585 lines
20 KiB
C++
585 lines
20 KiB
C++
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// Copyright (C) Microsoft Corporation, 2000.
|
||
|
//
|
||
|
// valbase.cpp
|
||
|
//
|
||
|
// Direct3D Reference Device - PixelShader validation common infrastructure
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
#include "pch.cpp"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// DSTPARAM::DSTPARAM
|
||
|
//-----------------------------------------------------------------------------
|
||
|
DSTPARAM::DSTPARAM()
|
||
|
{
|
||
|
m_bParamUsed = FALSE;
|
||
|
m_RegNum = (UINT)-1;
|
||
|
m_WriteMask = 0;
|
||
|
m_DstMod = D3DSPDM_NONE;
|
||
|
m_DstShift = (DSTSHIFT)-1;
|
||
|
m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)-1;
|
||
|
m_ComponentReadMask = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// SRCPARAM::SRCPARAM
|
||
|
//-----------------------------------------------------------------------------
|
||
|
SRCPARAM::SRCPARAM()
|
||
|
{
|
||
|
m_bParamUsed = FALSE;
|
||
|
m_RegNum = (UINT)-1;
|
||
|
m_SwizzleShift = D3DSP_NOSWIZZLE;
|
||
|
m_AddressMode = D3DVS_ADDRMODE_ABSOLUTE;
|
||
|
m_RelativeAddrComponent = 0;
|
||
|
m_SrcMod = D3DSPSM_NONE;
|
||
|
m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)-1;
|
||
|
m_ComponentReadMask = D3DSP_WRITEMASK_ALL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseInstruction::CBaseInstruction
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseInstruction::CBaseInstruction(CBaseInstruction* pPrevInst)
|
||
|
{
|
||
|
m_Type = D3DSIO_NOP;
|
||
|
m_SrcParamCount = 0;
|
||
|
m_DstParamCount = 0;
|
||
|
m_pPrevInst = pPrevInst;
|
||
|
m_pNextInst = NULL;
|
||
|
m_pSpewLineNumber = NULL;
|
||
|
m_pSpewFileName = NULL;
|
||
|
m_SpewInstructionCount = 0;
|
||
|
|
||
|
if( pPrevInst )
|
||
|
{
|
||
|
pPrevInst->m_pNextInst = this;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseInstruction::SetSpewFileNameAndLineNumber
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseInstruction::SetSpewFileNameAndLineNumber(const char* pFileName, const DWORD* pLineNumber)
|
||
|
{
|
||
|
m_pSpewFileName = pFileName;
|
||
|
m_pSpewLineNumber = pLineNumber;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseInstruction::MakeInstructionLocatorString
|
||
|
//
|
||
|
// Don't forget to 'delete' the string returned.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
char* CBaseInstruction::MakeInstructionLocatorString()
|
||
|
{
|
||
|
|
||
|
for(UINT Length = 128; Length < 65536; Length *= 2)
|
||
|
{
|
||
|
int BytesStored;
|
||
|
char *pBuffer = new char[Length];
|
||
|
|
||
|
if( !pBuffer )
|
||
|
{
|
||
|
OutputDebugString("Out of memory.\n");
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if( m_pSpewFileName )
|
||
|
{
|
||
|
BytesStored = _snprintf( pBuffer, Length, "%s(%d) : ",
|
||
|
m_pSpewFileName, m_pSpewLineNumber ? *m_pSpewLineNumber : 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BytesStored = _snprintf( pBuffer, Length, "(Statement %d) ",
|
||
|
m_SpewInstructionCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
if( BytesStored >= 0 )
|
||
|
return pBuffer;
|
||
|
|
||
|
delete [] pBuffer;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CAccessHistoryNode::CAccessHistoryNode
