1294 lines
44 KiB
C
1294 lines
44 KiB
C
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/*
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** Copyright 1994, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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** Author: Eric Veach, July 1994.
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*/
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#include <assert.h>
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#include <stddef.h>
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#include "mesh.h"
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#include "geom.h"
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#include "tess.h"
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#include "dict.h"
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#ifdef NT
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#include "priority.h"
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#else
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#include "priorityq.h"
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#endif
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#include "memalloc.h"
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#include "sweep.h"
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#define TRUE 1
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#define FALSE 0
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#ifdef DEBUG
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extern void DebugEvent( GLUtesselator *tess );
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#else
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#define DebugEvent( tess )
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#endif
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/*
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* Invariants for the Edge Dictionary.
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* - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
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* at any valid location of the sweep event
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* - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
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* share a common endpoint
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* - for each e, e->Dst has been processed, but not e->Org
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* - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org)
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* where "event" is the current sweep line event.
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* - no edge e has zero length
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*
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* Invariants for the Mesh (the processed portion).
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* - the portion of the mesh left of the sweep line is a planar graph,
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* ie. there is *some* way to embed it in the plane
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* - no processed edge has zero length
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* - no two processed vertices have identical coordinates
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* - each "inside" region is monotone, ie. can be broken into two chains
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* of monotonically increasing vertices according to VertLeq(v1,v2)
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* - a non-invariant: these chains may intersect (very slightly)
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*
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* Invariants for the Sweep.
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* - if none of the edges incident to the event vertex have an activeRegion
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* (ie. none of these edges are in the edge dictionary), then the vertex
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* has only right-going edges.
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* - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
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* by ConnectRightVertex), then it is the only right-going edge from
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* its associated vertex. (This says that these edges exist only
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* when it is necessary.)
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*/
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#define MAX(x,y) ((x) >= (y) ? (x) : (y))
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#define MIN(x,y) ((x) <= (y) ? (x) : (y))
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/* When we merge two edges into one, we need to compute the combined
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* winding of the new edge.
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*/
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#define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \
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eDst->Sym->winding += eSrc->Sym->winding)
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static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent );
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static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp );
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static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp );
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static int EdgeLeq( GLUtesselator *tess, ActiveRegion *reg1,
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ActiveRegion *reg2 )
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/*
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* Both edges must be directed from right to left (this is the canonical
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* direction for the upper edge of each region).
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*
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* The strategy is to evaluate a "t" value for each edge at the
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* current sweep line position, given by tess->event. The calculations
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* are designed to be very stable, but of course they are not perfect.
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*
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* Special case: if both edge destinations are at the sweep event,
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* we sort the edges by slope (they would otherwise compare equally).
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*/
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{
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GLUvertex *event = tess->event;
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GLUhalfEdge *e1, *e2;
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GLdouble t1, t2;
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e1 = reg1->eUp;
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e2 = reg2->eUp;
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if( e1->Dst == event ) {
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if( e2->Dst == event ) {
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/* Two edges right of the sweep line which meet at the sweep event.
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* Sort them by slope.
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*/
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if( VertLeq( e1->Org, e2->Org )) {
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return EdgeSign( e2->Dst, e1->Org, e2->Org ) <= 0;
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}
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return EdgeSign( e1->Dst, e2->Org, e1->Org ) >= 0;
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}
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return EdgeSign( e2->Dst, event, e2->Org ) <= 0;
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}
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if( e2->Dst == event ) {
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return EdgeSign( e1->Dst, event, e1->Org ) >= 0;
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}
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/* General case - compute signed distance *from* e1, e2 to event */
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t1 = EdgeEval( e1->Dst, event, e1->Org );
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t2 = EdgeEval( e2->Dst, event, e2->Org );
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return (t1 >= t2);
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}
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static void DeleteRegion( GLUtesselator *tess, ActiveRegion *reg )
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{
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if( reg->fixUpperEdge ) {
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/* It was created with zero winding number, so it better be
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* deleted with zero winding number (ie. it better not get merged
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* with a real edge).
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*/
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assert( reg->eUp->winding == 0 );
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}
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reg->eUp->activeRegion = NULL;
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dictDelete( tess->dict, reg->nodeUp );
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memFree( reg );
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}
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static void FixUpperEdge( ActiveRegion *reg, GLUhalfEdge *newEdge )
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/*
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* Replace an upper edge which needs fixing (see ConnectRightVertex).
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*/
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{
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assert( reg->fixUpperEdge );
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__gl_meshDelete( reg->eUp );
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reg->fixUpperEdge = FALSE;
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reg->eUp = newEdge;
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newEdge->activeRegion = reg;
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}
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static ActiveRegion *TopLeftRegion( ActiveRegion *reg )
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{
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GLUvertex *org = reg->eUp->Org;
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GLUhalfEdge *e;
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/* Find the region above the uppermost edge with the same origin */
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do {
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reg = RegionAbove( reg );
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} while( reg->eUp->Org == org );
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/* If the edge above was a temporary edge introduced by ConnectRightVertex,
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* now is the time to fix it.
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*/
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if( reg->fixUpperEdge ) {
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e = __gl_meshConnect( RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext );
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FixUpperEdge( reg, e );
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reg = RegionAbove( reg );
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}
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return reg;
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}
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static ActiveRegion *TopRightRegion( ActiveRegion *reg )
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{
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GLUvertex *dst = reg->eUp->Dst;
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/* Find the region above the uppermost edge with the same destination */
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do {
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reg = RegionAbove( reg );
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} while( reg->eUp->Dst == dst );
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return reg;
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}
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static ActiveRegion *AddRegionBelow( GLUtesselator *tess,
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ActiveRegion *regAbove,
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GLUhalfEdge *eNewUp )
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/*
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* Add a new active region to the sweep line, *somewhere* below "regAbove"
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* (according to where the new edge belongs in the sweep-line dictionary).
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* The upper edge of the new region will be "eNewUp".
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* Winding number and "inside" flag are not updated.
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*/
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{
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ActiveRegion *regNew = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
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regNew->eUp = eNewUp;
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regNew->nodeUp = dictInsertBefore( tess->dict, regAbove->nodeUp, regNew );
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regNew->fixUpperEdge = FALSE;
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regNew->sentinel = FALSE;
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regNew->dirty = FALSE;
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eNewUp->activeRegion = regNew;
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return regNew;
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}
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static GLboolean IsWindingInside( GLUtesselator *tess, int n )
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{
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switch( tess->windingRule ) {
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case GLU_TESS_WINDING_ODD:
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return (n & 1);
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case GLU_TESS_WINDING_NONZERO:
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return (n != 0);
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case GLU_TESS_WINDING_POSITIVE:
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return (n > 0);
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case GLU_TESS_WINDING_NEGATIVE:
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return (n < 0);
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case GLU_TESS_WINDING_ABS_GEQ_TWO:
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return (n >= 2) || (n <= -2);
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}
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/*LINTED*/
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assert( FALSE );
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return 0;
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/*NOTREACHED*/
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}
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static void ComputeWinding( GLUtesselator *tess, ActiveRegion *reg )
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{
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reg->windingNumber = RegionAbove(reg)->windingNumber + reg->eUp->winding;
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reg->inside = IsWindingInside( tess, reg->windingNumber );
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}
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static void FinishRegion( GLUtesselator *tess, ActiveRegion *reg )
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/*
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* Delete a region from the sweep line. This happens when the upper
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* and lower chains of a region meet (at a vertex on the sweep line).
