windows-nt/Source/XPSP1/NT/multimedia/media/dplayx/dplay/wsock/dpsp.h

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2020-09-26 03:20:57 -05:00
/*==========================================================================;
*
* Copyright (C) 1994-1995 Microsoft Corporation. All Rights Reserved.
*
* File: dplayi.h
* Content: DirectPlay data structures
* History:
* Date By Reason
* ==== == ======
* 1/96 andyco created it
* 1/26/96 andyco list data structures
* 4/10/96 andyco removed dpmess.h
* 4/23/96 andyco added ipx support
* 4/25/96 andyco messages now have blobs (sockaddr's) instead of dwReserveds
* 8/10/96 kipo update max message size to be (2^20) - 1
* 8/15/96 andyco added local data
* 8/30/96 andyco clean it up b4 you shut it down! added globaldata.
* 9/3/96 andyco bagosockets
* 12/18/96 andyco de-threading - use a fixed # of prealloced threads.
* cruised the enum socket / thread - use the system
* socket / thread instead. updated global struct.
* 2/7/97 andyco moved all per IDirectPlay globals into globaldata
* 3/17/97 kipo GetServerAddress() now returns an error so that we can
* return DPERR_USERCANCEL from the EnumSessions dialog
* 3/25/97 andyco dec debug lock counter b4 dropping lock!
* 4/11/97 andyco added saddrControlSocket
* 5/12/97 kipo added ADDR_BUFFER_SIZE constant and removed unused variables
* 5/15/97 andyco added ipx spare thread to global data - used when nameserver
* migrates to this host to make sure that old system receive
* thread shuts down
* 6/22/97 kipo include wsnwlink.h
* 7/11/97 andyco added support for ws2 + async reply thread
* 8/25/97 sohailm added DEFAULT_RECEIVE_BUFFERSIZE
* 12/5/97 andyco voice support
* 01/5/97 sohailm added fd big set related definitions and macros (#15244).
* 1/20/98 myronth #ifdef'd out voice support
* 1/27/98 sohailm added firewall support
* 2/13/98 aarono added async support
* 2/18/98 a-peterz Comment byte order mess-up with SERVER_xxx_PORT constants
* 3/3/98 aarono Bug#19188 remove accept thread
* 12/15/98 aarono make async enum run async
**************************************************************************/
#ifndef __DPSP_INCLUDED__
#define __DPSP_INCLUDED__
#include "windows.h"
#include "windowsx.h"
#include "wsipx.h"
#include "wsnwlink.h"
#include "dplaysp.h"
#include "bilink.h"
#include "fpm.h"
#ifdef DPLAY_VOICE_SUPPORT
#include "nmvoice.h"
#endif // DPLAY_VOICE_SUPPORT
#include "dpf.h"
#include "dputils.h"
#include "memalloc.h"
#include "resource.h"
#include <winsock.h>
// to turn off SendEx support, comment this flag out.
#define SENDEX 1
// use ddraw's assert code (see orion\misc\dpf.h)
#define ASSERT DDASSERT
typedef WORD PORT;
typedef UINT SOCKERR;
// server ports
// Oops! We forgot to convert these constants to net byte order in the code so we
// are really using port 47624 (0xBA08) instead of 2234 (0x08BA)
// We are living with the mistake.
#define SERVER_STREAM_PORT 2234
#define SERVER_DGRAM_PORT 2234
// range of ports used by sp (these are properly converted in the code)
#define DPSP_MIN_PORT 2300
#define DPSP_MAX_PORT 2400
#define DPSP_NUM_PORTS ((DPSP_MAX_PORT - DPSP_MIN_PORT)+1)
#define SPMESSAGEHEADERLEN (sizeof(DWORD))
#define DEFAULT_RECEIVE_BUFFERSIZE (4*1024) // default receive buffer size per connection
// token means this message was received from a remote
// dplay.
