windows-nt/Source/XPSP1/NT/sdktools/perfmon/utils.c

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2020-09-26 03:20:57 -05:00
/*
==============================================================================
Application:
Microsoft Windows NT (TM) Performance Monitor
File:
utils.c -- miscellaneous utility routines.
This file contains miscellaneous utiltity routines, mostly
low-level windows helpers. These routines are not specific
to the perfmon utillity.
Copyright 1992, Microsoft Corporation. All Rights Reserved.
Microsoft Confidential.
==============================================================================
*/
//==========================================================================//
// Includes //
//==========================================================================//
#include <stdarg.h> // For ANSI variable args. Dont use UNIX <varargs.h>
#include <stdlib.h> // For itoa
#include <stdio.h> // for vsprintf.
#include <string.h> // for strtok
#include <wchar.h> // for swscanf
#include "perfmon.h"
#include "pmemory.h" // for MemoryXXX (mallloc-type) routines
#include "utils.h"
#include "pmhelpid.h" // IDs for WinHelp
#include "perfmops.h" // for ConvertDecimalPoint() & ReconvertDecimalPoint()
#include "sizes.h"
//==========================================================================//
// Constants //
//==========================================================================//
#define DOS_FILES 0x0000 // Ordinary files
#define DOS_READONLY 0x0001 // Read-only files
#define DOS_HIDDEN 0x0002 // Hidden files
#define DOS_SYSTEM 0x0004 // System files
#define DOS_SUBDIRECTORIES 0x0010 // Subdirectories
#define DOS_ARCHIVES 0x0020 // Archives
#define DOS_LIB_DIR 0x2000 // LB_DIR flag
#define DOS_DRIVES 0x4000 // Drives
#define DOS_EXCLUSIVE 0x8000 // Exclusive bit
#define DOS_DRIVES_DIRECTORIES 0xC010 // Find drives and directories only
#define WILD_ONE '?'
#define WILD_ANY '*'
//==========================================================================//
// Local Functions //
//==========================================================================//
void
ClientRectToScreen (
HWND hWnd,
LPRECT lpRect
)
/*
Effect: Remaps lpRect from client coordinates to screen
coordinates. Analogous to ClientToScreen for rectangles.
Note: To convert a rectangle from the client coordinates of
Wnd1 to the client coordinates of Wnd2, call:
ClientRectToScreen (hWnd1, &rect) ;
ScreenRectToClient (hWnd2, &rect) ;
See Also: ClientToScreen (windows), ScreenRectToClient.
Internals: Since a rectangle is really only two points, let
windows do the work with ClientToScreen.
*/
{
POINT pt1, pt2 ;
pt1.x = lpRect->left ;
pt1.y = lpRect->top ;
pt2.x = lpRect->right ;
pt2.y = lpRect->bottom ;
ClientToScreen (hWnd, &pt1) ;
ClientToScreen (hWnd, &pt2) ;
lpRect->left = pt1.x ;
lpRect->top = pt1.y ;
lpRect->right = pt2.x ;
lpRect->bottom = pt2.y ;
}
void
ScreenRectToClient (
HWND hWnd,
LPRECT lpRect
)
/*
Effect: Remaps lpRect from screen coordinates to client
coordinates. Analogous to ScreenToClient for rectangles.
Note: To convert a rectangle from the client coordinates of
Wnd1 to the client coordinates of Wnd2, call:
ClientRectToScreen (hWnd1, &rect) ;
ScreenRectToClient (hWnd2, &rect) ;
See Also: ScreenToClient (windows), ClientRectToScreen.
Internals: Since a rectangle is really only two points, let
windows do the work with ScreenToClient.
