375 lines
7.1 KiB
C
375 lines
7.1 KiB
C
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/*++
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Copyright (c) 1994 Microsoft Corporation
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All rights reserved
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Module Name:
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ThreadM.c
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Abstract:
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Generic thread manager for spooler.
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Author:
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Albert Ting (AlbertT) 13-Feb-1994
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Environment:
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User Mode -Win32
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Revision History:
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--*/
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#include "precomp.h"
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#pragma hdrstop
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#include "threadm.h"
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#define ENTER_CRITICAL(pTMStateVar) \
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EnterCriticalSection(pTMStateVar->pTMStateStatic->pCritSec)
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#define LEAVE_CRITICAL(pTMStateVar) \
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LeaveCriticalSection(pTMStateVar->pTMStateStatic->pCritSec)
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//
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// Prototypes
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//
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DWORD
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xTMThreadProc(
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LPVOID pVoid);
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BOOL
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TMCreateStatic(
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PTMSTATESTATIC pTMStateStatic)
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/*++
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Routine Description:
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Intialize static state.
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Arguments:
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pTMStateStatic - static state to initialize
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Return Value:
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TRUE = success
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FALSE = fail
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--*/
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{
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return TRUE;
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}
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VOID
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TMDestroyStatic(
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PTMSTATESTATIC pTMStateStatic)
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/*++
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Routine Description:
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Destroys static state.
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Arguments:
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pTMStateStatic - static state to destroy
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Return Value:
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VOID
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--*/
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{
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}
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BOOL
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TMCreate(
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PTMSTATESTATIC pTMStateStatic,
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PTMSTATEVAR pTMStateVar)
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/*++
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Routine Description:
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Creates a virtual TM object.
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Arguments:
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pTMStateStatic - static portion of the TM object that can be
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used multiple times for subsequent instantiations.
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pTMStateVar - variable portion of the structure; 1 per instantiation
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Return Value:
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TRUE = success
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FALSE = fail
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--*/
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{
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pTMStateVar->hTrigger = CreateEvent(NULL,
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FALSE,
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FALSE,
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NULL);
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if (!pTMStateVar->hTrigger)
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return FALSE;
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pTMStateVar->uIdleThreads = 0;
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pTMStateVar->uActiveThreads = 0;
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pTMStateVar->Status = TMSTATUS_NULL;
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pTMStateVar->pTMStateStatic = pTMStateStatic;
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return TRUE;
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}
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BOOL
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TMDestroy(
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PTMSTATEVAR pTMStateVar)
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/*++
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Routine Description:
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Destroy TM object. If threads are currently processing the object,
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mark it pending and return.
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Arguments:
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pTMStateVar - TM Object to destroy
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Return Value:
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TRUE = success
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FALSE = fail
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--*/
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{
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ENTER_CRITICAL(pTMStateVar);
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pTMStateVar->Status |= TMSTATUS_DESTROY_REQ;
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if (!pTMStateVar->uActiveThreads) {
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//
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// Mark as destroyed so that no more jobs are processed.
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//
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pTMStateVar->Status |= TMSTATUS_DESTROYED;
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LEAVE_CRITICAL(pTMStateVar);
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if (pTMStateVar->pTMStateStatic->pfnCloseState)
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(*pTMStateVar->pTMStateStatic->pfnCloseState)(pTMStateVar);
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} else {
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LEAVE_CRITICAL(pTMStateVar);
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}
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return TRUE;
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}
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BOOL
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TMAddJob(
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PTMSTATEVAR pTMStateVar)
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{
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DWORD dwThreadId;
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HANDLE hThread;
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BOOL rc = TRUE;
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ENTER_CRITICAL(pTMStateVar);
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if (pTMStateVar->Status & TMSTATUS_DESTROY_REQ) {
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rc = FALSE;
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} else {
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//
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// Check if we can give it to an idle thread.
