windows-nt/Source/XPSP1/NT/multimedia/directx/dxg/ref8/common/rddmon.cpp

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2020-09-26 03:20:57 -05:00
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) Microsoft Corporation, 2000.
//
// rddmon.cpp
//
// Reference Device Debug Monitor
//
///////////////////////////////////////////////////////////////////////////////
#include "pch.cpp"
#pragma hdrstop
// converts correctly for pre-snapped floats only
#define FLOATtoNDOT4( _fVal ) ((INT32)((_fVal)*16.))
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
RDDebugMonitor::RDDebugMonitor( RefDev* pRD, BOOL bDbgMonConnectionEnabled )
{
m_pRD = pRD;
UINT i;
m_bDbgMonConnectionEnabled = bDbgMonConnectionEnabled;
m_ScreenMask[0] = 0xFFFFFFFF; //0xcccccccc;
m_ScreenMask[1] = 0xFFFFFFFF; //0xcccccccc;
memset( (void*)&m_ShMemI, 0, sizeof(m_ShMemI) );
m_NumShMemI = 0;
}
//-----------------------------------------------------------------------------
RDDebugMonitor::~RDDebugMonitor( void )
{
for (UINT i=0; i<m_NumShMemI; i++)
{
if (m_ShMemI[i].pSM) delete m_ShMemI[i].pSM;
}
}
//-----------------------------------------------------------------------------
void
RDDebugMonitor::NextEvent( UINT32 EventType )
{
CheckLostMonitorConnection();
BOOL bBreakpoint = D3DDebugMonitor::IsEventBreak( EventType );
// do event-specific stuff (state update; actions; check for breakpoints)
UINT i;
switch ( EventType )
{
case D3DDM_EVENT_RSTOKEN:
switch( m_pRD->m_dwRenderState[D3DRS_DEBUGMONITORTOKEN] )
{
case D3DDMT_ENABLE:
m_bDbgMonConnectionEnabled = TRUE;
break;
case D3DDMT_DISABLE:
if( m_pTgtCtx )
{
DetachMonitorConnection();
}
DPFINFO("D3DDebugTarget - debug monitor connection disabled by target");
m_bDbgMonConnectionEnabled = FALSE;
break;
}
break;
case D3DDM_EVENT_BEGINSCENE:
// try to attach if not attached
if (!MonitorConnected()) AttachToMonitor(1);
break;
case D3DDM_EVENT_ENDSCENE:
m_pTgtCtx->SceneCount++;
{
static DWORD bDoSM = 0;
if (bDoSM)
ShMemIRenderTarget( 0x0, 0 );
}
break;
case D3DDM_EVENT_PRIMITIVE:
m_pTgtCtx->PrimitiveCount++;
if (m_pMonCtx && m_pMonCtx->PrimitiveCountBP)
{
if ( m_pTgtCtx->PrimitiveCount == m_pMonCtx->PrimitiveCountBP )
bBreakpoint = TRUE;
}
break;
case D3DDM_EVENT_PIXEL:
m_pTgtCtx->PixelCount++;
if (m_pMonCtx)
{
if (m_pMonCtx->PixelCountBP)
{
if ( m_pTgtCtx->PixelCount == m_pMonCtx->PixelCountBP )
bBreakpoint = TRUE;
}
if (m_pMonCtx->PixelBPEnable)
{
for (i=0; i<32; i++)
{
if ( (1<<i) & m_pMonCtx->PixelBPEnable )
{
if ( ((UINT)m_pMonCtx->PixelBP[i][0] ==
(UINT)m_pRD->m_Rast.m_iX[m_pRD->m_Rast.m_iPix] ) &&
((UINT)m_pMonCtx->PixelBP[i][1] ==
(UINT)m_pRD->m_Rast.m_iY[m_pRD->m_Rast.m_iPix] ) )
{
bBreakpoint = TRUE;
}
}
}
}
}
break;
case D3DDM_EVENT_PIXELSHADERINST:
break;
}
// invoke base class to talk to monitor and issue commands