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CAccessHistoryNode::CAccessHistoryNode( CAccessHistoryNode* pPreviousAccess,
|
||
|
CAccessHistoryNode* pPreviousWriter,
|
||
|
CAccessHistoryNode* pPreviousReader,
|
||
|
CBaseInstruction* pInst,
|
||
|
BOOL bWrite )
|
||
|
{
|
||
|
DXGASSERT(pInst);
|
||
|
|
||
|
m_pNextAccess = NULL;
|
||
|
m_pPreviousAccess = pPreviousAccess;
|
||
|
if( m_pPreviousAccess )
|
||
|
m_pPreviousAccess->m_pNextAccess = this;
|
||
|
|
||
|
m_pPreviousWriter = pPreviousWriter;
|
||
|
m_pPreviousReader = pPreviousReader;
|
||
|
m_pInst = pInst;
|
||
|
m_bWrite = bWrite;
|
||
|
m_bRead = !bWrite;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CAccessHistory::CAccessHistory
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CAccessHistory::CAccessHistory()
|
||
|
{
|
||
|
m_pFirstAccess = NULL;
|
||
|
m_pMostRecentAccess = NULL;
|
||
|
m_pMostRecentWriter = NULL;
|
||
|
m_pMostRecentReader = NULL;
|
||
|
m_bPreShaderInitialized = FALSE;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CAccessHistory::~CAccessHistory
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CAccessHistory::~CAccessHistory()
|
||
|
{
|
||
|
CAccessHistoryNode* pCurrNode = m_pFirstAccess;
|
||
|
CAccessHistoryNode* pDeleteMe;
|
||
|
while( pCurrNode )
|
||
|
{
|
||
|
pDeleteMe = pCurrNode;
|
||
|
pCurrNode = pCurrNode->m_pNextAccess;
|
||
|
delete pDeleteMe;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CAccessHistory::NewAccess
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BOOL CAccessHistory::NewAccess(CBaseInstruction* pInst, BOOL bWrite )
|
||
|
{
|
||
|
m_pMostRecentAccess = new CAccessHistoryNode( m_pMostRecentAccess,
|
||
|
m_pMostRecentWriter,
|
||
|
m_pMostRecentReader,
|
||
|
pInst,
|
||
|
bWrite );
|
||
|
if( NULL == m_pMostRecentAccess )
|
||
|
{
|
||
|
return FALSE; // out of memory
|
||
|
}
|
||
|
if( m_pFirstAccess == NULL )
|
||
|
{
|
||
|
m_pFirstAccess = m_pMostRecentAccess;
|
||
|
}
|
||
|
if( bWrite )
|
||
|
{
|
||
|
m_pMostRecentWriter = m_pMostRecentAccess;
|
||
|
}
|
||
|
else // it is a read.
|
||
|
{
|
||
|
m_pMostRecentReader = m_pMostRecentAccess;
|
||
|
}
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CAccessHistory::InsertReadBeforeWrite
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BOOL CAccessHistory::InsertReadBeforeWrite(CAccessHistoryNode* pWriteNode, CBaseInstruction* pInst)
|
||
|
{
|
||
|
DXGASSERT(pWriteNode && pWriteNode->m_bWrite && pInst );
|
||
|
|
||
|
// append new node after node before pWriteNode
|
||
|
CAccessHistoryNode* pReadBeforeWrite
|
||
|
= new CAccessHistoryNode( pWriteNode->m_pPreviousAccess,
|
||
|
pWriteNode->m_pPreviousWriter,
|
||
|
pWriteNode->m_pPreviousReader,
|
||
|
pInst,
|
||
|
FALSE);
|
||
|
if( NULL == pReadBeforeWrite )
|
||
|
{
|
||
|
return FALSE; // out of memory
|
||
|
}
|
||
|
|
||
|
// Patch up all the dangling pointers
|
||
|
|
||
|
// Pointer to first access may change
|
||
|
if( m_pFirstAccess == pWriteNode )
|
||
|
{
|
||
|
m_pFirstAccess = pReadBeforeWrite;
|
||
|
}
|
||
|
|
||
|
// Pointer to most recent reader may change
|
||
|
if( m_pMostRecentReader == pWriteNode->m_pPreviousReader )
|
||
|
{
|
||
|
m_pMostRecentReader = pReadBeforeWrite;
|
||
|
}
|
||
|
|
||
|
// Update all m_pPreviousRead pointers that need to be updated to point to the newly
|
||
|
// inserted read.