*/
{
POINT pt1, pt2 ;
pt1.x = lpRect->left ;
pt1.y = lpRect->top ;
pt2.x = lpRect->right ;
pt2.y = lpRect->bottom ;
ScreenToClient (hWnd, &pt1) ;
ScreenToClient (hWnd, &pt2) ;
lpRect->left = pt1.x ;
lpRect->top = pt1.y ;
lpRect->right = pt2.x ;
lpRect->bottom = pt2.y ;
} // ScreenRectToClient
//==========================================================================//
// Exported Functions //
//==========================================================================//
void
Line (
HDC hDC,
HPEN hPen,
int x1,
int y1,
int x2,
int y2
)
{
HPEN hPenPrevious = NULL;
if (hPen)
hPenPrevious = SelectPen (hDC, hPen) ;
MoveToEx (hDC, x1, y1, NULL) ;
LineTo (hDC, x2, y2) ;
if (hPen)
SelectObject (hDC, hPenPrevious) ;
}
#ifdef KEEP_UTIL
void
Fill (
HDC hDC,
DWORD rgbColor,
LPRECT lpRect
)
{
HBRUSH hBrush ;
hBrush = CreateSolidBrush (rgbColor) ;
FillRect (hDC, lpRect, hBrush) ;
DeleteBrush (hBrush) ;
}
void
ThreeDConvex (
HDC hDC,
int x1,
int y1,
int x2,
int y2
)
{
HBRUSH hBrushPrevious ;
POINT aPoints [8] ;
DWORD aCounts [2] ;
HPEN hPenPrevious ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + ThreeDPad, y1 + ThreeDPad,
x2 - x1 - ThreeDPad, y2 - y1 - ThreeDPad,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ; // this works slightly diff. than Line ??
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
aPoints [3].x = x1 + 1 ;
aPoints [3].y = y2 - 1 ;
aPoints [4].x = x1 + 1 ;
aPoints [4].y = y1 + 1 ;
aPoints [5].x = x2 - 1 ;
aPoints [5].y = y1 + 1 ;
aCounts [0] = 3 ;
aCounts [1] = 3 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
// HLine (hDC, hPenHighlight, x1, x2, y1) ; // outside top line
// HLine (hDC, hPenHighlight, x1 + 1, x2 - 1, y1 + 1) ; // inside top line
// VLine (hDC, hPenHighlight, x1, y1, y2) ; // outside left line
// VLine (hDC, hPenHighlight, x1 + 1, y1 + 1, y2 - 1) ; // inside left line
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y2 - 2 ;
aPoints [3].x = x1 + 2 ;
aPoints [3].y = y2 - 2 ;
aPoints [4].x = x2 - 1 ;
aPoints [4].y = y1 ;
aPoints [5].x = x2 - 1 ;
aPoints [5].y = y2 - 1;
aPoints [6].x = x2 - 2 ;
aPoints [6].y = y2 - 1 ;
aPoints [7].x = x2 - 2 ;
aPoints [7].y = y1 ;
aCounts [0] = 4 ;
aCounts [1] = 4 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
// HLine (hDC, hPenShadow, x1 + 1, x2, y2 - 1) ; // outside bottom line
// HLine (hDC, hPenShadow, x1 + 2, x2, y2 - 2) ; // inside bottom line
// VLine (hDC, hPenShadow, x2 - 1, y1 + 1, y2) ; // outside right line
// VLine (hDC, hPenShadow, x2 - 2, y1 + 2, y2) ; // inside right line
}
void
ThreeDConcave (
HDC hDC,
int x1,
int y1,
int x2,
int y2,
BOOL bFace
)
{
HBRUSH hBrushPrevious ;
POINT aPoints [6] ;
DWORD aCounts [2] ;
HPEN hPenPrevious ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (bFace) {
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + ThreeDPad, y1 + ThreeDPad,
x2 - x1 - ThreeDPad, y2 - y1 - ThreeDPad,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
aPoints [3].x = x1 + 1 ;
aPoints [3].y = y2 - 1 ;
aPoints [4].x = x1 + 1 ;
aPoints [4].y = y1 + 1 ;
aPoints [5].x = x2 - 1 ;
aPoints [5].y = y1 + 1 ;
aCounts [0] = 3 ;
aCounts [1] = 3 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenShadow, x1, x2, y1) ; // outside top line
