windows-nt/Source/XPSP1/NT/multimedia/opengl/test/demos/stonehen/ring.cxx

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2020-09-26 03:20:57 -05:00
#include <windows.h>
#include <GL/glu.h>
#ifdef X11
#include <GL/glx.h>
#endif
#include <math.h>
#include <stdio.h>
#ifdef WIN32
#include "stonehen.h"
#endif
#include "Ring.h"
inline float radians(float a) {return a * M_PI / 180.0;};
Ring::Ring()
{
Point sar_dim, lin_dim;
radius = 10;
nstones = 30;
sar_dim.set(.2, .5, 1);
sarcen.set_dimensions(sar_dim);
sarcen.translate(radius, 0, sar_dim.pt[2]);
angle = 360.0 / (float)nstones;
lin_dim.set(.2, .99 * tan(2.0 * M_PI / (float)nstones) *
(radius - sar_dim.pt[0]) / 2.0, .2);
lintel.set_dimensions(lin_dim);
lintel.translate(radius, 0, 2.*sar_dim.pt[2] + lin_dim.pt[2]);
}
Ring::~Ring()
{
}
void Ring::erode(float p)
{
sarcen.erode(p);
lintel.erode(p);
}
void Ring::draw()
{
draw_sarcens();
draw_lintels();
}
void Ring::draw_sarcens()
{
int i;
for (i = 0; i < nstones; i++) {
glPushMatrix();
glRotatef(i * angle, 0, 0, 1);
sarcen.draw();
glPopMatrix();
}
}
void Ring::draw_lintels()
{
int i;
glPushMatrix();
glRotatef(angle / 2.0, 0, 0, 1);
for (i = 0; i < nstones; i++) {
glPushMatrix();
glRotatef(i * angle, 0, 0, 1);
lintel.draw();
glPopMatrix();
}
glPopMatrix();
}
void Ring::draw_shadow(Point dlight, GLfloat blur,
Color color, Color diffuse)
{
draw_sarcens_shadows(dlight, blur, color, diffuse);
draw_lintels_shadows(dlight, blur, color, diffuse);
}
void Ring::draw_sarcens_shadows(Point dlight, GLfloat blur,
Color color, Color diffuse)
{
int i;
Stone proto;
proto = sarcen;
for (i = 0; i < nstones; i++) {
proto.rotate_self_aboutz(angle);
proto.draw_shadow(dlight, blur, color, diffuse);
}
}
void Ring::draw_lintels_shadows(Point dlight, GLfloat blur,
Color color, Color diffuse)
{
int i;
Stone proto;
proto = lintel;
proto.rotate_self_aboutz(angle / 2.0);
for (i = 0; i < nstones; i++) {
proto.rotate_self_aboutz(angle);
proto.draw_shadow(dlight, blur, color, diffuse);
}
}