|
||
|
CAccessHistoryNode* pCurrAccess = pWriteNode;
|
||
|
while(pCurrAccess &&
|
||
|
!(pCurrAccess->m_bRead && pCurrAccess->m_pPreviousAccess && pCurrAccess->m_pPreviousAccess->m_bRead) )
|
||
|
{
|
||
|
pCurrAccess->m_pPreviousReader = pReadBeforeWrite;
|
||
|
pCurrAccess = pCurrAccess->m_pPreviousAccess;
|
||
|
}
|
||
|
|
||
|
// re-attach pWriteNode and the accesses linked after it back to the original list
|
||
|
pWriteNode->m_pPreviousAccess = pReadBeforeWrite;
|
||
|
pReadBeforeWrite->m_pNextAccess = pWriteNode;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CRegisterFile::CRegisterFile
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CRegisterFile::CRegisterFile(UINT NumRegisters,
|
||
|
BOOL bWritable,
|
||
|
UINT NumReadPorts,
|
||
|
BOOL bPreShaderInitialized)
|
||
|
{
|
||
|
m_bInitOk = FALSE;
|
||
|
m_NumRegisters = NumRegisters;
|
||
|
m_bWritable = bWritable;
|
||
|
m_NumReadPorts = NumReadPorts;
|
||
|
|
||
|
for( UINT i = 0; i < NUM_COMPONENTS_IN_REGISTER; i++ )
|
||
|
{
|
||
|
if( m_NumRegisters )
|
||
|
{
|
||
|
m_pAccessHistory[i] = new CAccessHistory[m_NumRegisters];
|
||
|
if( NULL == m_pAccessHistory[i] )
|
||
|
{
|
||
|
OutputDebugString( "Direct3D Shader Validator: Out of memory.\n" );
|
||
|
m_NumRegisters = 0;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
for( UINT j = 0; j < m_NumRegisters; j++ )
|
||
|
{
|
||
|
m_pAccessHistory[i][j].m_bPreShaderInitialized = bPreShaderInitialized;
|
||
|
}
|
||
|
// To get the access history for a component of a register, use:
|
||
|
// m_pAccessHistory[component][register number]
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CRegisterFile::~CRegisterFile
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CRegisterFile::~CRegisterFile()
|
||
|
{
|
||
|
for( UINT i = 0; i < NUM_COMPONENTS_IN_REGISTER; i++ )
|
||
|
{
|
||
|
delete [] m_pAccessHistory[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::CBaseShaderValidator
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseShaderValidator::CBaseShaderValidator( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags )
|
||
|
{
|
||
|
m_ReturnCode = E_FAIL; // do this first.
|
||
|
m_bBaseInitOk = FALSE;
|
||
|
|
||
|
m_pLog = new CErrorLog(Flags & SHADER_VALIDATOR_LOG_ERRORS);
|
||
|
if( NULL == m_pLog )
|
||
|
{
|
||
|
OutputDebugString("D3D PixelShader Validator: Out of memory.\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// ----------------------------------------------------
|
||
|
// Member variable initialization
|
||
|
//
|
||
|
|
||
|
m_pCaps = pCaps;
|
||
|
m_ErrorCount = 0;
|
||
|
m_bSeenAllInstructions = FALSE;
|
||
|
m_SpewInstructionCount = 0;
|
||
|
m_pInstructionList = NULL;
|
||
|
m_pCurrInst = NULL;
|
||
|
m_pCurrToken = pCode; // can be null - vertex shader fixed function
|
||
|
if( m_pCurrToken )
|
||
|
m_Version = *(m_pCurrToken++);
|
||
|
else
|
||
|
m_Version = 0;
|
||
|
|
||
|
m_pLatestSpewLineNumber = NULL;
|
||
|
m_pLatestSpewFileName = NULL;
|
||
|
|
||
|
for( UINT i = 0; i < SHADER_INSTRUCTION_MAX_SRCPARAMS; i++ )
|
||
|
{
|
||
|
m_bSrcParamError[i] = FALSE;
|
||
|
}
|
||
|
|
||
|
m_bBaseInitOk = TRUE;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::~CBaseShaderValidator
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseShaderValidator::~CBaseShaderValidator()
|
||
|
{
|
||
|
while( m_pCurrInst ) // Delete the linked list of instructions
|
||
|
{
|
||
|
CBaseInstruction* pDeleteMe = m_pCurrInst;
|
||
|
m_pCurrInst = m_pCurrInst->m_pPrevInst;
|
||
|
delete pDeleteMe;
|
||
|
}
|
||
|
delete m_pLog;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::DecodeDstParam
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseShaderValidator::DecodeDstParam( DSTPARAM* pDstParam, DWORD Token )
|
||
|
{
|
||
|
DXGASSERT(pDstParam);
|
||
|
pDstParam->m_bParamUsed = TRUE;
|
||
|
pDstParam->m_RegNum = Token & D3DSP_REGNUM_MASK;
|
||
|
pDstParam->m_WriteMask = Token & D3DSP_WRITEMASK_ALL;
|
||
|
pDstParam->m_DstMod = (D3DSHADER_PARAM_DSTMOD_TYPE)(Token & D3DSP_DSTMOD_MASK);
|
||
|
pDstParam->m_DstShift = (DSTSHIFT)((Token & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT );
|
||
|
pDstParam->m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)(Token & D3DSP_REGTYPE_MASK);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::DecodeSrcParam
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseShaderValidator::DecodeSrcParam( SRCPARAM* pSrcParam, DWORD Token )
|
||
|
{
|
||
|
DXGASSERT(pSrcParam);
|
||
|
pSrcParam->m_bParamUsed = TRUE;
|
||
|
pSrcParam->m_RegNum = Token & D3DSP_REGNUM_MASK;
|
||
|
pSrcParam->m_SwizzleShift = Token & D3DSP_SWIZZLE_MASK;
|
||
|
pSrcParam->m_AddressMode = (D3DVS_ADDRESSMODE_TYPE)(Token & D3DVS_ADDRESSMODE_MASK);
|
||
|
pSrcParam->m_RelativeAddrComponent = COMPONENT_MASKS[(Token >> 14) & 0x3];
|
||
|
pSrcParam->m_SrcMod = (D3DSHADER_PARAM_SRCMOD_TYPE)(Token & D3DSP_SRCMOD_MASK);
|
||
|
pSrcParam->m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)(Token & D3DSP_REGTYPE_MASK);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::ValidateShader
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseShaderValidator::ValidateShader()
|
||
|
{
|
||
|
m_SpewInstructionCount++; // Consider the version token as the first
|
||
|
// statement (1) for spew counting.
