windows-nt/Source/XPSP1/NT/shell/osshell/ep/aboutwep/notes.txt

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2020-09-26 03:20:57 -05:00
Windows Entertainment Package About Dialog Box Dynamic Link Library
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HOW TO USE THE WEP ABOUTDLG DLL
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1. In the ".def" file include the line:
IMPORTS AboutWEP=AboutWEP.2
2. Declare the function in your main ".c" file or a ".h" file:
void FAR PASCAL AboutWEP(HWND, HICON, LPSTR, LPSTR);
3. Add an "About..." menu item (to the Help Menu)
4. Handle the menu item:
in the MainWndProc
case WM_SYSCOMMAND:
if (wParam == IDM_ABOUT)
AboutWEP(hwndMain, hIconMain, "game name", "by developer");
else ...
If you don't have an icon or don't want to show a credits line,
pass NULL for that parameter.
I usually have an icon included in my ".rc" file:
ID_ICON_MAIN ICON generic.ico
and load it only when needed by replacing the variable hIconMain with
LoadIcon(hInst, MAKEINTRESOURCE(ID_ICON_MAIN))
The file "aboutwep.dll" should be in the main windows directory.
IMPLEMENTATION NOTES
********************
The Bitmap is displayed in color only on a VGA.
An EGA system will display the black & white version and be a bit taller.
The bitmap is implemented as a button because
- it is easy to draw
- we may want to do something if the user clicks on the logo
- I couldn't get a static user-drawn item to work