if (bBreakpoint)
{
m_pTgtCtx->EventStatus = EventType;
D3DDebugMonitor::MonitorBreakpoint();
m_pTgtCtx->EventStatus = 0x0;
}
return;
}
HRESULT
RDDebugMonitor::ProcessMonitorCommand( void )
{
UINT32 Command = m_pMonCtx->Command;
UINT i;
RefRast* pRast = &m_pRD->m_Rast;
// default case - no data
UINT32 IncomingCommandBufferSize = m_pTgtCtx->CommandBufferSize;
m_pTgtCtx->CommandBufferSize = 0;
switch ( Command & D3DDM_CMD_MASK )
{
case D3DDM_CMD_GETDEVICESTATE:
{
D3DDMDeviceState* pDS = (D3DDMDeviceState*)m_pCmdData;
memcpy( pDS->RenderState, m_pRD->m_dwRenderState, 4*D3DHAL_MAX_RSTATES );
for (i=0; i<D3DHAL_TSS_MAXSTAGES; i++)
{
memcpy( pDS->TextureStageState[i],
m_pRD->m_TextureStageState[i].m_dwVal, 4*D3DTSS_MAX );
}
pDS->VertexShaderHandle = m_pRD->m_CurrentVShaderHandle;
pDS->PixelShaderHandle = m_pRD->m_CurrentPShaderHandle;
pDS->MaxVShaderHandle = (UINT)m_pRD->m_VShaderHandleArray.GetSize();
if (pDS->MaxVShaderHandle) pDS->MaxVShaderHandle -= 1;
while ( ( pDS->MaxVShaderHandle > 0 ) &&
( NULL == m_pRD->m_VShaderHandleArray[pDS->MaxVShaderHandle].m_pShader ) )
{
pDS->MaxVShaderHandle--;
}
pDS->MaxPShaderHandle = (UINT)m_pRD->m_PShaderHandleArray.GetSize();
if (pDS->MaxPShaderHandle) pDS->MaxPShaderHandle -= 1;
while ( ( pDS->MaxPShaderHandle > 0 ) &&
( NULL == m_pRD->m_PShaderHandleArray[pDS->MaxPShaderHandle].m_pShader ) )
{
pDS->MaxPShaderHandle--;
}
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMDeviceState);
}
break;
case D3DDM_CMD_GETVERTEXSHADER:
{
DWORD Handle = *(DWORD*)m_pCmdData;
if ( !(Handle & D3DFVF_RESERVED0) ) break;
if ( !m_pRD->m_VShaderHandleArray.IsValidIndex(Handle) ) break;
RDVShader* pRDVS = m_pRD->m_VShaderHandleArray[Handle].m_pShader;
if ( !pRDVS) break;
D3DDMVertexShader* pVS = (D3DDMVertexShader*)m_pCmdData;
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShader);
}
break;
case D3DDM_CMD_GETVERTEXSTATE:
{
D3DDMVertexState* pVSS = (D3DDMVertexState*)m_pCmdData;
m_pRD->GetVM().GetData( D3DSPR_INPUT, 0, D3DDM_MAX_VSINPUTREG, (void*)(pVSS->InputRegs) );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexState);
}
break;
case D3DDM_CMD_GETVERTEXSHADERCONST:
{
D3DDMVertexShaderConst* pVSC = (D3DDMVertexShaderConst*)m_pCmdData;
m_pRD->GetVM().GetData( D3DSPR_CONST, 0, 96, (void*)(pVSC->ConstRegs) );
m_pTgtCtx->CommandBufferSize = 96*4*sizeof(FLOAT);
}
break;
case D3DDM_CMD_GETVERTEXSHADERINST:
{
DWORD Handle = *(DWORD*)m_pCmdData;
if ( !(Handle & D3DFVF_RESERVED0) ) break;
if ( !m_pRD->m_VShaderHandleArray.IsValidIndex(Handle) ) break;
RDVShader* pRDVS = m_pRD->m_VShaderHandleArray[Handle].m_pShader;
if ( !pRDVS ) break;
RDVShaderCode* pShC = pRDVS->m_pCode;
UINT Inst = (Command & 0xffff);
if (pShC && (Inst < pShC->GetInstructionCount()))
{
D3DDMVertexShaderInst* pVSI = (D3DDMVertexShaderInst*)m_pCmdData;