#define TOKEN 0xFAB00000
// helper_token means this message was forwarded by our server helper (host)
#define HELPER_TOKEN 0xCAB00000
// server_token means this message is exchanged with dplaysvr (needed to distinguish
// messages from a remote dpwsockx)
#define SERVER_TOKEN 0xBAB00000
// tells receiver to reuse the connection for replies (needed to support fullduplex
// connections)
#define REUSE_TOKEN 0xAAB00000
// masks
#define TOKEN_MASK 0xFFF00000
#define SIZE_MASK (~TOKEN_MASK)
// maxmessagelen = 2^20 (need 12 bits for token)
#define SPMAXMESSAGELEN ( 1048576 - 1)
#define VALID_SP_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == TOKEN ? TRUE : FALSE)
#define VALID_HELPER_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == HELPER_TOKEN ? TRUE : FALSE)
#define VALID_REUSE_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == REUSE_TOKEN ? TRUE : FALSE)
#define VALID_SERVER_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == SERVER_TOKEN ? TRUE : FALSE)
#define SP_MESSAGE_SIZE(pMsg) ( (*((DWORD *)pMsg) & SIZE_MASK))
#define SP_MESSAGE_TOKEN(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK))
#define VALID_DPWS_MESSAGE(pMsg) ( VALID_SP_MESSAGE(pMsg) || VALID_HELPER_MESSAGE(pMsg) || \
VALID_SERVER_MESSAGE(pMsg) || VALID_REUSE_MESSAGE(pMsg) )
#define VALID_DPLAYSVR_MESSAGE(pMsg) ( VALID_SP_MESSAGE(pMsg) || VALID_SERVER_MESSAGE(pMsg) || \
VALID_REUSE_MESSAGE(pMsg) )
// the actual value is ~ 1500 bytes.
// we use 1024 to be safe (IPX won't packetize for us - it can only
// send what the underlying net can handle (MTU))
#define IPX_MAX_DGRAM 1024
// relation of timeout to latency
#define TIMEOUT_SCALE 10
#define SPTIMEOUT(latency) (TIMEOUT_SCALE * latency)
// the default size of the socket cache (gBagOSockets)
#define MAX_CONNECTED_SOCKETS 64
// the initial size of the receive list
#define INITIAL_RECEIVELIST_SIZE 16
// version number for service provider
#define SPMINORVERSION 0x0000 // service provider-specific version number
#define VERSIONNUMBER (DPSP_MAJORVERSION | SPMINORVERSION) // version number for service provider
// biggest user enterable addess
#define ADDR_BUFFER_SIZE 128
// macro picks the service socket depending on ipx vs. tcp
// ipx uses dgram, tcp uses stream
#define SERVICE_SOCKET(pgd) ( (pgd->AddressFamily == AF_IPX) \
? pgd->sSystemDGramSocket : pgd->sSystemStreamSocket)
//
// In order to listen to any number of sockets we need our own version
// of fd_set and FD_SET(). We call them fd_big_set and FD_BIG_SET().
//
typedef struct fd_big_set {
u_int fd_count; // how many are SET?
SOCKET fd_array[0]; // an array of SOCKETs
} fd_big_set;
// stolen from winsock2.h
#ifndef _WINSOCK2API_
typedef HANDLE WSAEVENT;
typedef struct _WSAOVERLAPPED {
DWORD Internal;
DWORD InternalHigh;
DWORD Offset;
DWORD OffsetHigh;
WSAEVENT hEvent;
} WSAOVERLAPPED, FAR * LPWSAOVERLAPPED;
typedef struct _WSABUF {
u_long len; /* the length of the buffer */
char FAR * buf; /* the pointer to the buffer */
} WSABUF, FAR * LPWSABUF;
#endif // _WINSOCK2API_
#define MAX_SG 9
typedef WSABUF SENDARRAY[MAX_SG];
typedef SENDARRAY *PSENDARRAY;
#define SI_RELIABLE 0x0000001
#define SI_DATAGRAM 0x0000000
typedef struct _SENDINFO {
WSAOVERLAPPED wsao;
SENDARRAY SendArray; // Array of buffers
DWORD dwFlags;
DWORD dwSendFlags; // DPLAY Send Flags.
UINT iFirstBuf; // First buffer in array to use
UINT cBuffers; // number of buffers to send (starting at iFirstBuf)
BILINK PendingSendQ; // when we're pending
BILINK ReadyToSendQ; // still waiting to send on this queue.