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* The "inside" flag is copied to the appropriate mesh face (we could
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* not do this before -- since the structure of the mesh is always
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* changing, this face may not have even existed until now).
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*/
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{
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GLUhalfEdge *e = reg->eUp;
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GLUface *f = e->Lface;
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f->inside = reg->inside;
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f->anEdge = e; /* optimization for __gl_meshTesselateMonoRegion() */
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DeleteRegion( tess, reg );
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}
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static GLUhalfEdge *FinishLeftRegions( GLUtesselator *tess,
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ActiveRegion *regFirst, ActiveRegion *regLast )
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/*
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* We are given a vertex with one or more left-going edges. All affected
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* edges should be in the edge dictionary. Starting at regFirst->eUp,
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* we walk down deleting all regions where both edges have the same
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* origin vOrg. At the same time we copy the "inside" flag from the
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* active region to the face, since at this point each face will belong
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* to at most one region (this was not necessarily true until this point
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* in the sweep). The walk stops at the region above regLast; if regLast
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* is NULL we walk as far as possible. At the same time we relink the
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* mesh if necessary, so that the ordering of edges around vOrg is the
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* same as in the dictionary.
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*/
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{
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ActiveRegion *reg, *regPrev;
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GLUhalfEdge *e, *ePrev;
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regPrev = regFirst;
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ePrev = regFirst->eUp;
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while( regPrev != regLast ) {
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regPrev->fixUpperEdge = FALSE; /* placement was OK */
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reg = RegionBelow( regPrev );
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e = reg->eUp;
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if( e->Org != ePrev->Org ) {
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if( ! reg->fixUpperEdge ) {
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/* Remove the last left-going edge. Even though there are no further
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* edges in the dictionary with this origin, there may be further
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* such edges in the mesh (if we are adding left edges to a vertex
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* that has already been processed). Thus it is important to call
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* FinishRegion rather than just DeleteRegion.
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*/
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FinishRegion( tess, regPrev );
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break;
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}
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/* If the edge below was a temporary edge introduced by
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* ConnectRightVertex, now is the time to fix it.
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*/
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e = __gl_meshConnect( ePrev->Lprev, e->Sym );
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FixUpperEdge( reg, e );
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}
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/* Relink edges so that ePrev->Onext == e */
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if( ePrev->Onext != e ) {
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__gl_meshSplice( e->Oprev, e );
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__gl_meshSplice( ePrev, e );
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}
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FinishRegion( tess, regPrev ); /* may change reg->eUp */
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ePrev = reg->eUp;
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regPrev = reg;
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}
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return ePrev;
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}
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static void AddRightEdges( GLUtesselator *tess, ActiveRegion *regUp,
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GLUhalfEdge *eFirst, GLUhalfEdge *eLast, GLUhalfEdge *eTopLeft,
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GLboolean cleanUp )
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/*
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* Purpose: insert right-going edges into the edge dictionary, and update
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* winding numbers and mesh connectivity appropriately. All right-going
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* edges share a common origin vOrg. Edges are inserted CCW starting at
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* eFirst; the last edge inserted is eLast->Oprev. If vOrg has any
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* left-going edges already processed, then eTopLeft must be the edge
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* such that an imaginary upward vertical segment from vOrg would be
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* contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft
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* should be NULL.
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*/
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{
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ActiveRegion *reg, *regPrev;
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GLUhalfEdge *e, *ePrev;
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int firstTime = TRUE;
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/* Insert the new right-going edges in the dictionary */
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e = eFirst;
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do {
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assert( VertLeq( e->Org, e->Dst ));
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AddRegionBelow( tess, regUp, e->Sym );
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e = e->Onext;
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} while ( e != eLast );
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/* Walk *all* right-going edges from e->Org, in the dictionary order,
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* updating the winding numbers of each region, and re-linking the mesh
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* edges to match the dictionary ordering (if necessary).
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*/
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if( eTopLeft == NULL ) {
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eTopLeft = RegionBelow( regUp )->eUp->Rprev;
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}
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regPrev = regUp;
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ePrev = eTopLeft;
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for( ;; ) {
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reg = RegionBelow( regPrev );
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e = reg->eUp->Sym;
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if( e->Org != ePrev->Org ) break;
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if( e->Onext != ePrev ) {
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/* Unlink e from its current position, and relink below ePrev */
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__gl_meshSplice( e->Oprev, e );
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__gl_meshSplice( ePrev->Oprev, e );
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}
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/* Compute the winding number and "inside" flag for the new regions */
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reg->windingNumber = regPrev->windingNumber - e->winding;
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reg->inside = IsWindingInside( tess, reg->windingNumber );
|
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/* Check for two outgoing edges with same slope -- process these
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* before any intersection tests (see example in __gl_computeInterior).
|
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*/
|
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regPrev->dirty = TRUE;
|
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if( ! firstTime && CheckForRightSplice( tess, regPrev )) {
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AddWinding( e, ePrev );
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DeleteRegion( tess, regPrev );
|
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__gl_meshDelete( ePrev );
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}
|
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firstTime = FALSE;
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regPrev = reg;
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ePrev = e;
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}
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regPrev->dirty = TRUE;
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assert( regPrev->windingNumber - e->winding == reg->windingNumber );
|
||
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if( cleanUp ) {
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||
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/* Check for intersections between newly adjacent edges. */
|
||
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WalkDirtyRegions( tess, regPrev );
|
||
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}
|
||
|
}
|
||
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|
||
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|
||
|
static void CallCombine( GLUtesselator *tess, GLUvertex *isect,
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||
|
void *data[4], GLfloat weights[4], int needed )
|
||
|
{
|
||
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GLdouble coords[3];
|
||
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|
||
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/* Copy coord data in case the callback changes it. */
|
||
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coords[0] = isect->coords[0];
|
||
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coords[1] = isect->coords[1];
|
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coords[2] = isect->coords[2];
|
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|
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isect->data = NULL;
|
||
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CALL_COMBINE_OR_COMBINE_DATA( coords, data, weights, &isect->data );
|
||
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if( isect->data == NULL ) {
|
||
|
if( ! needed ) {
|
||
|
isect->data = data[0];
|
||
|
} else if( ! tess->fatalError ) {
|
||
|
/* The only way fatal error is when two edges are found to intersect,
|
||
|
* but the user has not provided the callback necessary to handle
|
||
|
* generated intersection points.
