355 lines
8.5 KiB
C++
355 lines
8.5 KiB
C++
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/**********************************************************************/
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/** Microsoft Windows/NT **/
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/** Copyright(c) Microsoft Corporation, 1997 - 1999 **/
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/**********************************************************************/
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/*
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snappp.h
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Brings up the Snapin property page
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FILE HISTORY:
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*/
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// Snappp.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Snappp.h"
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#include "root.h"
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#include "server.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define MILLISEC_PER_MINUTE 60 * 1000
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/////////////////////////////////////////////////////////////////////////////
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// CSnapinPropGeneral property page
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IMPLEMENT_DYNCREATE(CSnapinPropGeneral, CPropertyPageBase)
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CSnapinPropGeneral::CSnapinPropGeneral() : CPropertyPageBase(CSnapinPropGeneral::IDD)
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{
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//{{AFX_DATA_INIT(CSnapinPropGeneral)
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m_fLongName = FALSE;
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m_nOrderByName = 0;
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m_fValidateServers = FALSE;
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//}}AFX_DATA_INIT
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}
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CSnapinPropGeneral::~CSnapinPropGeneral()
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{
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}
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void CSnapinPropGeneral::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPageBase::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSnapinPropGeneral)
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DDX_Control(pDX, IDC_CHECK2, m_checkValidateServers);
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DDX_Check(pDX, IDC_CHECK1, m_fLongName);
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DDX_Radio(pDX, IDC_RADIO1, m_nOrderByName);
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DDX_Control(pDX, IDC_CHECK1, m_checkLongName);
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DDX_Control(pDX, IDC_RADIO1, m_buttonSortByName);
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DDX_Control(pDX, IDC_RADIO2, m_buttonSortByIP);
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DDX_Check(pDX, IDC_CHECK2, m_fValidateServers);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSnapinPropGeneral, CPropertyPageBase)
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//{{AFX_MSG_MAP(CSnapinPropGeneral)
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ON_BN_CLICKED(IDC_CHECK2, OnChange)
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ON_BN_CLICKED(IDC_CHECK1, OnChange)
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ON_BN_CLICKED(IDC_RADIO1, OnChange)
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ON_BN_CLICKED(IDC_RADIO2, OnChange)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSnapinPropGeneral message handlers
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BOOL CSnapinPropGeneral::OnApply()
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{
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if(!IsDirty())
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return TRUE;
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UpdateData();
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GetHolder()->EnablePeekMessageDuringNotifyConsole(TRUE);
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// get the root node
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SPITFSNode spRootNode;
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CWinsRootHandler * pRoot;
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spRootNode = ((CSnapinProperties*)(GetHolder()))->GetNode();
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pRoot = GETHANDLER(CWinsRootHandler, spRootNode);
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// set the values in the root handler
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if (m_fValidateServers)
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pRoot->m_dwFlags |= FLAG_VALIDATE_CACHE;
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else
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pRoot->m_dwFlags &= ~FLAG_VALIDATE_CACHE;
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// need to do this bcoz' changing the server order and the display name takes a
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// long time
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BOOL fOrderByName = (m_nOrderByName == 0) ? TRUE : FALSE;
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m_bDisplayServerOrderChanged = (fOrderByName == pRoot->GetOrderByName()) ? FALSE : TRUE;
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m_bDisplayFQDNChanged = (m_fLongName == pRoot->GetShowLongName()) ? FALSE : TRUE;
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// don't do anything, if the properties remained the same
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if (!m_bDisplayFQDNChanged && !m_bDisplayServerOrderChanged)
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return TRUE;
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// set the servername of the rootnode to the one updated
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pRoot->SetShowLongName(m_fLongName);
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pRoot->SetOrderByName(fOrderByName);
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spRootNode->SetData(TFS_DATA_DIRTY, TRUE);
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return CPropertyPageBase::OnApply();
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}
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BOOL CSnapinPropGeneral::OnInitDialog()
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{
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CPropertyPageBase::OnInitDialog();
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// get the root node
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// now add the node to the tree
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SPITFSNode spRootNode;
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CWinsRootHandler * pRoot;
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spRootNode = ((CSnapinProperties*)(GetHolder()))->GetNode();
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pRoot = GETHANDLER(CWinsRootHandler, spRootNode);
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m_uImage = (UINT) spRootNode->GetData(TFS_DATA_IMAGEINDEX);
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m_fLongName = pRoot->GetShowLongName();
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BOOL fOrderByName = pRoot->GetOrderByName();
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m_nOrderByName = (fOrderByName) ? 0 : 1;
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if (m_fLongName)
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m_checkLongName.SetCheck(TRUE);
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else
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m_checkLongName.SetCheck(FALSE);
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if (m_nOrderByName == 0)
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{
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m_buttonSortByName.SetCheck(TRUE);
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m_buttonSortByIP.SetCheck(FALSE);
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}
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else
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{
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m_buttonSortByName.SetCheck(FALSE);
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m_buttonSortByIP.SetCheck(TRUE);
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}
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if (pRoot->m_dwFlags & FLAG_VALIDATE_CACHE)
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m_checkValidateServers.SetCheck(TRUE);
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else
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m_checkValidateServers.SetCheck(FALSE);
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// load the correct icon
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for (int i = 0; i < ICON_IDX_MAX; i++)
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{
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if (g_uIconMap[i][1] == m_uImage)
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{
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HICON hIcon = LoadIcon(AfxGetResourceHandle(), MAKEINTRESOURCE(g_uIconMap[i][0]));
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if (hIcon)
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((CStatic *) GetDlgItem(IDC_STATIC_ICON))->SetIcon(hIcon);
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break;
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}
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}
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SetDirty(FALSE);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// CSnapinProperties holder
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//
