3DHAL_DP2COMMAND)pBuffer;
LPBYTE CmdEnd = pBuffer + dwCommandLength;
loop:
UINT CommandOffset = (UINT)((LPBYTE)pCmd - pBuffer);
switch(pCmd->bCommand)
{
case D3DDP2OP_STATESET:
{
LPD3DHAL_DP2STATESET pStateSetOp =
(LPD3DHAL_DP2STATESET)(pCmd + 1);
switch (pStateSetOp->dwOperation)
{
case D3DHAL_STATESETBEGIN :
break;
case D3DHAL_STATESETEND :
break;
case D3DHAL_STATESETDELETE :
break;
case D3DHAL_STATESETEXECUTE:
break;
case D3DHAL_STATESETCAPTURE:
break;
case D3DHAL_STATESETCREATE:
break;
default :
return DDERR_INVALIDPARAMS;
}
pCmd = (LPD3DHAL_DP2COMMAND)(pStateSetOp + pCmd->wStateCount);
}
break;
case D3DDP2OP_VIEWPORTINFO:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2VIEWPORTINFO *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_WINFO:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2WINFO *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_RENDERSTATE:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2RENDERSTATE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_TEXTURESTAGESTATE:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((LPD3DHAL_DP2TEXTURESTAGESTATE)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_INDEXEDTRIANGLELIST:
{
WORD cPrims = pCmd->wPrimitiveCount;
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(pCmd + 1) +
sizeof(D3DHAL_DP2INDEXEDTRIANGLELIST) * cPrims);
}
break;
case D3DDP2OP_INDEXEDLINELIST:
{
// Update the command buffer pointer
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(pCmd + 1) +
pCmd->wPrimitiveCount * sizeof(D3DHAL_DP2INDEXEDLINELIST));
}
break;
case D3DDP2OP_POINTS:
{
D3DHAL_DP2POINTS *pPt = (D3DHAL_DP2POINTS *)(pCmd + 1);
pPt += pCmd->wPrimitiveCount;
pCmd = (LPD3DHAL_DP2COMMAND)pPt;
}
break;
case D3DDP2OP_LINELIST:
{
D3DHAL_DP2LINELIST *pLine = (D3DHAL_DP2LINELIST *)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)(pLine + 1);
}
break;
case D3DDP2OP_INDEXEDLINELIST2:
{
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
pCmd->wPrimitiveCount * sizeof(D3DHAL_DP2INDEXEDLINELIST));
}
break;
case D3DDP2OP_LINESTRIP:
{
D3DHAL_DP2LINESTRIP *pLine = (D3DHAL_DP2LINESTRIP *)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)(pLine + 1);
}
break;
case D3DDP2OP_INDEXEDLINESTRIP:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount + 1;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLELIST:
{
D3DHAL_DP2TRIANGLELIST *pTri = (D3DHAL_DP2TRIANGLELIST *)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)(pTri + 1);
}
break;
case D3DDP2OP_INDEXEDTRIANGLELIST2:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount*3;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLESTRIP:
{
D3DHAL_DP2TRIANGLESTRIP *pTri = (D3DHAL_DP2TRIANGLESTRIP *)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)(pTri + 1);
}
break;
case D3DDP2OP_INDEXEDTRIANGLESTRIP:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount+2;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLEFAN:
{
D3DHAL_DP2TRIANGLEFAN *pTri = (D3DHAL_DP2TRIANGLEFAN *)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)(pTri + 1);
}
break;
case D3DDP2OP_INDEXEDTRIANGLEFAN:
{
DWORD dwNumIndices = pCmd->wPrimitiveCount + 2;
LPD3DHAL_DP2STARTVERTEX lpStartVertex =
(LPD3DHAL_DP2STARTVERTEX)(pCmd + 1);
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)(lpStartVertex + 1) +
dwNumIndices * sizeof(WORD));
}
break;
case D3DDP2OP_TRIANGLEFAN_IMM:
{
DWORD vertexCount = pCmd->wPrimitiveCount + 2;
// Make sure the pFanVtx pointer is DWORD aligned: (pFanVtx +3) % 4
PUINT8 pFanVtx = (PUINT8)
(((ULONG_PTR)(pCmd + 1) +
sizeof(D3DHAL_DP2TRIANGLEFAN_IMM) + 3) & ~3);
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)pFanVtx +
vertexCount * dwStride);
}
break;
case D3DDP2OP_LINELIST_IMM:
{