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//
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if (pTMStateVar->uIdleThreads) {
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pTMStateVar->uIdleThreads--;
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DBGMSG(DBG_NOTIFY, ("Trigger event: uIdleThreads = %d\n",
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pTMStateVar->uIdleThreads));
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SetEvent(pTMStateVar->hTrigger);
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} else if (pTMStateVar->uActiveThreads <
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pTMStateVar->pTMStateStatic->uMaxThreads) {
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//
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// We have less active threads than the max; create a new one.
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//
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DBGMSG(DBG_NOTIFY, ("Create thread: uActiveThreads = %d\n",
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pTMStateVar->uActiveThreads));
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hThread = CreateThread(NULL,
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0,
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xTMThreadProc,
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pTMStateVar,
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0,
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&dwThreadId);
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if (hThread) {
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CloseHandle(hThread);
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//
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// We have successfully created a thread; up the
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// count.
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//
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pTMStateVar->uActiveThreads++;
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} else {
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rc = FALSE;
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}
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}
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}
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LEAVE_CRITICAL(pTMStateVar);
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return rc;
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}
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DWORD
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xTMThreadProc(
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LPVOID pVoid)
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/*++
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Routine Description:
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Worker thread routine that calls the client to process the jobs.
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Arguments:
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pVoid - pTMStateVar
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Return Value:
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Ignored.
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--*/
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{
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PTMSTATEVAR pTMStateVar = (PTMSTATEVAR)pVoid;
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PJOB pJob;
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BOOL bQuit = FALSE;
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pJob = (*pTMStateVar->pTMStateStatic->pfnNextJob)(pTMStateVar);
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do {
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while (pJob) {
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//
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// Call back to client to process the job.
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//
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(*pTMStateVar->pTMStateStatic->pfnProcessJob)(pTMStateVar, pJob);
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//
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// If we are pending shutdown, quit now.
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//
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if (pTMStateVar->Status & TMSTATUS_DESTROY_REQ) {
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bQuit = TRUE;
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break;
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}
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pJob = (*pTMStateVar->pTMStateStatic->pfnNextJob)(pTMStateVar);
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}
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ENTER_CRITICAL(pTMStateVar);
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pTMStateVar->uIdleThreads++;
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pTMStateVar->uActiveThreads--;
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DBGMSG(DBG_NOTIFY, ("Going to sleep: uIdle = %d, uActive = %d\n",
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pTMStateVar->uIdleThreads,
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pTMStateVar->uActiveThreads));
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LEAVE_CRITICAL(pTMStateVar);
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if (bQuit)
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break;
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//
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// Done, now relax and go idle for a bit. We don't care whether
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// we timeout or get triggered; in either case we check for another
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// job.
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//
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WaitForSingleObject(pTMStateVar->hTrigger,
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pTMStateVar->pTMStateStatic->uIdleLife);
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ENTER_CRITICAL(pTMStateVar);
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if (pTMStateVar->Status & TMSTATUS_DESTROY_REQ) {
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pJob = NULL;
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} else {
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//
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// We must check here instead of relying on the return value
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// of WaitForSingleObject since someone may see uIdleThreads!=0
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// and set the trigger, but we timeout before it gets set.
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//
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pJob = (*pTMStateVar->pTMStateStatic->pfnNextJob)(pTMStateVar);
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}
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if (pJob) {
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pTMStateVar->uActiveThreads++;
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DBGMSG(DBG_NOTIFY, ("Woke and found job: uActiveThreads = %d\n",
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pTMStateVar->uActiveThreads));
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} else {
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if (!pTMStateVar->uIdleThreads) {
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//
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// We may add a job that already is on the list, so
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// uIdleThreads gets dec'd twice, but only 1 job left.
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//
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DBGMSG(DBG_NOTIFY, ("threadm: No jobs, yet no idle threads\n"));
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} else {
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//
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// No jobs, we are going to exit, so we are no longer idle
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//
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pTMStateVar->uIdleThreads--;
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}
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}
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LEAVE_CRITICAL(pTMStateVar);
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} while (pJob);
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DBGMSG(DBG_NOTIFY, ("No active jobs: uIdleThreads = %d, uActiveThreads = %d\n",
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pTMStateVar->uIdleThreads,
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pTMStateVar->uActiveThreads));
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return 0;
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}
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