|
||
|
|
||
|
if( !InitValidation() ) // i.e. Set up max register counts
|
||
|
{
|
||
|
// Returns false on:
|
||
|
// 1) Unrecognized version token,
|
||
|
// 2) Vertex shader declaration validation with no shader code (fixed function).
|
||
|
// In this case InitValidation() sets m_ReturnCode as appropriate.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Loop through all the instructions
|
||
|
while( *m_pCurrToken != D3DPS_END() )
|
||
|
{
|
||
|
m_pCurrInst = AllocateNewInstruction(m_pCurrInst); // New instruction in linked list
|
||
|
if( NULL == m_pCurrInst )
|
||
|
{
|
||
|
Spew( SPEW_GLOBAL_ERROR, NULL, "Out of memory." );
|
||
|
return;
|
||
|
}
|
||
|
if( NULL == m_pInstructionList )
|
||
|
m_pInstructionList = m_pCurrInst;
|
||
|
|
||
|
if( !DecodeNextInstruction() )
|
||
|
return;
|
||
|
|
||
|
// Skip comments
|
||
|
if( m_pCurrInst->m_Type == D3DSIO_COMMENT )
|
||
|
{
|
||
|
CBaseInstruction* pDeleteMe = m_pCurrInst;
|
||
|
m_pCurrInst = m_pCurrInst->m_pPrevInst;
|
||
|
if( pDeleteMe == m_pInstructionList )
|
||
|
m_pInstructionList = NULL;
|
||
|
delete pDeleteMe;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
for( UINT i = 0; i < SHADER_INSTRUCTION_MAX_SRCPARAMS; i++ )
|
||
|
{
|
||
|
m_bSrcParamError[i] = FALSE;
|
||
|
}
|
||
|
|
||
|
// Apply all the per-instruction rules - order the rule checks sensibly.
|
||
|
// Note: Rules only return FALSE if they find an error that is so severe that it is impossible to
|
||
|
// continue validation.
|
||
|
|
||
|
if( !ApplyPerInstructionRules() )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_bSeenAllInstructions = TRUE;
|
||
|
|
||
|
// Apply any rules that also need to run after all instructions seen.
|
||
|
//
|
||
|
// NOTE: It is possible to get here with m_pCurrInst == NULL, if there were no
|
||
|
// instructions. So any rules you add here must be able to account for that
|
||
|
// possiblity.
|
||
|
//
|
||
|
ApplyPostInstructionsRules();
|
||
|
|
||
|
// If no errors, then success!
