windows-nt/Source/XPSP1/NT/multimedia/opengl/test/demos/stonehen/scene.h

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2020-09-26 03:20:57 -05:00
#ifndef SCENE_H
#define SCENE_H
#ifndef SCENE_EXTERN
#define SCENE_EXTERN extern
#endif
#include "TimeDate.h"
#include "atmosphe.h"
void scene_init();
void scene_set_time(TimeDate t);
void scene_inc_time(TimeDate t);
void scene_render();
void scene_viewer_center();
/* This rotates about the origin in the world coordinate system */
void scene_viewer_rotate_worldz(GLfloat degrees);
/* This rotates about the z axis */
void scene_viewer_rotatez(GLfloat degrees);
void scene_viewer_rotatex(GLfloat degrees);
/* This translates in y */
void scene_viewer_translate(GLfloat dist);
void scene_position_telescope(GLfloat x, GLfloat y);
void scene_get_position_telescope(GLfloat *x, GLfloat *y);
void scene_get_radius_telescope(GLfloat *r);
void scene_set_weather(Weather w);
const GLint name_background = 0;
const GLint name_ground = 1;
const GLint name_trees = 2;
const GLint name_ring = 3;
const GLint name_ellipse = 4;
const GLint name_telescope = 5;
extern int draw_ground;
extern int draw_trees;
extern int draw_ring;
extern int draw_ellipse;
extern int draw_shadows;
extern int use_lighting;
extern int use_textures;
extern int use_normal_fog;
extern int use_fancy_fog;
extern int use_telescope;
extern int use_antialias;
extern GLfloat fov, aspect;
const char texfile_ground[] = DATADIR "grass.rgb";
const char texfile_trees[] = DATADIR "treewall.rgb";
const char texfile_stones[] = DATADIR "marble.rgb";
const char texfile_telescope[] = DATADIR "cv.rgb";
extern Weather weather;
#undef SCENE_EXTERN
#endif