memcpy( pVSI->Inst, pShC->m_pInst[Inst].m_Tokens, RD_MAX_SHADERTOKENSPERINST );
memcpy( pVSI->InstString, pShC->m_pInst[Inst].m_String, RD_MAX_SHADERINSTSTRING );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShaderInst);
if (pShC->m_pInst[Inst].m_CommentSize)
{
memcpy( (void*)(pVSI+1), pShC->m_pInst[Inst].m_pComment, 4*pShC->m_pInst[Inst].m_CommentSize );
m_pTgtCtx->CommandBufferSize += 4*pShC->m_pInst[Inst].m_CommentSize;
}
}
}
break;
case D3DDM_CMD_GETVERTEXSHADERSTATE:
{
D3DDMVertexShaderState* pVSS = (D3DDMVertexShaderState*)m_pCmdData;
pVSS->CurrentInst = m_pRD->GetVM().GetCurrentInstIndex();
m_pRD->GetVM().GetData( D3DSPR_TEMP, 0, D3DDM_MAX_VSTEMPREG, (void*)(pVSS->TempRegs) );
m_pRD->GetVM().GetData( D3DSPR_RASTOUT, 0, D3DDM_MAX_VSRASTOUTREG, (void*)(pVSS->RastOutRegs) );
m_pRD->GetVM().GetData( D3DSPR_ATTROUT, 0, D3DDM_MAX_VSATTROUTREG, (void*)(pVSS->AttrOutRegs) );
m_pRD->GetVM().GetData( D3DSPR_TEXCRDOUT, 0, D3DDM_MAX_VSTEXCRDOUTREG, (void*)(pVSS->TexCrdOutRegs) );
m_pRD->GetVM().GetData( D3DSPR_ADDR, 0, 1, (void*)(pVSS->AddressReg) );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShaderState);
}
break;
case D3DDM_CMD_GETPIXELSTATE:
{
D3DDMPixelState* pPS = (D3DDMPixelState*)m_pCmdData;
UINT iPix = (Command & 0xffff);
if (pRast->m_bPixelIn[iPix])
{
pPS->Location[0] = pRast->m_iX[iPix];
pPS->Location[1] = pRast->m_iY[iPix];
pPS->Depth = pRast->m_Depth[iPix];
pPS->FogIntensity = pRast->m_FogIntensity[iPix];
memcpy( pPS->InputRegs[0], pRast->m_InputReg[0][iPix], 16 );
memcpy( pPS->InputRegs[1], pRast->m_InputReg[1][iPix], 16 );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMPixelState);
}
}
break;
case D3DDM_CMD_GETPIXELSHADERCONST:
{
D3DDMPixelShaderConst* pPSC = (D3DDMPixelShaderConst*)m_pCmdData;
memcpy( pPSC->ConstRegs[0], pRast->m_ConstReg[0][0], 16 );
memcpy( pPSC->ConstRegs[1], pRast->m_ConstReg[1][0], 16 );
memcpy( pPSC->ConstRegs[2], pRast->m_ConstReg[2][0], 16 );
memcpy( pPSC->ConstRegs[3], pRast->m_ConstReg[3][0], 16 );
memcpy( pPSC->ConstRegs[4], pRast->m_ConstReg[4][0], 16 );
memcpy( pPSC->ConstRegs[5], pRast->m_ConstReg[5][0], 16 );
memcpy( pPSC->ConstRegs[6], pRast->m_ConstReg[6][0], 16 );
memcpy( pPSC->ConstRegs[7], pRast->m_ConstReg[7][0], 16 );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMPixelShaderConst);
}
break;
case D3DDM_CMD_GETPIXELSHADERINST:
{
DWORD Handle = *(DWORD*)m_pCmdData;
if ( !m_pRD->m_PShaderHandleArray.IsValidIndex(Handle) ) break;
RDPShader* pRDPS = m_pRD->m_PShaderHandleArray[Handle].m_pShader;
if ( !pRDPS ) break;
D3DDMPixelShaderInst* pPSI = (D3DDMPixelShaderInst*)m_pCmdData;
UINT Inst = (Command & 0xffff);
if ( Inst < pRDPS->m_cInst )
{
PixelShaderInstruction* pInst = pRDPS->m_pInst+Inst;
pPSI->Inst[0] = pInst->Opcode;
pPSI->Inst[1] = pInst->DstParam;
