38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
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#ifndef __render_h_
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#define __render_h_
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/*
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** Copyright 1994, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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** Author: Eric Veach, July 1994.
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*/
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#include "mesh.h"
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/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
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* fans, strips, and separate triangles. A substantial effort is made
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* to use as few rendering primitives as possible (ie. to make the fans
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* and strips as large as possible).
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*
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* The rendering output is provided as callbacks (see the api).
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*/
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void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh );
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void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
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GLboolean __gl_renderCache( GLUtesselator *tess );
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#endif
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