DWORD vertexCount = pCmd->wPrimitiveCount * 2;
// Make sure the pLineVtx pointer is DWORD aligned:
// (pLineVtx +3) % 4
PUINT8 pLineVtx = (PUINT8)(((ULONG_PTR)(pCmd + 1) + 3) & ~3);
pCmd = (LPD3DHAL_DP2COMMAND)((PUINT8)pLineVtx +
vertexCount * dwStride);
}
break;
case D3DDP2OP_DRAWPRIMITIVE:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWPRIMITIVE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_DRAWPRIMITIVE2:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWPRIMITIVE2 *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_DRAWRECTPATCH:
{
LPD3DHAL_DP2DRAWRECTPATCH pDP =
(LPD3DHAL_DP2DRAWRECTPATCH)(pCmd + 1);
for( int i = 0; i < pCmd->wStateCount; i++ )
{
bool hassegs = (pDP->Flags & RTPATCHFLAG_HASSEGS) != 0;
bool hasinfo = (pDP->Flags & RTPATCHFLAG_HASINFO) != 0;
if(hassegs)
{
pDP = (LPD3DHAL_DP2DRAWRECTPATCH)((BYTE*)(pDP + 1) +
sizeof(FLOAT) * 4);
}
else
{
++pDP;
}
if(hasinfo)
{
pDP = (LPD3DHAL_DP2DRAWRECTPATCH)((BYTE*)pDP + sizeof(D3DRECTPATCH_INFO));
}
}
pCmd = (LPD3DHAL_DP2COMMAND)pDP;
}
break;
case D3DDP2OP_DRAWTRIPATCH:
{
LPD3DHAL_DP2DRAWTRIPATCH pDP =
(LPD3DHAL_DP2DRAWTRIPATCH)(pCmd + 1);
for( int i = 0; i < pCmd->wStateCount; i++ )
{
bool hassegs = (pDP->Flags & RTPATCHFLAG_HASSEGS) != 0;
bool hasinfo = (pDP->Flags & RTPATCHFLAG_HASINFO) != 0;
if(hassegs)
{
pDP = (LPD3DHAL_DP2DRAWTRIPATCH)((BYTE*)(pDP + 1) +
sizeof(FLOAT) * 3);
}
else
{
++pDP;
}
if(hasinfo)
{
pDP = (LPD3DHAL_DP2DRAWTRIPATCH)((BYTE*)pDP + sizeof(D3DTRIPATCH_INFO));
}
}
pCmd = (LPD3DHAL_DP2COMMAND)pDP;
}
break;
case D3DDP2OP_DRAWINDEXEDPRIMITIVE:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWINDEXEDPRIMITIVE *)(pCmd + 1) +
pCmd->wStateCount);
}
break;
case D3DDP2OP_DRAWINDEXEDPRIMITIVE2:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2DRAWINDEXEDPRIMITIVE2 *)(pCmd + 1) +
pCmd->wStateCount);
}
break;
case D3DDP2OP_CLIPPEDTRIANGLEFAN:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_CLIPPEDTRIANGLEFAN*)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_ZRANGE:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2ZRANGE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETMATERIAL:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETMATERIAL *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETLIGHT:
{
pCmd = (LPD3DHAL_DP2COMMAND)((LPBYTE)(pCmd + 1) + sizeof(D3DHAL_DP2SETLIGHT));
}
break;
case D3DDP2OP_CREATELIGHT:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2CREATELIGHT *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETTRANSFORM:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETTRANSFORM *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_MULTIPLYTRANSFORM:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2MULTIPLYTRANSFORM *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_EXT:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2EXT *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_SETRENDERTARGET:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETRENDERTARGET*)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DDP2OP_CLEAR:
{
pCmd = (LPD3DHAL_DP2COMMAND)((LPBYTE)(pCmd + 1) +
sizeof(D3DHAL_DP2CLEAR) + (pCmd->wStateCount - 1) * sizeof(RECT));
}
break;
case D3DDP2OP_SETCLIPPLANE:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETCLIPPLANE *)(pCmd + 1) + pCmd->wStateCount);
}
break;
case D3DOP_SPAN:
// Skip over
pCmd = (LPD3DHAL_DP2COMMAND)((LPBYTE)(pCmd + 1) +
pCmd->wPrimitiveCount * pCmd->bReserved );
break;
case D3DDP2OP_CREATEVERTEXSHADER:
{
LPD3DHAL_DP2CREATEVERTEXSHADER pCVS =
(LPD3DHAL_DP2CREATEVERTEXSHADER)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pDecl = (LPDWORD)(pCVS + 1);
LPDWORD pCode = (LPDWORD)((LPBYTE)pDecl + pCVS->dwDeclSize);