DPID idTo;
DPID idFrom;
SOCKET sSocket; // reliable sends
SOCKADDR sockaddr; // datagram sends
DWORD_PTR dwUserContext;
DWORD dwMessageSize;
DWORD RefCount;
LONG Status;
struct _GLOBALDATA *pgd;
IDirectPlaySP * lpISP; // indication interface
#ifdef DEBUG
DWORD wserr; // winsock extended error on wsasend call
#endif
} SENDINFO, FAR *LPSENDINFO;
//
// This code is stolen from winsock.h. It does the same thing as FD_SET()
// except that it assumes the fd_array is large enough. AddSocketToReceiveList()
// grows the buffer as needed, so this better always be true.
//
#define FD_BIG_SET(fd, address) do { \
ASSERT((address)->dwArraySize > (address)->pfdbigset->fd_count); \
(address)->pfdbigset->fd_array[(address)->pfdbigset->fd_count++]=(fd);\
} while(0)
typedef struct fds {
DWORD dwArraySize; // # of sockets that can be stored in pfdbigset->fd_array buffer
fd_big_set *pfdbigset;
} FDS;
typedef struct _CONNECTION
{
SOCKET socket; // socket we can receive off of
DWORD dwCurMessageSize; // current message size
DWORD dwTotalMessageSize; // total message size
SOCKADDR sockAddr; // addresses connected to
LPBYTE pBuffer; // points to either default or temporary receive buffer
LPBYTE pDefaultBuffer; // default receive buffer (pBuffer points to this by default)
// added in DX6
DWORD dwFlags; // connection attributes e.g. SP_CONNECION_FULLDUPLEX
} CONNECTION, *LPCONNECTION;
typedef struct _RECEIVELIST
{
UINT nConnections; // how many peers are we connected to
LPCONNECTION pConnection;// list of connections
} RECEIVELIST;
typedef struct _REPLYLIST * LPREPLYLIST;
typedef struct _REPLYLIST
{
LPREPLYLIST pNextReply; // next reply in list
LPVOID lpMessage; // bufffer to send
SOCKADDR sockaddr; // addr to send to
DWORD dwMessageSize;
SOCKET sSocket; // socket to send on
LPBYTE pbSend; // index into message pointing to next byte to send
DWORD dwBytesLeft; // how many bytes are left to send
DWORD dwPlayerTo; // dpid of to player, 0=>not in use.
} REPLYLIST;
// w store one of these w/ each sys player
typedef struct _SPPLAYERDATA
{
SOCKADDR saddrStream,saddrDatagram;
}SPPLAYERDATA,*LPSPPLAYERDATA;
// the message header
typedef struct _MESSAGEHEADER
{
DWORD dwMessageSize; // size of message
SOCKADDR sockaddr;
} MESSAGEHEADER,*LPMESSAGEHEADER;
// this is one element in our bagosockets
typedef struct _PLAYERSOCK
{
SOCKET sSocket;
DPID dwPlayerID;
// added in DX6
SOCKADDR sockaddr;
DWORD dwFlags; // SP_CONNECTION_FULLDUPLEX, etc.
} PLAYERSOCK,*LPPLAYERSOCK;
// flags that describe a socket
#define SP_CONNECTION_FULLDUPLEX 0x00000001
// stream accept socket in the socket list.
#define SP_STREAM_ACCEPT 0x00000002
#ifdef SENDEX
typedef struct FPOOL *LPFPOOL;
#endif
typedef struct _GLOBALDATA
{
SOCKET sSystemDGramSocket;
SOCKET sSystemStreamSocket;
HANDLE hStreamReceiveThread; // does receive and accept.
HANDLE hDGramReceiveThread;
HANDLE hReplyThread;
RECEIVELIST ReceiveList; // the list of sockets that StreamReceiveThread is listening on
SOCKET sUnreliableSocket; // cached for unreliable send
// reply thread
LPREPLYLIST pReplyList; // list of replies for reply thread to send
HANDLE hReplyEvent; // signal the replythread that something is up
// bago sockets stuff
LPPLAYERSOCK BagOSockets; // socket cache
UINT nSocketsInBag; // how many sockets in our bag
ULONG uEnumAddress; // address entered by user for game server
ULONG AddressFamily;
SOCKADDR saddrNS; // address for name server
DWORD dwLatency; // from dwreserved1 in registry
BOOL bShutdown;
SOCKADDR saddrControlSocket;
BOOL bHaveServerAddress;
CHAR szServerAddress[ADDR_BUFFER_SIZE];
HANDLE hIPXSpareThread; // if nameserver migrates to this host, we start a new receive thread
// (bound to our well known socket). this is the handle to our old receive
// thread - at shutdown, we need to make sure it's gone
UINT iMaxUdpDg; // maximum udp datagram size
// added in DX6
FDS readfds; // dynamic read fdset
DWORD dwFlags; // DPSP_OUTBOUNDONLY, etc.