|
||
|
*/
|
||
|
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_NEED_COMBINE_CALLBACK );
|
||
|
tess->fatalError = TRUE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1,
|
||
|
GLUhalfEdge *e2 )
|
||
|
/*
|
||
|
* Two vertices with idential coordinates are combined into one.
|
||
|
* e1->Org is kept, while e2->Org is discarded.
|
||
|
*/
|
||
|
{
|
||
|
void *data[4] = { NULL, NULL, NULL, NULL };
|
||
|
GLfloat weights[4] = { 0.5, 0.5, 0.0, 0.0 };
|
||
|
|
||
|
data[0] = e1->Org->data;
|
||
|
data[1] = e2->Org->data;
|
||
|
CallCombine( tess, e1->Org, data, weights, FALSE );
|
||
|
__gl_meshSplice( e1, e2 );
|
||
|
}
|
||
|
|
||
|
static void VertexWeights( GLUvertex *isect, GLUvertex *org, GLUvertex *dst,
|
||
|
GLfloat *weights )
|
||
|
/*
|
||
|
* Find some weights which describe how the intersection vertex is
|
||
|
* a linear combination of "org" and "dest". Each of the two edges
|
||
|
* which generated "isect" is allocated 50% of the weight; each edge
|
||
|
* splits the weight between its org and dst according to the
|
||
|
* relative distance to "isect".
|
||
|
*/
|
||
|
{
|
||
|
GLdouble t1 = VertL1dist( org, isect );
|
||
|
GLdouble t2 = VertL1dist( dst, isect );
|
||
|
|
||
|
weights[0] = 0.5 * t2 / (t1 + t2);
|
||
|
weights[1] = 0.5 * t1 / (t1 + t2);
|
||
|
isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0];
|
||
|
isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1];
|
||
|
isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2];
|
||
|
}
|
||
|
|
||
|
|
||
|
static void GetIntersectData( GLUtesselator *tess, GLUvertex *isect,
|
||
|
GLUvertex *orgUp, GLUvertex *dstUp,
|
||
|
GLUvertex *orgLo, GLUvertex *dstLo )
|
||
|
/*
|
||
|
* We've computed a new intersection point, now we need a "data" pointer
|
||
|
* from the user so that we can refer to this new vertex in the
|
||
|
* rendering callbacks.
|
||
|
*/
|
||
|
{
|
||
|
void *data[4];
|
||
|
GLfloat weights[4];
|
||
|
|
||
|
data[0] = orgUp->data;
|
||
|
data[1] = dstUp->data;
|
||
|
data[2] = orgLo->data;
|
||
|
data[3] = dstLo->data;
|
||
|
|
||
|
isect->coords[0] = isect->coords[1] = isect->coords[2] = 0;
|
||
|
VertexWeights( isect, orgUp, dstUp, &weights[0] );
|
||
|
VertexWeights( isect, orgLo, dstLo, &weights[2] );
|
||
|
|
||
|
CallCombine( tess, isect, data, weights, TRUE );
|
||
|
}
|
||
|
|
||
|
static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp )
|
||
|
/*
|
||
|
* Check the upper and lower edge of "regUp", to make sure that the
|
||
|
* eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
|
||
|
* origin is leftmost).
|
||
|
*
|
||
|
* The main purpose is to splice right-going edges with the same
|
||
|
* dest vertex and nearly identical slopes (ie. we can't distinguish
|
||
|
* the slopes numerically). However the splicing can also help us
|
||
|
* to recover from numerical errors. For example, suppose at one
|
||
|
* point we checked eUp and eLo, and decided that eUp->Org is barely
|
||
|
* above eLo. Then later, we split eLo into two edges (eg. from
|
||
|
* a splice operation like this one). This can change the result of
|
||
|
* our test so that now eUp->Org is incident to eLo, or barely below it.
|
||
|
* We must correct this condition to maintain the dictionary invariants.
|
||
|
*
|
||
|
* One possibility is to check these edges for intersection again
|
||
|
* (ie. CheckForIntersect). This is what we do if possible. However
|
||
|
* CheckForIntersect requires that tess->event lies between eUp and eLo,
|
||
|
* so that it has something to fall back on when the intersection
|
||
|
* calculation gives us an unusable answer. So, for those cases where
|
||
|
* we can't check for intersection, this routine fixes the problem
|
||
|
* by just splicing the offending vertex into the other edge.
|
||
|
* This is a guaranteed solution, no matter how degenerate things get.
|
||
|
* Basically this is a combinatorial solution to a numerical problem.
|
||
|
*/
|
||
|
{
|
||
|
ActiveRegion *regLo = RegionBelow(regUp);
|
||
|
GLUhalfEdge *eUp = regUp->eUp;
|
||
|
GLUhalfEdge *eLo = regLo->eUp;
|
||
|
|
||
|
if( VertLeq( eUp->Org, eLo->Org )) {
|
||
|
if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE;
|
||
|
|
||
|
/* eUp->Org appears to be below eLo */
|
||
|
if( ! VertEq( eUp->Org, eLo->Org )) {
|
||
|
/* Splice eUp->Org into eLo */
|
||
|
__gl_meshSplitEdge( eLo->Sym );
|
||
|
__gl_meshSplice( eUp, eLo->Oprev );
|
||
|
regUp->dirty = regLo->dirty = TRUE;
|
||
|
|
||
|
} else if( eUp->Org != eLo->Org ) {
|
||
|
/* merge the two vertices, discarding eUp->Org */
|
||
|
pqDelete( tess->pq, eUp->Org->pqHandle );
|
||
|
SpliceMergeVertices( tess, eLo->Oprev, eUp );
|
||
|
}
|
||
|
} else {
|
||
|
if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE;
|
||
|
|
||
|
/* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
|
||
|
RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
|
||
|
__gl_meshSplitEdge( eUp->Sym );
|
||
|
__gl_meshSplice( eLo->Oprev, eUp );
|
||
|
}
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp )
|
||
|
/*
|
||
|
* Check the upper and lower edge of "regUp", to make sure that the
|
||
|
* eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
|
||
|
* destination is rightmost).
|
||
|
*
|
||
|
* Theoretically, this should always be true. However, splitting an edge
|
||
|
* into two pieces can change the results of previous tests. For example,
|
||
|
* suppose at one point we checked eUp and eLo, and decided that eUp->Dst
|
||
|
* is barely above eLo. Then later, we split eLo into two edges (eg. from
|
||
|
* a splice operation like this one). This can change the result of
|
||
|
* the test so that now eUp->Dst is incident to eLo, or barely below it.
|
||
|
* We must correct this condition to maintain the dictionary invariants
|
||
|
* (otherwise new edges might get inserted in the wrong place in the
|
||
|
* dictionary, and bad stuff will happen).
|
||
|
*
|
||
|
* We fix the problem by just splicing the offending vertex into the
|
||
|
* other edge.
