277 lines
5.9 KiB
C++
277 lines
5.9 KiB
C++
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// leakydlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leakyapp.h"
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#include "leakydlg.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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//}}AFX_DATA
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// Implementation
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//{{AFX_MSG(CAboutDlg)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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//}}AFX_DATA_INIT
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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// No message handlers
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg message handlers
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BOOL CAboutDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CenterWindow();
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// TODO: Add extra about dlg initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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}
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/////////////////////////////////////////////////////////////////////////////
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// CLeakyappDlg dialog
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CLeakyappDlg::CLeakyappDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CLeakyappDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CLeakyappDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
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m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
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m_mabListHead.pNext = NULL;
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m_bRunning = FALSE;
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}
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void CLeakyappDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CLeakyappDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CLeakyappDlg, CDialog)
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//{{AFX_MSG_MAP(CLeakyappDlg)
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ON_WM_SYSCOMMAND()
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ON_WM_PAINT()
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ON_WM_QUERYDRAGICON()
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ON_BN_CLICKED(ID_FREE_MEMORY, OnFreeMemory)
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ON_BN_CLICKED(ID_START_STOP, OnStartStop)
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ON_WM_DESTROY()
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ON_WM_TIMER()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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void CLeakyappDlg::SetMemUsageBar()
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{
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MEMORYSTATUS MemoryStatusData;
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LONGLONG llInUse;
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DWORD dwPercentUsed;
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GlobalMemoryStatus (&MemoryStatusData);
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llInUse = (LONGLONG)(MemoryStatusData.dwTotalPageFile - MemoryStatusData.dwAvailPageFile + 5 );
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llInUse *= 1000;
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llInUse /= MemoryStatusData.dwTotalPageFile;
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llInUse /= 10;
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dwPercentUsed = (DWORD)llInUse;
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SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETPOS, (WPARAM)dwPercentUsed);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CLeakyappDlg message handlers
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BOOL CLeakyappDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CenterWindow();
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// Add "About..." menu item to system menu.
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// IDM_ABOUTBOX must be in the system command range.
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ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
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ASSERT(IDM_ABOUTBOX < 0xF000);
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CMenu* pSysMenu = GetSystemMenu(FALSE);
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CString strAboutMenu;
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strAboutMenu.LoadString(IDS_ABOUTBOX);
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if (!strAboutMenu.IsEmpty())
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{
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pSysMenu->AppendMenu(MF_SEPARATOR);
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pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
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}
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SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETRANGE, 0, MAKELONG(0, 100));
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SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETSTEP, 2, 0);
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SetMemUsageBar();
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return TRUE; // return TRUE unless you set the focus to a control
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}
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void CLeakyappDlg::OnSysCommand(UINT nID, LPARAM lParam)
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{
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if ((nID & 0xFFF0) == IDM_ABOUTBOX)
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{
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CAboutDlg dlgAbout;
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dlgAbout.DoModal();
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}
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else if ((nID & 0xFFF0) == SC_CLOSE)
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{
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OnOK();
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}
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else
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{
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CDialog::OnSysCommand(nID, lParam);
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}
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}
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// If you add a minimize button to your dialog, you will need the code below
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// to draw the icon. For MFC applications using the document/view model,
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// this is automatically done for you by the framework.
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void CLeakyappDlg::OnPaint()
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{
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if (IsIconic())
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{
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CPaintDC dc(this); // device context for painting
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SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
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// Center icon in client rectangle
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int cxIcon = GetSystemMetrics(SM_CXICON);
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int cyIcon = GetSystemMetrics(SM_CYICON);
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CRect rect;
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GetClientRect(&rect);
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int x = (rect.Width() - cxIcon + 1) / 2;
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int y = (rect.Height() - cyIcon + 1) / 2;
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// Draw the icon
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dc.DrawIcon(x, y, m_hIcon);
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}
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else
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{
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CDialog::OnPaint();
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}
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}
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// The system calls this to obtain the cursor to display while the user drags
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// the minimized window.
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HCURSOR CLeakyappDlg::OnQueryDragIcon()
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{
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return (HCURSOR) m_hIcon;
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}
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void CLeakyappDlg::OnFreeMemory()
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{
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PMEMORY_ALLOC_BLOCK pNextMab, pMab;
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pMab = m_mabListHead.pNext;
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while (pMab != NULL) {
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pNextMab = pMab->pNext;
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GlobalFree (pMab);
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pMab = pNextMab;
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}
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m_mabListHead.pNext = NULL;
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SetMemUsageBar();
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}
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void CLeakyappDlg::OnStartStop()
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{
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if (m_bRunning) {
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// then stop
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KillTimer (m_TimerId);
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m_bRunning = FALSE;
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SetDlgItemText (ID_START_STOP, TEXT("&Start Leaking"));
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} else {
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// not running, so start
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m_TimerId = SetTimer (LEAK_TIMER, TIME_INTERVAL, NULL);
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if (m_TimerId != 0) {
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m_bRunning = TRUE;
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SetDlgItemText (ID_START_STOP, TEXT("&Stop Leaking"));
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}
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}
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SetMemUsageBar();
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}
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void CLeakyappDlg::OnOK()
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{
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CDialog::OnOK();
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}
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void CLeakyappDlg::OnDestroy()
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{
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OnFreeMemory();
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CDialog::OnDestroy();
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}
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void CLeakyappDlg::OnTimer(UINT nIDEvent)
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{
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PMEMORY_ALLOC_BLOCK pMab, pNewMab;
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pNewMab = (PMEMORY_ALLOC_BLOCK)GlobalAlloc (GPTR, ALLOCATION_SIZE);
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if (pNewMab != NULL) {
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// save this pointer
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pNewMab->pNext = NULL;
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if (m_mabListHead.pNext == NULL) {
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// this is the first entry
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m_mabListHead.pNext = pNewMab;
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} else {
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// go to end of list
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pMab = m_mabListHead.pNext;
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while (pMab->pNext != NULL) pMab = pMab->pNext;
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pMab->pNext = pNewMab;
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}
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}
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SetMemUsageBar();
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CDialog::OnTimer(nIDEvent);
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}
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