313 lines
7.6 KiB
C++
313 lines
7.6 KiB
C++
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//
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// Driver Verifier UI
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// Copyright (c) Microsoft Corporation, 1999
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//
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//
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//
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// module: SlowDlg.cpp
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// author: DMihai
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// created: 11/1/00
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//
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// Description:
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//
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#include "stdafx.h"
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#include "verifier.h"
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#include "SlowDlg.h"
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#include "VrfUtil.h"
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#include "VGlobal.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSlowProgressDlg dialog
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CSlowProgressDlg::CSlowProgressDlg( CWnd* pParent /*=NULL*/ )
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: CDialog(CSlowProgressDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSlowProgressDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_hWorkerThread = NULL;
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//
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// Create the event used for killing the worker thread
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//
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m_hKillThreadEvent = CreateEvent(
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NULL,
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TRUE,
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FALSE,
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NULL );
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}
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CSlowProgressDlg::~CSlowProgressDlg()
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{
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if( NULL != m_hKillThreadEvent )
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{
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CloseHandle( m_hKillThreadEvent );
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}
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}
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void CSlowProgressDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSlowProgressDlg)
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DDX_Control(pDX, IDC_UNSIGNED_PROGRESS, m_ProgressCtl);
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DDX_Control(pDX, IDC_UNSIGNED_STATIC, m_CurrentActionStatic);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSlowProgressDlg, CDialog)
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//{{AFX_MSG_MAP(CSlowProgressDlg)
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ON_BN_CLICKED(IDC_UNSIGNED_CANCEL_BUTTON, OnCancelButton)
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ON_WM_SHOWWINDOW()
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ON_WM_HELPINFO()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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DWORD WINAPI CSlowProgressDlg::LoadDriverDataWorkerThread( PVOID p )
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{
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CSlowProgressDlg *pThis;
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pThis = (CSlowProgressDlg *)p;
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//
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// Cannot ASSERT_VALID for a CWnd from a thread that didn't create the window in MFC...
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//
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ASSERT( NULL != pThis );
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//
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// Load all the drivers information (name, version, etc.)
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// if we haven't don that already
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//
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g_NewVerifierSettings.m_DriversSet.LoadAllDriversData( pThis->m_hKillThreadEvent,
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pThis->m_ProgressCtl );
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//
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// Done - hide the "slow progress" dialog and press the wizard "next" button
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//
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pThis->ShowWindow( SW_HIDE );
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if( g_NewVerifierSettings.m_DriversSet.m_bDriverDataInitialized )
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{
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AfxGetMainWnd()->PostMessage(PSM_PRESSBUTTON, (WPARAM)PSBTN_NEXT, 0) ;
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}
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return 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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DWORD WINAPI CSlowProgressDlg::SearchUnsignedDriversWorkerThread( PVOID p )
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{
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CSlowProgressDlg *pThis;
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pThis = (CSlowProgressDlg *)p;
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//
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// Cannot ASSERT_VALID for a CWnd from a thread that didn't create the window in MFC...
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//
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ASSERT( NULL != pThis );
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//
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// Find out the unsigned drivers if we didn't do that already
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//
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g_NewVerifierSettings.m_DriversSet.FindUnsignedDrivers( pThis->m_hKillThreadEvent,
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pThis->m_ProgressCtl );
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//
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// Done - hide the "slow progress" dialog and press the wizard "next" button
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//
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pThis->ShowWindow( SW_HIDE );
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if( g_NewVerifierSettings.m_DriversSet.m_bUnsignedDriverDataInitialized )
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{
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AfxGetMainWnd()->PostMessage(PSM_PRESSBUTTON, (WPARAM)PSBTN_NEXT, 0) ;
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}
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return 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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BOOL CSlowProgressDlg::StartWorkerThread( LPTHREAD_START_ROUTINE pThreadStart,
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ULONG uMessageResourceId )
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{
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DWORD dwThreadId;
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CString strWorkMessage;
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//
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// Load a description of the current "work item"
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// and show it to the user
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//
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VERIFY( strWorkMessage.LoadString( uMessageResourceId ) );
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m_CurrentActionStatic.SetWindowText( strWorkMessage );
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m_CurrentActionStatic.RedrawWindow();
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//
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// Kill a possible currently running worker thread
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//
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KillWorkerThread();
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ASSERT( NULL == m_hWorkerThread );
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//
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// Make sure the "kill thread" event is not signaled
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//
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if( NULL != m_hKillThreadEvent )
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{
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ResetEvent( m_hKillThreadEvent );
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}
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//
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// Create the new worker thread
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//
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m_hWorkerThread = CreateThread(
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NULL,
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0,
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pThreadStart,
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this,
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0,
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&dwThreadId );
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if( NULL == m_hWorkerThread )
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{
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//
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// Could not create the worker thread - bail out
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//
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VrfErrorResourceFormat( IDS_NOT_ENOUGH_MEMORY );
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PostMessage( WM_COMMAND,
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IDC_UNSIGNED_CANCEL_BUTTON );
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return FALSE;
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}
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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VOID CSlowProgressDlg::KillWorkerThread()
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{
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DWORD dwWaitResult;
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MSG msg;
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if( NULL != m_hWorkerThread )
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{
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if( NULL != m_hKillThreadEvent )
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{
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//
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// Ask the worker thread to die asap
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//
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SetEvent( m_hKillThreadEvent );
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}
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//
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// Wait forever for a decent death from the worker thread.
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//
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// We cannot TerminateThread on our worker thread because
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// it could be killed while holding locks (e.g. the heap lock)
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// and that would deadlock our whole process.
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//
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while( m_hWorkerThread != NULL )
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{
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dwWaitResult = MsgWaitForMultipleObjects( 1,
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&m_hWorkerThread,
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FALSE,
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INFINITE,
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QS_ALLINPUT );
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ASSERT( NULL != WAIT_FAILED );
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if( WAIT_OBJECT_0 != dwWaitResult )
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{
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//
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// Our thread didn't exit but we have some messages to dispatch.
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//
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while( PeekMessage( &msg, NULL, NULL, NULL, PM_REMOVE ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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//
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// During the DispatchMessage above we could process another
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// click of the Cancel button or the Back button of the wizard.
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// The KillWorkerThread recursive call will wait until the worker
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// thread dies then will sets m_hWorkerThread to NULL.
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// So we need to check for m_hWorkerThread != NULL before each new
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// MsgWaitForMultipleObjects.
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//
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}
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else
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{
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//
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// The worker thread finished execution.
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//
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break;
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}
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}
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if( m_hWorkerThread != NULL )
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{
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//
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// Close the thread handle
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//
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CloseHandle( m_hWorkerThread );
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m_hWorkerThread = NULL;
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CSlowProgressDlg message handlers
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void CSlowProgressDlg::OnCancelButton()
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{
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KillWorkerThread();
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ShowWindow( SW_HIDE );
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}
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/////////////////////////////////////////////////////////////////////////////
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void CSlowProgressDlg::OnShowWindow(BOOL bShow, UINT nStatus)
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{
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CDialog::OnShowWindow(bShow, nStatus);
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if( TRUE == bShow )
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{
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CenterWindow();
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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BOOL CSlowProgressDlg::OnHelpInfo(HELPINFO* pHelpInfo)
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{
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return TRUE;
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}
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