468 lines
12 KiB
C++
468 lines
12 KiB
C++
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//+---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1992 - 1995
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//
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// File: buildscr.cpp
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//
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// Contents: Implementation of the code which talks to the MTScript engine
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// when doing a distributed build using the build console.
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//
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//----------------------------------------------------------------------------
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#include "scrproc.h"
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#include "build.h"
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#include "buildscr.h"
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#define INITGUID
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#include <guiddef.h>
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DEFINE_GUID(CLSID_LocalScriptedProcess, 0x854c316f,0xc854,0x4a77,0xb1,0x89,0x60,0x68,0x59,0xe4,0x39,0x1b);
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DEFINE_GUID(IID_IScriptedProcess, 0x854c3171,0xc854,0x4a77,0xb1,0x89,0x60,0x68,0x59,0xe4,0x39,0x1b);
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DEFINE_GUID(IID_IScriptedProcessSink, 0x854c3172,0xc854,0x4a77,0xb1,0x89,0x60,0x68,0x59,0xe4,0x39,0x1b);
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DEFINE_GUID(CLSID_ObjectDaemon,0x854c3184,0xc854,0x4a77,0xb1,0x89,0x60,0x68,0x59,0xE4,0x39,0x1b);
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DEFINE_GUID(IID_IConnectedMachine,0x854c316c,0xc854,0x4a77,0xb1,0x89,0x60,0x68,0x59,0xe4,0x39,0x1b);
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DEFINE_GUID(IID_IObjectDaemon,0x854c3183,0xc854,0x4a77,0xb1,0x89,0x60,0x68,0x59,0xE4,0x39,0x1b);
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#define MAX_RETRIES 2
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HANDLE g_hMTEvent = NULL;
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HANDLE g_hMTThread = NULL;
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DWORD g_dwMTThreadId = 0;
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//+---------------------------------------------------------------------------
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//
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// Function: WaitForResume
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//
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// Synopsis: Sends a "phase complete" message to the script engine and then
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// waits for it to tell us to resume (if specified).
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//
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// Arguments: [fPause] -- If TRUE, we wait for a resume command
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// [pe] -- Message to send to the script engine
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//
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//----------------------------------------------------------------------------
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void
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WaitForResume(BOOL fPause, PROC_EVENTS pe)
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{
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if (g_hMTEvent)
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{
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HANDLE aHandles[2] = { g_hMTEvent, g_hMTThread };
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ResetEvent(g_hMTEvent);
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PostThreadMessage(g_dwMTThreadId, pe, 0, 0);
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if (fPause)
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{
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// Wait until either the event object is signaled or the thread dies
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WaitForMultipleObjects(2, aHandles, FALSE, INFINITE);
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}
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}
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}
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//+---------------------------------------------------------------------------
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//
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// Function: ExitMTScriptThread
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//
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// Synopsis: Tells the thread talking to the MTScript engine to exit.
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//
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//----------------------------------------------------------------------------
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void
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ExitMTScriptThread()
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{
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if (g_hMTEvent)
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{
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PostThreadMessage(g_dwMTThreadId, PE_EXIT, 0, 0);
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WaitForSingleObject(g_hMTThread, INFINITE);
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CloseHandle(g_hMTThread);
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CloseHandle(g_hMTEvent);
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}
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}
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//+---------------------------------------------------------------------------
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//
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// Function: SendStatus
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//
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// Synopsis: Sends a status message to the MTScript engine with the
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// current number of errors, warnings, and completed files.
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//
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// Arguments: [pSP] -- Pointer to MTScript engine interface
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//
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//----------------------------------------------------------------------------
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void
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SendStatus(IScriptedProcess *pSP)
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{
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wchar_t achBuf[300];
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long lRet;
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static ULONG cErrorsPrev = MAXDWORD;
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static ULONG cWarnPrev = MAXDWORD;
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static ULONG cFilesPrev = MAXDWORD;
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ULONG cErrors = NumberCompileErrors + NumberLibraryErrors + NumberLinkErrors + NumberBinplaceErrors;
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ULONG cWarn = NumberCompileWarnings + NumberLibraryWarnings + NumberLinkWarnings + NumberBinplaceWarnings;
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ULONG cFiles = NumberCompiles + NumberLibraries + NumberLinks /* + NumberBinplaces */;
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// Only send status if it's changed since last time we did it.
