270 lines
6.3 KiB
C
270 lines
6.3 KiB
C
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/*--------------------------------------------------------
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rwlock.h
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CReadWriteLock class provides functions that allow
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threads to lock any resource in two different
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modes (read-mode and write-mode).
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The class will allow multiple reader threads to access
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the resource simultaneously, but will make sure that
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a writer thread doesn't access the resource when
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reader threads or a writer thread is currently accessing
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the resource. The class also assures fairness in access
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i.e. the access will be regulated by a first-come-first-in
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policy.
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Note:- ALL the functions in the class are INLINE functions.
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So, this header can be directly used in the source.
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Copyright (C) 1997-98 Microsoft Corporation
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All rights reserved.
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Authors:
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rsraghav R.S. Raghavan
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History:
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04-20-95 rsraghav Created.
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-------------------------------------------------------*/
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#ifdef __cplusplus // this file should be include only if this is
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// is included in a c++ source file.
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#ifndef _RWLOCK_H_
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#define _RWLOCK_H_
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#if defined(DEBUG) && defined(INLINE)
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#undef THIS_FILE
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static char BASED_CODE RWLOCK_H[] = "rwlock.h";
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#define THIS_FILE RWLOCK_H
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#endif
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#include <windows.h>
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#define INLINE_EXPORT_SPEC __declspec( dllexport)
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typedef enum {RWLOCK_READ_MODE, RWLOCK_WRITE_MODE} RWLOCK_MODE;
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//////////////////////////////////////////////////////////////////////
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// CReadWriteLock - Class that can be used to regulate read-write
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// access to resource, where multiple readers are
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// allowed simultaneously, but writers are excluded
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// from each other and from the readers.
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class CReadWriteLock
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{
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HANDLE hResource;
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CRITICAL_SECTION csReader;
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CRITICAL_SECTION csWriter;
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DWORD cReaders;
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DWORD cWriteRecursion;
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public:
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CReadWriteLock() // object constructor
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{
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cReaders =0;
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cWriteRecursion = 0;
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hResource = CreateEvent(NULL, FALSE, TRUE, NULL); // no manual reset & initial state is signalled
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InitializeCriticalSection(&csReader);
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InitializeCriticalSection(&csWriter);
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}
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~CReadWriteLock() // object destructor
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{
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if (hResource)
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CloseHandle(hResource);
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DeleteCriticalSection(&csReader);
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DeleteCriticalSection(&csWriter);
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}
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CReadWriteLock *PrwLock()
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{
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return this;
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}
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BOOL FInit()
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{
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return (BOOL)hResource;
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}
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void LockReadMode() // Get read access to the resource
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{
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EnterCriticalSection(&csWriter);
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LeaveCriticalSection(&csWriter);
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EnterCriticalSection(&csReader);
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if (!cReaders)
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{
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if (hResource)
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WaitForSingleObject(hResource, INFINITE);
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}
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cReaders++;
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LeaveCriticalSection(&csReader);
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}
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int LockReadModeEx(int iTimeOut) // Get read access to the resource w/ Timeout
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{
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int status = 0;
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EnterCriticalSection(&csWriter);
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LeaveCriticalSection(&csWriter);
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EnterCriticalSection(&csReader);
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if (!cReaders)
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{
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if (hResource) {
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status = WaitForSingleObject(hResource, iTimeOut);
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if (status == WAIT_TIMEOUT)
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{
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status = -1;
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} else {
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status = 0;
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}
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}
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}
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cReaders++;
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LeaveCriticalSection(&csReader);
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return status;
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}
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void UnlockReadMode() // Relinquish read access to the resource
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{
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EnterCriticalSection(&csReader);
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if (!(--cReaders))
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{
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if (hResource)
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SetEvent(hResource);
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}
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LeaveCriticalSection(&csReader);
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}
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void LockCSUnderRead()
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{
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EnterCriticalSection(&csReader);
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}
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void UnlockCSUnderRead()
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{
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LeaveCriticalSection(&csReader);
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}
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void LockWriteMode() // Get write access to the resource
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{
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EnterCriticalSection(&csWriter);
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if (!cWriteRecursion)
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{
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if (hResource)
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WaitForSingleObject(hResource, INFINITE);
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}
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cWriteRecursion++;
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}
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int LockWriteModeEx(int iTimeOut) // Get write access to the resource
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{
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int status = 0;
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EnterCriticalSection(&csWriter);
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if (!cWriteRecursion)
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{
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if (hResource)
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{
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status = WaitForSingleObject(hResource, iTimeOut);
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if (status == WAIT_TIMEOUT)
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{
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status = -1;
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} else {
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status = 0;
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}
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}
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}
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if (status == 0)
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cWriteRecursion++;
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return status;
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}
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void UnlockWriteMode() // Relinquish write access to the resource
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{
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if (!(--cWriteRecursion))
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{
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if (hResource)
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SetEvent(hResource);
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}
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LeaveCriticalSection(&csWriter);
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}
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};
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//////////////////////////////////////////////////////////////////////
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// Following class is just a utility class - users don't need to
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// necessarily use this class for obtaining read-write lock functionalities.
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//////////////////////////////////////////////////////////////////////
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// CScopeRWLock - This can be used to lock the given CReadWriteLock
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// object for the rest of the scope. The user just
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// needs to define this object in the scope by passing
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// a pointer to the CReadWriteLock object in the constructor.
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// When this CScopeRWLock object goes out of scope the
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// CReadWriteLock object will automatically be unlocked.
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// This is provided just for user convenience so that the
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// user can choose to avoid remembering to unlock the object
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// before every possible return/break path of the scope.
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// Use the RWLOCK_READ_MODE or RWLOCK_WRITE_MODE in the constructor
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// to indicate which type of access is requested.
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// Assumption:- CReadWriteLock object used here is expected to
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// be valid at lease until the end of the scope.
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class CScopeRWLock
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{
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CReadWriteLock *m_prwLock;
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LPCRITICAL_SECTION m_pcs;
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RWLOCK_MODE m_rwMode;
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public:
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CScopeRWLock(CReadWriteLock * prwLock, RWLOCK_MODE rwMode)
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{
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m_prwLock = prwLock;
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m_pcs = NULL;
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m_rwMode = rwMode;
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if (m_prwLock)
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{
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if (m_rwMode == RWLOCK_READ_MODE)
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m_prwLock->LockReadMode();
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else if (m_rwMode == RWLOCK_WRITE_MODE)
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m_prwLock->LockWriteMode();
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}
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}
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CScopeRWLock(LPCRITICAL_SECTION pcsLock)
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{
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m_pcs = pcsLock;
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m_prwLock = NULL;
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if (m_pcs)
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EnterCriticalSection(m_pcs);
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}
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~CScopeRWLock()
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{
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if (m_prwLock)
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{
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if (m_rwMode == RWLOCK_READ_MODE)
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m_prwLock->UnlockReadMode();
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else if (m_rwMode == RWLOCK_WRITE_MODE)
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m_prwLock->UnlockWriteMode();
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}
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if (m_pcs)
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{
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LeaveCriticalSection(m_pcs);
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}
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}
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};
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#endif // _RWLOCK_H_
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#endif // #if __cplusplus
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