1446 lines
34 KiB
C
1446 lines
34 KiB
C
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/*++
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Copyright (c) 1996 Microsoft Corporation
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Module Name:
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Protocol.c
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Abstract:
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Another Reliable Protocol (on DirectPlay)
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Author:
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Aaron Ogus (aarono)
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Environment:
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Win32
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Revision History:
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Date Author Description
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====== ====== ============================================================
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12/10/96 aarono Original
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05/11/97 aarono convert from C++ COM object to 'C' library
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2/03/98 aarono fixed ProtocolGetCaps for RAW
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2/18/98 aarono changed InitProtocol to work later in connect process
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added new API handlers SendEx, GetMessageQueue, stub Cancel
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2/18/98 aarono added Cancel support
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2/19/98 aarono don't hook Shutdown anymore, dplay calls us
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explicitly on DP_OPEN (InitProtocol) DP_CLOSE (FiniProtocol)
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2/20/98 aarono B#18827 not pulling cancelled sends from Q properly
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3/5/98 aarono B#18962 allow non-reliable enumsessions reply when using protocol
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this avoids a bug where a remote on an invalid IPX net enums us
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and we get bogged down with RIPing in the response path. Actually hangs
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the machine and sometimes crashes IPX.
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6/6/98 aarono Turn on throttling and windowing
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Notes:
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All direct calls from DPLAY to the PROTOCOL occur in this file.
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--*/
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#include <windows.h>
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#include <mmsystem.h>
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#include <dplay.h>
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#include <dplaysp.h>
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#include <dplaypr.h>
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#include "mydebug.h"
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#include "handles.h"
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#include "arpd.h"
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#include "arpdint.h"
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#include "macros.h"
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#include "mytimer.h"
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/*
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Protocol Object Life:
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=====================
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The protocol object is allocated on the DPLAY interface immediately after
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the call to SPInit. The protocol block is allocated and tacked onto the
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DPLAY interface. If the object is not allocated, the protocol pointer
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will be NULL.
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When the SP shutdown handler is called, the protocol object is released,
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first making sure that all other structures off of the protocol have
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been freed and all memory pools have been freed.
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SESSION Life:
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=============
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Sessions are the structures that support the connection of a pair of
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PLAYERS. For each target playerid there is a SESSION structure.
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SESSIONS are accessed by converting playerids into indices into a
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session array, valid sessions are filled in, invalid or not yet seen
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ones are NULL. A session is allocated for every call to the SP
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CreatePlayer routine. When a DeletePlayer is received, the session
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is freed. There are races to create players and delete players so
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the session state is tracked. If the session is not in the OPEN
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state, mesages for the session are ABORTED/IGNORED(?). When the
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player is being removed, there may be stragling receives, these
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are rejected. Any packet received for a non-existent session is
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dropped. When a session is being closed, all pending sends are
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first completed.
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SEND Life:
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==========
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STATISTICS Life:
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================
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RECEIVE Life:
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=============
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How we hook in:
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===============
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Receive:
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--------
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HandlePacket in the ISP table has been replaced by the protocol's
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ProtocolHandlePacket routine. Each call to HandlePacket comes along
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with a pISP, from which we derive the pProtocol. If no pProtocol exits
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on the object, then we just call the old HandlePacket routine, otherwise
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we examine the packet and do our thing depending on what type of message
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it is and/or negotiated session parameters.
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Send/CreatePlayer/DeletePlayer/Shutdown:
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----------------------------------------
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If we install:
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We replace the interface pointers to these SP callbacks with our own and
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remember the existing ones. When we are called we do our processing and
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then call the handler in the SP. In the case of Send, we may not even
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call because we need to packetize the message.
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We also replace the packet size information in the SPData structure so that
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directplay's packetize and send code won't try to break up messages before
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we get them. System messages that we don't handle hopefully don't exceed
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the actual maximum frame size, else they will fail on a non-reliable
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transport.
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*/
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#ifdef DEBUG
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extern VOID My_GlobalAllocInit();
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extern VOID My_GlobalAllocDeInit();
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#endif
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//
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// Global pools should only be inited once, this counts opens.
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// No lock req'd since calls to spinit serialized in DirectPlay itself.
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//
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UINT nInitCount = 0;
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/*=============================================================================
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InitProtocol - initialize the protocol block and hook into the send path.
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Description:
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After each SP is initialized (in SPInit) this routine is called to
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hook the SP callbacks for the protocol. Also the protocol information
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for this instance of the protocol is allocated and initialized.
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Parameters:
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LPSPINITDATA pInitData - initialization block that was passed to the
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SP. We use it to hook in.
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Return Values:
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DP_OK - successfully hooked in.
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pProtocol on DIRECTPLAY object points to protocol obj.
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DPERR_GENERIC - didn't hook in. Also pProtocol in the DIRECTPLAY
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object will be NULL.
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-----------------------------------------------------------------------------*/
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HRESULT WINAPI InitProtocol(DPLAYI_DPLAY *lpDPlay)
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{
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PPROTOCOL pProtocol;
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HRESULT hr;
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#define TABLE_INIT_SIZE 16
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#define TABLE_GROW_SIZE 16
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#ifdef DEBUG
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My_GlobalAllocInit();
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#endif
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// Allocate the protocol block;
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pProtocol=My_GlobalAlloc(GMEM_FIXED|GMEM_ZEROINIT,sizeof(PROTOCOL));
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if(!pProtocol){
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hr=DPERR_NOMEMORY;
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goto exit;
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}
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//
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// Initialize protocol variables.
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//
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pProtocol->m_lpDPlay=lpDPlay;
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pProtocol->m_lpISP=lpDPlay->pISP;
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pProtocol->m_dwSPHeaderSize=lpDPlay->dwSPHeaderSize;
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pProtocol->m_nSendThreads=0; // we support any number of send threads!
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pProtocol->m_eState=Initializing; // we are initing
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InitializeCriticalSection(&pProtocol->m_ObjLock);
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InitializeCriticalSection(&pProtocol->m_SPLock);
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// Session lookup by ID list.
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InitializeCriticalSection(&pProtocol->m_SessionLock);
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pProtocol->m_SessionListSize=0;
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pProtocol->m_pSessions=NULL;
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// GLOBAL SENDQ
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InitializeCriticalSection(&pProtocol->m_SendQLock);
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InitBilink(&pProtocol->m_GSendQ);
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//
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// Get Multi-Media Timer Information.