DWORD dwSessionFlags; // session flags passed by app
WORD wApplicationPort; // port used for creating system player sockets
#ifdef BIGMESSAGEDEFENSE
DWORD dwMaxMessageSize; // the max message size we should receive
#endif
HANDLE hTCPEnumAsyncThread; // fix async enum.
LPVOID lpEnumMessage;
DWORD dwEnumMessageSize;
SOCKADDR saEnum;
DWORD dwEnumAddrSize;
SOCKET sEnum;
BOOL bOutBoundOnly;
#ifdef SENDEX
CRITICAL_SECTION csSendEx; // locks sendex data.
LPFPOOL pSendInfoPool; // pool for allocating SENDINFO+SPHeaders for scatter gather sends
DWORD dwBytesPending; // count of total bytes in pending messages.
DWORD dwMessagesPending; // count of total bytes pending.
BILINK PendingSendQ;
BILINK ReadyToSendQ;
HANDLE hSendWait; // alert thread wait here.
HANDLE BogusHandle; // don't be fooled by waitfor multiple probs in Win9x, put -1 here.
BOOL bSendThreadRunning;
BOOL bStopSendThread;
#endif
} GLOBALDATA,*LPGLOBALDATA;
/*
* SP Flags (from registry)
*/
#define DPSP_OUTBOUNDONLY 0x00000001
/*
* DPLAYSVR - DPWSOCKX communication related information
*/
// MSG_HDR indicates a dpwsock system message
#define MSG_HDR 0x736F636B
#define SP_MSG_VERSION 1 // DX6
#define IS_VALID_DPWS_MESSAGE(pMsg) (MSG_HDR == (*((DWORD *)(pMsg))) )
#define COMMAND_MASK 0X0000FFFF
#define GET_MESSAGE_VERSION(pMsg) ( ((pMsg)->dwCmdToken & ~COMMAND_MASK) >> 16 )
#define GET_MESSAGE_COMMAND(pMsg) ( (pMsg)->dwCmdToken & COMMAND_MASK)
#define SET_MESSAGE_HDR(pMsg) (*((DWORD *)(pMsg)) = MSG_HDR )
#define SET_MESSAGE_COMMAND(pMsg,dwCmd) ((pMsg)->dwCmdToken = ((dwCmd & COMMAND_MASK) \
| (SP_MSG_VERSION<<16)) )
typedef struct {
DWORD dwHeader;
DWORD dwCmdToken;
} MSG_GENERIC, *LPMSG_GENERIC;
// DPLAYSVR
// macros for manipulating the sockaddr in the player data
#ifdef DEBUG
extern int gCSCount;
#endif
extern CRITICAL_SECTION gcsDPSPCritSection; // defined in dllmain.c
#define INIT_DPSP_CSECT() InitializeCriticalSection(&gcsDPSPCritSection);
#define FINI_DPSP_CSECT() DeleteCriticalSection(&gcsDPSPCritSection);
#ifdef DEBUG
#define ENTER_DPSP() EnterCriticalSection(&gcsDPSPCritSection),gCSCount++;
#define LEAVE_DPSP() gCSCount--,LeaveCriticalSection(&gcsDPSPCritSection);
#else
#define ENTER_DPSP() EnterCriticalSection(&gcsDPSPCritSection);
#define LEAVE_DPSP() LeaveCriticalSection(&gcsDPSPCritSection);
#endif // DEBUG
// get a pointer to the players socket address - used by macros below
#define DGRAM_PSOCKADDR(ppd) ((SOCKADDR *)&(((LPSPPLAYERDATA)ppd)->saddrDatagram))
#define STREAM_PSOCKADDR(ppd) ((SOCKADDR *)&(((LPSPPLAYERDATA)ppd)->saddrStream))
// get the udp ip addr from a player
#define IP_DGRAM_ADDR(ppd) (((SOCKADDR_IN *)DGRAM_PSOCKADDR(ppd))->sin_addr.s_addr)
#define IP_DGRAM_PORT(ppd) (((SOCKADDR_IN *)DGRAM_PSOCKADDR(ppd))->sin_port)
