windows-nt/Source/XPSP1/NT/multimedia/opengl/pmesh/demo/pm.cxx

529 lines
14 KiB
C++
Raw Normal View History

2020-09-26 03:20:57 -05:00
#include "viewer.h"
#include "FileIO.h" // StreamSetFMode()
#include "gmesh.h"
#include "a3dstream.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#define GL_COLOR4(c) glColor4ub(((c)>>24)&0xff,((c)>>16)&0xff,((c)>>8)&0xff,((c)>>0)&0xff)
/************************************************************************/
/******************* Constants ******************************************/
/************************************************************************/
const int MAXOBJECT=250; // should be >= GLuint::MAXNUM
const DWORD colorinvalid=0xffffff00;
/************************************************************************/
/******************* Globals ********************************************/
/************************************************************************/
static BOOL c_mat_set;
BOOL pm_ready = FALSE;
static int thickboundary = 2;
static int thicksharp = 2;
static int thicknormal = 1;
static int thicka3d = 1;
static BOOL perspec = TRUE;
static int cullbackedges=1;
static GLfloat ambient;
static GLfloat backfacec[4];
static float fdisplacepolygon = 1.0;
static float sphereradius=.005;
static float zoom = 1.0;
static Frame tcam;
static int nxpix,nypix; // window dimensions
static float tzp1, tzp2;
static float edgeoffset;
static Frame tcami;
static Point eyeinobframe;
static int cob;
static BOOL lcullface = FALSE;
static BOOL haveconcave = FALSE;
static DWORD edgecolor = 0x000000FF; // black
static DWORD sharpedgecolor = 0xFF40FFFF; // bright yellow
static float xpointerold, ypointerold;
static DWORD curcol; // current color (for lines and points)
static MatColor matcol; // material color (for polygons)
static MatColor cuspcolor;
static MatColor meshcolor;
// default color for polygons
const A3dVertexColor DEFAULTCOL(A3dColor(0.9, 0.6, 0.4),
A3dColor(0.5, 0.5, 0.5),
A3dColor(5, 0, 0));
// default color for polylines and points
const A3dVertexColor WHITECOL(A3dColor(1, 1, 1),
A3dColor(0, 0, 0),
A3dColor(1, 0, 0));
static Array<DWORD> pm_ar_colors;
PMesh *pmesh; // Global pointer to the (one and only) PM object
PMeshRStream* pmrs=0;
PMeshIter* pmi=0;
float pm_lod_level = 0.0;
float old_lod = 0.0;
float curquat[4], lastquat[4];
/************************************************************************/
/******************* Function Prototypes ********************************/
/************************************************************************/
BOOL InitPMDrawState(void);
BOOL read_pm (char *);
void draw_pm (void);
static void glinit(void);
static int setupob(void);
void pm_update_lod (void);
/************************************************************************/
/******************* Code ***********************************************/
/************************************************************************/
static DWORD packcolor(const A3dColor& col)
{
return (DWORD(col[0]*255.99)<<24)+(DWORD(col[1]*255.99)<<16)+
(DWORD(col[2]*255.99)<<8)+(DWORD(255)<<0);
}
static void creatematcolor(const A3dVertexColor& vc, MatColor& col)
{
col.diffuse = packcolor(vc.d);
col.specular = packcolor(vc.s);
col.shininess = vc.g[0];
}
BOOL InitPMDrawState(char *fname)
{
perspec = TRUE;