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//
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if( timeGetDevCaps(&pProtocol->m_timecaps,sizeof(TIMECAPS)) != TIMERR_NOERROR ){
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// make em up
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ASSERT(0);
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pProtocol->m_timecaps.wPeriodMin=5;
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pProtocol->m_timecaps.wPeriodMax=10000000;
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}
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// Send Thread Triggers - waits for Sends, DataGram IDs or Reliable IDs.
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pProtocol->m_hSendEvent=CreateEventA(NULL, FALSE, FALSE, NULL);
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if(!pProtocol->m_hSendEvent){
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ASSERT(0); //TRACE all paths.
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hr=DPERR_NOMEMORY;
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goto exit1;
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}
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// Various descriptor pools.
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// These can't fail.
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if(!nInitCount){
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InitializeCriticalSection(&g_SendTimeoutListLock);
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InitBilink(&g_BilinkSendTimeoutList);
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// only allocated once per process.
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InitSendDescs();
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InitSendStats();
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InitFrameBuffers();
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InitBufferManager();
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InitBufferPool();
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}
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InitRcvDescs(pProtocol);
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nInitCount++;
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//
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// Get the datagram frame size from the SP
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//
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{
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DPCAPS Caps;
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DPSP_GETCAPSDATA GetCapsData;
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memset(&Caps,0,sizeof(DPCAPS));
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Caps.dwMaxBufferSize = 0;
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Caps.dwSize = sizeof(DPCAPS);
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GetCapsData.dwFlags = 0;
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GetCapsData.lpCaps = &Caps;
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GetCapsData.idPlayer = 0;
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GetCapsData.lpISP = lpDPlay->pISP;
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CALLSP(lpDPlay->pcbSPCallbacks->GetCaps, &GetCapsData);
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pProtocol->m_dwSPMaxFrame=GetCapsData.lpCaps->dwMaxBufferSize;
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if(pProtocol->m_dwSPMaxFrame > 1400){
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// Necessary since UDP reports huge capacity even though no receiver can
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// successfully receive a datagram of that size without throttle.
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pProtocol->m_dwSPMaxFrame = 1400;
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}
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GetCapsData.dwFlags = DPCAPS_GUARANTEED;
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hr=CALLSP(lpDPlay->pcbSPCallbacks->GetCaps, &GetCapsData);
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if(hr==DP_OK){
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pProtocol->m_dwSPMaxGuaranteed=GetCapsData.lpCaps->dwMaxBufferSize;
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}
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if(!pProtocol->m_dwSPMaxGuaranteed){
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pProtocol->m_dwSPMaxGuaranteed=pProtocol->m_dwSPMaxFrame;
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}
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}
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Lock(&pProtocol->m_ObjLock);
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//
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// Spin up the send thread
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//
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pProtocol->m_nSendThreads++;
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// Need for serialization starts here...
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pProtocol->m_hSendThread[0]=CreateThread( NULL,
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4000,
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SendThread,
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(LPVOID)pProtocol,
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0,
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&pProtocol->m_dwSendThreadId[0]);
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if(!pProtocol->m_hSendThread[0]){
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ASSERT(0); //TRACE all paths.
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hr=DPERR_NOMEMORY;
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goto exit4;
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}
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pProtocol->lpHandleTable=InitHandleTable(TABLE_INIT_SIZE,&pProtocol->csHandleTable,TABLE_GROW_SIZE);
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if(!pProtocol->lpHandleTable){
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goto exit5;
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}
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pProtocol->m_eState=Running;
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Unlock(&pProtocol->m_ObjLock);
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hr=DP_OK;
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exit:
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if(hr==DP_OK){
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lpDPlay->pProtocol=(LPPROTOCOL_PART)pProtocol;
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} else {
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lpDPlay->pProtocol=NULL;
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}
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return hr;
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//exit6: if more init written, may need this.
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// FiniHandleTable(pProtocol->lpHandleTable, &pProtocol->csHandleTable);
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exit5:
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pProtocol->m_eState=ShuttingDown;
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SetEvent(pProtocol->m_hSendEvent);
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Unlock(&pProtocol->m_ObjLock);
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while(pProtocol->m_nSendThreads){
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// wait for the send thread to shut off.
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Sleep(0);
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}
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CloseHandle(pProtocol->m_hSendThread[0]);
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Lock(&pProtocol->m_ObjLock);
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exit4:
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Unlock(&pProtocol->m_ObjLock);
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//exit3:
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FiniRcvDescs(pProtocol);
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|
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nInitCount--;
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if(!nInitCount){
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DeleteCriticalSection(&g_SendTimeoutListLock);
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FiniBufferPool();
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FiniBufferManager();
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FiniFrameBuffers();
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FiniSendStats();
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FiniSendDescs();
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}
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//exit2:
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CloseHandle(pProtocol->m_hSendEvent);
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exit1:
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DeleteCriticalSection(&pProtocol->m_SPLock);
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DeleteCriticalSection(&pProtocol->m_ObjLock);
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DeleteCriticalSection(&pProtocol->m_SessionLock);
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DeleteCriticalSection(&pProtocol->m_SendQLock);
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My_GlobalFree(pProtocol);
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goto exit;
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#undef TABLE_INIT_SIZE
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#undef TABLE_GROW_SIZE
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}
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|
||
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/*=============================================================================
|
||
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|
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FiniProtocol -
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||
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|
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|
Description:
|
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|
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Parameters:
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|
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|
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Return Values:
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||
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|
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-----------------------------------------------------------------------------*/
|
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|
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VOID WINAPI FiniProtocol(PPROTOCOL pProtocol)
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{
|
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DWORD tmKill;
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//
|
||
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// Kill the send thread.
|
||
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//
|
||
|
|
||
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DPF(1,"==>ProtShutdown\n");
|
||
|
|
||
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Lock(&pProtocol->m_ObjLock);
|
||
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pProtocol->m_eState=ShuttingDown;
|
||
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SetEvent(pProtocol->m_hSendEvent);
|
||
|
while(pProtocol->m_nSendThreads){
|
||
|
// wait for the send thread to shut off.
|
||
|
Unlock(&pProtocol->m_ObjLock);
|
||
|
Sleep(0);
|
||
|
Lock(&pProtocol->m_ObjLock);
|
||
|
}
|
||
|
Unlock(&pProtocol->m_ObjLock);
|
||
|
|
||
|
CloseHandle(pProtocol->m_hSendThread[0]);
|
||
|
|
||
|
DPF(1,"SHUTDOWN: Protocol Send Thread ShutDown, waiting for sessions\n");
|
||
|
|
||
|
tmKill=timeGetTime()+60000;
|
||
|
|
||
|
Lock(&pProtocol->m_SessionLock);
|
||
|
while(pProtocol->m_nSessions && (((INT)(tmKill-timeGetTime())) > 0)){
|
||
|
Unlock(&pProtocol->m_SessionLock);
|
||
|
//BUGBUG: race. when m_nSessions dereffed, there
|
||
|
// is a race for the protocol to be freed.
