54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
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/*==========================================================================;
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*
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* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
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*
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* File: x3d.cpp
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*
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***************************************************************************/
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#include "pch.cpp"
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#pragma hdrstop
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#include "fe.h"
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#include "d3dexcept.hpp"
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//-----------------------------------------------------------------------------
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HRESULT D3DFE_PVFUNCSI::CreateShader(CVElement* pElements, DWORD dwNumElements,
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DWORD* pdwShaderCode, DWORD dwOutputFVF,
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CPSGPShader** ppPSGPShader)
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{
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*ppPSGPShader = NULL;
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try
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{
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// *ppPSGPShader = m_VertexVM.CreateShader(pdwShaderCode);
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}
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D3D_CATCH;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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HRESULT D3DFE_PVFUNCSI::SetActiveShader(CPSGPShader* pPSGPShader)
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{
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return m_VertexVM.SetActiveShader((CVShaderCode*)pPSGPShader);
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}
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//-----------------------------------------------------------------------------
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// Load vertex shader constants
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HRESULT D3DFE_PVFUNCSI::LoadShaderConstants(DWORD start, DWORD count,
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LPVOID buffer)
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{
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return m_VertexVM.SetData(D3DSPR_CONST, start, count, buffer);
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}
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//-----------------------------------------------------------------------------
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HRESULT D3DAPI
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FEContextCreate(DWORD dwFlags, LPD3DFE_PVFUNCS *lpLeafFuncs)
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{
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*lpLeafFuncs = new D3DFE_PVFUNCSI;
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return D3D_OK;
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}
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//-----------------------------------------------------------------------------
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HRESULT D3DFE_PVFUNCSI::GetShaderConstants(DWORD start, DWORD count, LPVOID buffer)
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{
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return S_OK;
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}
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