// get the stream ip addr from a player
#define IP_STREAM_ADDR(ppd) (((SOCKADDR_IN *)STREAM_PSOCKADDR(ppd))->sin_addr.s_addr)
#define IP_STREAM_PORT(ppd) (((SOCKADDR_IN *)STREAM_PSOCKADDR(ppd))->sin_port)
// used to get the name of the computer we're running on in spinit
#define HOST_NAME_LENGTH 50
// if it's not ipx, it's ip
// {685BC400-9D2C-11cf-A9CD-00AA006886E3}
DEFINE_GUID(GUID_IPX,
0x685bc400, 0x9d2c, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
// 36E95EE0-8577-11cf-960C-0080C7534E82
DEFINE_GUID(GUID_TCP,
0x36E95EE0, 0x8577, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
// {3A826E00-31DF-11d0-9CF9-00A0C90A43CB}
DEFINE_GUID(GUID_LOCAL_TCP,
0x3a826e00, 0x31df, 0x11d0, 0x9c, 0xf9, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
// globals
// ghinstance is used when putting up the dialog box to prompt for ip addr
extern HANDLE ghInstance; // set in dllmain. instance handle for dpwsock.dll
#ifdef DEBUG
extern void DebugPrintAddr(UINT level,LPSTR pStr,SOCKADDR * psockaddr);
#define DEBUGPRINTADDR(n,pstr,psockaddr) DebugPrintAddr(n,pstr,psockaddr);
extern void DebugPrintSocket(UINT level,LPSTR pStr,SOCKET * pSock);
#define DEBUGPRINTSOCK(n,pstr,psock) DebugPrintSocket(n,pstr,psock);
#else // debug
#define DEBUGPRINTADDR(n,pstr,psockaddr)
#define DEBUGPRINTSOCK(n,pstr,psock)
#endif // debug
// global vars
extern BOOL gbVoiceOpen; // set to TRUE if we have nm call open
// from dpsp.c
extern HRESULT WaitForThread(HANDLE hThread);
extern HRESULT SetupControlSocket();
extern HRESULT WINAPI SP_Close(LPDPSP_CLOSEDATA pcd);
extern HRESULT InternalReliableSend(LPGLOBALDATA pgd, DPID idPlayerTo, SOCKADDR *
lpSockAddr, LPBYTE lpMessage, DWORD dwMessageSize);
extern HRESULT DoTCPEnumSessions(LPGLOBALDATA pgd, SOCKADDR *lpSockAddr, DWORD dwAddrSize,
LPDPSP_ENUMSESSIONSDATA ped, BOOL bHostWillReuseConnection);
extern HRESULT SendControlMessage(LPGLOBALDATA pgd);
extern HRESULT SendReuseConnectionMessage(SOCKET sSocket);
extern HRESULT AddSocketToBag(LPGLOBALDATA pgd, SOCKET socket, DPID dpid, SOCKADDR *psockaddr, DWORD dwFlags);
extern BOOL FindSocketInReceiveList(LPGLOBALDATA pgd, SOCKADDR *pSockAddr, SOCKET * psSocket);
extern void RemoveSocketFromReceiveList(LPGLOBALDATA pgd, SOCKET socket);
extern void RemoveSocketFromBag(LPGLOBALDATA pgd, SOCKET socket);
extern BOOL FindSocketInBag(LPGLOBALDATA pgd, SOCKADDR *pSockAddr, SOCKET * psSocket, LPDPID lpdpidPlayer);
extern HRESULT GetSocketFromBag(LPGLOBALDATA pgd,SOCKET * psSocket, DWORD dwID, LPSOCKADDR psockaddr);
extern HRESULT CreateAndConnectSocket(LPGLOBALDATA pgd,SOCKET * psSocket,DWORD dwType,LPSOCKADDR psockaddr, BOOL bOutBoundOnly);
