102 lines
2.5 KiB
C
102 lines
2.5 KiB
C
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/*** skel.c - skeleton for editor extension
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*
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* Copyright <C> 1988, Microsoft Corporation
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*
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* Purpose:
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* Example source code for a loadable C editor extension.
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*
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* NOTE: This code is shipped with the product! This note and the revision
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* history should be removed before shipping.
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*
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* Revision History:
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* 24-Sep-1991 rs Ported to Windows NT
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* 16-Jan-1987 mz Add pascal typing. Export switch set
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* 21-May-1987 bw Add return from WhenLoaded for OS/2
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* 22-Oct-1987 mz Correct definitions as headers
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* 22-Jun-1988 ln Updated and documented
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* 12-Sep-1988 mz Made WhenLoaded match declaration
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*
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*************************************************************************/
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#include "ext.h"
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/** Skel - Sample Editing Function
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*
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* Purpose:
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* Sample editing function entry point.
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*
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* Editor functions are commands that can be attached to keys and are invoked
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* when those keys are struck.
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*
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* Input:
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* argData = Value of the keystroke used to invoke the function
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* pArg = Far pointer to a structure which defines the type of argument
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* passed by the invoker of the function
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* fMeta = Flag indicating whether the meta modifier was on at the time
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* the function was executed.
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*
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* Output:
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* Editor functions are expected to return a boolean value indicating success
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* or failure. Typically, TRUE is returned in the normal case. These values
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* can be tested inside of macros.
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*
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************************************************************************/
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flagType
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pascal
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EXTERNAL
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Skel (
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unsigned int argData,
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ARG far * pArg,
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flagType fMeta
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)
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{
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return TRUE;
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}
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/*** WhenLoaded - Extension Initialization
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*
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* Purpose:
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* This function is called whenever the extension is loaded into memory.
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* Extension initialization may occur here.
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*
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* Input:
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* none
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*
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* Output:
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* none
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*
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*************************************************************************/
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void
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EXTERNAL
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WhenLoaded (
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void
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)
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{
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}
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//
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// Command description table. This is a vector of command descriptions that
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// contain the textual name of the function (for user assignment), a pointer
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// to the function to be called, and some data describing the type of
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// arguments that the function can take.
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//
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struct cmdDesc cmdTable[] = {
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{ "skel", Skel, 0, NOARG },
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{ NULL, NULL, NULL, NULL }
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};
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//
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// Switch description table. This is a vector of switch descriptions that
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// contain the textual name of the switch (for user assignment), a pointer to
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// the switch itself or a function to be called, and some data describing the
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// type of switch.
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//
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struct swiDesc swiTable[] =
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{
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{NULL, NULL, NULL }
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};
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