|
||
|
Sleep(0);
|
||
|
Lock(&pProtocol->m_SessionLock);
|
||
|
}
|
||
|
DPF(1,"SHUTDOWN: Sessions All Gone Freeing other objects.\n");
|
||
|
|
||
|
//
|
||
|
// Free the SESSION table
|
||
|
//
|
||
|
if(pProtocol->m_pSessions){
|
||
|
My_GlobalFree(pProtocol->m_pSessions);
|
||
|
pProtocol->m_pSessions=0;
|
||
|
}
|
||
|
Unlock(&pProtocol->m_SessionLock);
|
||
|
|
||
|
DeleteCriticalSection(&pProtocol->m_SendQLock);
|
||
|
DeleteCriticalSection(&pProtocol->m_SessionLock);
|
||
|
DeleteCriticalSection(&pProtocol->m_SPLock);
|
||
|
DeleteCriticalSection(&pProtocol->m_ObjLock);
|
||
|
|
||
|
CloseHandle(pProtocol->m_hSendEvent);
|
||
|
|
||
|
FiniRcvDescs(pProtocol);
|
||
|
|
||
|
nInitCount--;
|
||
|
if(!nInitCount){
|
||
|
// Last one out, turn off the lights...
|
||
|
DeleteCriticalSection(&g_SendTimeoutListLock);
|
||
|
FiniBufferPool();
|
||
|
FiniBufferManager();
|
||
|
FiniFrameBuffers();
|
||
|
FiniSendStats();
|
||
|
FiniSendDescs();
|
||
|
}
|
||
|
|
||
|
FiniHandleTable(pProtocol->lpHandleTable, &pProtocol->csHandleTable);
|
||
|
|
||
|
My_GlobalFree(pProtocol);
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
My_GlobalAllocDeInit();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolCreatePlayer - Called by DPlay when SP needs to be notified of new
|
||
|
player creation.
|
||
|
|
||
|
Description:
|
||
|
|
||
|
Creates a session for the id. BUGBUG: if local, don't need this?
|
||
|
Also notifies the SP.
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
HRESULT WINAPI ProtocolCreatePlayer(LPDPSP_CREATEPLAYERDATA pCreatePlayerData)
|
||
|
{
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
HRESULT hr=DP_OK;
|
||
|
|
||
|
|
||
|
lpDPlay=((DPLAYI_DPLAY_INT *)pCreatePlayerData->lpISP)->lpDPlay;
|
||
|
ASSERT(lpDPlay);
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
pProtocol->m_dwIDKey=(DWORD)lpDPlay->lpsdDesc->dwReserved1;
|
||
|
|
||
|
// Creates the session and gets one refcount.
|
||
|
hr=CreateNewSession(pProtocol, pCreatePlayerData->idPlayer);
|
||
|
|
||
|
if(hr==DP_OK){
|
||
|
|
||
|
// Chain the call to the real provider.
|
||
|
Lock(&pProtocol->m_SPLock);
|
||
|
if(lpDPlay->pcbSPCallbacks->CreatePlayer){
|
||
|
hr=CALLSP(lpDPlay->pcbSPCallbacks->CreatePlayer,pCreatePlayerData);
|
||
|
}
|
||
|
Unlock(&pProtocol->m_SPLock);
|
||
|
|
||
|
if(hr!=DP_OK){
|
||
|
PSESSION pSession;
|
||
|
pSession=GetSession(pProtocol,pCreatePlayerData->idPlayer); //adds a ref
|
||
|
if(pSession){
|
||
|
DecSessionRef(pSession); // unGetSession
|
||
|
DecSessionRef(pSession); // blow it away, noone could access yet.
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
return hr;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolPreNotifyDeletePlayer
|
||
|
|
||
|
Called to tell us a DELETEPLAYER message was enqueued for a particular
|
||
|
player. We need to drop the player NOW!
|
||
|
|
||
|
We don't notify the SP, that will happen when we are called in
|
||
|
ProtocolDeletePlayer later when the pending queue is processed.
|
||
|
|
||
|
Description:
|
||
|
|
||
|
Dereference the session for the player.
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
HRESULT WINAPI ProtocolPreNotifyDeletePlayer(LPDPLAYI_DPLAY this, DPID idPlayer)
|
||
|
{
|
||
|
PPROTOCOL pProtocol;
|
||
|
PSESSION pSession;
|
||
|
HRESULT hr=DP_OK;
|
||
|
|
||
|
pProtocol=(PPROTOCOL)this->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
|
||
|
pSession=GetSession(pProtocol,idPlayer);
|
||
|
|
||
|
DPF(9,"==>Protocol Prenotify Delete Player %x, pSession %x\n",idPlayer, pSession);
|
||
|
|
||
|
if(pSession){
|
||
|
|
||
|
pSession->hClosingEvent=0;
|
||
|
#if 0
|
||
|
//BUGBUG: if you even think about putting this back, also do it in ProtocolDeletePlayer
|
||
|
hClosingEvent=pSession->hClosingEvent=CreateEventA(NULL,FALSE,FALSE,NULL);
|
||
|
|
||
|
if(hClosingEvent){
|
||
|
ResetEvent(hClosingEvent);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
Lock(&pProtocol->m_SendQLock);
|
||
|
Lock(&pSession->SessionLock);
|
||
|
|
||
|
switch(pSession->eState)
|
||
|
{
|
||
|
case Open:
|
||
|
TimeOutSession(pSession);
|
||
|
Unlock(&pSession->SessionLock);
|
||
|
Unlock(&pProtocol->m_SendQLock);
|
||
|
DecSessionRef(pSession); // balance GetSession
|
||
|
DecSessionRef(pSession); // balance Creation - may destroy session, and signal event
|
||
|
break;
|
||
|
|
||
|
case Closing:
|
||
|
case Closed:
|
||
|
Unlock(&pSession->SessionLock);
|
||
|
Unlock(&pProtocol->m_SendQLock);
|
||
|
DecSessionRef(pSession); // balance GetSession
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
if(hClosingEvent){
|
||
|
// Wait(hClosingEvent);
|
||
|
CloseHandle(hClosingEvent);
|
||
|
} else {
|
||
|
DPF(0,"ProtocolPreNotifyDeletePlayer: couldn't get close event handle--not waiting...\n");
|
||
|
ASSERT(0);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
} else {
|
||
|
DPF(0,"ProtocolPreNotifyDeletePlayer: couldn't find session for playerid %x\n",idPlayer);
|
||
|
ASSERT(0);
|
||
|
}
|
||
|
|
||
|
DPF(9,"<==Protocol Prenotify DeletePlayer, hr=%x\n",hr);
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolDeletePlayer - Called by DPlay when SP needs to be notified of
|
||
|
player deletion.
|
||
|
|
||
|
Description:
|
||
|
|
||
|
Dereference the session for the player. Then notifies the SP.
