314 lines
7.3 KiB
C++
314 lines
7.3 KiB
C++
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///////////////////////////////////////////////////////////////////////////////
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/* File: thdsync.cpp
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Description: Contains classes for managing thread synchronization in
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Win32 programs. Most of the work is to provide automatic unlocking
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of synchronization primities on object destruction. The work on
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monitors and condition variables is strongly patterned after
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work in "Multithreaded Programming with Windows NT" by Pham and Garg.
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Revision History:
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Date Description Programmer
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-------- --------------------------------------------------- ----------
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09/22/97 Initial creation. BrianAu
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*/
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///////////////////////////////////////////////////////////////////////////////
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#include "pch.h"
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#pragma hdrstop
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#include "thdsync.h"
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CSemaphore::CSemaphore(
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DWORD dwInitialCount,
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DWORD dwMaxCount
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) : CWin32SyncObj(CreateSemaphore(NULL, dwInitialCount, dwMaxCount, NULL))
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{
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if (NULL == Handle())
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throw CSyncException(CSyncException::semaphore, CSyncException::create);
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}
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CSemaphoreList::~CSemaphoreList(
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void
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)
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{
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for (Item *pItem = m_pFirst; NULL != pItem; pItem = m_pFirst)
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{
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m_pFirst = m_pFirst->m_pNext;
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delete pItem->m_pSem;
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delete pItem;
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}
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}
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void
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CSemaphoreList::Dump(
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void
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)
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{
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DBGPRINT((TEXT("List: 0x%08X ------------------------------"), this));
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DBGPRINT((TEXT("m_pFirst = 0x%08X"), m_pFirst));
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DBGPRINT((TEXT("m_pLast = 0x%08X"), m_pLast));
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for (Item *pItem = m_pFirst; NULL != pItem; pItem = pItem->m_pNext)
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{
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DBGPRINT((TEXT("\tpItem = 0x%08X"), pItem));
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DBGPRINT((TEXT("\t\tm_pNext = 0x%08X"), pItem->m_pNext));
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DBGPRINT((TEXT("\t\tm_pSem = 0x%08X"), pItem->m_pSem));
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}
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}
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//
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// Insert a semaphore at the head of the list.
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//
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void
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CSemaphoreList::Prepend(
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CSemaphore *pSem
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)
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{
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m_pFirst = new Item(pSem, m_pFirst);
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if (NULL == m_pLast)
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{
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m_pLast = m_pFirst;
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}
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}
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//
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// Append a semaphore to the tail of the list.
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//
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void
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CSemaphoreList::Append(
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CSemaphore *pSem
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)
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{
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if (NULL == m_pFirst)
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{
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//
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// Empty list. Append is same as prepend.
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//
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Prepend(pSem);
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}
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else
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{
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//
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// Create and append the new item.
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//
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m_pLast->m_pNext = new Item(pSem);
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m_pLast = m_pLast->m_pNext;
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}
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}
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//
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// Remove item from the head of the list and return the
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// semaphore pointer held in the item. Delete the item.
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//
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CSemaphore *
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CSemaphoreList::Head(
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void
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)
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{
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CSemaphore *pSem = NULL;
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Item *pHead = m_pFirst; // Get first item.
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if (NULL != pHead)
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{
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pSem = pHead->m_pSem; // Get first item's semaphore ptr.
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m_pFirst = m_pFirst->m_pNext; // Unlink item from list.
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delete pHead; // Delete item.
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if (NULL == m_pFirst)
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m_pLast = NULL; // Adjust "last" ptr if necessary.
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}
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return pSem; // Return semaphore ptr.
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}
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CMutex::CMutex(
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BOOL bInitialOwner
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) : CWin32SyncObj(CreateMutex(NULL, bInitialOwner, NULL))
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{
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if (NULL == Handle())
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throw CSyncException(CSyncException::mutex, CSyncException::create);
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}
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CEvent::CEvent(
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BOOL bManualReset,
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BOOL bInitialState
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) : CWin32SyncObj(CreateEvent(NULL, bManualReset, bInitialState, NULL))
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{
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if (NULL == Handle())
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throw CSyncException(CSyncException::event, CSyncException::create);
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}
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//
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// Release a "signal-unrgent" monitor.