|
||
|
*/
|
||
|
{
|
||
|
ActiveRegion *regLo = RegionBelow(regUp);
|
||
|
GLUhalfEdge *eUp = regUp->eUp;
|
||
|
GLUhalfEdge *eLo = regLo->eUp;
|
||
|
GLUhalfEdge *e;
|
||
|
|
||
|
assert( ! VertEq( eUp->Dst, eLo->Dst ));
|
||
|
|
||
|
if( VertLeq( eUp->Dst, eLo->Dst )) {
|
||
|
if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE;
|
||
|
|
||
|
/* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
|
||
|
RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
|
||
|
e = __gl_meshSplitEdge( eUp );
|
||
|
__gl_meshSplice( eLo->Sym, e );
|
||
|
e->Lface->inside = regUp->inside;
|
||
|
} else {
|
||
|
if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE;
|
||
|
|
||
|
/* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
|
||
|
regUp->dirty = regLo->dirty = TRUE;
|
||
|
e = __gl_meshSplitEdge( eLo );
|
||
|
__gl_meshSplice( eUp->Lnext, eLo->Sym );
|
||
|
e->Rface->inside = regUp->inside;
|
||
|
}
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
|
||
|
static int CheckForIntersect( GLUtesselator *tess, ActiveRegion *regUp )
|
||
|
/*
|
||
|
* Check the upper and lower edges of the given region to see if
|
||
|
* they intersect. If so, create the intersection and add it
|
||
|
* to the data structures.
|
||
|
*
|
||
|
* Returns TRUE if adding the new intersection resulted in a recursive
|
||
|
* call to AddRightEdges(); in this case all "dirty" regions have been
|
||
|
* checked for intersections, and possibly regUp has been deleted.
|
||
|
*/
|
||
|
{
|
||
|
ActiveRegion *regLo = RegionBelow(regUp);
|
||
|
GLUhalfEdge *eUp = regUp->eUp;
|
||
|
GLUhalfEdge *eLo = regLo->eUp;
|
||
|
GLUvertex *orgUp = eUp->Org;
|
||
|
GLUvertex *orgLo = eLo->Org;
|
||
|
GLUvertex *dstUp = eUp->Dst;
|
||
|
GLUvertex *dstLo = eLo->Dst;
|
||
|
GLdouble tMinUp, tMaxLo;
|
||
|
GLUvertex isect, *orgMin;
|
||
|
GLUhalfEdge *e;
|
||
|
|
||
|
assert( ! VertEq( dstLo, dstUp ));
|
||
|
assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 );
|
||
|
assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 );
|
||
|
assert( orgUp != tess->event && orgLo != tess->event );
|
||
|
assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge );
|
||
|
|
||
|
if( orgUp == orgLo ) return FALSE; /* right endpoints are the same */
|
||
|
|
||
|
tMinUp = MIN( orgUp->t, dstUp->t );
|
||
|
tMaxLo = MAX( orgLo->t, dstLo->t );
|
||
|
if( tMinUp > tMaxLo ) return FALSE; /* t ranges do not overlap */
|
||
|
|
||
|
if( VertLeq( orgUp, orgLo )) {
|
||
|
if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE;
|
||
|
} else {
|
||
|
if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE;
|
||
|
}
|
||
|
|
||
|
/* At this point the edges intersect, at least marginally */
|
||
|
DebugEvent( tess );
|
||
|
|
||
|
__gl_edgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect );
|
||
|
/* The following properties are guaranteed: */
|
||
|
assert( MIN( orgUp->t, dstUp->t ) <= isect.t );
|
||
|
assert( isect.t <= MAX( orgLo->t, dstLo->t ));
|
||
|
assert( MIN( dstLo->s, dstUp->s ) <= isect.s );
|
||
|
assert( isect.s <= MAX( orgLo->s, orgUp->s ));
|
||
|
|
||
|
if( VertLeq( &isect, tess->event )) {
|
||
|
/* The intersection point lies slightly to the left of the sweep line,
|
||
|
* so move it until it''s slightly to the right of the sweep line.
|
||
|
* (If we had perfect numerical precision, this would never happen
|
||
|
* in the first place). The easiest and safest thing to do is
|
||
|
* replace the intersection by tess->event.
|
||
|
*/
|
||
|
isect.s = tess->event->s;
|
||
|
isect.t = tess->event->t;
|
||
|
}
|
||
|
/* Similarly, if the computed intersection lies to the right of the
|
||
|
* rightmost origin (which should rarely happen), it can cause
|
||
|
* unbelievable inefficiency on sufficiently degenerate inputs.
|
||
|
* (If you have the test program, try running test54.d with the
|
||
|
* "X zoom" option turned on).
|
||
|
*/
|
||
|
orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo;
|
||
|
if( VertLeq( orgMin, &isect )) {
|
||
|
isect.s = orgMin->s;
|
||
|
isect.t = orgMin->t;
|
||
|
}
|
||
|
|
||
|
if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) {
|
||
|
/* Easy case -- intersection at one of the right endpoints */
|
||
|
(void) CheckForRightSplice( tess, regUp );
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
if( (! VertEq( dstUp, tess->event )
|
||
|
&& EdgeSign( dstUp, tess->event, &isect ) >= 0)
|
||
|
|| (! VertEq( dstLo, tess->event )
|
||
|
&& EdgeSign( dstLo, tess->event, &isect ) <= 0 ))
|
||
|
{
|
||
|
/* Very unusual -- the new upper or lower edge would pass on the
|
||
|
* wrong side of the sweep event, or through it. This can happen
|
||
|
* due to very small numerical errors in the intersection calculation.
|
||
|
*/
|
||
|
if( dstLo == tess->event ) {
|
||
|
/* Splice dstLo into eUp, and process the new region(s) */
|
||
|
__gl_meshSplitEdge( eUp->Sym );
|
||
|
__gl_meshSplice( eLo->Sym, eUp );
|
||
|
regUp = TopLeftRegion( regUp );
|
||
|
eUp = RegionBelow(regUp)->eUp;
|
||
|
FinishLeftRegions( tess, RegionBelow(regUp), regLo );
|
||
|
AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE );
|
||
|
return TRUE;
|
||
|
}
|
||
|
if( dstUp == tess->event ) {
|
||
|
/* Splice dstUp into eLo, and process the new region(s) */
|
||
|
__gl_meshSplitEdge( eLo->Sym );
|
||
|
__gl_meshSplice( eUp->Lnext, eLo->Oprev );
|
||
|
regLo = regUp;
|
||
|
regUp = TopRightRegion( regUp );
|
||
|
e = RegionBelow(regUp)->eUp->Rprev;
|
||
|
regLo->eUp = eLo->Oprev;
|
||
|
eLo = FinishLeftRegions( tess, regLo, NULL );
|
||
|
AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE );
|
||
|
return TRUE;
|
||
|
}
|
||
|
/* Special case: called from ConnectRightVertex. If either
|
||
|
* edge passes on the wrong side of tess->event, split it
|
||
|
* (and wait for ConnectRightVertex to splice it appropriately).
