windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx8vb/stdafx.h

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2020-09-26 03:20:57 -05:00
//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: stdafx.h
//
//--------------------------------------------------------------------------
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#define DX6 1
#define DX7 1
#include "windows.h"
#include "mmsystem.h"
#include "atlbase.h"
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include "atlcom.h"
#ifndef _DEBUG
__inline void* __cdecl malloc(size_t cbSize)
{
return (void*) LocalAlloc(LMEM_FIXED, cbSize);
}
__inline void* __cdecl realloc(void* oldptr, size_t cbSize)
{
return (void*) LocalReAlloc(oldptr, cbSize, LMEM_MOVEABLE);
}
__inline void __cdecl free(void *pv)
{
LocalFree((HLOCAL)pv);
}
__inline void* __cdecl operator new(size_t cbSize)
{
return (void*) malloc(cbSize);
}
__inline void __cdecl operator delete(void *pv)
{
free(pv);
}
__inline int __cdecl _purecall(void)
{
return(0);
}
#endif
//#define _D3DTYPES_H_ 1
#include <d3d8.h>
#include <dSound.h>
#include <dPlay8.h>
#include <dpLobby8.h>
#include <dinput.h>
#include <dvoice.h>
#define DECL_VARIABLE(c) typedef_##c m_##c