HLine (hDC, hPenShadow, x1 + 1, x2 - 1, y1 + 1) ; // inside top line
VLine (hDC, hPenShadow, x1, y1, y2) ; // outside left line
VLine (hDC, hPenShadow, x1 + 1, y1 + 1, y2 - 1) ; // inside left line
#endif
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 - 1 ;
aPoints [2].y = y2 - 1 ;
aPoints [3].x = x2 - 1 ;
aPoints [3].y = y1 ;
aCounts [0] = 2 ;
aCounts [1] = 2 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenHighlight, x1 + 1, x2, y2 - 1) ; // outside bottom line
VLine (hDC, hPenHighlight, x2 - 1, y1 + 1, y2) ; // outside right line
#endif
}
#endif // KEEP_UTIL
void
ThreeDConvex1 (
HDC hDC,
int x1,
int y1,
int x2,
int y2
)
{
HBRUSH hBrushPrevious ;
POINT aPoints [6] ;
DWORD aCounts [2] ;
HPEN hPenPrevious = NULL;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + 1, y1 + 1,
x2 - x1 - 1, y2 - y1 - 1,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
Polyline (hDC, aPoints, 3) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenHighlight, x1, x2, y1) ; // outside top line
VLine (hDC, hPenHighlight, x1, y1, y2) ; // outside left line
#endif
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 - 1 ;
aPoints [2].y = y2 - 1 ;
aPoints [3].x = x2 - 1 ;
aPoints [3].y = y1 ;
aCounts [0] = 2 ;
aCounts [1] = 2 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenShadow, x1 + 1, x2, y2 - 1) ; // outside bottom line
VLine (hDC, hPenShadow, x2 - 1, y1 + 1, y2) ; // outside right line
#endif
}
void
ThreeDConcave1 (
HDC hDC,
int x1,
int y1,
int x2,
int y2
)
{
HBRUSH hBrushPrevious ;
POINT aPoints [6] ;
DWORD aCounts [2] ;
HPEN hPenPrevious = NULL;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Face <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
hBrushPrevious = SelectBrush (hDC, hBrushFace) ;
PatBlt (hDC,
x1 + 1, y1 + 1,
x2 - x1 - 1, y2 - y1 - 1,
PATCOPY) ;
SelectBrush (hDC, hBrushPrevious) ;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Shadow <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenShadow) ;
aPoints [0].x = x1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x1 ;
aPoints [1].y = y1 ;
aPoints [2].x = x2 ;
aPoints [2].y = y1 ;
Polyline (hDC, aPoints, 3) ;
if (hPenShadow)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenShadow, x1, x2, y1) ; // outside top line
VLine (hDC, hPenShadow, x1, y1, y2) ; // outside left line
#endif
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
//<2F> Draw Highlight <20>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if 1
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenHighlight) ;
aPoints [0].x = x1 + 1 ;
aPoints [0].y = y2 - 1 ;
aPoints [1].x = x2 ;
aPoints [1].y = y2 - 1 ;
aPoints [2].x = x2 - 1 ;
aPoints [2].y = y2 - 2 ;
aPoints [3].x = x2 - 1 ;
aPoints [3].y = y1 ;
aCounts [0] = 2 ;
aCounts [1] = 2 ;
PolyPolyline (hDC, aPoints, aCounts, 2) ;
if (hPenHighlight)
hPenPrevious = SelectPen (hDC, hPenPrevious) ;
#else
HLine (hDC, hPenHighlight, x1 + 1, x2, y2 - 1) ; // outside bottom line
VLine (hDC, hPenHighlight, x2 - 1, y1 + 1, y2) ; // outside right line
#endif
}
int
TextWidth (
HDC hDC,
LPTSTR lpszText
)
{
SIZE size ;
if (!lpszText)
return (0) ;
GetTextExtentPoint (hDC, lpszText, lstrlen (lpszText), &size) ;
return (size.cx) ;
}
int
_cdecl
DlgErrorBox (
HWND hDlg,
UINT id,
...