|
||
|
*/
|
||
|
if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) {
|
||
|
RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
|
||
|
__gl_meshSplitEdge( eUp->Sym );
|
||
|
eUp->Org->s = tess->event->s;
|
||
|
eUp->Org->t = tess->event->t;
|
||
|
}
|
||
|
if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) {
|
||
|
regUp->dirty = regLo->dirty = TRUE;
|
||
|
__gl_meshSplitEdge( eLo->Sym );
|
||
|
eLo->Org->s = tess->event->s;
|
||
|
eLo->Org->t = tess->event->t;
|
||
|
}
|
||
|
/* leave the rest for ConnectRightVertex */
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
/* General case -- split both edges, splice into new vertex.
|
||
|
* When we do the splice operation, the order of the arguments is
|
||
|
* arbitrary as far as correctness goes. However, when the operation
|
||
|
* creates a new face, the work done is proportional to the size of
|
||
|
* the new face. We expect the faces in the processed part of
|
||
|
* the mesh (ie. eUp->Lface) to be smaller than the faces in the
|
||
|
* unprocessed original contours (which will be eLo->Oprev->Lface).
|
||
|
*/
|
||
|
__gl_meshSplitEdge( eUp->Sym );
|
||
|
__gl_meshSplitEdge( eLo->Sym );
|
||
|
__gl_meshSplice( eLo->Oprev, eUp );
|
||
|
eUp->Org->s = isect.s;
|
||
|
eUp->Org->t = isect.t;
|
||
|
eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org );
|
||
|
GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo );
|
||
|
RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp )
|
||
|
/*
|
||
|
* When the upper or lower edge of any region changes, the region is
|
||
|
* marked "dirty". This routine walks through all the dirty regions
|
||
|
* and makes sure that the dictionary invariants are satisfied
|
||
|
* (see the comments at the beginning of this file). Of course
|
||
|
* new dirty regions can be created as we make changes to restore
|
||
|
* the invariants.
|
||
|
*/
|
||
|
{
|
||
|
ActiveRegion *regLo = RegionBelow(regUp);
|
||
|
GLUhalfEdge *eUp, *eLo;
|
||
|
|
||
|
for( ;; ) {
|
||
|
/* Find the lowest dirty region (we walk from the bottom up). */
|
||
|
while( regLo->dirty ) {
|
||
|
regUp = regLo;
|
||
|
regLo = RegionBelow(regLo);
|
||
|
}
|
||
|
if( ! regUp->dirty ) {
|
||
|
regLo = regUp;
|
||
|
regUp = RegionAbove( regUp );
|
||
|
if( regUp == NULL || ! regUp->dirty ) {
|
||
|
/* We've walked all the dirty regions */
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
regUp->dirty = FALSE;
|
||
|
eUp = regUp->eUp;
|
||
|
eLo = regLo->eUp;
|
||
|
|
||
|
if( eUp->Dst != eLo->Dst ) {
|
||
|
/* Check that the edge ordering is obeyed at the Dst vertices. */
|
||
|
if( CheckForLeftSplice( tess, regUp )) {
|
||
|
|
||
|
/* If the upper or lower edge was marked fixUpperEdge, then
|
||
|
* we no longer need it (since these edges are needed only for
|
||
|
* vertices which otherwise have no right-going edges).
|
||
|
*/
|
||
|
if( regLo->fixUpperEdge ) {
|
||
|
DeleteRegion( tess, regLo );
|
||
|
__gl_meshDelete( eLo );
|
||
|
regLo = RegionBelow( regUp );
|
||
|
eLo = regLo->eUp;
|
||
|
} else if( regUp->fixUpperEdge ) {
|
||
|
DeleteRegion( tess, regUp );
|
||
|
__gl_meshDelete( eUp );
|
||
|
regUp = RegionAbove( regLo );
|
||
|
eUp = regUp->eUp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if( eUp->Org != eLo->Org ) {
|
||
|
if( eUp->Dst != eLo->Dst
|
||
|
&& ! regUp->fixUpperEdge && ! regLo->fixUpperEdge
|
||
|
&& (eUp->Dst == tess->event || eLo->Dst == tess->event) )
|
||
|
{
|
||
|
/* When all else fails in CheckForIntersect(), it uses tess->event
|
||
|
* as the intersection location. To make this possible, it requires
|
||
|
* that tess->event lie between the upper and lower edges, and also
|
||
|
* that neither of these is marked fixUpperEdge (since in the worst
|
||
|
* case it might splice one of these edges into tess->event, and
|
||
|
* violate the invariant that fixable edges are the only right-going
|
||
|
* edge from their associated vertex).
|
||
|
*/
|
||
|
if( CheckForIntersect( tess, regUp )) {
|
||
|
/* WalkDirtyRegions() was called recursively; we're done */
|
||
|
return;
|
||
|
}
|
||
|
} else {
|
||
|
/* Even though we can't use CheckForIntersect(), the Org vertices
|
||
|
* may violate the dictionary edge ordering. Check and correct this.
|
||
|
*/
|
||
|
(void) CheckForRightSplice( tess, regUp );
|
||
|
}
|
||
|
}
|
||
|
if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) {
|
||
|
/* A degenerate loop consisting of only two edges -- delete it. */
|
||
|
AddWinding( eLo, eUp );
|
||
|
DeleteRegion( tess, regUp );
|
||
|
__gl_meshDelete( eUp );
|
||
|
regUp = RegionAbove( regLo );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp,
|
||
|
GLUhalfEdge *eBottomLeft )
|
||
|
/*
|
||
|
* Purpose: connect a "right" vertex vEvent (one where all edges go left)
|
||
|
* to the unprocessed portion of the mesh. Since there are no right-going
|
||
|
* edges, two regions (one above vEvent and one below) are being merged
|
||
|
* into one. "regUp" is the upper of these two regions.
|
||
|
*
|
||
|
* There are two reasons for doing this (adding a right-going edge):
|
||
|
* - if the two regions being merged are "inside", we must add an edge
|
||
|
* to keep them separated (the combined region would not be monotone).
|
||
|
* - in any case, we must leave some record of vEvent in the dictionary,
|
||
|
* so that we can merge vEvent with features that we have not seen yet.
|
||
|
* For example, maybe there is a vertical edge which passes just to
|
||
|
* the right of vEvent; we would like to splice vEvent into this edge.
|
||
|
*
|
||
|
* However, we don't want to connect vEvent to just any vertex. We don''t
|
||
|
* want the new edge to cross any other edges; otherwise we will create
|
||
|
* intersection vertices even when the input data had no self-intersections.
|
||
|
* (This is a bad thing; if the user's input data has no intersections,
|
||
|
* we don't want to generate any false intersections ourselves.)
|
||
|
*
|
||
|
* Our eventual goal is to connect vEvent to the leftmost unprocessed
|
||
|
* vertex of the combined region (the union of regUp and regLo).
