105 lines
2.1 KiB
C++
105 lines
2.1 KiB
C++
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#include <windows.h>
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#include <GL/glu.h>
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#ifdef X11
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#include <GL/glx.h>
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#endif
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#include <stdio.h>
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#ifdef WIN32
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#include "stonehen.h"
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#endif
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#include "Ellipse.h"
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EllipseSt::EllipseSt()
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{
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Point sar_dim, lin_dim;
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sar_dim.set(.3, .5, 1.2);
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lin_dim.set(.3, 1.2, .2);
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sarcens[0].set_dimensions(sar_dim);
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lintels[0].set_dimensions(lin_dim);
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sarcens[0].translate(5, 0, sar_dim.pt[2]);
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lintels[0].translate(4.9, 0, 2.*sar_dim.pt[2] + lin_dim.pt[2]);
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copy_zero();
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sarcens[0].rotate_self_aboutz(17);
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sarcens[1].rotate_self_aboutz(33);
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lintels[0].rotate_self_aboutz(25);
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sarcens[2].rotate_self_aboutz(-17);
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sarcens[3].rotate_self_aboutz(-33);
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lintels[1].rotate_self_aboutz(-25);
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sarcens[4].rotate_self_aboutz(197);
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sarcens[5].rotate_self_aboutz(213);
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lintels[2].rotate_self_aboutz(205);
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sarcens[6].rotate_self_aboutz(-197);
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sarcens[7].rotate_self_aboutz(-213);
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lintels[3].rotate_self_aboutz(-205);
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}
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void EllipseSt::erode(float p)
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{
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int i;
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for (i = 0; i < nsarcens; i++) sarcens[i].erode(p);
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for (i = 0; i < nlintels; i++) lintels[i].erode(p);
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}
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void EllipseSt::draw()
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{
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glPushMatrix();
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glScalef(1, 1.1, 1);
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draw_sarcens();
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draw_lintels();
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glPopMatrix();
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}
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void EllipseSt::draw_sarcens()
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{
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int i;
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for (i = 0; i < nsarcens; i++) sarcens[i].draw();
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}
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void EllipseSt::draw_lintels()
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{
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int i;
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for (i = 0; i < nlintels; i++) lintels[i].draw();
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}
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void EllipseSt::draw_shadow(Point dlight, GLfloat blur,
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Color color, Color diffuse)
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{
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draw_sarcens_shadows(dlight, blur, color, diffuse);
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draw_lintels_shadows(dlight, blur, color, diffuse);
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}
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void EllipseSt::draw_sarcens_shadows(Point dlight, GLfloat blur,
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Color color, Color diffuse)
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{
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int i;
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for (i = 0; i < nsarcens; i++)
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sarcens[i].draw_shadow(dlight, blur, color, diffuse);
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}
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void EllipseSt::draw_lintels_shadows(Point dlight, GLfloat blur,
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Color color, Color diffuse)
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{
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int i;
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for (i = 0; i < nlintels; i++)
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lintels[i].draw_shadow(dlight, blur, color, diffuse);
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}
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void EllipseSt::copy_zero()
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{
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int i;
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for (i = 1; i < nsarcens; i++) sarcens[i] = sarcens[0];
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for (i = 1; i < nlintels; i++) lintels[i] = lintels[0];
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}
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