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
HRESULT WINAPI ProtocolDeletePlayer(LPDPSP_DELETEPLAYERDATA pDeletePlayerData)
|
||
|
{
|
||
|
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
PSESSION pSession;
|
||
|
HRESULT hr=DP_OK;
|
||
|
//HANDLE hClosingEvent;
|
||
|
|
||
|
lpDPlay=((DPLAYI_DPLAY_INT *)pDeletePlayerData->lpISP)->lpDPlay;
|
||
|
ASSERT(lpDPlay);
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
|
||
|
pSession=GetSession(pProtocol,pDeletePlayerData->idPlayer);
|
||
|
|
||
|
DPF(9,"==>Protocol Delete Player %x, pSession %x\n",pDeletePlayerData->idPlayer, pSession);
|
||
|
|
||
|
if(pSession){
|
||
|
|
||
|
pSession->hClosingEvent=0;
|
||
|
|
||
|
#if 0
|
||
|
//BUGBUG: if you even think about putting this back, also do it in ProtocolPreNotifyDeletePlayer
|
||
|
|
||
|
hClosingEvent=pSession->hClosingEvent=CreateEventA(NULL,FALSE,FALSE,NULL);
|
||
|
|
||
|
if(hClosingEvent){
|
||
|
ResetEvent(hClosingEvent);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
Lock(&pProtocol->m_SendQLock);
|
||
|
Lock(&pSession->SessionLock);
|
||
|
|
||
|
switch(pSession->eState)
|
||
|
{
|
||
|
case Open:
|
||
|
TimeOutSession(pSession);
|
||
|
Unlock(&pSession->SessionLock);
|
||
|
Unlock(&pProtocol->m_SendQLock);
|
||
|
DecSessionRef(pSession); // balance GetSession
|
||
|
DecSessionRef(pSession); // balance Creation - may destroy session, and signal event
|
||
|
break;
|
||
|
|
||
|
case Closing:
|
||
|
case Closed:
|
||
|
Unlock(&pSession->SessionLock);
|
||
|
Unlock(&pProtocol->m_SendQLock);
|
||
|
DecSessionRef(pSession); // balance GetSession
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
if(hClosingEvent){
|
||
|
// Wait(hClosingEvent);
|
||
|
CloseHandle(hClosingEvent);
|
||
|
} else {
|
||
|
DPF(0,"ProtocolDeletePlayer: couldn't get close event handle--not waiting...\n");
|
||
|
ASSERT(0);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
} else {
|
||
|
DPF(0,"ProtocolDeletePlayer: couldn't find session for playerid %x, ok if ProtocolPreNotifyDeletPlayer ran.\n",pDeletePlayerData->idPlayer);
|
||
|
}
|
||
|
|
||
|
DPF(9,"Protocol, deleted player id %x\n",pDeletePlayerData->idPlayer);
|
||
|
|
||
|
DPF(9,"<==ProtocolDeletePlayer, hr=%x\n",hr);
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolSendEx -
|
||
|
|
||
|
Description:
|
||
|
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
HRESULT WINAPI ProtocolSendEx(LPDPSP_SENDEXDATA pSendData)
|
||
|
{
|
||
|
DPSP_SENDDATA sd;
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
HRESULT hr=DP_OK;
|
||
|
DWORD dwCommand;
|
||
|
|
||
|
PUCHAR pBuffer;
|
||
|
|
||
|
lpDPlay=((DPLAYI_DPLAY_INT *)pSendData->lpISP)->lpDPlay;
|
||
|
ASSERT(lpDPlay);
|
||
|
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
|
||
|
ASSERT(lpDPlay->dwFlags & DPLAYI_PROTOCOL);
|
||
|
|
||
|
if(pSendData->lpSendBuffers->len >= 8){
|
||
|
pBuffer=pSendData->lpSendBuffers->pData;
|
||
|
|
||
|
if((*((DWORD *)pBuffer)) == SIGNATURE('p','l','a','y')){
|
||
|
|
||
|
dwCommand=GET_MESSAGE_COMMAND((LPMSG_SYSMESSAGE)pBuffer);
|
||
|
|
||
|
switch(dwCommand){
|
||
|
case DPSP_MSG_PACKET2_DATA:
|
||
|
case DPSP_MSG_PACKET2_ACK:
|
||
|
case DPSP_MSG_PACKET:
|
||
|
goto send_non_protocol_message;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
// BUGBUG, make Send take the SENDEXDATA struct only.
|
||
|
hr=Send(pProtocol,
|
||
|
pSendData->idPlayerFrom,
|
||
|
pSendData->idPlayerTo,
|
||
|
pSendData->dwFlags,
|
||
|
pSendData->lpSendBuffers,
|
||
|
pSendData->cBuffers,
|
||
|
pSendData->dwPriority,
|
||
|
pSendData->dwTimeout,
|
||
|
pSendData->lpDPContext,
|
||
|
pSendData->lpdwSPMsgID,
|
||
|
TRUE,
|
||
|
NULL); // forces us to be called back in InternalSendComplete, if Send is ASYNC.
