146 lines
3.7 KiB
C
146 lines
3.7 KiB
C
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//
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// BMC.H
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// Bitmap Cache
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//
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// Copyright (c) Microsoft 1997-
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//
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#ifndef _H_BMC
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#define _H_BMC
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//
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// Bitmap caching order header
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//
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typedef struct tagBMC_ORDER_HDR
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{
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TSHR_UINT8 bmcPacketType;
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}
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BMC_ORDER_HDR;
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typedef BMC_ORDER_HDR FAR * PBMC_ORDER_HDR;
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//
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// Structure of data stored in DIB cache.
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// The first few fields are variable and therefore not included in the
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// cache hash.
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//
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#define BMC_DIB_NOT_HASHED (FIELD_OFFSET(BMC_DIB_ENTRY, cx))
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typedef struct tagBMC_DIB_ENTRY
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{
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BYTE inUse;
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BYTE bCompressed;
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TSHR_UINT16 iCacheIndex;
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TSHR_UINT16 cx;
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TSHR_UINT16 cxFixed;
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TSHR_UINT16 cy;
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TSHR_UINT16 bpp;
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UINT cCompressed;
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UINT cBits;
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BYTE bits[1];
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}
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BMC_DIB_ENTRY;
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typedef BMC_DIB_ENTRY FAR * PBMC_DIB_ENTRY;
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//
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// DIB cache header
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//
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typedef struct tagBMC_DIB_CACHE
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{
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PCHCACHE handle;
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PBMC_DIB_ENTRY freeEntry;
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LPBYTE data;
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UINT cEntries;
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UINT cCellSize;
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UINT cSize;
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}
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BMC_DIB_CACHE;
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typedef BMC_DIB_CACHE * PBMC_DIB_CACHE;
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//
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// WE HAVE NO SMALL TILES ANYMORE
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// Medium sized tiles must fit into a medium cell for the sending depth.
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// Large sized tiles must fit into a large cell for the sending depth.
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//
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// Since true color sending can change dynamically, the easiest thing to do
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// to cut down on memory usage is to check the capture depth. If it's
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// <= 8, then we can never send true color, so allocate for 8bpp. Else
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// allocate for 24bpp.
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//
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#define BYTES_IN_SCANLINE(width, bpp) ((((width)*(bpp))+31)/32)*4
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#define BYTES_IN_BITMAP(width, height, bpp) (BYTES_IN_SCANLINE(width, bpp)*height)
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__inline UINT MaxBitmapHeight(UINT width, UINT bpp)
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{
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UINT bytesPerRow;
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//
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// If bpp is 4, there are width/2 bytes per Row
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// If bpp is 8, there are width bytes per Row
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// If bpp is 24, there are 3*width bytes per Row
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//
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bytesPerRow = BYTES_IN_SCANLINE(width, bpp);
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return((TSHR_MAX_SEND_PKT - sizeof(S20DATAPACKET) + sizeof(DATAPACKETHEADER)) / bytesPerRow);
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}
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//
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// Define the cache identifiers which are transmitted in the hBitmap field
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// of Memory->Screen blt orders.
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//
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// These are replaced by the receiver with their local (real) bitmap
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// handle of the specified cache.
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//
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// Note that they are assumed to be contiguous with the smallest as 0
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//
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//
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#define ID_SMALL_BMP_CACHE 0
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#define ID_MEDIUM_BMP_CACHE 1
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#define ID_LARGE_BMP_CACHE 2
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#define NUM_BMP_CACHES 3
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//
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// WHEN 2.X COMPAT IS GONE, WE CAN PLAY WITH THESE SIZES AT WILL. But
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// since the cell size (width * height * bpp) is negotiated when a 2.x
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// node is in the share, we can not. Back level nodes assume a certain
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// cell size. So do new level nodes for now!
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//
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#define MP_SMALL_TILE_WIDTH 16
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#define MP_SMALL_TILE_WIDTH 16
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#define MP_MEDIUM_TILE_WIDTH 32
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#define MP_MEDIUM_TILE_HEIGHT 32
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#define MP_LARGE_TILE_WIDTH 64
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#define MP_LARGE_TILE_HEIGHT 63
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#define MP_CACHE_CELLSIZE(width, height, bpp) \
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(BYTES_IN_BITMAP(width, height, bpp) + sizeof(BMC_DIB_ENTRY) - 1)
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//
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// Upper bound on the total cache memory we'll use (2 MB)
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//
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#define MP_MEMORY_MAX 0x200000
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#define COLORCACHEINDEX_NONE 0xFF
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#define MEMBLT_CACHETABLE(pMemBlt) ((TSHR_UINT16)LOBYTE(pMemBlt->cacheId))
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#define MEMBLT_COLORINDEX(pMemBlt) ((TSHR_UINT16)HIBYTE(pMemBlt->cacheId))
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#define MEMBLT_COMBINEHANDLES(colort, bitmap) ((TSHR_UINT16)MAKEWORD(bitmap, colort))
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BOOL BMCAllocateCacheData(UINT numEntries, UINT cellSize, UINT cacheID,
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PBMC_DIB_CACHE pCache);
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void BMCFreeCacheData(PBMC_DIB_CACHE pCache);
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#endif // H_BMC
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