139 lines
3.8 KiB
C
139 lines
3.8 KiB
C
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//====== Assertion/Debug output APIs =================================
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#include <platform.h> // sdk\inc, for __endexcept
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// Debug macros and validation code
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//
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#if !defined(UNIX) || (defined(UNIX) && !defined(NOSHELLDEBUG))
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// Undefine the macros that we define in case some other header
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// might have tried defining these commonly-named macros.
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#undef Assert
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#undef AssertE
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#undef AssertMsg
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#undef AssertStrLen
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#undef DebugMsg
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#undef FullDebugMsg
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#undef EVAL
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#undef ASSERTMSG // catch people's typos
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#undef DBEXEC
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#endif
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//
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// Debug macros and validation code
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//
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// Trace flags for g_dwTraceFlags
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#define TF_ALWAYS 0xFFFFFFFF
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#define TF_NEVER 0x00000000
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#define TF_WARNING 0x00000001
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#define TF_ERROR 0x00000002
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#define TF_GENERAL 0x00000004 // Standard messages
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#define TF_FUNC 0x00000008 // Trace function calls
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#define TF_ATL 0x00000008 // Since TF_FUNC is so-little used, I'm overloading this bit
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// (Upper 28 bits reserved for custom use per-module)
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// Old, archaic debug flags.
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// (scotth): the following flags will be phased out over time.
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#ifdef DM_TRACE
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#undef DM_TRACE
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#undef DM_WARNING
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#undef DM_ERROR
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#endif
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#define DM_TRACE TF_GENERAL // OBSOLETE Trace messages
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#define DM_WARNING TF_WARNING // OBSOLETE Warning
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#define DM_ERROR TF_ERROR // OBSOLETE Error
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// Use this macro to declare message text that will be placed
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// in the CODE segment (useful if DS is getting full)
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//
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// Ex: DEBUGTEXT(szMsg, "Invalid whatever: %d");
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//
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#define DEBUGTEXT(sz, msg) /* ;Internal */ \
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static const TCHAR sz[] = msg
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#ifdef DEBUG
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#ifdef _X86_
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// Use int 3 so we stop immediately in the source
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#define DEBUG_BREAK do { _try { _asm int 3 } _except (EXCEPTION_EXECUTE_HANDLER) {;} } while (0)
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#else
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#define DEBUG_BREAK do { _try { DebugBreak(); } _except (EXCEPTION_EXECUTE_HANDLER) {;} __endexcept } while (0)
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#endif
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#endif // DEBUG
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// ASSERT(f)
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//
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// Generates a "Assert file.c, line x (eval)" message if f is NOT true.
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//
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// Use ASSERT() to check for logic invariance. These are typically considered
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// fatal problems, and falls into the 'this should never ever happen'
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// category.
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//
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// Do *not* use ASSERT() to verify successful API calls if the APIs can
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// legitimately fail due to low resources. For example, LocalAlloc can
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// legally fail, so you shouldn't assert that it will never fail.
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//
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// The BF_ASSERT bit in g_dwBreakFlags governs whether the function
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// performs a DebugBreak().
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//
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// Default Behavior-
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// Retail builds: nothing
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// Debug builds: spew and break
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// Full debug builds: spew and break
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//
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#ifdef DEBUG
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BOOL CcshellAssertFailedA(LPCSTR szFile, int line, LPCSTR pszEval, BOOL bBreakInside);
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BOOL CcshellAssertFailedW(LPCWSTR szFile, int line, LPCWSTR pwszEval, BOOL bBreakInside);
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#ifdef UNICODE
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#define CcshellAssertFailed CcshellAssertFailedW
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#else
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#define CcshellAssertFailed CcshellAssertFailedA
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#endif
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#define ASSERT(f) \
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{ \
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DEBUGTEXT(szFile, TEXT(__FILE__)); \
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if (!(f) && CcshellAssertFailed(szFile, __LINE__, TEXT(#f), FALSE)) \
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DEBUG_BREAK; \
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}
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#else // DEBUG
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#define ASSERT(f)
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#endif // DEBUG
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#ifdef DEBUG
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void CDECL _DebugMsgA(DWORD flag, LPCSTR psz, ...);
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void CDECL _DebugMsgW(DWORD flag, LPCWSTR psz, ...);
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#ifdef UNICODE
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#define _DebugMsg _DebugMsgW
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#else
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#define _DebugMsg _DebugMsgA
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#endif
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#define DebugMsg _DebugMsg
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#else // DEBUG
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#define DebugMsg 1 ? (void)0 : (void)
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#endif // DEBUG
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#ifdef __cplusplus
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};
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#endif
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