pPSI->Inst[2] = pInst->SrcParam[0];
pPSI->Inst[3] = pInst->SrcParam[1];
pPSI->Inst[4] = pInst->SrcParam[2];
memcpy( pPSI->InstString, pInst->Text, RD_MAX_SHADERINSTSTRING );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMPixelShaderInst);
if (pInst->CommentSize)
{
memcpy( (void*)(pPSI+1), pInst->pComment, 4*pInst->CommentSize );
m_pTgtCtx->CommandBufferSize += 4*pInst->CommentSize;
}
}
else
{
m_pTgtCtx->CommandBufferSize = 0;
}
}
break;
case D3DDM_CMD_GETPIXELSHADERSTATE:
{
D3DDMPixelShaderState* pPSS = (D3DDMPixelShaderState*)m_pCmdData;
UINT iPix = (Command & 0xffff);
pPSS->CurrentInst = pRast->m_CurrentPSInst;
pPSS->Discard = pRast->m_bPixelDiscard[iPix];
memcpy( pPSS->TempRegs[0], pRast->m_TempReg[0][iPix], 16 );
memcpy( pPSS->TempRegs[1], pRast->m_TempReg[1][iPix], 16 );
memcpy( pPSS->TextRegs[0], pRast->m_TextReg[0][iPix], 16 );
memcpy( pPSS->TextRegs[1], pRast->m_TextReg[1][iPix], 16 );
memcpy( pPSS->TextRegs[2], pRast->m_TextReg[2][iPix], 16 );
memcpy( pPSS->TextRegs[3], pRast->m_TextReg[3][iPix], 16 );
memcpy( pPSS->TextRegs[4], pRast->m_TextReg[4][iPix], 16 );
memcpy( pPSS->TextRegs[5], pRast->m_TextReg[5][iPix], 16 );
memcpy( pPSS->TextRegs[6], pRast->m_TextReg[6][iPix], 16 );
memcpy( pPSS->TextRegs[7], pRast->m_TextReg[7][iPix], 16 );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMPixelShaderState);
}
break;
case D3DDM_CMD_DUMPTEXTURE:
{
int iSMI = (Command>>0)&0xf;
int iSTG = (Command>>4)&0x7;
int iLOD = (Command>>7)&0xf;
int iIDX = (Command>>11)&0x1f;
ShMemISurface2D( m_pRD->m_pTexture[iSTG], iLOD, 0x0, iSMI );
}
break;
case D3DDM_CMD_DUMPRENDERTARGET:
{
int iSMI = (Command>>0)&0xf;
ShMemIRenderTarget( 0x0, iSMI );
break;
}
break;
}
return S_OK;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void
RDDebugMonitor::GrowShMemArray( UINT ShMemI )
{
if (ShMemI >= D3DDM_IMAGE_MAX) return; // too many
if (ShMemI < m_NumShMemI) return; // already there
UINT OldSmMemI = m_NumShMemI ? m_NumShMemI-1 : 0;
m_NumShMemI = ShMemI+1;
memset( (void*)&m_ShMemI, 0, sizeof(m_ShMemI) );
for ( UINT i=OldSmMemI; i<m_NumShMemI; i++)
{
m_ShMemI[i].W = 400;
m_ShMemI[i].H = 400;
m_ShMemI[i].BPP = 4;
m_ShMemI[i].SF = RD_SF_B8G8R8A8;
m_ShMemI[i].pSM = new D3DSharedMem(
16 + m_ShMemI[i].W*m_ShMemI[i].H*m_ShMemI[i].BPP,
D3DDM_IMAGE_SM "%d", i );
m_ShMemI[i].pBits = (void*)((char*)m_ShMemI[i].pSM->GetPtr()+16);
*((DWORD*)m_ShMemI[i].pSM->GetPtr()+0) = m_ShMemI[i].W;
*((DWORD*)m_ShMemI[i].pSM->GetPtr()+1) = m_ShMemI[i].H;
*((DWORD*)m_ShMemI[i].pSM->GetPtr()+2) = m_ShMemI[i].BPP;
*((DWORD*)m_ShMemI[i].pSM->GetPtr()+3) = m_ShMemI[i].SF;
}
}
//-----------------------------------------------------------------------------
//
// Dumps render target image to specified shared memory segment. Viewable by
// rddm_iview image viewer tool.