backfacec[0] = 0.15, backfacec[1]= 0.5, backfacec[2]= 0.15;
backfacec[3] = 1.0;
nxpix = g_wi.wSize.cx;
nypix = g_wi.wSize.cy;
float cuspcol[3]= {1.0, 0.2, 0.2};
float meshcd[3]={0.8, 0.5, 0.4};
float meshcs[3]={0.5, 0.5, 0.5};
float meshcp[3]={5, 0, 0};
int cuspbright = (cuspcol[0] + cuspcol[1] + cuspcol[2]>2.);
A3dVertexColor CUSPCOL(A3dColor(cuspcol[0],cuspcol[1],cuspcol[2]),
A3dColor(cuspcol[0],cuspcol[1],cuspcol[2]),
A3dColor(cuspbright?1:7,0,0));
creatematcolor(CUSPCOL, cuspcolor);
creatematcolor(A3dVertexColor(A3dColor(meshcd[0],meshcd[1],meshcd[2]),
A3dColor(meshcs[0],meshcs[1],meshcs[2]),
A3dColor(meshcp[0],meshcp[1],meshcp[2])),
meshcolor);
if (fname)
if (read_pm( fname ))
{
glinit();
setupob ();
return TRUE;
}
return FALSE;
}
static int pthick;
static void resetthickness()
{
pthick=-1;
}
static void setthickness2(int vthick)
{
pthick=vthick;
if (vthick > 1)
glLineWidth((GLfloat)(vthick));
}
inline void InitViewing (void)
{
float a = 1.0f / min(nxpix, nypix);
tzp1 = 0.5f / (zoom*nxpix*a);
tzp2 = 0.5f / (zoom*nypix*a);
//if (g_s.yon <= g_s.hither*1.0001) g_s.yon = g_s.hither*1.0001;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//Reshape (nxpix, nypix);
#if 1
if (perspec)
{
glFrustum (-nxpix*a*zoom*g_s.hither, nxpix*a*zoom*g_s.hither,
-nypix*a*zoom*g_s.hither, nypix*a*zoom*g_s.hither,
g_s.hither, g_s.yon);
}
else
{
glOrtho(-nxpix*a*zoom, nxpix*a*zoom,
-nypix*a*zoom, nypix*a*zoom,
g_s.hither, g_s.yon);
}
#endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
trackball(curquat, 0.0, 0.0, 0.0, 0.0);
}
inline void setthickness(int vthick)
{
if (vthick!=pthick) setthickness2(vthick);
}
// must be followed by setupob()!
static void glinit(void)
{
const float cedgeoffset=4.2e-3f;
edgeoffset = cedgeoffset*zoom*fdisplacepolygon;
InitViewing ();
NEST
{ // front material
float material[] = {0.0, 0.0, 0.0, 1.0};
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, material);
}
NEST
{ // back material
float amb[] = {0.0, 0.0, 0.0, 1.0};
float diff[] = {0.15, 0.15, 0.15, 1.0};
glMaterialfv(GL_BACK, GL_AMBIENT, amb);
glMaterialfv(GL_BACK, GL_DIFFUSE, diff);
glMaterialfv(GL_BACK, GL_EMISSION, backfacec);
}
NEST
{ // lighting model
GLfloat ambient[] = { 0.2, 0.2, 0.2, 1.0 };
GLfloat diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat position[] = { 0.0, 0.0, 2.0, 0.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, ambient);
glLightfv(GL_LIGHT0, GL_POSITION, position);
}
resetthickness();
setthickness(thicka3d);
glDepthRange(0x0, 0x7FFFFF);
c_mat_set = FALSE;
glDisable (GL_COLOR_MATERIAL);
curcol = colorinvalid;
matcol.diffuse = colorinvalid;
matcol.specular = colorinvalid;
matcol.shininess = -1;
}
static int setupob(void)
{
char buf[200];
NEST
{
GLfloat ambient[] = {0.25, 0.25, 0.25, 1.0};
glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient);
glLightModeli (GL_LIGHT_MODEL_LOCAL_VIEWER, 0);
glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, 0);
}
glFrontFace (front_face);
glCullFace(cull_face);
if (cull_enable)
glEnable(GL_CULL_FACE);
else
glDisable(GL_CULL_FACE);
glPolygonMode(GL_FRONT_AND_BACK, filled_mode?GL_FILL:GL_LINE);
//if (edge_mode) displacepolygon(fdisplacepolygon);
// Compute the model bounding box
g_s.max_vert[0] = g_s.max_vert[1] = g_s.max_vert[2] = -1e30f;