extern void RemovePlayerFromSocketBag(LPGLOBALDATA pgd,DWORD dwID);
extern void SetMessageHeader(LPDWORD pdwMsg,DWORD dwSize, DWORD dwToken);
extern void KillTCPEnumAsyncThread(LPGLOBALDATA pgd);
// Support for SendEx in dpsp.c
extern HRESULT UnreliableSendEx(LPDPSP_SENDEXDATA psd, LPSENDINFO lpSendInfo);
extern HRESULT ReliableSendEx(LPDPSP_SENDEXDATA psd, LPSENDINFO pSendInfo);
extern VOID RemovePendingAsyncSends(LPGLOBALDATA pgd, DPID dwPlayerTo);
extern BOOL bAsyncSendsPending(LPGLOBALDATA pgd, DPID dwPlayerTo);
// from winsock.c
extern HRESULT FAR PASCAL CreateSocket(LPGLOBALDATA pgd,SOCKET * psock,INT type,
WORD port,ULONG address,SOCKERR * perr, BOOL bInRange);
extern HRESULT SPConnect(SOCKET* psSocket, LPSOCKADDR psockaddr,UINT addrlen, BOOL bOutBoundOnly);
extern HRESULT CreateAndInitStreamSocket(LPGLOBALDATA pgd);
extern HRESULT SetPlayerAddress(LPGLOBALDATA pgd,LPSPPLAYERDATA ppd,SOCKET sSocket,BOOL fStream);
extern HRESULT CreatePlayerDgramSocket(LPGLOBALDATA pgd,LPSPPLAYERDATA ppd,DWORD dwFlags);
extern HRESULT CreatePlayerStreamSocket(LPGLOBALDATA pgd,LPSPPLAYERDATA ppd,DWORD dwFlags);
extern HRESULT SetDescriptionAddress(LPSPPLAYERDATA ppd,LPDPSESSIONDESC2 lpsdDesc);
extern HRESULT SetReturnAddress(LPVOID pmsg,SOCKET sSocket);
extern HRESULT GetReturnAddress(LPVOID pmsg,LPSOCKADDR psockaddr);
extern HRESULT GetServerAddress(LPGLOBALDATA pgd,LPSOCKADDR psockaddr) ;
extern void IPX_SetNodenum(LPVOID pmsg,SOCKADDR_IPX * psockaddr);
extern void IP_GetAddr(SOCKADDR_IN * paddrDest,SOCKADDR_IN * paddrSrc) ;
extern void IP_SetAddr(LPVOID pBuffer,SOCKADDR_IN * psockaddr);
extern void IPX_GetNodenum(SOCKADDR_IPX * paddrDest,SOCKADDR_IPX * paddrSrc) ;
extern HRESULT KillSocket(SOCKET sSocket,BOOL fStream,BOOL fHard);
extern HRESULT KillPlayerSockets();
extern HRESULT GetAddress(ULONG * puAddress,char *pBuffer,int cch);
extern HRESULT KillThread(HANDLE hThread);
// from wsock2.c
extern DWORD WINAPI AsyncSendThreadProc(LPVOID pvCast);
extern HRESULT InitWinsock2();
extern HRESULT GetMaxUdpBufferSize(SOCKET socket, unsigned int * lpiSize);
extern HRESULT InternalReliableSendEx(LPGLOBALDATA pgd, LPDPSP_SENDEXDATA psd,
LPSENDINFO pSendInfo, SOCKADDR *lpSockAddr);
extern DWORD WINAPI SPSendThread(LPVOID lpv);
#ifdef DPLAY_VOICE_SUPPORT
// from spvoice.c
extern HRESULT WINAPI SP_OpenVoice(LPDPSP_OPENVOICEDATA pod) ;
extern HRESULT WINAPI SP_CloseVoice(LPDPSP_CLOSEVOICEDATA pod) ;
#endif // DPLAY_VOICE_SUPPORT
// from handler.c
HRESULT HandleServerMessage(LPGLOBALDATA pgd, SOCKET sSocket, LPBYTE pBuffer, DWORD dwSize);
#ifdef FULLDUPLEX_SUPPORT
// from registry.c
HRESULT GetFlagsFromRegistry(LPGUID lpguidSP, LPDWORD lpdwFlags);
#endif // FULLDUPLEX_SUPPORT
// MACROS based on fixed pool manager.
#endif