windows-nt/Source/XPSP1/NT/sdktools/unicows/godot/precomp.h

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2020-09-26 03:20:57 -05:00
/*++
Copyright (c) 2000-2001, Microsoft Corporation All rights reserved.
Module Name:
precomp.h
Abstract:
Precompiled header file
Revision History:
1 Mar 2001 v-michka Created.
--*/
#define SECURITY_WIN32
#include "globals.h" // project level globals
#include "callback.h" // enumeration callbacks
#include "threads.h" // our thread stuff
#include "subclass.h" // window subclassing support
#include "hook.h" // all of our hook functions
#include "usermsgs.h" // user messaging support
#include "util.h" // utility functions
#include "helpapis.h" // helper functions for specific APIs in win9xu.c
#include "convert.h" // functions to convert structs and strings to and from Unicode
#include "crtwrap.h" // our CRT wrappers
#include "utf.h" // UTF-7/8 support
#include <windows.h> // We always need a windows.h
#include <wtypes.h> // some basic types needed
#include <ras.h> // for the RAS functions and constants
#include <raserror.h> // for RAS errors
#include <vfw.h> // video capture message defines
#include <dbt.h> // for RegisterDeviceNotification info
#include <ddeml.h> // for HSZ, etc in DDEML calls.
#include <commctrl.h> // needed for comctl32 message definitions
#include <shlobj.h> // various shell defs
#include <sensapi.h> // that connection validator function
#include <oledlg.h> // the famous OLEUI dialogs
#include <oleacc.h> // Accessibility
#include <mmsystem.h> // multimedia
#include <ntsecapi.h> // security API return types
#include <security.h> // Used for security APIs