|
||
|
|
||
|
return hr;
|
||
|
|
||
|
send_non_protocol_message:
|
||
|
|
||
|
ENTER_DPLAY();
|
||
|
|
||
|
Lock(&pProtocol->m_SPLock);
|
||
|
|
||
|
if(lpDPlay->pcbSPCallbacks->SendEx){
|
||
|
hr=CALLSP(lpDPlay->pcbSPCallbacks->SendEx,pSendData);
|
||
|
} else {
|
||
|
hr=ConvertSendExDataToSendData(lpDPlay, pSendData, &sd);
|
||
|
if(hr==DP_OK){
|
||
|
hr=CALLSP(lpDPlay->pcbSPCallbacks->Send, &sd);
|
||
|
MsgFree(NULL, sd.lpMessage);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Unlock(&pProtocol->m_SPLock);
|
||
|
|
||
|
LEAVE_DPLAY();
|
||
|
|
||
|
return hr;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolGetMessageQueue -
|
||
|
|
||
|
Description:
|
||
|
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
HRESULT WINAPI ProtocolGetMessageQueue(LPDPSP_GETMESSAGEQUEUEDATA pGetMessageQueueData)
|
||
|
{
|
||
|
#define pData pGetMessageQueueData
|
||
|
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
PSESSION pSession;
|
||
|
HRESULT hr=DP_OK;
|
||
|
|
||
|
BILINK *pBilink;
|
||
|
PSEND pSend;
|
||
|
|
||
|
DWORD dwNumMsgs;
|
||
|
DWORD dwNumBytes;
|
||
|
|
||
|
lpDPlay=((DPLAYI_DPLAY_INT *)pData->lpISP)->lpDPlay;
|
||
|
ASSERT(lpDPlay);
|
||
|
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
|
||
|
dwNumMsgs=0;
|
||
|
dwNumBytes=0;
|
||
|
|
||
|
if(!pData->idTo && !pData->idFrom){
|
||
|
// just wants totals, I know that!
|
||
|
EnterCriticalSection(&pProtocol->m_SendQLock);
|
||
|
dwNumMsgs = pProtocol->m_dwMessagesPending;
|
||
|
dwNumBytes = pProtocol->m_dwBytesPending;
|
||
|
LeaveCriticalSection(&pProtocol->m_SendQLock);
|
||
|
|
||
|
} else if(pData->idTo){
|
||
|
|
||
|
// Given idTo, walk that target's sendQ
|
||
|
|
||
|
pSession=GetSysSession(pProtocol,pData->idTo);
|
||
|
|
||
|
if(!pSession) {
|
||
|
DPF(0,"GetMessageQueue: NO SESSION for idTo %x, returning INVALIDPLAYER\n",pData->idTo);
|
||
|
hr=DPERR_INVALIDPLAYER;
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
EnterCriticalSection(&pSession->SessionLock);
|
||
|
|
||
|
pBilink=pSession->SendQ.next;
|
||
|
|
||
|
while(pBilink != &pSession->SendQ){
|
||
|
pSend=CONTAINING_RECORD(pBilink, SEND, SendQ);
|
||
|
pBilink=pBilink->next;
|
||
|
|
||
|
if((pSend->idTo==pData->idTo) && (!pData->idFrom || (pSend->idFrom == pData->idFrom))){
|
||
|
dwNumBytes += pSend->MessageSize;
|
||
|
dwNumMsgs += 1;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
LeaveCriticalSection(&pSession->SessionLock);
|
||
|
|
||
|
DecSessionRef(pSession);
|
||
|
|
||
|
} else {
|
||
|
ASSERT(pData->idFrom);
|
||
|
// Geting Queue for a from id, this is most costly
|
||
|
EnterCriticalSection(&pProtocol->m_SendQLock);
|
||
|
|
||
|
pBilink=pProtocol->m_GSendQ.next;
|
||
|
|
||
|
while(pBilink != &pProtocol->m_GSendQ){
|
||
|
pSend=CONTAINING_RECORD(pBilink, SEND, m_GSendQ);
|
||
|
pBilink=pBilink->next;
|
||
|
|
||
|
if(pData->idFrom == pSend->idFrom){
|
||
|
if(!pData->idTo || pData->idTo==pSend->idTo){
|
||
|
dwNumBytes += pSend->MessageSize;
|
||
|
dwNumMsgs += 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
LeaveCriticalSection(&pProtocol->m_SendQLock);
|
||
|
}
|
||
|
|
||
|
if(pData->lpdwNumMsgs){
|
||
|
*pData->lpdwNumMsgs=dwNumMsgs;
|
||
|
}
|
||
|
|
||
|
if(pData->lpdwNumBytes){
|
||
|
*pData->lpdwNumBytes=dwNumBytes;
|
||
|
}
|
||
|
|
||
|
exit:
|
||
|
return hr;
|
||
|
|
||
|
#undef pData
|
||
|
}
|
||
|
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolCancel -
|
||
|
|
||
|
Description:
|
||
|
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
HRESULT WINAPI ProtocolCancel(LPDPSP_CANCELDATA pCancelData)
|
||
|
{
|
||
|
#define pData pCancelData
|
||
|
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
HRESULT hr=DP_OK;
|
||
|
DWORD nCancelled=0;
|
||
|
BILINK *pBilink;
|
||
|
BOOL bCancel;
|
||
|
UINT i;
|
||
|
UINT j;
|
||
|
DWORD dwContext;
|
||
|
PSEND pSend;
|
||
|
|
||
|
lpDPlay=((DPLAYI_DPLAY_INT *)pData->lpISP)->lpDPlay;
|
||
|
ASSERT(lpDPlay);
|
||
|
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
|
||
|
EnterCriticalSection(&pProtocol->m_SendQLock);
|
||
|
|
||
|
if(pData->dwFlags) {
|
||
|
|
||
|
// either cancelpriority or cancel all, either way we
|
||
|
// need to scan...
|
||
|
|
||
|
pBilink=pProtocol->m_GSendQ.next;
|
||
|
|
||
|
while(pBilink!=&pProtocol->m_GSendQ){
|
||
|
|
||
|
pSend=CONTAINING_RECORD(pBilink, SEND, m_GSendQ);
|
||
|
pBilink=pBilink->next;
|
||
|
|
||
|
bCancel=FALSE;
|
||
|
|
||
|
Lock(&pSend->SendLock);
|
||
|
|
||
|
switch(pSend->SendState){
|
||
|
|
||
|
case Start:
|
||
|
case WaitingForId:
|
||
|
if(pData->dwFlags & DPCANCELSEND_PRIORITY) {
|
||
|
// Cancel sends in priority range.
|
||
|
if((pSend->Priority <= pData->dwMaxPriority) &&
|
||
|
(pSend->Priority >= pData->dwMinPriority)){
|
||
|
bCancel=TRUE;
|
||
|
}
|
||
|
} else if(pData->dwFlags & DPCANCELSEND_ALL) {
|
||
|
// Cancel all sends that can be.
