346 lines
9 KiB
C
346 lines
9 KiB
C
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#ifndef __BKTHREAD_H_INCLUDED
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#define __BKTHREAD_H_INCLUDED
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#include "tspqueue.h"
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#include "modlock.h"
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// Base class for all messages
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class CThreadMessage
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{
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private:
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int m_nMessage;
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private:
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//
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// No implementation
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//
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CThreadMessage(void);
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CThreadMessage( const CThreadMessage & );
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CThreadMessage &operator=( const CThreadMessage & );
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public:
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CThreadMessage( int nMessage )
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: m_nMessage(nMessage)
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{
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}
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virtual ~CThreadMessage(void)
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{
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}
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int Message(void) const
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{
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return(m_nMessage);
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}
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int Message( int nMessage )
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{
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return(m_nMessage = nMessage);
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}
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};
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typedef CThreadSafePriorityQueue<CThreadMessage> CThreadMessageQueue;
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class CNotifyThreadMessage : public CThreadMessage
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{
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private:
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//
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// No implementation
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//
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CNotifyThreadMessage(void);
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CNotifyThreadMessage( const CNotifyThreadMessage & );
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CNotifyThreadMessage &operator=( const CNotifyThreadMessage & );
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private:
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HWND m_hWndNotify;
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public:
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CNotifyThreadMessage( int nMessage, HWND hWndNotify )
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: CThreadMessage(nMessage),
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m_hWndNotify(hWndNotify)
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{
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}
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virtual ~CNotifyThreadMessage(void)
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{
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m_hWndNotify = NULL;
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}
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HWND NotifyWindow(void) const
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{
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return(m_hWndNotify);
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}
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};
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typedef BOOL (WINAPI *ThreadMessageHandler)( CThreadMessage *pMsg );
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struct CThreadMessageMap
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{
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int nMessage;
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ThreadMessageHandler pfnHandler;
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};
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class CBackgroundThread
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{
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private:
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HANDLE m_hThread;
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DWORD m_dwThreadId;
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CThreadMessageQueue *m_pMessageQueue;
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CThreadMessageMap *m_pThreadMessageMap;
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CSimpleEvent m_CancelEvent;
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HINSTANCE m_hInstanceUnlock;
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private:
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//
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// No implementation
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//
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CBackgroundThread(void);
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CBackgroundThread &operator=( const CBackgroundThread & );
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CBackgroundThread( const CBackgroundThread & );
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private:
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//
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// Private constructor. This is the only constructor. It is only called from Create.
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//
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CBackgroundThread( CThreadMessageQueue *pMessageQueue, CThreadMessageMap *pThreadMessageMap, HANDLE hCancelEvent )
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: m_pMessageQueue(pMessageQueue),
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m_pThreadMessageMap(pThreadMessageMap),
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m_CancelEvent(hCancelEvent),
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m_hInstanceUnlock(NULL)
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{
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}
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bool HandleMessage( CThreadMessage *pMsg )
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{
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for (int i=0;pMsg && m_pThreadMessageMap && m_pThreadMessageMap[i].nMessage;i++)
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{
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if (m_pThreadMessageMap[i].nMessage == pMsg->Message())
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{
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//
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// reset the cancel event
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//
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m_CancelEvent.Reset();
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return (m_pThreadMessageMap[i].pfnHandler(pMsg) != FALSE);
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}
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}
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return(true);
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}
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HRESULT Run()
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{
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//
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// Make sure we got a good message queue
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//
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if (!m_pMessageQueue)
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{
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return E_POINTER;
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}
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//
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// Make sure the event handle is good
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//
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if (!m_pMessageQueue->QueueEvent())
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{
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return E_INVALIDARG;
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}
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//
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// Make sure we have a message queue
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//
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PostThreadMessage( GetCurrentThreadId(), WM_NULL, 0, 0 );
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//
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// Initialize COM on this thread. As a single threaded apartment.
