256 lines
5.2 KiB
C++
256 lines
5.2 KiB
C++
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#include "precomp.h"
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//
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// OSI.C
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// OS Isolation Layer, Win95 version
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//
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// Copyright(c) Microsoft 1997-
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//
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#include <version.h>
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#include <ndcgver.h>
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#include <osi.h>
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extern "C"
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{
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#include <asthk.h>
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}
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#define MLZ_FILE_ZONE ZONE_CORE
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//
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// OSI_Load()
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// This handles our process attach code. It establishes thunks to the
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// 16-bit Win95 library. WE CAN ONLY DO THIS ONCE. It is imperative
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// that a flat-thunk pair come/go together, since the 32-bit piece hangs
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// on to a shared memory section that is the thunk table in the 16-bit piece.
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//
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void OSI_Load(void)
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{
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DebugEntry(OSI_Load);
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ASSERT(!g_hInstAs16);
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g_asWin95 = TRUE;
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//
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// Establish the thunks with AS16
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//
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if (FT_thkConnectToFlatThkPeer(TEXT("rdas16.dll"), TEXT("rdas32.dll")))
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{
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OSILoad16(&g_hInstAs16);
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ASSERT(g_hInstAs16);
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}
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else
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{
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ERROR_OUT(("Couldn't load nmaswin.dll"));
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//
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// Note, even on load failure, we will continue. We just don't let
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// you do app sharing stuff.
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//
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}
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DebugExitVOID(OSI_Load);
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}
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//
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// OSI_Unload()
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// This handles our process detach code. It frees the 16-bit library that
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// we are pared with.
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//
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void OSI_Unload(void)
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{
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DebugEntry(OSI_Unload);
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if (g_hInstAs16)
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{
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//
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// See comment for OSI_Term(). On catastropic failure, we may
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// call this BEFORE OSI_Term. So null out variables it uses.
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//
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g_osiInitialized = FALSE;
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//
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// Free 16-bit library so loads + frees are paired. Note that 16-bit
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// cleanup occurs when the library is freed.
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//
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FreeLibrary16(g_hInstAs16);
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g_hInstAs16 = 0;
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}
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DebugExitVOID(OSI_Unload);
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}
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//
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// OSI_Init
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// This initializes our display driver/hook dll communication code.
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//
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// We load our 16-bit library and establish thunks to it.
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//
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void OSI_Init(void)
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{
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DebugEntry(OSI_Init);
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if (!g_hInstAs16)
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{
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WARNING_OUT(("No app sharing at all since library not present"));
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DC_QUIT;
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}
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//
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// We are quasi initialized.
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//
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g_osiInitialized = TRUE;
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ASSERT(g_asMainWindow);
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//
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// Call into 16-bit code to do any initialization necessary
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//
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g_asCanHost = OSIInit16(DCS_MAKE_VERSION(), g_asMainWindow,
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(LPDWORD)&g_asSharedMemory, (LPDWORD)g_poaData,
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(LPDWORD)&g_lpimSharedData, (LPDWORD)&g_sbcEnabled, (LPDWORD)g_asbcShuntBuffers,
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g_asbcBitMasks);
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if (g_asCanHost)
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{
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ASSERT(g_asSharedMemory);
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ASSERT(g_poaData[0]);
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ASSERT(g_poaData[1]);
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ASSERT(g_lpimSharedData);
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if (g_sbcEnabled)
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{
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ASSERT(g_asbcShuntBuffers[0]);
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}
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}
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else
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{
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ASSERT(!g_asSharedMemory);
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ASSERT(!g_poaData[0]);
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ASSERT(!g_poaData[1]);
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ASSERT(!g_sbcEnabled);
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ASSERT(!g_asbcShuntBuffers[0]);
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}
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DC_EXIT_POINT:
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DebugExitVOID(OSI_Init);
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}
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//
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// OSI_Term()
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// This cleans up our resources, closes the driver, etc.
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//
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void OSI_Term(void)
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{
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UINT i;
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DebugEntry(OSI_Term);
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ASSERT(GetCurrentThreadId() == g_asMainThreadId);
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if (g_osiInitialized)
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{
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g_osiInitialized = FALSE;
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//
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// In Ctl+Alt+Del, the process detach of mnmcpi32.dll may happen
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// first, followed by the process detach of mnmcrsp_.dll. The latter
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// will call DCS_Term, which will call OSI_Term(). We don't want to
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// blow up. So OSI_Unload nulls out these variables also.
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//
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ASSERT(g_hInstAs16);
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OSITerm16(FALSE);
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}
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// Clear our shared memory variables
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for (i = 0; i < 3; i++)
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{
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g_asbcBitMasks[i] = 0;
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}
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for (i = 0; i < SBC_NUM_TILE_SIZES; i++)
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{
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g_asbcShuntBuffers[i] = NULL;
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}
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g_sbcEnabled = FALSE;
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g_asSharedMemory = NULL;
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g_poaData[0] = NULL;
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g_poaData[1] = NULL;
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g_asCanHost = FALSE;
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g_lpimSharedData = NULL;
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DebugExitVOID(OSI_Term);
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}
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//
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// OSI_FunctionRequest()
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//
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// This is a generic way of communicating with the graphics part of
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// hosting. On NT, it's a real display driver, and this uses ExtEscape.
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// On Win95, it's a 16-bit dll, and this uses a thunk.
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//
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BOOL OSI_FunctionRequest
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(
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DWORD escapeFn,
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LPOSI_ESCAPE_HEADER pRequest,
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DWORD requestLen
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)
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{
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BOOL rc;
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DebugEntry(OSI_FunctionRequest);
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ASSERT(g_osiInitialized);
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ASSERT(g_hInstAs16);
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//
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// NOTE: In Win95, since we use a direct thunk to communicate
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// with our driver, we don't really need to
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// (1) Fill in an identifier (AS16 knows it's us)
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// (2) Fill in the escape fn field
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// (3) Fill in the version stamp (the thunk fixups will fail
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// if pieces are mismatched)
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//
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// However, we keep the identifer field around. If/when we support
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// multiple AS clients at the same time, we will want to know
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// who the caller was.
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//
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pRequest->identifier = OSI_ESCAPE_IDENTIFIER;
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pRequest->escapeFn = escapeFn;
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pRequest->version = DCS_MAKE_VERSION();
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rc = OSIFunctionRequest16(escapeFn, pRequest, requestLen);
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DebugExitBOOL(OSI_FunctionRequest, rc);
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return(rc);
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}
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void OSI_RepaintDesktop(void)
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{
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}
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void OSI_SetGUIEffects(BOOL fOn)
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{
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}
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