|
||
|
* But because of unseen vertices with all right-going edges, and also
|
||
|
* new vertices which may be created by edge intersections, we don''t
|
||
|
* know where that leftmost unprocessed vertex is. In the meantime, we
|
||
|
* connect vEvent to the closest vertex of either chain, and mark the region
|
||
|
* as "fixUpperEdge". This flag says to delete and reconnect this edge
|
||
|
* to the next processed vertex on the boundary of the combined region.
|
||
|
* Quite possibly the vertex we connected to will turn out to be the
|
||
|
* closest one, in which case we won''t need to make any changes.
|
||
|
*/
|
||
|
{
|
||
|
GLUhalfEdge *eNew;
|
||
|
GLUhalfEdge *eTopLeft = eBottomLeft->Onext;
|
||
|
ActiveRegion *regLo = RegionBelow(regUp);
|
||
|
GLUhalfEdge *eUp = regUp->eUp;
|
||
|
GLUhalfEdge *eLo = regLo->eUp;
|
||
|
int degenerate = FALSE;
|
||
|
|
||
|
if( eUp->Dst != eLo->Dst ) {
|
||
|
(void) CheckForIntersect( tess, regUp );
|
||
|
}
|
||
|
|
||
|
/* Possible new degeneracies: upper or lower edge of regUp may pass
|
||
|
* through vEvent, or may coincide with new intersection vertex
|
||
|
*/
|
||
|
if( VertEq( eUp->Org, tess->event )) {
|
||
|
__gl_meshSplice( eTopLeft->Oprev, eUp );
|
||
|
regUp = TopLeftRegion( regUp );
|
||
|
eTopLeft = RegionBelow( regUp )->eUp;
|
||
|
FinishLeftRegions( tess, RegionBelow(regUp), regLo );
|
||
|
degenerate = TRUE;
|
||
|
}
|
||
|
if( VertEq( eLo->Org, tess->event )) {
|
||
|
__gl_meshSplice( eBottomLeft, eLo->Oprev );
|
||
|
eBottomLeft = FinishLeftRegions( tess, regLo, NULL );
|
||
|
degenerate = TRUE;
|
||
|
}
|
||
|
if( degenerate ) {
|
||
|
AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Non-degenerate situation -- need to add a temporary, fixable edge.
|
||
|
* Connect to the closer of eLo->Org, eUp->Org.
|
||
|
*/
|
||
|
if( VertLeq( eLo->Org, eUp->Org )) {
|
||
|
eNew = eLo->Oprev;
|
||
|
} else {
|
||
|
eNew = eUp;
|
||
|
}
|
||
|
eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew );
|
||
|
|
||
|
/* Prevent cleanup, otherwise eNew might disappear before we've even
|
||
|
* had a chance to mark it as a temporary edge.
|
||
|
*/
|
||
|
AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE );
|
||
|
eNew->Sym->activeRegion->fixUpperEdge = TRUE;
|
||
|
WalkDirtyRegions( tess, regUp );
|
||
|
}
|
||
|
|
||
|
/* Because vertices at exactly the same location are merged together
|
||
|
* before we process the sweep event, some degenerate cases can't occur.
|
||
|
* However if someone eventually makes the modifications required to
|
||
|
* merge features which are close together, the cases below marked
|
||
|
* TOLERANCE_NONZERO will be useful. They were debugged before the
|
||
|
* code to merge identical vertices in the main loop was added.
|
||
|
*/
|
||
|
#define TOLERANCE_NONZERO FALSE
|
||
|
|
||
|
static void ConnectLeftDegenerate( GLUtesselator *tess,
|
||
|
ActiveRegion *regUp, GLUvertex *vEvent )
|
||
|
/*
|
||
|
* The event vertex lies exacty on an already-processed edge or vertex.
|
||
|
* Adding the new vertex involves splicing it into the already-processed
|
||
|
* part of the mesh.
|
||
|
*/
|
||
|
{
|
||
|
GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast;
|
||
|
ActiveRegion *reg;
|
||
|
|
||
|
e = regUp->eUp;
|
||
|
if( VertEq( e->Org, vEvent )) {
|
||
|
/* e->Org is an unprocessed vertex - just combine them, and wait
|
||
|
* for e->Org to be pulled from the queue
|
||
|
*/
|
||
|
assert( TOLERANCE_NONZERO );
|
||
|
SpliceMergeVertices( tess, e, vEvent->anEdge );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( ! VertEq( e->Dst, vEvent )) {
|
||
|
/* General case -- splice vEvent into edge e which passes through it */
|
||
|
__gl_meshSplitEdge( e->Sym );
|
||
|
if( regUp->fixUpperEdge ) {
|
||
|
/* This edge was fixable -- delete unused portion of original edge */
|
||
|
__gl_meshDelete( e->Onext );
|
||
|
regUp->fixUpperEdge = FALSE;
|
||
|
}
|
||
|
__gl_meshSplice( vEvent->anEdge, e );
|
||
|
SweepEvent( tess, vEvent ); /* recurse */
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* vEvent coincides with e->Dst, which has already been processed.
|
||
|
* Splice in the additional right-going edges.
|
||
|
*/
|
||
|
assert( TOLERANCE_NONZERO );
|
||
|
regUp = TopRightRegion( regUp );
|
||
|
reg = RegionBelow( regUp );
|
||
|
eTopRight = reg->eUp->Sym;
|
||
|
eTopLeft = eLast = eTopRight->Onext;
|
||
|
if( reg->fixUpperEdge ) {
|
||
|
/* Here e->Dst has only a single fixable edge going right.
|
||
|
* We can delete it since now we have some real right-going edges.
|
||
|
*/
|
||
|
assert( eTopLeft != eTopRight ); /* there are some left edges too */
|
||
|
DeleteRegion( tess, reg );
|
||
|
__gl_meshDelete( eTopRight );
|
||
|
eTopRight = eTopLeft->Oprev;
|
||
|
}
|
||
|
__gl_meshSplice( vEvent->anEdge, eTopRight );
|
||
|
if( ! EdgeGoesLeft( eTopLeft )) {
|
||
|
/* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
|
||
|
eTopLeft = NULL;
|
||
|
}
|
||
|
AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent )
|
||
|
/*
|
||
|
* Purpose: connect a "left" vertex (one where both edges go right)
|
||
|
* to the processed portion of the mesh. Let R be the active region
|
||
|
* containing vEvent, and let U and L be the upper and lower edge
|
||
|
* chains of R. There are two possibilities:
|
||
|
*
|
||
|
* - the normal case: split R into two regions, by connecting vEvent to
|
||
|
* the rightmost vertex of U or L lying to the left of the sweep line
|
||
|
*
|
||
|
* - the degenerate case: if vEvent is close enough to U or L, we
|
||
|
* merge vEvent into that edge chain. The subcases are:
|
||
|
* - merging with the rightmost vertex of U or L
|
||
|
* - merging with the active edge of U or L
|
||
|
* - merging with an already-processed portion of U or L
|
||
|
*/
|
||
|
{
|
||
|
ActiveRegion *regUp, *regLo, *reg;
|
||
|
GLUhalfEdge *eUp, *eLo, *eNew;
|
||
|
ActiveRegion tmp;
|
||
|
|
||
|
/* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */
|
||
|
|
||
|
/* Get a pointer to the active region containing vEvent */
|
||
|
tmp.eUp = vEvent->anEdge->Sym;
|
||
|
regUp = (ActiveRegion *)dictKey( dictSearch( tess->dict, &tmp ));
|
||
|
regLo = RegionBelow( regUp );
|
||
|
eUp = regUp->eUp;
|
||
|
eLo = regLo->eUp;
|
||
|
|
||
|
/* Try merging with U or L first */
|
||
|
if( EdgeSign( eUp->Dst, vEvent, eUp->Org ) == 0 ) {
|
||
|
ConnectLeftDegenerate( tess, regUp, vEvent );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Connect vEvent to rightmost processed vertex of either chain.
