462 lines
9.9 KiB
C++
462 lines
9.9 KiB
C++
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/*++
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Copyright (c) 1994 Microsoft Corporation
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All rights reserved.
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Module Name:
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exec.cxx
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Abstract:
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Handles async commands.
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The client give TExec a worker object (MExecWork). At some later
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time, the worker is given a thread (called via svExecute).
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If the Job is already on the list but is waiting, we just return.
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If it's not on the list but currently executing, we add it to the
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list when it's done executing.
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kExecActive -> currently executing (so it's not on the list)
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kExecActiveReq -> kExecActive is on, and it needs to run again.
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If kExecExit is added, we call vExecExitComplete() (virtual function)
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when all jobs have been completed and assume the the client is cleaning
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up after itself. In fact, the MExecWork object may be destroyed
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in vExecExitComplete().
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Author:
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Albert Ting (AlbertT) 8-Nov-1994
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Revision History:
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--*/
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#include "spllibp.hxx"
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#pragma hdrstop
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BOOL
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TExec::
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bJobAdd(
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MExecWork* pExecWork,
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STATEVAR StateVar
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)
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/*++
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Routine Description:
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Adds a job request to move to a given state.
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Arguments:
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pExecWork - Work structure.
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StateVar - StateVar that we want to move toward. If kExecExit
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is set, then we will complete the currently executing job
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then exit by calling vExecExitComplete().
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Note that kExecExit should be added by itself; if it is added
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with other commands, they will be ignored.
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Return Value:
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TRUE = Job added (or job already on wait list)
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FALSE = failed, GLE.
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Adding kExecExit is guarenteed to succeed here.
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--*/
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{
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BOOL bReturn = TRUE;
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BOOL bCallExecExitComplete = FALSE;
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{
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TCritSecLock CSL( *_pCritSec );
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DBGMSG( DBG_EXEC,
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( "Exec.bJobAdd: %x StateVar = %x\n", pExecWork, StateVar ));
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//
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// Job bits must not have PRIVATE bits.
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//
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SPLASSERT( !( StateVar & kExecPrivate ));
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//
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// Don't allow adding a job after we are set to exit.
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//
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SPLASSERT( !( pExecWork->_State & kExecExit ));
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//
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// If it's active (currently executing in a thread), then it is
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// not on the wait list and we mark it as ACTIVE_REQ so that
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// when the job completes, it sees that more jobs have accumulated.
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//
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if( pExecWork->_State & kExecActive ){
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DBGMSG( DBG_EXEC,
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( "\n ACTIVE, ++REQ _State %x _StatePending %x\n",
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(STATEVAR)pExecWork->_State,
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(STATEVAR)pExecWork->_StatePending ));
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//
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// Can't be an immediate request if executing already.
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//
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SPLASSERT( !( StateVar & kExecRunNow ));
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pExecWork->_StatePending |= StateVar;
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pExecWork->_State |= kExecActiveReq;
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bReturn = TRUE;
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} else {
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//
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// Store up the work requested since we aren't currently active.
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//
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pExecWork->_State |= StateVar;
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//
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// If we are not on the wait list, add it.
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//
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if( !pExecWork->Work_bLinked( )){
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if( StateVar & kExecExit ){
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bCallExecExitComplete = TRUE;
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} else {
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DBGMSG( DBG_EXEC, ( "not linked, added\n" ));
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SPLASSERT( NULL == Work_pFind( pExecWork ));
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bReturn = bJobAddWorker( pExecWork );
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}
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} else {
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DBGMSG( DBG_EXEC, ( "linked, NOP\n" ));
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}
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}
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}
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if( bCallExecExitComplete ){
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//
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// Special case exit: we should exit. Once we call
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// vExecExitComplete, we can't refer to *this anymore,
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// since we may have deleted ourself.
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//
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pExecWork->vExecExitComplete();
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bReturn = TRUE;
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}
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return bReturn;
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}
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VOID
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TExec::
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vJobDone(
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MExecWork* pExecWork,
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STATEVAR StateVar
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)
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/*++
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Routine Description:
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A job has compeleted execution, clean up.
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Arguments:
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pExecWork - Unit that just completed executing.
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StateVar - New state that the object is in (requests that
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successfully completed should be turned off--done by client).
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Return Value:
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--*/
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{
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BOOL bCallExecExitComplete = FALSE;
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BOOL bCallExecFailedAddJob = FALSE;
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{
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TCritSecLock CSL( *_pCritSec );
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DBGMSG( DBG_EXEC,
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( "Exec.vJobDone: %x completed -> %x +(new) %x = %x\n",
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pExecWork, StateVar, (DWORD)pExecWork->_StatePending,
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(DWORD)pExecWork->_State | pExecWork->_StatePending ));
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//
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// kExecRunNow can not be set when the object is working.
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//
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SPLASSERT( !( StateVar & kExecRunNow ));
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//
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// We have completed the work request, put in the new state.
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// Keep the private bits, and add in the new state variable,
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// plus any additional work that was pending.
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//
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// The ExecNow bit is not saved (it's not part of kExecPrivate)
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// since it's good for one shot only.
