windows-nt/Source/XPSP1/NT/multimedia/media/sndrec32/soundrec/sframe.c

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2020-09-26 03:20:57 -05:00
/* (C) Copyright Microsoft Corporation 1991-1994. All Rights Reserved */
/* sframe.c
*
* Implements the shadow-frame static text control ("sb_sframe").
*
* This is NOT a general-purpose control (see the globals below).
*
* Borrowed from KeithH (with many, many modifications).
*/
/* Revision History.
4/2/91 LaurieGr (AKA LKG) Ported to WIN32 / WIN16 common code
*/
#include "nocrap.h"
#include <windows.h>
#include <mmsystem.h>
#include "SoundRec.h"
/* PatB(hdc, x, y, dx, dy, rgb)
*
* Fast solid color PatBlt() using ExtTextOut().
*/
void
PatB(HDC hdc, int x, int y, int dx, int dy, DWORD rgb)
{
RECT rc;
SetBkColor(hdc, rgb);
rc.left = x;
rc.top = y;
rc.right = x + dx;
rc.bottom = y + dy;
ExtTextOut(hdc, 0, 0, ETO_OPAQUE, &rc, NULL, 0, NULL);
}
/* DrawShadowFrame(hdc, prc)
*
* Draw a shadow frame inside <prc> in <hdc>.
*/
void FAR PASCAL
DrawShadowFrame(HDC hdc, LPRECT prc)
{
int dx, dy;
dx = prc->right - prc->left;
dy = prc->bottom - prc->top;
PatB(hdc, prc->left, prc->top, 1, dy, RGB_DARKSHADOW);
PatB(hdc, prc->left, prc->top, dx, 1, RGB_DARKSHADOW);
PatB(hdc, prc->right-1, prc->top+1, 1, dy-1, RGB_LIGHTSHADOW);
PatB(hdc, prc->left+1, prc->bottom-1, dx-1, 1, RGB_LIGHTSHADOW);
}
/* SFrameWndProc(hwnd, wMsg, wParam, lParam)
*
* Window procedure for "tb_sframe" window class.
*/
INT_PTR CALLBACK
SFrameWndProc(HWND hwnd, UINT wMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
RECT rc;
switch (wMsg)
{
case WM_ERASEBKGND:
return 0L;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rc);
DrawShadowFrame(hdc, &rc);
InflateRect(&rc, -1, -1);
// DrawShadowFrame(hdc, &rc);
// InflateRect(&rc, -1, -1);
// FillRect(hdc, &rc, GetStockObject(SOBJ_BGSFRAME));
PatB(hdc, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, RGB_BGNFTEXT);
EndPaint(hwnd, &ps);
return 0L;
}
return DefWindowProc(hwnd, wMsg, wParam, lParam);
}