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/////////////////////////////////////////////////////////////////////////////
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CSnapinProperties::CSnapinProperties
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(
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ITFSNode * pNode,
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IComponentData * pComponentData,
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ITFSComponentData * pTFSCompData,
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LPCTSTR pszSheetName
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) : CPropertyPageHolderBase(pNode, pComponentData, pszSheetName)
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{
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m_bAutoDeletePages = FALSE; // we have the pages as embedded members
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AddPageToList((CPropertyPageBase*) &m_pageGeneral);
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Assert(pTFSCompData != NULL);
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m_spTFSCompData.Set(pTFSCompData);
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}
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CSnapinProperties::~CSnapinProperties()
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{
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RemovePageFromList((CPropertyPageBase*) &m_pageGeneral, FALSE);
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}
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BOOL
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CSnapinPropGeneral::OnPropertyChange(BOOL bScope, LONG_PTR * ChangeMask)
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{
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SPITFSNode spRootNode;
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CWinsRootHandler * pRoot;
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spRootNode = ((CSnapinProperties*)(GetHolder()))->GetNode();
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pRoot = GETHANDLER(CWinsRootHandler, spRootNode);
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// enumerate thro' all the nodes
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HRESULT hr = hrOK;
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SPITFSNodeEnum spNodeEnum;
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SPITFSNodeEnum spNodeEnumAdd;
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SPITFSNode spCurrentNode;
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ULONG nNumReturned = 0;
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BEGIN_WAIT_CURSOR;
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if (m_bDisplayFQDNChanged)
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{
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CHAR szStringName[MAX_PATH] = {0};
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// get the enumerator for this node
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spRootNode->GetEnum(&spNodeEnum);
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spNodeEnum->Next(1, &spCurrentNode, &nNumReturned);
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while (nNumReturned)
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{
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// if the status node is encountered, just ignore
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const GUID *pGuid;
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pGuid = spCurrentNode->GetNodeType();
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if(*pGuid == GUID_WinsServerStatusNodeType)
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{
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spCurrentNode.Release();
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// get the next Server in the list
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spNodeEnum->Next(1, &spCurrentNode, &nNumReturned);
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continue;
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}
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// walk the list of servers
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CWinsServerHandler * pServer = GETHANDLER(CWinsServerHandler, spCurrentNode);
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pServer->SetDisplay(spCurrentNode, m_fLongName);
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spCurrentNode.Release();
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// get the next Server in the list
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spNodeEnum->Next(1, &spCurrentNode, &nNumReturned);
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}// while
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}
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END_WAIT_CURSOR;
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BOOL fValidate = pRoot->m_fValidate;
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// turn off validation if it is on.
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pRoot->m_fValidate = FALSE;
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if (spNodeEnum)
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spNodeEnum.Set(NULL);
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if (m_bDisplayServerOrderChanged)
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{
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const GUID *pGuid;
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CTFSNodeList tfsNodeList;
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// get the enumerator for this node
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spRootNode->GetEnum(&spNodeEnum);
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// first remove all of the server nodes from the UI
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spNodeEnum->Next(1, &spCurrentNode, &nNumReturned);
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while (nNumReturned)
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{
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pGuid = spCurrentNode->GetNodeType();
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if (*pGuid == GUID_WinsServerStatusNodeType)
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{
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spCurrentNode.Release();
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// get the next Server in the list
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spNodeEnum->Next(1, &spCurrentNode, &nNumReturned);
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continue;
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}
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// remove from the UI
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spRootNode->ExtractChild(spCurrentNode);
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// add ref the pointer since we need to put it on the list
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// and adding it to the list doesn't addref
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spCurrentNode->AddRef();
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tfsNodeList.AddTail(spCurrentNode);
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// reset our smart pointer
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spCurrentNode.Set(NULL);
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// get the next Server in the list
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spNodeEnum->Next(1, &spCurrentNode, &nNumReturned);
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}
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// Next put them back in sorted
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while (tfsNodeList.GetCount() > 0)
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{
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// get the next Server in the list
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spCurrentNode = tfsNodeList.RemoveHead();
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// if the status node is encountered, just ignore
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pGuid = spCurrentNode->GetNodeType();
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if (*pGuid == GUID_WinsServerStatusNodeType)
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{
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spCurrentNode.Release();
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continue;
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}
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// walk the list of servers
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CWinsServerHandler *pServer = GETHANDLER(CWinsServerHandler, spCurrentNode);
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pRoot->AddServer(pServer->m_strServerAddress,
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FALSE,
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pServer->m_dwIPAdd,
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pServer->GetConnected(),
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pServer->m_dwFlags,
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pServer->m_dwRefreshInterval);
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// releasing here destroys the object
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spCurrentNode.Release();
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}
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}
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// restore the flag
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pRoot->m_fValidate = fValidate;
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return FALSE;
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}
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void CSnapinPropGeneral::OnChange()
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{
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SetDirty(TRUE);
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}
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