g_s.min_vert[0] = g_s.min_vert[1] = g_s.min_vert[2] = 1e30f;
int nv0=pmesh->_base_mesh._vertices.num();
//int nvsplits=pmesh->_vsplits.num();
//int nv=nv0+int((nvsplits+1)*0.999999f); //max LOD
pmi->goto_nvertices(nv0);
const AWMesh& wmesh=*pmi;
int num_v = wmesh._vertices.num();
//S_Vertex* svp = wmesh._vertices;
for (int i=0; i<num_v; i++)
{
#if 0
const float* p1 = &wmesh._vertices[i].attrib.point[0];
for (int j=0; j<3; j)
{
if (p1[j] > g_s.max_vert[j]) g_s.max_vert[j] = p1[j];
if (p1[j] < g_s.min_vert[j]) g_s.min_vert[j] = p1[j];
}
#endif
}
sprintf (buf, "NumVert = %d\r\n", num_v);
MessageBox (NULL, buf, "Info", MB_OK);
//pmi->goto_nvertices(nv0);
return 1;
}
static void updatecurcolor2(DWORD col)
{
if (c_mat_set) c_mat_set = 0, glDisable(GL_COLOR_MATERIAL);
curcol = col;
glColor4ub ( (col>>24) & 0xff,
(col>>16) & 0xff,
(col>>8) & 0xff,
(col>>0) & 0xff);
matcol.diffuse = colorinvalid;
matcol.specular = colorinvalid;
matcol.shininess = -1;
}
inline void updatecurcolor (DWORD col)
{
if (col != curcol) updatecurcolor2 (col);
}
static void updatematcolor2(const MatColor& col)
{
if (!c_mat_set)
{
c_mat_set = TRUE;
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
}
glEnable(GL_COLOR_MATERIAL);
if (col.shininess != matcol.shininess)
{
matcol.shininess = col.shininess;
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, matcol.shininess);
}
if (col.specular != matcol.specular)
{
matcol.specular = col.specular;
glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
GL_COLOR4(matcol.specular);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
}
if (col.diffuse != matcol.diffuse)
{
matcol.diffuse = col.diffuse;
GL_COLOR4(col.diffuse);
}
curcol=colorinvalid;
}
inline void updatematcolor(const MatColor& col)
{
if (col.diffuse != matcol.diffuse ||
col.specular != matcol.specular ||
col.shininess != matcol.shininess)
updatematcolor2(col);
}
inline void updatematdiffuse(DWORD cd)
{
if (cd != matcol.diffuse)
{
if (!c_mat_set)
{
c_mat_set = TRUE;
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
}
glEnable(GL_COLOR_MATERIAL);
matcol.diffuse = cd;
GL_COLOR4(cd);
curcol=colorinvalid;
}
}
inline void pm_draw_segment(int fn, int v0, int v1,
const Point& p0, const Point& p1)
{
if (fn >= 0 && v0 > v1) return;
glBegin(GL_LINES);
glVertex3fv(&p0[0]);
glVertex3fv(&p1[0]);
glEnd();
}
void draw_pm (void)
{
updatematcolor(meshcolor);
const AWMesh& wmesh=*pmi;
if (!edge_mode || filled_mode)
{
const S_Vertex* svp = wmesh._vertices;
const S_Wedge* swp = wmesh._wedges;
const S_Face* sfp = wmesh._faces;
const DWORD * matp = pm_ar_colors;
ForIndex(f, wmesh._faces.num())
{
int matid = sfp[f].attrib.matid;
updatematdiffuse(matp[matid]);
glBegin(GL_TRIANGLES);
const int* wp = sfp[f].wedges;
int w0 = wp[0];
int w1 = wp[1];
int w2 = wp[2];
int v0 = swp[w0].vertex;
int v1 = swp[w1].vertex;
int v2 = swp[w2].vertex;
const float* n0 = &swp[w0].attrib.normal[0];
const float* p0 = &svp[v0].attrib.point[0];
const float* n1 = &swp[w1].attrib.normal[0];
const float* p1 = &svp[v1].attrib.point[0];
const float* n2=&swp[w2].attrib.normal[0];
const float* p2=&svp[v2].attrib.point[0];
glNormal3fv(n0); glVertex3fv(p0);
glNormal3fv(n1); glVertex3fv(p1);
glNormal3fv(n2); glVertex3fv(p2);
glEnd();
} EndFor;
}
if (edge_mode)
{
// Options cullbackedges, lquickmode not handled.