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if ( cErrors != cErrorsPrev
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|| cWarn != cWarnPrev
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|| cFiles != cFilesPrev)
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{
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cErrorsPrev = cErrors;
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cWarnPrev = cWarn;
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cFilesPrev = cFiles;
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wsprintfW(achBuf, L"errors=%d,warnings=%d,files=%d", cErrors, cWarn, cFiles);
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pSP->SendData(L"status", achBuf, &lRet);
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}
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}
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//+---------------------------------------------------------------------------
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//
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// Function: HandleMessage
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//
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// Synopsis: Handles a message that has come across our message queue.
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//
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// Arguments: [pmsg] -- Message
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// [pSP] -- Pointer to MTScript engine interface
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//
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//----------------------------------------------------------------------------
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BOOL
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HandleMessage(MSG *pmsg, IScriptedProcess *pSP)
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{
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long lRet;
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HRESULT hr = S_OK;
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switch (pmsg->message)
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{
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case PE_PASS0_COMPLETE:
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SendStatus(pSP);
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hr = pSP->SendData(L"pass 0 complete", L"", &lRet);
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break;
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case PE_PASS1_COMPLETE:
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SendStatus(pSP);
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hr = pSP->SendData(L"pass 1 complete", L"", &lRet);
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break;
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case PE_PASS2_COMPLETE:
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SendStatus(pSP);
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hr = pSP->SendData(L"pass 2 complete", L"", &lRet);
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break;
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case PE_EXIT:
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SendStatus(pSP);
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hr = pSP->SendData(L"build complete", L"", &lRet);
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return TRUE;
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break;
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}
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if (hr)
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{
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BuildErrorRaw("\nBUILD: Communication with script engine failed: %x", hr);
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}
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return (hr) ? TRUE : FALSE;
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}
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const DWORD UPDATE_INTERVAL = 2 * 1000; // Update every 2 seconds
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//+---------------------------------------------------------------------------
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//
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// Function: MTScriptThread
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//
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// Synopsis: Thread entrypoint. Initializes and then sits around
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// handling various events.
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//
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// Arguments: [pv] -- Not used.
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//
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//----------------------------------------------------------------------------
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DWORD WINAPI
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MTScriptThread(LPVOID pv)
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{
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HRESULT hr;
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IScriptedProcess * pSP = NULL;
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wchar_t achBuf[100];
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MSG msg;
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DWORD dwRet;
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CProcessSink cps;
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BOOL fExit = FALSE;
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int cRetries = 0;
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BuildMsg("Establishing connection with Script engine...\n");
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LogMsg("Establishing connection with Script engine...\n");
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// Force Windows to create a message queue for this thread, since we will
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// be communicated to via PostThreadMessage.
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PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
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// If anything fails we just quit this thread and communication with
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// the MTScript engine won't happen.
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hr = CoInitializeEx(NULL, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE);
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if (hr)
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{
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BuildErrorRaw("BUILD: CoInitializeEx failed with %x\n", hr);
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goto Cleanup;
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}
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hr = S_FALSE;
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while (hr)
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{
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pSP = NULL;
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IObjectDaemon *pIObjectDaemon;
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hr = CoCreateInstance(CLSID_ObjectDaemon, NULL, CLSCTX_SERVER,
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IID_IObjectDaemon, (LPVOID*)&pIObjectDaemon);
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if (!hr)
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{
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IDispatch *pIDispatch;
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BSTR bstrProgID = SysAllocString(L"MTScript.Remote");
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BSTR bstrIdentity = SysAllocString(_wgetenv(L"__MTSCRIPT_ENV_IDENTITY"));
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hr = pIObjectDaemon->OpenInterface(bstrIdentity, bstrProgID, (BOOL)FALSE, (IDispatch**)&pIDispatch);
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if (!hr)
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{
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IConnectedMachine *pIConnectedMachine;
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hr = pIDispatch->QueryInterface(IID_IConnectedMachine, (LPVOID*)&pIConnectedMachine);
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if (!hr)
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{
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hr = pIConnectedMachine->CreateIScriptedProcess(GetCurrentProcessId(), (wchar_t *)_wgetenv(L"__MTSCRIPT_ENV_ID"), (IScriptedProcess **)&pSP);
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pIConnectedMachine->Release();
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}
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else
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{
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BuildMsg("CreateIScriptedProcess failed with %x.\n", hr);
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LogMsg("CreateIScriptedProcess failed with %x.\n", hr);
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}
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pIDispatch->Release();
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}
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else
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{
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BuildMsg("OpenInterface failed with %x.\n", hr);
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LogMsg("OpenInterface failed with %x.\n", hr);
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}
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SysFreeString(bstrProgID);
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SysFreeString(bstrIdentity);
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pIObjectDaemon->Release();
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}
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else
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{
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BuildMsg("CoCreateInstance failed with %x.\n", hr);
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LogMsg("CoCreateInstance failed with %x.\n", hr);
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}
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if (!hr)
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{
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hr = pSP->SetProcessSink(&cps);
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if (hr)
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{