pCVS = (LPD3DHAL_DP2CREATEVERTEXSHADER)((LPBYTE)pCode +
pCVS->dwCodeSize);
}
pCmd = (LPD3DHAL_DP2COMMAND)pCVS;
break;
}
case D3DDP2OP_DELETEVERTEXSHADER:
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2VERTEXSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETVERTEXSHADER:
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2VERTEXSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETVERTEXSHADERCONST:
{
LPD3DHAL_DP2SETVERTEXSHADERCONST pSVC =
(LPD3DHAL_DP2SETVERTEXSHADERCONST)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pData = (LPDWORD)(pSVC + 1);
pSVC = (LPD3DHAL_DP2SETVERTEXSHADERCONST)((LPBYTE)pData +
pSVC->dwCount * 4 *
sizeof( float ) );
}
pCmd = (LPD3DHAL_DP2COMMAND)pSVC;
break;
}
case D3DDP2OP_SETSTREAMSOURCE:
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETSTREAMSOURCE *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETSTREAMSOURCEUM:
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETSTREAMSOURCEUM *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETINDICES:
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETINDICES *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_CREATEPIXELSHADER:
{
LPD3DHAL_DP2CREATEPIXELSHADER pCPS =
(LPD3DHAL_DP2CREATEPIXELSHADER)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pCode = (LPDWORD)(pCPS + 1);
pCPS = (LPD3DHAL_DP2CREATEPIXELSHADER)((LPBYTE)pCode +
pCPS->dwCodeSize);
}
pCmd = (LPD3DHAL_DP2COMMAND)pCPS;
break;
}
case D3DDP2OP_DELETEPIXELSHADER:
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2PIXELSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETPIXELSHADER:
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2PIXELSHADER *)(pCmd + 1) + pCmd->wStateCount);
break;
case D3DDP2OP_SETPIXELSHADERCONST:
{
LPD3DHAL_DP2SETPIXELSHADERCONST pSVC =
(LPD3DHAL_DP2SETPIXELSHADERCONST)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
LPDWORD pData = (LPDWORD)(pSVC + 1);
pSVC = (LPD3DHAL_DP2SETPIXELSHADERCONST)((LPBYTE)pData +
pSVC->dwCount * 4 *
sizeof( float ) );
}
pCmd = (LPD3DHAL_DP2COMMAND)pSVC;
break;
}
case D3DDP2OP_SETPALETTE:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETPALETTE *)(pCmd + 1) + pCmd->wStateCount);
break;
}
case D3DDP2OP_UPDATEPALETTE:
{
LPD3DHAL_DP2UPDATEPALETTE pUP = (LPD3DHAL_DP2UPDATEPALETTE)(pCmd + 1);
WORD i;
for( i = 0; i < pCmd->wStateCount ; i++ )
{
PALETTEENTRY* pEntries = (PALETTEENTRY *)(pUP + 1);
pUP = (LPD3DHAL_DP2UPDATEPALETTE)(pEntries + pUP->wNumEntries);
}
pCmd = (LPD3DHAL_DP2COMMAND)pUP;
break;
}
case D3DDP2OP_SETTEXLOD:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETTEXLOD *)(pCmd + 1) + pCmd->wStateCount);
break;
}
case D3DDP2OP_SETPRIORITY:
{
pCmd = (LPD3DHAL_DP2COMMAND)
((D3DHAL_DP2SETPRIORITY *)(pCmd + 1) + pCmd->wStateCount);
break;
}
case D3DDP2OP_TEXBLT:
{
LPD3DHAL_DP2TEXBLT pTB = (LPD3DHAL_DP2TEXBLT)(pCmd + 1);
for( WORD i = 0; i < pCmd->wStateCount ; i++ )
{
pTB++;
}
pCmd = (LPD3DHAL_DP2COMMAND)pTB;
break;
}
case D3DDP2OP_BUFFERBLT:
{
LPD3DHAL_DP2BUFFERBLT pBB = (LPD3DHAL_DP2BUFFERBLT)(pCmd + 1);
for( WORD i = 0; i < pCmd->wStateCount ; i++ )
{
pBB++;
}
pCmd = (LPD3DHAL_DP2COMMAND)pBB;
break;
}
case D3DDP2OP_VOLUMEBLT:
{
LPD3DHAL_DP2VOLUMEBLT pVB = (LPD3DHAL_DP2VOLUMEBLT)(pCmd + 1);
for( WORD i = 0; i < pCmd->wStateCount ; i++ )
{
pVB++;
}
pCmd = (LPD3DHAL_DP2COMMAND)pVB;
break;
}
case D3DOP_MATRIXLOAD:
case D3DOP_MATRIXMULTIPLY:
case D3DOP_STATETRANSFORM:
case D3DOP_STATELIGHT:
case D3DOP_TEXTURELOAD:
case D3DOP_BRANCHFORWARD:
case D3DOP_SETSTATUS:
case D3DOP_EXIT:
case D3DOP_PROCESSVERTICES:
{
D3D_ERR( "Command is not supported\n" );
return E_FAIL;
break;
}
default:
D3D_ERR( "Unknown command encountered" );
return E_FAIL;
}
if ((LPBYTE)pCmd < CmdEnd)
goto loop;
return S_OK;
}
#endif // DBG