176 lines
2.8 KiB
C++
176 lines
2.8 KiB
C++
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/*++
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Copyright (c) 1998-1999 Microsoft Corporation
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All rights reserved.
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Module Name:
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dbgnew.cxx
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Abstract:
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Debug new
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Author:
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Steve Kiraly (SteveKi) 23-June-1998
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Revision History:
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--*/
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#include "precomp.hxx"
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#pragma hdrstop
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#include "dbgnewp.hxx"
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namespace
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{
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TDebugNewAllocator DebugNew;
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UINT DebugNewCrtEnabled;
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}
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extern "C"
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BOOL
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TDebugNew_CrtMemoryInitalize(
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VOID
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)
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{
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//
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// Indicated that debugging memory support is enabled.
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//
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return DebugNewCrtEnabled++;
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}
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extern "C"
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BOOL
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TDebugNew_IsCrtMemoryInitalized(
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VOID
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)
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{
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//
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// Is debugging memory support is enabled.
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//
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return DebugNewCrtEnabled > 0;
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}
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extern "C"
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BOOL
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TDebugNew_Initalize(
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IN UINT uHeapSizeHint
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)
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{
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//
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// Initialize the debug library, it not already initialized.
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//
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DebugLibraryInitialize();
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//
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// Hold the critical section while we access the heap.
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//
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TDebugCriticalSection::TLock CS( GlobalCriticalSection );
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//
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// Create the debug new class.
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//
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DebugNew.Initialize( uHeapSizeHint );
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//
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// Check if the Debug new class was initialize correctly.
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//
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return DebugNew.bValid();
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}
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extern "C"
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VOID
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TDebugNew_Destroy(
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VOID
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)
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{
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//
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// Initialize the debug library, it not already initialized.
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//
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DebugLibraryInitialize();
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//
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// Hold the critical section while we access the heap.
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//
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TDebugCriticalSection::TLock CS( GlobalCriticalSection );
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//
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// Destroy the debug new class.
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//
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DebugNew.Destroy();
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}
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extern "C"
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PVOID
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TDebugNew_New(
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IN SIZE_T Size,
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IN PVOID pVoid,
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IN LPCTSTR pszFile,
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IN UINT uLine
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)
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{
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//
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// Initialize the debug library, it not already initialized.
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//
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DebugLibraryInitialize();
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//
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// Hold the critical section while we access the heap.
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//
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TDebugCriticalSection::TLock CS( GlobalCriticalSection );
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//
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// Return the allocated memory.
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//
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return DebugNew.Allocate( Size, pVoid, pszFile, uLine );
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}
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extern "C"
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VOID
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TDebugNew_Delete(
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IN PVOID pVoid
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)
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{
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//
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// Initialize the debug library, it not already initialized.
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//
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DebugLibraryInitialize();
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//
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// Hold the critical section while we access the heap.
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//
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TDebugCriticalSection::TLock CS( GlobalCriticalSection );
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//
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// Return the allocated memory.
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//
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DebugNew.Release( pVoid );
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}
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extern "C"
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VOID
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TDebugNew_Report(
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VOID
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)
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{
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//
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// Initialize the debug library, it not already initialized.
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//
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DebugLibraryInitialize();
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//
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// Hold the critical section while we access the heap.
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//
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TDebugCriticalSection::TLock CS( GlobalCriticalSection );
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//
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// Return the allocated memory.
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//
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DebugNew.Report( 0, NULL );
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}
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