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BuildMsg("SetProcessSink failed with %x.\n", hr);
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LogMsg("SetProcessSink failed with %x.\n", hr);
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}
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}
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if (hr)
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{
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if (cRetries >= MAX_RETRIES)
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{
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BuildErrorRaw("BUILD: FATAL: Connection to script engine could not be established. (%x)\n", hr);
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goto Cleanup;
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}
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if (pSP)
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{
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pSP->Release();
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pSP = NULL;
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}
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BuildMsg("Connection to script engine failed with %x, retries=%d...\n", hr, cRetries);
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LogMsg("Connection to script engine failed with %x, retries=%d...\n", hr, cRetries);
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Sleep(500);
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cRetries++;
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}
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}
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BuildMsg("Connection to script engine established...\n");
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LogMsg("Connection to script engine established...\r\n");
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// Tell build.c that it can continue
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SetEvent(g_hMTEvent);
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while (TRUE)
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{
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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if (HandleMessage(&msg, pSP))
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{
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fExit = TRUE;
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}
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}
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if (fExit)
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{
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break;
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}
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dwRet = MsgWaitForMultipleObjects(0,
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NULL,
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FALSE,
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UPDATE_INTERVAL,
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QS_ALLINPUT);
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if (dwRet == WAIT_OBJECT_0)
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{
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// A message is coming through on our message queue. Just loop
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// around.
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}
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else if (dwRet == WAIT_TIMEOUT)
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{
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SendStatus(pSP);
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}
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else
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{
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// MWFMO failed. Just bail out.
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break;
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}
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}
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Cleanup:
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if (pSP)
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{
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pSP->SetProcessSink(NULL);
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pSP->Release();
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}
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CoUninitialize();
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if (hr)
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{
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g_hMTThread = NULL;
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}
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SetEvent(g_hMTEvent);
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return 0;
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}
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// ***********************************************************************
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//
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// CProcessSink implementation
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//
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// We hand this class to the MTScript engine so it can communicate back
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// to us.
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//
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// ***********************************************************************
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CProcessSink::CProcessSink()
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{
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_ulRefs = 1;
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}
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HRESULT
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CProcessSink::QueryInterface(REFIID riid, LPVOID *ppv)
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{
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if (riid == IID_IUnknown || riid == IID_IScriptedProcessSink)
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{
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*ppv = (IScriptedProcessSink*)this;
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}
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else
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{
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*ppv = NULL;
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return E_NOINTERFACE;
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}
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((IUnknown *)*ppv)->AddRef();
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return S_OK;
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}
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ULONG
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CProcessSink::AddRef()
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{
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return InterlockedIncrement((long*)&_ulRefs);
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}
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ULONG
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CProcessSink::Release()
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{
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if (InterlockedDecrement((long*)&_ulRefs) == 0)
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{
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_ulRefs = 0xFF;
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delete this;
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return 0;
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}
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return _ulRefs;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProcessSink::RequestExit, public
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//
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// Synopsis: Called when the MTScript engine wants us to quit. If we don't,
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// it will terminate us.
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//
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//----------------------------------------------------------------------------
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HRESULT
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CProcessSink::RequestExit()
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{
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// There is no easy way to tell build.exe to abort. We'll just let
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// MTScript terminate us.
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return S_OK;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProcessSink::ReceiveData, public
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//
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// Synopsis: Called when the MTScript engine wants to send us a message.
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//
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// Arguments: [pszType] -- String giving the message
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// [pszData] -- String giving data associated with the message.
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// [plReturn] -- A place we can return a value back.
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//
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//----------------------------------------------------------------------------
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HRESULT
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CProcessSink::ReceiveData(wchar_t *pszType, wchar_t *pszData, long *plReturn)
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{
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*plReturn = 0;
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if (wcscmp(pszType, L"resume") == 0)
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{
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SetEvent(g_hMTEvent);
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}
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else
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{
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*plReturn = -1; // Signals an error
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}
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return S_OK;
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}
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