|
||
|
bCancel=TRUE;
|
||
|
} else {
|
||
|
ASSERT(0); // Invalid flags, should never happen
|
||
|
}
|
||
|
|
||
|
if(bCancel){
|
||
|
if(pSend->SendState == WaitingForId){
|
||
|
if(pSend->dwFlags & DPSEND_GUARANTEED){
|
||
|
InterlockedDecrement(&pSend->pSession->nWaitingForMessageid);
|
||
|
} else {
|
||
|
InterlockedDecrement(&pSend->pSession->nWaitingForDGMessageid);
|
||
|
}
|
||
|
}
|
||
|
nCancelled+=1;
|
||
|
pSend->SendState=Cancelled;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
DPF(5,"Couldn't cancel send %x in State %d, already sending...\n",pSend,pSend->SendState);
|
||
|
}
|
||
|
|
||
|
Unlock(&pSend->SendLock);
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
// No flags, therefore we have a list to cancel so lookup
|
||
|
// each send and cancel rather than scanning as above.
|
||
|
|
||
|
// Run through the list, find the sends and lock em 1st, if we find one that doesn't lookup,
|
||
|
// or one not in the start state, then we bail. We then unlock them all.
|
||
|
|
||
|
for(i=0;i<pData->cSPMsgID;i++){
|
||
|
|
||
|
dwContext=(DWORD)((DWORD_PTR)((*pData->lprglpvSPMsgID)[i]));
|
||
|
|
||
|
pSend=(PSEND)ReadHandleTableEntry(&pProtocol->lpHandleTable, &pProtocol->csHandleTable, dwContext);
|
||
|
|
||
|
if(pSend){
|
||
|
Lock(&pSend->SendLock);
|
||
|
if(pSend->SendState != Start && pSend->SendState != WaitingForId){
|
||
|
Unlock(&pSend->SendLock);
|
||
|
hr=DPERR_CANCELFAILED;
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
hr=DPERR_CANCELFAILED;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if(hr==DPERR_CANCELFAILED) {
|
||
|
// release all the locks.
|
||
|
for(j=0;j<i;j++){
|
||
|
dwContext=(DWORD)((DWORD_PTR)((*pData->lprglpvSPMsgID)[j]));
|
||
|
pSend=(PSEND)ReadHandleTableEntry(&pProtocol->lpHandleTable, &pProtocol->csHandleTable, dwContext);
|
||
|
ASSERT(pSend);
|
||
|
Unlock(&pSend->SendLock);
|
||
|
}
|
||
|
} else {
|
||
|
// mark the sends cancelled and release all the locks.
|
||
|
for(i=0;i<pData->cSPMsgID;i++){
|
||
|
dwContext=(DWORD)((DWORD_PTR)((*pData->lprglpvSPMsgID)[i]));
|
||
|
pSend=(PSEND)ReadHandleTableEntry(&pProtocol->lpHandleTable, &pProtocol->csHandleTable, dwContext);
|
||
|
ASSERT(pSend);
|
||
|
if(pSend->SendState == WaitingForId){
|
||
|
if(pSend->dwFlags & DPSEND_GUARANTEED){
|
||
|
InterlockedDecrement(&pSend->pSession->nWaitingForMessageid);
|
||
|
} else {
|
||
|
InterlockedDecrement(&pSend->pSession->nWaitingForDGMessageid);
|
||
|
}
|
||
|
}
|
||
|
pSend->SendState=Cancelled;
|
||
|
nCancelled+=1;
|
||
|
Unlock(&pSend->SendLock);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
LeaveCriticalSection(&pProtocol->m_SendQLock);
|
||
|
|
||
|
SetEvent(pProtocol->m_hSendEvent);
|
||
|
return hr;
|
||
|
|
||
|
#undef pData
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolSend - Send A message synchronously.
|
||
|
|
||
|
Description:
|
||
|
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
DWORD bForceDGAsync=FALSE;
|
||
|
|
||
|
HRESULT WINAPI ProtocolSend(LPDPSP_SENDDATA pSendData)
|
||
|
{
|
||
|
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
HRESULT hr=DP_OK;
|
||
|
DWORD dwCommand;
|
||
|
DWORD dwPriority;
|
||
|
DWORD dwFlags;
|
||
|
|
||
|
PUCHAR pBuffer;
|
||
|
|
||
|
MEMDESC memdesc;
|
||
|
|
||
|
lpDPlay=((DPLAYI_DPLAY_INT *)pSendData->lpISP)->lpDPlay;
|
||
|
ASSERT(lpDPlay);
|
||
|
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
pBuffer=&(((PUCHAR)(pSendData->lpMessage))[pProtocol->m_dwSPHeaderSize]);
|
||
|
|
||
|
if((*((DWORD *)pBuffer)) == SIGNATURE('p','l','a','y')){
|
||
|
|
||
|
dwCommand=GET_MESSAGE_COMMAND((LPMSG_SYSMESSAGE)pBuffer);
|
||
|
|
||
|
switch(dwCommand){
|
||
|
case DPSP_MSG_PACKET2_DATA:
|
||
|
case DPSP_MSG_PACKET2_ACK:
|
||
|
case DPSP_MSG_ENUMSESSIONSREPLY:
|
||
|
case DPSP_MSG_PACKET:
|
||
|
goto send_non_protocol_message;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memdesc.pData=((PUCHAR)pSendData->lpMessage)+pProtocol->m_dwSPHeaderSize;
|
||
|
memdesc.len =pSendData->dwMessageSize-pProtocol->m_dwSPHeaderSize;
|
||
|
|
||
|
if(pSendData->dwFlags & DPSEND_HIGHPRIORITY){
|
||
|
pSendData->dwFlags &= ~(DPSEND_HIGHPRIORITY);
|
||
|
dwPriority=0xFFFFFFFE;
|
||
|
} else {
|
||
|
dwPriority=1000;
|
||
|
}
|
||
|
|
||
|
dwFlags = pSendData->dwFlags;
|
||
|
if(bForceDGAsync && !(dwFlags&DPSEND_GUARANTEE)){
|
||
|
// for testing old apps with protocol make datagram sends
|
||
|
// async so that the application doesn't block.