//
//-----------------------------------------------------------------------------
void
RDDebugMonitor::ShMemIRenderTarget( DWORD Flags, UINT iSM )
{
GrowShMemArray( iSM );
// copy to debug monitor shared memory
int height = (int)min(
(int)m_pRD->m_pRenderTarget->m_pColor->GetHeight(),
(int)m_ShMemI[iSM].H);
int width = (int)min(
(int)m_pRD->m_pRenderTarget->m_pColor->GetWidth(),
(int)m_ShMemI[iSM].W);
for (int iY = 0; iY < height; iY++)
{
for (int iX = 0; iX < width; iX++)
{
RDColor Color((UINT32)0);
if( m_pRD->m_pRenderTarget->m_pColor->m_iSamples == 0 )
{
m_pRD->m_pRenderTarget->ReadPixelColor( iX, iY, 0, Color );
}
else
{
FLOAT fSampleScale = 1.F/((FLOAT)m_pRD->m_pRenderTarget->m_pColor->m_iSamples);
for (UINT iS=0; iS<m_pRD->m_pRenderTarget->m_pColor->m_iSamples; iS++)
{
RDColor SampleColor;
m_pRD->m_pRenderTarget->ReadPixelColor( iX, iY, iS, SampleColor );
Color.R += (SampleColor.R * fSampleScale);
Color.G += (SampleColor.G * fSampleScale);
Color.B += (SampleColor.B * fSampleScale);
Color.A += (SampleColor.A * fSampleScale);
}
}
Color.ConvertTo( m_ShMemI[iSM].SF, 0.,
(char*)m_ShMemI[iSM].pBits +
(m_ShMemI[iSM].W*m_ShMemI[iSM].BPP*iY) + (m_ShMemI[iSM].BPP*iX) );
}
}
{
char winstr[128]; _snprintf( winstr, 128, "D3DDM_I_%d", iSM );
HWND hWnd = FindWindow( winstr, winstr );
if (NULL != hWnd) SendMessage(hWnd, WM_USER, 0, 0);
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void
RDDebugMonitor::ShMemISurface2D( RDSurface2D* pRS, INT32 iLOD, DWORD Flags, UINT iSM )
{
GrowShMemArray( iSM );
if (!pRS) return;
// copy to debug monitor shared memory
int height = (int)min(pRS->m_iHeight,(int)m_ShMemI[iSM].H);
int width = (int)min(pRS->m_iWidth,(int)m_ShMemI[iSM].W);
for (int iY = 0; iY < height; iY++)
{
for (int iX = 0; iX < width; iX++)
{
RDColor Color; BOOL bDummy; pRS->ReadColor( iX, iY, 0, iLOD, Color, bDummy );
Color.ConvertTo( m_ShMemI[iSM].SF, 0.,
(char*)m_ShMemI[iSM].pBits +
(m_ShMemI[iSM].W*m_ShMemI[iSM].BPP*iY) + (m_ShMemI[iSM].BPP*iX) );
}
}
{
char winstr[128]; _snprintf( winstr, 128, "D3DDM_I_%d", iSM );
HWND hWnd = FindWindow( winstr, winstr );
if (NULL != hWnd) SendMessage(hWnd, WM_USER, 0, 0);
}
}
///////////////////////////////////////////////////////////////////////////////
// end