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//
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pExecWork->_State = ( pExecWork->_State & kExecPrivate ) |
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( StateVar & ~kExecPrivate ) |
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pExecWork->_StatePending;
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pExecWork->_State &= ~kExecActive;
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//
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// If job is done, then quit.
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//
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if( pExecWork->_State & kExecExit ){
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DBGMSG( DBG_EXEC,
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( "Exec.vJobDone: _State %x, calling vExecExitComplete\n",
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(STATEVAR)pExecWork->_State ));
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bCallExecExitComplete = TRUE;
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} else {
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//
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// If we have more work to do, add ourselves back
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// to the queue.
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//
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if( pExecWork->_State & kExecActiveReq &&
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!bJobAddWorker( pExecWork )){
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bCallExecFailedAddJob = TRUE;
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}
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}
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}
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if( bCallExecFailedAddJob ){
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//
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// Fail on delayed job add.
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//
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pExecWork->vExecFailedAddJob();
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}
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if( bCallExecExitComplete ){
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//
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// Once vExecExitComplete has been called, the current object
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// pExecWork may be destroyed.
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//
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// Don't refer to it again since vExecExitComplete may delete
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// this as part of cleanup.
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//
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pExecWork->vExecExitComplete();
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}
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}
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STATEVAR
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TExec::
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svClearPendingWork(
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MExecWork* pExecWork
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)
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/*++
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Routine Description:
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Queries what work is currently pending.
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Arguments:
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pExecWork -- Work item.
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Return Value:
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--*/
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{
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TCritSecLock CSL( *_pCritSec );
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//
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// Return pending work, minus the private and kExecRunNow
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// bits.
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//
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STATEVAR svPendingWork = pExecWork->_StatePending & ~kExecNoOutput;
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pExecWork->_StatePending = 0;
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return svPendingWork;
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}
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/********************************************************************
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Private
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********************************************************************/
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TExec::
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TExec(
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MCritSec* pCritSec
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) : TThreadM( 10, 2000, pCritSec ), _pCritSec( pCritSec )
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{
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}
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BOOL
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TExec::
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bJobAddWorker(
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MExecWork* pExecWork
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)
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/*++
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Routine Description:
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Common code to add a job to our linked list.
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Must be called inside the _pCritSec. It does leave it inside
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this function, however.
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Arguments:
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Return Value:
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--*/
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{
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SPLASSERT( _pCritSec->bInside( ));
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BOOL bRunNow = FALSE;
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//
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// Check if the client wants the job to run right now.
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//
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if( pExecWork->_State & kExecRunNow ){
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//
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// Add the job to the head of the queue. Since we always pull
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// jobs from the beginning, we'll get to this job first.
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//
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// If a non-RunNow job is added to the list before we execute,
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// we'll still run, since the other job will be added to the
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// end of the list.
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//
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// If another RunNow job is added, we'll spawn separate threads
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// for each (unless an idle thread is available).
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//
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Work_vAdd( pExecWork );
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bRunNow = TRUE;
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} else {
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Work_vAppend( pExecWork );
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}
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if( !bJobAdded( bRunNow ) ){
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DBGMSG( DBG_INFO, ( "Exec.vJobProcess: unable to add job %x: %d\n",
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pExecWork,
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GetLastError( )));
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Work_vDelink( pExecWork );
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return FALSE;
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}
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return TRUE;
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}
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PJOB
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TExec::
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pThreadMJobNext(
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VOID
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)
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/*++
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Routine Description:
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Gets the next job from the queue. This function is defined in
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TThreadM.
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Arguments:
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Return Value:
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--*/
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{
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TCritSecLock CSL( *_pCritSec );
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MExecWork* pExecWork = Work_pHead();
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if( !pExecWork ){
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return NULL;
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}
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Work_vDelink( pExecWork );
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//
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// Job should never be active here.
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//
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SPLASSERT( !(pExecWork->_State & kExecActive) );
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//
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// We will handle all requests now, so clear kExecActiveReq.
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// Also remove kExecRunNow, since it's one shot only, and mark us
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// as currently active (kExecActive).
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//
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pExecWork->_State &= ~( kExecActiveReq | kExecRunNow );
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pExecWork->_State |= kExecActive;
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return (PJOB)pExecWork;
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}
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VOID
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TExec::
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vThreadMJobProcess(
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PJOB pJob
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)
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/*++
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Routine Description:
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Process a job in the current thread. We call the virtual function
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with the job object, then clear out the bits that it has completed.
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(This is a member of TThreadM.)
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If there is additional pending work (ACTIVE_REQ), then we re-add
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the job.
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If there is a failure in the re-add case, we must send an
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asynchronous fail message.
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Arguments:
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pJob - MExecWork instance.
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Return Value:
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--*/
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{
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SPLASSERT( _pCritSec->bOutside( ));
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STATEVAR StateVar;
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MExecWork* pExecWork = (MExecWork*)pJob;
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//
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// Do the work.
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//
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StateVar = pExecWork->svExecute( pExecWork->State() & ~kExecNoOutput );
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vJobDone( pExecWork, StateVar );
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}
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