windows-nt/Source/XPSP1/NT/net/ias/protocol/proxy/radproxyp.h

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2020-09-26 03:20:57 -05:00
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation
//
// FILE
//
// radproxyp.h
//
// SYNOPSIS
//
// Declares classes that are used in the implementation of RadiusProxy, but
// need not be visible to clients.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef RADPROXYP_H
#define RADPROXYP_H
#if _MSC_VER >= 1000
#pragma once
#endif
#include <radpack.h>
#include <radproxy.h>
#include <timerq.h>
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// ProxyContext
//
// DESCRIPTION
//
// Allows a request context to be shared by several Requests only one
// of which will eventually take ownership.
//
///////////////////////////////////////////////////////////////////////////////
class ProxyContext
{
public:
ProxyContext(PVOID p) throw ()
: context(p)
{ }
DECLARE_REFERENCE_COUNT();
// Each context has an associated 'primary' server. This is the server that
// will be used for event reporting if no one takes ownership of the
// context.
RemoteServer* getPrimaryServer() const throw()
{ return primary; }
void setPrimaryServer(RemoteServer* server) throw ()
{ primary = server; }
// Take ownership of the context. This will return NULL if someone has beat
// you to it. If the caller is successful, he MUST ensure that
// RadiusProxyClient::onComplete is always invoked exactly once.
PVOID takeOwnership() throw ()
{ return InterlockedExchangePointer(&context, NULL); }
private:
PVOID context;
RemoteServerPtr primary;
~ProxyContext() throw ();
// Not implemented.
ProxyContext(const ProxyContext&);
ProxyContext& operator=(const ProxyContext&);
};
typedef ObjectPointer<ProxyContext> ProxyContextPtr;
class RequestStack;
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Request
//
// DESCRIPTION
//
// Stores the state associated with a pending RADIUS request.
//
///////////////////////////////////////////////////////////////////////////////
class Request : public HashTableEntry, public Timer
{
public:
Request(
ProxyContext* context,
RemoteServer* destination,
BYTE packetCode
) throw ();
//////////
// Various accessors. There is a lot of state associated with a request.
//////////
const BYTE* getAuthenticator() const throw ()
{ return authenticator; }
BYTE getCode() const throw ()
{ return code; }
ProxyContext& getContext() const throw ()
{ return *ctxt; }
// The RADIUS packet identifier for this request.
BYTE getIdentifier() const throw ()
{ return identifier; }
RadiusPortType getPortType() const throw ()
{ return isAccReq() ? portAuthentication : portAccounting; }
const RemotePort& getPort() const throw ()
{ return port(); }
// The unique ID used to identify this request internally. This is not the
// same as the identifier sent on the wire.
LONG getRequestID() const throw ()
{ return id; }
// Returns the round trip time in hundredths of a second.
ULONG getRoundTripTime() const throw ()
{ return (timeStamp + 50000) / 100000; }
RemoteServer& getServer() const throw ()
{ return *dst; }
// Returns true if the associated RADIUS request is an Access-Request.
bool isAccReq() const throw ()
{ return code == RADIUS_ACCESS_REQUEST; }
//////////
// Set the request authenticator.
//////////
void setAuthenticator(const BYTE* p) throw ()
{ memcpy(authenticator, p, sizeof(authenticator)); }
//////////
// Methods for updating the request state. These events will be
// automatically forwarded to the relevant RemoteServer.
//////////
// Returns 'true' if the server is now newly available.
bool onReceive() throw ();
void onSend() throw ()
{ timeStamp = GetSystemTime64(); }
// Returns 'true' if the server is now newly unavailable.
bool onTimeout() throw ()
{ return dst->onTimeout(); }
//////////
// Methods for storing requests in a HashTable and a TimerQueue.
//////////
virtual void AddRef() throw ();
virtual void Release() throw ();
virtual void onExpiry() throw ();
virtual const void* getKey() const throw ();
virtual bool matches(const void* key) const throw ();
static ULONG WINAPI hash(const void* key) throw ();
private:
RemotePort& port() const throw ()
{ return isAccReq() ? dst->authPort : dst->acctPort; }
ProxyContextPtr ctxt;
RemoteServerPtr dst;
ULONG64 timeStamp;
Count refCount;
LONG id; // Unique ID stored in proxy state attribute.
BYTE code; // Request code.
BYTE identifier; // Request identifier.
BYTE authenticator[16]; // Request authenticator.
static LONG theNextRequestID;
friend class RequestStack;
// Not implemented.
Request(const Request&);
Request& operator=(const Request&);
};
typedef ObjectPointer<Request> RequestPtr;
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// RequestStack
//
// DESCRIPTION
//
// Stores a collection of Requests.
//
// Note: A Request can only be in one RequestStack, and it can not be
// simultaneously store in a RequestStack and a HashTable.
//
///////////////////////////////////////////////////////////////////////////////
class RequestStack
{
public:
RequestStack() throw ()
: head(NULL)
{ }
~RequestStack() throw ()
{
while (!empty()) { pop(); }
}
bool empty() const throw ()
{ return head == NULL; }
RequestPtr pop() throw ()
{
Request* top = head;
head = static_cast<Request*>(head->next);
return RequestPtr(top, false);
}
void push(Request* request) throw ()
{
request->next = head;
head = request;
request->AddRef();
}
private:
Request* head;
// Not implemented.
RequestStack(const RequestStack&);
RequestStack& operator=(const RequestStack&);
};
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Session
//
// DESCRIPTION
//
// Maps a RADIUS state attribute to a remote IP address.
//
///////////////////////////////////////////////////////////////////////////////
class Session : public CacheEntry
{
public:
// The server that should be used for routing requests in this session.
RemoteServer& getServer() const throw ()
{ return *server; }
void setServer(RemoteServer& newVal) throw ()
{ server = &newVal; }
Session(
RadiusRawOctets& key,
RemoteServer& value
)
: state(key),
server(&value)
{ }
// Methods for storing a Session in a Cache.
virtual void AddRef() throw ();
virtual void Release() throw ();
virtual const void* getKey() const throw ();
virtual bool matches(const void* key) const throw ();
static ULONG WINAPI hash(const void* key) throw ();
private:
Count refCount;
RadiusOctets state;
RemoteServerPtr server;
~Session() throw () { }
// Not implemented.
Session(const Session&);
Session& operator=(const Session&);
};
typedef ObjectPointer<Session> SessionPtr;
#endif // RADPROXYP_H