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//
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HRESULT hr = CoInitialize(NULL);
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if (SUCCEEDED(hr))
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{
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//
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// We will loop until we get a WM_QUIT message
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//
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while (true)
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{
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//
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// Wait for a message to be place in the priority queue, or a message to be placed in the thread's queue
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//
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HANDLE Handles[1] = {m_pMessageQueue->QueueEvent()};
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DWORD dwRes = MsgWaitForMultipleObjects(1,Handles,FALSE,INFINITE,QS_ALLINPUT|QS_ALLPOSTMESSAGE);
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//
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// If the event is signalled, there is a message in the queue
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//
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if (WAIT_OBJECT_0==dwRes)
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{
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//
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// Pull the message out of the queue
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//
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CThreadMessage *pMsg = m_pMessageQueue->Dequeue();
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if (pMsg)
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{
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//
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// Call the message handler.
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//
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BOOL bResult = HandleMessage(pMsg);
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//
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// Delete the message
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//
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delete pMsg;
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//
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// If the handler returns false, exit the thread.
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//
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if (!bResult)
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{
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break;
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}
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}
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}
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else if (WAIT_OBJECT_0+1==dwRes)
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{
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//
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// pull all of the messages out of the queue and process them
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//
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MSG msg;
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while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE ))
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{
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//
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// Break out of the loop
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//
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if (msg.message == WM_QUIT)
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{
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break;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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//
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// Shut down COM
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//
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CoUninitialize();
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}
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return(hr);
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}
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static DWORD ThreadProc(PVOID pData)
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{
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HRESULT hr = E_FAIL;
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HINSTANCE hInstUnlock = NULL;
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CBackgroundThread *pThread = (CBackgroundThread *)pData;
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if (pData)
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{
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hr = pThread->Run();
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hInstUnlock = pThread->m_hInstanceUnlock;
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delete pThread;
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}
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if (hInstUnlock)
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{
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FreeLibraryAndExitThread( hInstUnlock, static_cast<DWORD>(hr) );
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}
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else
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{
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ExitThread( static_cast<DWORD>(hr) );
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}
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}
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public:
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~CBackgroundThread(void)
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{
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//
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// Delete the thread handle
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//
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if (m_hThread)
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{
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CloseHandle(m_hThread);
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m_hThread = 0;
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}
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//
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// Nuke the message queue
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//
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delete m_pMessageQueue;
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}
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static HANDLE Create( CThreadMessageQueue *pMessageQueue, CThreadMessageMap *pThreadMessageMap, HANDLE hCancelEvent, HINSTANCE hInstLock )
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{
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//
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// Make sure we have valid arguments
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//
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if (!pMessageQueue || !pThreadMessageMap)
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{
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WIA_ERROR((TEXT("!pMessageQueue || !pThreadMessageMap")));
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return NULL;
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}
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//
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// The duplicated handle we will be returning
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//
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HANDLE hReturnHandle = NULL;
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//
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// Create the thread class
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//
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CBackgroundThread *pThread = new CBackgroundThread( pMessageQueue, pThreadMessageMap, hCancelEvent );
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if (pThread)
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{
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//
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// Lock up before we create the thread
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//
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HINSTANCE hInstanceUnlock = NULL;
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if (hInstLock)
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{
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//
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// Get the module name
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//
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TCHAR szModule[MAX_PATH];
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if (GetModuleFileName( hInstLock, szModule, ARRAYSIZE(szModule)))
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{
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//
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// Increment the reference count
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//
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pThread->m_hInstanceUnlock = LoadLibrary( szModule );
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}
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}
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pThread->m_hThread = CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc, pThread, 0, &pThread->m_dwThreadId );
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if (pThread->m_hThread)
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{
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//
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// Copy the handle to return to the caller
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//
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DuplicateHandle( GetCurrentProcess(), pThread->m_hThread, GetCurrentProcess(), &hReturnHandle, 0, FALSE, DUPLICATE_SAME_ACCESS );
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}
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else
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{
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//
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// Unlock the module
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//
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if (pThread->m_hInstanceUnlock)
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{
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FreeLibrary( hInstanceUnlock );
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hInstanceUnlock;
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}
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//
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// Since we can't start the thread, we have to delete the thread info to prevent a leak
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//
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delete pThread;
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WIA_ERROR((TEXT("CreateThread failed")));
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}
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}
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else
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{
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//
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// Since the background thread isn't going to free it, we have to.
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//
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delete pMessageQueue;
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WIA_ERROR((TEXT("new CBackgroundThread failed")));
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}
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return hReturnHandle;
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}
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};
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#endif //__BKTHREAD_H_INCLUDED
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