windows-nt/Source/XPSP1/NT/multimedia/opengl/test/misc/membrane/wave.hxx

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2020-09-26 03:20:57 -05:00
#ifndef WAVE_H
#define WAVE_H
extern "C" {
#include <windows.h>
#include <gl\gl.h>
};
typedef struct {
float color[3];
float normal[3];
} FACET;
typedef struct {
float vertex[3];
float normal[3];
} WCOORD;
typedef struct {
GLint numFacets;
GLint numCoords;
WCOORD *coords;
FACET *facets;
} MESH;
class WAVE {
public:
WAVE();
// WAVE( int widthX, int widthY, int checkerSize, float height, int frames );
~WAVE();
void Draw();
private:
int iWidthX, iWidthY;
int iCheckerSize;
int nFrames;
int iCurFrame;
float fHeight;
MESH mesh;
BOOL bSmooth; // Smooth or flat shading
BOOL bLighting;
void InitMaterials() {} ;
void InitMesh();
};
#endif // WAVE_H