|
||
|
* e->Dst is the vertex that we will connect to vEvent.
|
||
|
*/
|
||
|
reg = VertLeq( eLo->Dst, eUp->Dst ) ? regUp : regLo;
|
||
|
|
||
|
if( regUp->inside || reg->fixUpperEdge) {
|
||
|
if( reg == regUp ) {
|
||
|
eNew = __gl_meshConnect( vEvent->anEdge->Sym, eUp->Lnext );
|
||
|
} else {
|
||
|
eNew = __gl_meshConnect( eLo->Dnext, vEvent->anEdge )->Sym;
|
||
|
}
|
||
|
if( reg->fixUpperEdge ) {
|
||
|
FixUpperEdge( reg, eNew );
|
||
|
} else {
|
||
|
ComputeWinding( tess, AddRegionBelow( tess, regUp, eNew ));
|
||
|
}
|
||
|
SweepEvent( tess, vEvent );
|
||
|
} else {
|
||
|
/* The new vertex is in a region which does not belong to the polygon.
|
||
|
* We don''t need to connect this vertex to the rest of the mesh.
|
||
|
*/
|
||
|
AddRightEdges( tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent )
|
||
|
/*
|
||
|
* Does everything necessary when the sweep line crosses a vertex.
|
||
|
* Updates the mesh and the edge dictionary.
|
||
|
*/
|
||
|
{
|
||
|
ActiveRegion *regUp, *reg;
|
||
|
GLUhalfEdge *e, *eTopLeft, *eBottomLeft;
|
||
|
|
||
|
tess->event = vEvent; /* for access in EdgeLeq() */
|
||
|
DebugEvent( tess );
|
||
|
|
||
|
/* Check if this vertex is the right endpoint of an edge that is
|
||
|
* already in the dictionary. In this case we don't need to waste
|
||
|
* time searching for the location to insert new edges.
|
||
|
*/
|
||
|
e = vEvent->anEdge;
|
||
|
while( e->activeRegion == NULL ) {
|
||
|
e = e->Onext;
|
||
|
if( e == vEvent->anEdge ) {
|
||
|
/* All edges go right -- not incident to any processed edges */
|
||
|
ConnectLeftVertex( tess, vEvent );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Processing consists of two phases: first we "finish" all the
|
||
|
* active regions where both the upper and lower edges terminate
|
||
|
* at vEvent (ie. vEvent is closing off these regions).
|
||
|
* We mark these faces "inside" or "outside" the polygon according
|
||
|
* to their winding number, and delete the edges from the dictionary.
|
||
|
* This takes care of all the left-going edges from vEvent.
|
||
|
*/
|
||
|
regUp = TopLeftRegion( e->activeRegion );
|
||
|
reg = RegionBelow( regUp );
|
||
|
eTopLeft = reg->eUp;
|
||
|
eBottomLeft = FinishLeftRegions( tess, reg, NULL );
|
||
|
|
||
|
/* Next we process all the right-going edges from vEvent. This
|
||
|
* involves adding the edges to the dictionary, and creating the
|
||
|
* associated "active regions" which record information about the
|
||
|
* regions between adjacent dictionary edges.
|
||
|
*/
|
||
|
if( eBottomLeft->Onext == eTopLeft ) {
|
||
|
/* No right-going edges -- add a temporary "fixable" edge */
|
||
|
ConnectRightVertex( tess, regUp, eBottomLeft );
|
||
|
} else {
|
||
|
AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Make the sentinel coordinates big enough that they will never be
|
||
|
* merged with real input features. (Even with the largest possible
|
||
|
* input contour and the maximum tolerance of 1.0, no merging will be
|
||
|
* done with coordinates larger than 3 * GLU_TESS_MAX_COORD).
|
||
|
*/
|
||
|
#define SENTINEL_COORD (4 * GLU_TESS_MAX_COORD)
|
||
|
|
||
|
static void AddSentinel( GLUtesselator *tess, GLdouble t )
|
||
|
/*
|
||
|
* We add two sentinel edges above and below all other edges,
|
||
|
* to avoid special cases at the top and bottom.
|
||
|
*/
|
||
|
{
|
||
|
ActiveRegion *reg = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
|
||
|
GLUhalfEdge *e = __gl_meshMakeEdge( tess->mesh );
|
||
|
|
||
|
e->Org->s = SENTINEL_COORD;
|
||
|
e->Org->t = t;
|
||
|
e->Dst->s = -SENTINEL_COORD;
|
||
|
e->Dst->t = t;
|
||
|
tess->event = e->Dst; /* initialize it */
|
||
|
|
||
|
reg->eUp = e;
|
||
|
reg->windingNumber = 0;
|
||
|
reg->inside = FALSE;
|
||
|
reg->fixUpperEdge = FALSE;
|
||
|
reg->sentinel = TRUE;
|
||
|
reg->dirty = FALSE;
|
||
|
reg->nodeUp = dictInsert( tess->dict, reg );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void InitEdgeDict( GLUtesselator *tess )
|
||
|
/*
|
||
|
* We maintain an ordering of edge intersections with the sweep line.
|
||
|
* This order is maintained in a dynamic dictionary.
|
||
|
*/
|
||
|
{
|
||
|
tess->dict = dictNewDict( tess, (int (*)(void *, DictKey, DictKey)) EdgeLeq );
|
||
|
AddSentinel( tess, -SENTINEL_COORD );
|
||
|
AddSentinel( tess, SENTINEL_COORD );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void DoneEdgeDict( GLUtesselator *tess )
|
||
|
{
|
||
|
ActiveRegion *reg;
|
||
|
int fixedEdges = 0;
|
||
|
|
||
|
while( (reg = (ActiveRegion *)dictKey( dictMin( tess->dict ))) != NULL ) {
|
||
|
/*
|
||
|
* At the end of all processing, the dictionary should contain
|
||
|
* only the two sentinel edges, plus at most one "fixable" edge
|
||
|
* created by ConnectRightVertex().