setthickness (thicknormal);
updatecurcolor (edgecolor);
const S_Vertex* svp = wmesh._vertices;
const S_Wedge* swp = wmesh._wedges;
const S_Face* sfp = wmesh._faces;
const S_FaceNeighbors* snp = wmesh._fnei;
ForIndex(f, wmesh._faces.num())
{
const int* wp = sfp[f].wedges;
const int* np = snp[f].faces;
int w0 = wp[0];
int w1 = wp[1];
int v0 = swp[w0].vertex;
int v1 = swp[w1].vertex;
const Point& p0 = svp[v0].attrib.point;
const Point& p1 = svp[v1].attrib.point;
int fn2 = np[2];
int fn0 = np[0];
pm_draw_segment (fn2, v0, v1, p0, p1);
int w2 = wp[2];
int v2 = swp[w2].vertex;
const Point& p2 = svp[v2].attrib.point;
int fn1 = np[1];
pm_draw_segment (fn0, v1, v2, p1, p2);
pm_draw_segment (fn1, v2, v0, p2, p0);
} EndFor;
setthickness (thicka3d);
}
}
#define ForStringKeyValue(S,KS,KL,VS,VL) \
{ StringKeyIter zz(S); \
const char* KS; const char* VS; \
int KL; int VL; \
while (zz.next(KS,KL,VS,VL)) {
const char* string_key(const char* str, const char* key)
{
int keyl=strlen(key);
ForStringKeyValue(str,kb,kl,vb,vl) {
int found=!strncmp(kb,key,kl) && kl==keyl;
if (!found) continue;
char* sret=(char*)hform(""); // un-const
strncat(sret,vb,vl);
return sret;
} EndFor;
return 0;
}
BOOL read_pm (char *fname)
{
BOOL retVal = TRUE;
if (pmesh)
delete pmesh;
pmesh=new PMesh;
{
ifstream fi(fname);
StreamSetFMode((fstream&)fi,1);
pmesh->read(fi);
}
pmrs=new PMeshRStream(*pmesh);
pmi=new PMeshIter(*pmrs);
// When pmrs is created, it automatically reads in pmesh._base_mesh
const AWMesh& base_mesh=pmesh->_base_mesh;
const Materials& materials=base_mesh._materials;
ForIndex(matid,materials.num()) {
DWORD pcolor;
const char* str=materials.get(matid);
const char* s=string_key(str,"rgb");
if (s)
{
A3dColor co;
if (sscanf(s,"( %g %g %g )",&co[0],&co[1],&co[2])!=3)
MessageBox (NULL, "viewer.cxx", "Error", MB_OK);
//assertx(sscanf(s,"( %g %g %g )",&co[0],&co[1],&co[2])==3);
pcolor=packcolor(co);
}
else
{
pcolor = meshcolor.diffuse;
}
pm_ar_colors+=pcolor;
} EndFor;
pm_lod_level = 0.0f;
auxSetScrollPos (AUX_HSCROLL, auxGetScrollMin(AUX_HSCROLL));
pm_ready = TRUE;
return retVal;
}
void pm_update_lod (void)
{
//float flevel=min(pm_lod_level,1.f);
int nv0=pmesh->_base_mesh._vertices.num();
int nvsplits=pmesh->_vsplits.num();
int nv=nv0+int((nvsplits+1)*pm_lod_level*.999999f);
pmi->goto_nvertices(nv);
}