|
||
|
dwFlags |= DPSEND_ASYNC;
|
||
|
}
|
||
|
|
||
|
|
||
|
hr=Send(pProtocol,
|
||
|
pSendData->idPlayerFrom,
|
||
|
pSendData->idPlayerTo,
|
||
|
dwFlags,
|
||
|
&memdesc,
|
||
|
1,
|
||
|
dwPriority,
|
||
|
0,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
FALSE,
|
||
|
NULL);
|
||
|
|
||
|
return hr;
|
||
|
|
||
|
send_non_protocol_message:
|
||
|
if((*((DWORD *)pBuffer)) == SIGNATURE('p','l','a','y')){
|
||
|
DPF(9,"Send Message %d Ver %d\n", pBuffer[4]+(pBuffer[5]<<8),pBuffer[6]+(pBuffer[7]<<8));
|
||
|
}
|
||
|
|
||
|
ENTER_DPLAY();
|
||
|
Lock(&pProtocol->m_SPLock);
|
||
|
hr=CALLSP(lpDPlay->pcbSPCallbacks->Send,pSendData);
|
||
|
Unlock(&pProtocol->m_SPLock);
|
||
|
LEAVE_DPLAY();
|
||
|
|
||
|
return hr;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
GetPlayerLatency - Get Latency for a player
|
||
|
|
||
|
Description:
|
||
|
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
DWORD GetPlayerLatency(LPDPLAYI_DPLAY lpDPlay, DPID idPlayer)
|
||
|
{
|
||
|
PPROTOCOL pProtocol;
|
||
|
PSESSION pSession;
|
||
|
DWORD dwLatency=0; // default, means I don't know latency
|
||
|
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
|
||
|
pSession=GetSession(pProtocol,idPlayer);
|
||
|
|
||
|
DPF(9,"==>Protocol GetPlayer Latency %x, pSession %x\n",idPlayer, pSession);
|
||
|
|
||
|
if(pSession){
|
||
|
|
||
|
Lock(&pSession->SessionLock);
|
||
|
|
||
|
// Protocol Latency is round trip in 24.8 fixed point,
|
||
|
// we net round trip latency divided by 2, so shift right 9.
|
||
|
dwLatency=(pSession->FpLocalAverageLatency)>>(9);
|
||
|
|
||
|
Unlock(&pSession->SessionLock);
|
||
|
|
||
|
DecSessionRef(pSession); // balance GetSession
|
||
|
|
||
|
}
|
||
|
DPF(9,"<==Protocol GetPlayerLatency, returning dwLat=%x\n",dwLatency);
|
||
|
|
||
|
return dwLatency;
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
ProtocolGetCaps - Get Service Provider Capabilities
|
||
|
|
||
|
Description:
|
||
|
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
HRESULT WINAPI ProtocolGetCaps(LPDPSP_GETCAPSDATA pGetCapsData)
|
||
|
{
|
||
|
#define ALL_PROTOCOLCAPS (DPCAPS_SENDPRIORITYSUPPORTED | \
|
||
|
DPCAPS_ASYNCSUPPORTED | \
|
||
|
DPCAPS_SENDTIMEOUTSUPPORTED | \
|
||
|
DPCAPS_ASYNCCANCELSUPPORTED )
|
||
|
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
HRESULT hr=DP_OK;
|
||
|
|
||
|
lpDPlay=((DPLAYI_DPLAY_INT *)pGetCapsData->lpISP)->lpDPlay;
|
||
|
ASSERT(lpDPlay);
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
ASSERT(pProtocol);
|
||
|
|
||
|
// Chain the call to the real provider.
|
||
|
Lock(&pProtocol->m_SPLock);
|
||
|
if(lpDPlay->pcbSPCallbacks->GetCaps){
|
||
|
hr=CALLSP(lpDPlay->pcbSPCallbacks->GetCaps,pGetCapsData);
|
||
|
}
|
||
|
Unlock(&pProtocol->m_SPLock);
|
||
|
|
||
|
// if it fails, this doesn't hurt
|
||
|
if(lpDPlay->dwFlags & DPLAYI_DPLAY_PROTOCOL)
|
||
|
{
|
||
|
// 1 megabyte is lots (says Jamie Osborne)
|
||
|
pGetCapsData->lpCaps->dwMaxBufferSize=0x100000;
|
||
|
pGetCapsData->lpCaps->dwFlags |= ALL_PROTOCOLCAPS;
|
||
|
}
|
||
|
|
||
|
if(pGetCapsData->idPlayer && !pGetCapsData->lpCaps->dwLatency){
|
||
|
// SP refused to guess at latency, so use ours.
|
||
|
pGetCapsData->lpCaps->dwLatency=GetPlayerLatency(lpDPlay, pGetCapsData->idPlayer);
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
|
||
|
#undef ALL_PROTOCOLCAPS
|
||
|
}
|
||
|
|
||
|
DWORD ExtractProtocolIds(PUCHAR pInBuffer, PUINT pdwIdFrom, PUINT pdwIdTo)
|
||
|
{
|
||
|
PCHAR pBuffer=pInBuffer;
|
||
|
DWORD dwIdFrom=0;
|
||
|
DWORD dwIdTo=0;
|
||
|
|
||
|
|
||
|
dwIdFrom=*pBuffer&0x7F;
|
||
|
if(*pBuffer&0x80){
|
||
|
pBuffer++;
|
||
|
dwIdFrom=dwIdFrom+((*pBuffer&0x7F)<<7);
|
||
|
if(*pBuffer&0x80){
|
||
|
pBuffer++;
|
||
|
dwIdFrom=dwIdFrom+((*pBuffer&0x7F)<<14);
|
||
|
if(dwIdFrom > 0xFFFF || *pBuffer&0x80){
|
||
|
DPF(0,"INVALID FROM ID %x IN MESSAGE, REJECTING PACKET\n",dwIdFrom);
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(dwIdFrom==0xFFFF){
|
||
|
dwIdFrom=0x70;
|
||
|
}
|
||
|
|
||
|
pBuffer++;
|
||
|
|
||
|
dwIdTo=*pBuffer&0x7F;
|
||
|
if(*pBuffer&0x80){
|
||
|
pBuffer++;
|
||
|
dwIdTo=dwIdTo+((*pBuffer&0x7F)<<7);
|
||
|
if(*pBuffer&0x80){
|
||
|
pBuffer++;
|
||
|
dwIdTo=dwIdTo+((*pBuffer&0x7F)<<14);
|
||
|
if(dwIdTo > 0xFFFF || *pBuffer&0x80){
|
||
|
DPF(0,"INVALID TO ID %x IN MESSAGE, REJECTING PACKET\n",dwIdTo);
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*pdwIdFrom=dwIdFrom;
|
||
|
*pdwIdTo=dwIdTo;
|
||
|
|
||
|
pBuffer++;
|
||
|
|
||
|
// DPF(9, "In ExtractProtocolIds: from %x became %x\n", *(DWORD *)pInBuffer, dwIdFrom);
|
||
|
|
||
|
return (DWORD)(pBuffer-pInBuffer);
|
||
|
}
|
||
|
|
||
|
/*=============================================================================
|
||
|
|
||
|
DP_SP_ProtocolHandleMessage - Packet handler for Dplay protocol
|
||
|
|
||
|
|
||
|
Description:
|
||
|
|
||
|
All messages go through here when the protocol is active. If the
|
||
|
message is not a protocol message, this routine doesn't process
|
||
|
it and returns DPERR_NOTHANDLED to let other layers (probably
|
||
|
PacketizeAndSend) process it.
