windows-nt/Source/XPSP1/NT/shell/osshell/control/scrnsave/flyingobjects/flyingobjects.dsp

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2020-09-26 03:20:57 -05:00
# Microsoft Developer Studio Project File - Name="FlyingObjects" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=FlyingObjects - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "FlyingObjects.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "FlyingObjects.mak" CFG="FlyingObjects - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "FlyingObjects - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "FlyingObjects - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "FlyingObjects - Win32 Release"
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# PROP BASE Output_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/ss3dfo.scr" /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
!ELSEIF "$(CFG)" == "FlyingObjects - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/ss3dfo.scr" /pdbtype:sept /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
!ENDIF
# Begin Target
# Name "FlyingObjects - Win32 Release"
# Name "FlyingObjects - Win32 Debug"
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# Begin Source File
SOURCE=..\d3dsaver\d3dsaver.cpp
# End Source File
# Begin Source File
SOURCE=..\d3dsaver\dxutil.cpp
# End Source File
# Begin Source File
SOURCE=.\FlyingObjects.cpp
# End Source File
# Begin Source File
SOURCE=.\gendrop.cpp
# End Source File
# Begin Source File
SOURCE=.\genexpld.cpp
# End Source File
# Begin Source File
SOURCE=.\genlem.cpp
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SOURCE=.\genstrip.cpp
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SOURCE=.\gentex.cpp
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SOURCE=.\genwin2.cpp
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SOURCE=.\flatflag.dds
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