)
{
TCHAR szMessageFmt [FilePathLen + 1] ;
TCHAR szBuffer [FilePathLen * 2] ;
va_list vaList ;
int NumOfChar ;
TCHAR szApplication [WindowCaptionLen] ;
NumOfChar = StringLoad (id, szMessageFmt) ;
if (NumOfChar) {
va_start (vaList, id) ;
TSPRINTF (szBuffer, szMessageFmt, va_arg(vaList, LPTSTR)) ;
va_end (vaList) ;
StringLoad (IDS_APPNAME, szApplication) ;
MessageBox (hDlg, szBuffer, szApplication,
MB_OK | MB_ICONSTOP | MB_TASKMODAL) ;
}
return (0) ;
}
int
FontHeight (
HDC hDC,
BOOL bIncludeLeading
)
{
TEXTMETRIC tm ;
GetTextMetrics (hDC, &tm) ;
if (bIncludeLeading)
return (tm.tmHeight + tm.tmExternalLeading) ;
else
return (tm.tmHeight) ;
}
int
TextAvgWidth (
HDC hDC,
int iNumChars
)
{
TEXTMETRIC tm ;
int xAvgWidth ;
GetTextMetrics (hDC, &tm) ;
xAvgWidth = iNumChars * tm.tmAveCharWidth ;
// add 10% slop
return (MulDiv (xAvgWidth, 11, 10)) ;
}
void
WindowCenter (
HWND hWnd
)
/*
Effect: Center the window hWnd in the center of the screen.
Physically update the windows appearance as well.
Globals: xScreenWidth, yScreenHeight.
*/
{
RECT rectWindow ;
int xWindowWidth, yWindowHeight ;
GetWindowRect (hWnd, &rectWindow) ;
xWindowWidth = rectWindow.right - rectWindow.left ;
yWindowHeight = rectWindow.bottom - rectWindow.top ;
MoveWindow (hWnd,
(xScreenWidth - xWindowWidth) / 2,
(yScreenHeight - yWindowHeight) / 2,
xWindowWidth,
yWindowHeight,
TRUE) ;
}
BOOL
DialogMove (
HDLG hDlg,
WORD wControlID,
int xPos,
int yPos,
int xWidth,
int yHeight
)
/*
Effect: Move the control identified by wControlID in the dialog
hDlg to the new position (xPos, yPos), and resize to
(xWidth, yHeight). If any of these values are NOCHANGE, retain
the current value.
Examples: DialogMove (hDlg, IDD_FOO, 10, 20, NOCHANGE, NOCHANGE)
moves control but does not resize it
DialogMove (hDlg, IDD_FOO, NOCHANGE, NOCHANGE, 100, NOCHANGE)
sets width of control to 100
*/
{
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (FALSE) ;
GetWindowRect (hWndControl, &rectControl) ;
ScreenRectToClient (hDlg, &rectControl) ;
MoveWindow (hWndControl,
(xPos == NOCHANGE) ? rectControl.left : xPos,
(yPos == NOCHANGE) ? rectControl.top : yPos,
(xWidth == NOCHANGE) ? rectControl.right - rectControl.left : xWidth,
(yHeight == NOCHANGE) ? rectControl.bottom - rectControl.top : yHeight,
TRUE) ;
return (TRUE) ;
}
int
DialogWidth (
HDLG hDlg,
WORD wControlID
)
{
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
return (rectControl.right - rectControl.left) ;
}
int
DialogHeight (
HDLG hDlg,
WORD wControlID
)
{
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
return (rectControl.bottom - rectControl.top) ;
}
int
DialogXPos (
HDLG hDlg,
WORD wControlID
)
{
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
ScreenRectToClient (hDlg, &rectControl) ;
return (rectControl.left) ;
}
int
DialogYPos (
HDLG hDlg,
WORD wControlID
)
{
HWND hWndControl ;
RECT rectControl ;
hWndControl = DialogControl (hDlg, wControlID) ;
if (!hWndControl)
return (0) ;
GetWindowRect (hWndControl, &rectControl) ;
ScreenRectToClient (hDlg, &rectControl) ;
return (rectControl.top) ;
}
void
DialogEnable (
HDLG hDlg,
WORD wID,
BOOL bEnable
)
/*
Effect: Enable or disable (based on bEnable) the control
identified by wID in dialog hDlg.
