57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
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#include <windows.h>
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#include <gl\gl.h>
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#include <gl\glaux.h>
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#include <stdio.h>
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#include "skeltest.h"
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#include "hugetest.h"
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#include "teapot.h"
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#include "tptlght.h"
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TeapotLightTest::TeapotLightTest()
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{
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SetThisType("Teapot - Light");
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SetThisVersion("1.0");
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td.swapbuffers = TRUE;
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td.iDuration = 30000;
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td.iX = 0;
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td.iY = 0;
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td.iW = 640;
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td.iH = 480;
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sprintf(td.acName, "Teapot w/ Lighting (demo)");
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sprintf(td.acTestStatName, "Frames");
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bd.uiClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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bd.fClearColor[0] = 0.0f;
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bd.fClearColor[1] = 0.0f;
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bd.fClearColor[2] = 0.0f;
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bd.fClearColor[3] = 0.0f;
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bd.cColorBits = 24;
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bd.cDepthBits = 16;
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bd.bDepthTestEnable = TRUE;
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bd.iDepthFunction = LEQUAL;
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bd.bNormalize = TRUE;
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bd.bAutoNormal = TRUE;
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bd.iShadeModel = SMOOTH;
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ld.bEnable = TRUE;
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ld.aLights[0].bEnable = TRUE;
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ld.aLights[0].afAmbient[0] = 0.3f;
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ld.aLights[0].afAmbient[1] = 0.3f;
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ld.aLights[0].afAmbient[2] = 0.3f;
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ld.aLights[0].afAmbient[3] = 1.0f;
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ld.aLights[0].afDiffuse[0] = 0.8f;
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ld.aLights[0].afDiffuse[1] = 0.4f;
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ld.aLights[0].afDiffuse[2] = 0.0f;
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ld.aLights[0].afDiffuse[3] = 1.0f;
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ld.aLights[0].afSpecular[0] = 1.0f;
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ld.aLights[0].afSpecular[1] = 1.0f;
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ld.aLights[0].afSpecular[2] = 1.0f;
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ld.aLights[0].afSpecular[3] = 1.0f;
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ld.aLights[0].afPosition[0] = -50.0f;
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ld.aLights[0].afPosition[1] = 100.0f;
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ld.aLights[0].afPosition[2] = 150.0f;
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ld.aLights[0].afPosition[3] = 0.0f;
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}
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