|
||
|
*/
|
||
|
if( ! reg->sentinel ) {
|
||
|
assert( reg->fixUpperEdge );
|
||
|
assert( ++fixedEdges == 1 );
|
||
|
}
|
||
|
assert( reg->windingNumber == 0 );
|
||
|
DeleteRegion( tess, reg );
|
||
|
/* __gl_meshDelete( reg->eUp );*/
|
||
|
}
|
||
|
dictDeleteDict( tess->dict );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void RemoveDegenerateEdges( GLUtesselator *tess )
|
||
|
/*
|
||
|
* Remove zero-length edges, and contours with fewer than 3 vertices.
|
||
|
*/
|
||
|
{
|
||
|
GLUhalfEdge *e, *eNext, *eLnext;
|
||
|
GLUhalfEdge *eHead = &tess->mesh->eHead;
|
||
|
|
||
|
/*LINTED*/
|
||
|
for( e = eHead->next; e != eHead; e = eNext ) {
|
||
|
eNext = e->next;
|
||
|
eLnext = e->Lnext;
|
||
|
|
||
|
if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) {
|
||
|
/* Zero-length edge, contour has at least 3 edges */
|
||
|
|
||
|
SpliceMergeVertices( tess, eLnext, e ); /* deletes e->Org */
|
||
|
__gl_meshDelete( e ); /* e is a self-loop */
|
||
|
e = eLnext;
|
||
|
eLnext = e->Lnext;
|
||
|
}
|
||
|
if( eLnext->Lnext == e ) {
|
||
|
/* Degenerate contour (one or two edges) */
|
||
|
|
||
|
if( eLnext != e ) {
|
||
|
if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; }
|
||
|
__gl_meshDelete( eLnext );
|
||
|
}
|
||
|
if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
|
||
|
__gl_meshDelete( e );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void InitPriorityQ( GLUtesselator *tess )
|
||
|
/*
|
||
|
* Insert all vertices into the priority queue which determines the
|
||
|
* order in which vertices cross the sweep line.
|
||
|
*/
|
||
|
{
|
||
|
PriorityQ *pq;
|
||
|
GLUvertex *v, *vHead;
|
||
|
|
||
|
pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq );
|
||
|
|
||
|
vHead = &tess->mesh->vHead;
|
||
|
for( v = vHead->next; v != vHead; v = v->next ) {
|
||
|
v->pqHandle = pqInsert( pq, v );
|
||
|
}
|
||
|
pqInit( pq );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void DonePriorityQ( GLUtesselator *tess )
|
||
|
{
|
||
|
pqDeletePriorityQ( tess->pq );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void RemoveDegenerateFaces( GLUmesh *mesh )
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|
/*
|
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|
* Delete any degenerate faces with only two edges. WalkDirtyRegions()
|
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|
* will catch almost all of these, but it won't catch degenerate faces
|
||
|
* produced by splice operations on already-processed edges.
|
||
|
* The two places this can happen are in FinishLeftRegions(), when
|
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|
* we splice in a "temporary" edge produced by ConnectRightVertex(),
|
||
|
* and in CheckForLeftSplice(), where we splice already-processed
|
||
|
* edges to ensure that our dictionary invariants are not violated
|
||
|
* by numerical errors.
|
||
|
*
|
||
|
* In both these cases it is *very* dangerous to delete the offending
|
||
|
* edge at the time, since one of the routines further up the stack
|
||
|
* will sometimes be keeping a pointer to that edge.
|
||
|
*/
|
||
|
{
|
||
|
GLUface *f, *fNext;
|
||
|
GLUhalfEdge *e;
|
||
|
|
||
|
/*LINTED*/
|
||
|
for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
|
||
|
fNext = f->next;
|
||
|
e = f->anEdge;
|
||
|
assert( e->Lnext != e );
|
||
|
|
||
|
if( e->Lnext->Lnext == e ) {
|
||
|
/* A face with only two edges */
|
||
|
AddWinding( e->Onext, e );
|
||
|
__gl_meshDelete( e );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void __gl_computeInterior( GLUtesselator *tess )
|
||
|
/*
|
||
|
* __gl_computeInterior( tess ) computes the planar arrangement specified
|
||
|
* by the given contours, and further subdivides this arrangement
|
||
|
* into regions. Each region is marked "inside" if it belongs
|
||
|
* to the polygon, according to the rule given by tess->windingRule.
|
||
|
* Each interior region is guaranteed be monotone.
|
||
|
*/
|
||
|
{
|
||
|
GLUvertex *v, *vNext;
|
||
|
|
||
|
tess->fatalError = FALSE;
|
||
|
|
||
|
/* Each vertex defines an event for our sweep line. Start by inserting
|
||
|
* all the vertices in a priority queue. Events are processed in
|
||
|
* lexicographic order, ie.
|
||
|
*
|
||
|
* e1 < e2 iff e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
|
||
|
*/
|
||
|
RemoveDegenerateEdges( tess );
|
||
|
InitPriorityQ( tess );
|
||
|
InitEdgeDict( tess );
|
||
|
|
||
|
while( (v = (GLUvertex *)pqExtractMin( tess->pq )) != NULL ) {
|
||
|
for( ;; ) {
|
||
|
vNext = (GLUvertex *)pqMinimum( tess->pq );
|
||
|
if( vNext == NULL || ! VertEq( vNext, v )) break;
|
||
|
|
||
|
/* Merge together all vertices at exactly the same location.
|
||
|
* This is more efficient than processing them one at a time,
|
||
|
* simplifies the code (see ConnectLeftDegenerate), and is also
|
||
|
* important for correct handling of certain degenerate cases.
|
||
|
* For example, suppose there are two identical edges A and B
|
||
|
* that belong to different contours (so without this code they would
|
||
|
* be processed by separate sweep events). Suppose another edge C
|
||
|
* crosses A and B from above. When A is processed, we split it
|
||
|
* at its intersection point with C. However this also splits C,
|
||
|
* so when we insert B we may compute a slightly different
|
||
|
* intersection point. This might leave two edges with a small
|
||
|
* gap between them. This kind of error is especially obvious
|
||
|
* when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
|
||
|
*/
|
||
|
vNext = (GLUvertex *)pqExtractMin( tess->pq );
|
||
|
SpliceMergeVertices( tess, v->anEdge, vNext->anEdge );
|
||
|
}
|
||
|
SweepEvent( tess, v );
|
||
|
}
|
||
|
|
||
|
/* Set tess->event for debugging purposes */
|
||
|
tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org;
|
||
|
DebugEvent( tess );
|
||
|
DoneEdgeDict( tess );
|
||
|
DonePriorityQ( tess );
|
||
|
|
||
|
RemoveDegenerateFaces( tess->mesh );
|
||
|
__gl_meshCheckMesh( tess->mesh );
|
||
|
}
|