|
||
|
|
||
|
|
||
|
Parameters:
|
||
|
|
||
|
IDirectPlaySP * pISP - pointer to pISP interface
|
||
|
LPBYTE pReceiveBuffer - a single buffer of data
|
||
|
DWORD dwMessageSize - length of the buffer
|
||
|
LPVOID pvSPHeader - pointer to SP's header used in Reply
|
||
|
|
||
|
Return Values:
|
||
|
|
||
|
Notes:
|
||
|
|
||
|
We don't worry about re-entering DP_SP_HandleMessage since
|
||
|
we are calling only when a receive has completed and we are in the
|
||
|
callback from the SP to directplay, so effectively the SP is
|
||
|
serializing receives for us.
|
||
|
|
||
|
The receive code is actually written to be re-entrant, so if we
|
||
|
ever decide to allow concurrent receive processing the protocol
|
||
|
can handle it.
|
||
|
|
||
|
Protocol messages start with 'P','L','A','Y','0xFF' when not RAW.
|
||
|
|
||
|
|
||
|
DPLAY gets handleMessage first, and hands off to protocol if active.
|
||
|
-----------------------------------------------------------------------------*/
|
||
|
|
||
|
|
||
|
HRESULT DPAPI DP_SP_ProtocolHandleMessage(
|
||
|
IDirectPlaySP * pISP,
|
||
|
LPBYTE pReceiveBuffer,
|
||
|
DWORD dwMessageSize,
|
||
|
LPVOID pvSPHeader)
|
||
|
{
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
DWORD dwIdFrom, dwIdTo;
|
||
|
PBUFFER pRcvBuffer;
|
||
|
PPROTOCOL pProtocol;
|
||
|
|
||
|
lpDPlay=DPLAY_FROM_INT(pISP);
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
|
||
|
if(pProtocol->m_lpDPlay->dwFlags & DPLAYI_DPLAY_PROTOCOL){
|
||
|
|
||
|
// Running in RAW mode there is no dplay header on protocol
|
||
|
// messages. If we see one with a header or we don't receive
|
||
|
// a message large enough to be a protocol message we punt it.
|
||
|
|
||
|
if(dwMessageSize >= 4 &&
|
||
|
(*((DWORD *)pReceiveBuffer)) == SIGNATURE('p','l','a','y'))
|
||
|
{
|
||
|
// Got a system message.
|
||
|
goto handle_non_protocol_message;
|
||
|
}
|
||
|
|
||
|
if( dwMessageSize < 6 ){
|
||
|
goto handle_non_protocol_message;
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
// this can happen when shutting down.
|
||
|
DPF(0,"Protocol still up, but no bits set, not handling receive (must be shutting down?)");
|
||
|
goto handle_non_protocol_message;
|
||
|
}
|
||
|
|
||
|
// Hey, this must be ours...
|
||
|
|
||
|
Lock(&pProtocol->m_ObjLock);
|
||
|
if(pProtocol->m_eState==Running){ // just a sanity check, we don't depend on it after dropping lock.
|
||
|
|
||
|
DWORD idLen;
|
||
|
|
||
|
Unlock(&pProtocol->m_ObjLock);
|
||
|
|
||
|
idLen = ExtractProtocolIds(pReceiveBuffer,&dwIdFrom,&dwIdTo);
|
||
|
|
||
|
if(!idLen){
|
||
|
goto handle_non_protocol_message;
|
||
|
}
|
||
|
|
||
|
pRcvBuffer=GetFrameBuffer(dwMessageSize-idLen);
|
||
|
pRcvBuffer->len=dwMessageSize-idLen;
|
||
|
memcpy(pRcvBuffer->pData, pReceiveBuffer+idLen,pRcvBuffer->len);
|
||
|
|
||
|
DPF(9,"DP_SP_ProtocolHandleMessage From %x To %x\n",dwIdFrom,dwIdTo);
|
||
|
|
||
|
ENTER_DPLAY();
|
||
|
|
||
|
ProtocolReceive((PPROTOCOL)lpDPlay->pProtocol, (WORD)dwIdFrom, (WORD)dwIdTo, pRcvBuffer,pvSPHeader);
|
||
|
|
||
|
LEAVE_DPLAY();
|
||
|
} else {
|
||
|
Unlock(&pProtocol->m_ObjLock);
|
||
|
}
|
||
|
|
||
|
return DP_OK;
|
||
|
|
||
|
handle_non_protocol_message:
|
||
|
return DPERR_NOTHANDLED;
|
||
|
}
|
||
|
|
||
|
// DP_SP_ProtocolSendComplete is the callback handler for all completions since there is no other
|
||
|
// way to wrap the completion. When the protocol is not present, this just calls the DPLAY handler
|
||
|
// immediately.
|
||
|
|
||
|
VOID DPAPI DP_SP_ProtocolSendComplete(
|
||
|
IDirectPlaySP * pISP,
|
||
|
LPVOID lpvContext,
|
||
|
HRESULT CompletionStatus)
|
||
|
{
|
||
|
DPLAYI_DPLAY *lpDPlay;
|
||
|
PPROTOCOL pProtocol;
|
||
|
|
||
|
lpDPlay=DPLAY_FROM_INT(pISP);
|
||
|
|
||
|
if(lpDPlay->pProtocol){
|
||
|
|
||
|
// BUGBUG: when SP SendEx is used, we have to patch and xlate here.
|
||
|
// for now, this should never happen.
|
||
|
|
||
|
DEBUG_BREAK(); // Shouldn't get here yet.
|
||
|
|
||
|
pProtocol=(PPROTOCOL)lpDPlay->pProtocol;
|
||
|
|
||
|
DP_SP_SendComplete(pISP, lpvContext, CompletionStatus);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
DP_SP_SendComplete(pISP, lpvContext, CompletionStatus);
|
||
|
|
||
|
}
|
||
|
}
|