|
||
|
if( 0 == m_ErrorCount )
|
||
|
m_ReturnCode = D3D_OK;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::ParseCommentForAssemblerMessages
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseShaderValidator::ParseCommentForAssemblerMessages(const DWORD* pComment)
|
||
|
{
|
||
|
if( !pComment )
|
||
|
return;
|
||
|
|
||
|
// There must be at least 2 DWORDS in the comment
|
||
|
if( (((*(pComment++)) & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT) < 2 )
|
||
|
return;
|
||
|
|
||
|
switch(*(pComment++))
|
||
|
{
|
||
|
case MAKEFOURCC('F','I','L','E'):
|
||
|
m_pLatestSpewFileName = (const char*)pComment;
|
||
|
break;
|
||
|
case MAKEFOURCC('L','I','N','E'):
|
||
|
m_pLatestSpewLineNumber = pComment;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::Spew
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseShaderValidator::Spew( SPEW_TYPE SpewType,
|
||
|
CBaseInstruction* pInst /* can be NULL */,
|
||
|
const char* pszFormat, ... )
|
||
|
{
|
||
|
int Length = 128;
|
||
|
char* pBuffer = NULL;
|
||
|
va_list marker;
|
||
|
|
||
|
if( !m_pLog )
|
||
|
return;
|
||
|
|
||
|
while( pBuffer == NULL )
|
||
|
{
|
||
|
int BytesStored = 0;
|
||
|
int BytesLeft = Length;
|
||
|
char *pIndex = NULL;
|
||
|
char* pErrorLocationText = NULL;
|
||
|
|
||
|
pBuffer = new char[Length];
|
||
|
if( !pBuffer )
|
||
|
{
|
||
|
OutputDebugString("Out of memory.\n");
|
||
|
return;
|
||
|
}
|
||
|
pIndex = pBuffer;
|
||
|
|
||
|
// Code location text
|
||
|
switch( SpewType )
|
||
|
{
|
||
|
case SPEW_INSTRUCTION_ERROR:
|
||
|
case SPEW_INSTRUCTION_WARNING:
|
||
|
if( pInst )
|
||
|
pErrorLocationText = pInst->MakeInstructionLocatorString();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if( pErrorLocationText )
|
||
|
{
|
||
|
BytesStored = _snprintf( pIndex, BytesLeft - 1, pErrorLocationText );
|
||
|
if( BytesStored < 0 ) goto OverFlow;
|
||
|
BytesLeft -= BytesStored;
|
||
|
pIndex += BytesStored;
|
||
|
}
|
||
|
|
||
|
// Spew text prefix
|
||
|
switch( SpewType )
|
||
|
{
|
||
|
case SPEW_INSTRUCTION_ERROR:
|
||
|
BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Validation Error) " );
|
||
|
break;
|
||
|
case SPEW_GLOBAL_ERROR:
|
||
|
BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Global Validation Error) " );
|
||
|
break;
|
||
|
case SPEW_INSTRUCTION_WARNING:
|
||
|
BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Validation Warning) " );
|
||
|
break;
|
||
|
case SPEW_GLOBAL_WARNING:
|
||
|
BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Global Validation Warning) " );
|
||
|
break;
|
||
|
}
|
||
|
if( BytesStored < 0 ) goto OverFlow;
|
||
|
BytesLeft -= BytesStored;
|
||
|
pIndex += BytesStored;
|
||
|
|
||
|
// Formatted text
|
||
|
va_start( marker, pszFormat );
|
||
|
BytesStored = _vsnprintf( pIndex, BytesLeft - 1, pszFormat, marker );
|
||
|
va_end( marker );
|
||
|
|
||
|
if( BytesStored < 0 ) goto OverFlow;
|
||
|
BytesLeft -= BytesStored;
|
||
|
pIndex += BytesStored;
|
||
|
|
||
|
m_pLog->AppendText(pBuffer);
|
||
|
|
||
|
delete [] pErrorLocationText;
|
||
|
delete [] pBuffer;
|
||
|
break;
|
||
|
OverFlow:
|
||
|
delete [] pErrorLocationText;
|
||
|
delete [] pBuffer;
|
||
|
pBuffer = NULL;
|
||
|
Length = Length * 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// CBaseShaderValidator::MakeAffectedComponentsText
|
||
|
//
|
||
|
// Note that the string returned is STATIC.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
char* CBaseShaderValidator::MakeAffectedComponentsText( DWORD ComponentMask,
|
||
|
BOOL bColorLabels,
|
||
|
BOOL bPositionLabels)
|
||
|
{
|
||
|
char* ColorLabels[4] = {"r/", "g/", "b/", "a/"};
|
||
|
char* PositionLabels[4] = {"x/", "y/", "z/", "w/"};
|
||
|
char* NumericLabels[4] = {"0 ", "1 ", "2 ", "3"}; // always used
|
||
|
static char s_AffectedComponents[28]; // enough to hold "*r/x/0 *g/y/1 *b/z/2 *a/w/3"
|
||
|
UINT LabelCount = 0;
|
||
|
|
||
|
s_AffectedComponents[0] = '\0';
|
||
|
|
||
|
for( UINT i = 0; i < 4; i++ )
|
||
|
{
|
||
|
if( COMPONENT_MASKS[i] & ComponentMask )
|
||
|
{
|
||
|
strcat( s_AffectedComponents, "*" );
|
||
|
}
|
||
|
if( bColorLabels )
|
||
|
strcat( s_AffectedComponents, ColorLabels[i] );
|
||
|
if( bPositionLabels )
|
||
|
strcat( s_AffectedComponents, PositionLabels[i] );
|
||
|
|
||
|
strcat( s_AffectedComponents, NumericLabels[i] ); // always used
|
||
|
}
|
||
|
return s_AffectedComponents;
|
||
|
}
|