55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
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DEBUG_TOPIC(B,"&Blting")
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DEBUG_TOPIC(C,"&Clipping")
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DEBUG_TOPIC(D,"&DDraw Object")
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DEBUG_TOPIC(F,"&Focus Changes")
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DEBUG_TOPIC(H,"&HAL/HEL Calls")
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DEBUG_TOPIC(I,"Internal Fn Entered")
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DEBUG_TOPIC(K,"NT Kernel Calls")
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DEBUG_TOPIC(L,"&Locking/Ownership")
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DEBUG_TOPIC(O,"M&odes")
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DEBUG_TOPIC(M,"&Memory")
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DEBUG_TOPIC(P,"API &Parameters")
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DEBUG_TOPIC(R,"&Reference Counting")
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DEBUG_TOPIC(S,"&Surface Objects")
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DEBUG_TOPIC(T,"Fil&ters")
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DEBUG_TOPIC(V,"&Video Memory allocation")
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DEBUG_TOPIC(W,"&Windows and Handles")
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DEBUG_TOPIC(X,"Ad-Hoc Message &X")
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#undef PROF_SECT
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#define PROF_SECT "DirectPlay"
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#undef DPF_MODULE_NAME
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#ifdef START_STR
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#define DPF_MODULE_NAME START_STR
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#else
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#define DPF_MODULE_NAME "DPlayProtocol"
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#endif
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/*
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* Use this identifier to define which line in WIN.INI [DirectX] denotes the
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* debug control string
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*/
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#undef DPF_CONTROL_LINE
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#define DPF_CONTROL_LINE "DPlayDebug"
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/*
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* It is important that the first DEBUG_TOPIC appear at the top line of this
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* file, and that no other lines are interspersed between DEBUG_TOPIC lines.
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* (The debug system uses the __LINE__ pseudo-variable to identify topics)
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*/
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/*
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* Definitions for DPF detail levels:
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*
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* 0: Error useful for application developers.
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* 1: Warning useful for application developers.
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* 2: API Entered
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* 3: API parameters, API return values
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* 4: Driver conversation
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*
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* 5: Deeper program flow notifications
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* 6: Dump structures
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*/
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