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//
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void
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CMonitorSU::Release(
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void
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)
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{
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if (0 != m_cUrgentSemCount)
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{
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//
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// There's more than one thread waiting on the "urgent" list.
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// Wake it up and let it run INSIDE of the monitor.
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//
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CSemaphore *pSem = m_UrgentSemList.Head();
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if (NULL != pSem)
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{
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pSem->Release();
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}
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}
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else
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{
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//
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// Exit the monitor.
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//
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m_Mutex.Release();
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}
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}
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//
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// Wait on a "signal-return" condition variable.
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//
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void
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CConditionSR::Wait(
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void
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)
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{
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m_cSemCount++; // One more thread waiting.
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m_Monitor.Release(); // Release monitor's lock to prevent deadlock.
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m_Sem.Wait(); // Block until condition is signaled.
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m_cSemCount--; // Have the lock, no longer waiting.
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}
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//
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// Signal a "signal-return" condition variable.
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//
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void
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CConditionSR::Signal(
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void
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)
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{
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//
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// If any threads blocked on the condition variable, release one
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// of them.
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//
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if (0 < m_cSemCount)
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m_Sem.Release(); // Release thd's blocked on semaphore.
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else
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m_Monitor.Release(); // Release monitor's lock.
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}
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//
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// Wait on a "signal-urgent" condition variable.
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//
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void
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CConditionSU::Wait(
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void
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)
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{
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CSemaphore *pSem = new CSemaphore;
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if (NULL != pSem)
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{
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//
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// Add the semaphore to the list of waiting threads.
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//
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m_SemList.Append(pSem);
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m_cSemCount++;
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if (0 != m_Monitor.m_cUrgentSemCount)
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{
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//
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// At least 1 thread on the "urgent" list. Get the one highest
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// priority and let it run while we wait.
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//
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CSemaphore *pUrgentItem = m_Monitor.m_UrgentSemList.Head();
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if (NULL != pUrgentItem)
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{
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pUrgentItem->Release();
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}
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}
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else
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{
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//
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// Exit the monitor.
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//
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m_Monitor.Release();
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}
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//
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// Wait for this condition variable to be signaled.
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//
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pSem->Wait();
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m_cSemCount--;
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delete pSem;
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}
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}
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//
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// Signal a "signal-urgent" condition variable.
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//
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void
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CConditionSU::Signal(
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void
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)
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{
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if (0 < m_cSemCount)
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{
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//
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// At least 1 thread waiting on this condition variable.
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//
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CSemaphore *pSemNew = new CSemaphore;
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if (NULL != pSemNew)
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{
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//
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// Add a new semaphore to the "urgent" list.
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//
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m_Monitor.m_UrgentSemList.Prepend(pSemNew);
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m_Monitor.m_cUrgentSemCount++;
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//
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// Retrieve the next semaphore from the condition list and
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// release it allowing it's thread to run.
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//
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CSemaphore *pSemFromList = m_SemList.Head();
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if (NULL != pSemFromList)
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{
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pSemFromList->Release();
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}
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//
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// Wait for this condition variable to be signaled.
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//
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pSemNew->Wait();
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m_Monitor.m_cUrgentSemCount--;
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delete pSemNew;
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}
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}
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}
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//
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// Wait on a Win32 mutex object.
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// Throw an exception if the mutex has been abandoned or the wait has timed out.
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//
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void
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AutoLockMutex::Wait(
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DWORD dwTimeout
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)
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{
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DWORD dwStatus = WaitForSingleObject(m_hMutex, dwTimeout);
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switch(dwStatus)
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{
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case WAIT_ABANDONED:
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throw CSyncException(CSyncException::mutex, CSyncException::abandoned);
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break;
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case WAIT_TIMEOUT:
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throw CSyncException(CSyncException::mutex, CSyncException::timeout);
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break;
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default:
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break;
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}
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}
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