See Also: DialogShow.
*/
{
HCONTROL hControl ;
hControl = GetDlgItem (hDlg, wID) ;
if (hControl)
EnableWindow (hControl, bEnable) ;
}
void
DialogShow (
HDLG hDlg,
WORD wID,
BOOL bShow
)
{
HCONTROL hControl ;
hControl = GetDlgItem (hDlg, wID) ;
if (hControl)
ShowWindow (hControl, bShow ? SW_SHOW : SW_HIDE) ;
}
BOOL
_cdecl
DialogSetText (
HDLG hDlg,
WORD wControlID,
WORD wStringID,
...
)
{
TCHAR szFormat [ControlStringLen] ;
TCHAR szText [ControlStringLen] ;
va_list vaList ;
if (LoadString (hInstance, wStringID,
szFormat, ControlStringLen - 1)) {
va_start (vaList, wStringID) ;
TSPRINTF (szText, szFormat, va_arg(vaList, LPTSTR)) ;
va_end (vaList) ;
SetDlgItemText (hDlg, wControlID, szText) ;
return (TRUE) ;
} else {
return (FALSE) ;
}
}
// Bug - lpszFormat could contain % in it
#if 0
BOOL
_cdecl
DialogSetString (
HDLG hDlg,
WORD wControlID,
LPTSTR lpszFormat,
...
)
{
TCHAR szText [ControlStringLen] ;
va_list vaList ;
va_start (vaList, lpszFormat) ;
TSPRINTF (szText, lpszFormat, va_arg(vaList, LPTSTR)) ;
va_end (vaList) ;
SetDlgItemText (hDlg, wControlID, szText) ;
return (TRUE) ;
}
#endif
LPTSTR
LongToCommaString (
LONG lNumber,
LPTSTR lpszText
)
{
BOOL bNegative ;
TCHAR szTemp1 [40] ;
TCHAR szTemp2 [40] ;
LPTSTR lpsz1 ;
LPTSTR lpsz2 ;
int i ;
int iDigit ;
// 1. Convert the number to a reversed string.
lpsz1 = szTemp1 ;
bNegative = (lNumber < 0) ;
lNumber = labs (lNumber) ;
if (lNumber)
while (lNumber) {
iDigit = (int) (lNumber % 10L) ;
lNumber /= 10L ;
*lpsz1++ = (TCHAR) (TEXT('0') + iDigit) ;
} else
*lpsz1++ = TEXT('0') ;
*lpsz1++ = TEXT('\0') ;
// 2. reverse the string and add commas
lpsz1 = szTemp1 + lstrlen (szTemp1) - 1 ;
lpsz2 = szTemp2 ;
if (bNegative)
*lpsz2++ = TEXT('-') ;
for (i = lstrlen (szTemp1) - 1; i >= 0; i--) {
*lpsz2++ = *lpsz1-- ;
if (i && !(i % 3))
*lpsz2++ = TEXT(',') ;
}
*lpsz2++ = TEXT('\0') ;
return (lstrcpy (lpszText, szTemp2)) ;
}
BOOL
MenuSetPopup (
HWND hWnd,
int iPosition,
WORD wControlID,
LPTSTR lpszResourceID
)
{
HMENU hMenuMain ;
HMENU hMenuPopup ;
TCHAR szTopChoice [MenuStringLen + 1] ;
hMenuMain = GetMenu (hWnd) ;
if (!hMenuMain)
return (FALSE);
hMenuPopup = LoadMenu (hInstance, lpszResourceID) ;
if (!hMenuPopup) {
DestroyMenu(hMenuMain);
return (FALSE) ;
}
StringLoad (wControlID, szTopChoice) ;
return (ModifyMenu (hMenuMain, iPosition, MF_BYPOSITION | MF_POPUP,
(UINT_PTR) hMenuPopup, szTopChoice)) ;
}
LPTSTR
FileCombine (
LPTSTR lpszFileSpec,
LPTSTR lpszFileDirectory,
LPTSTR lpszFileName
)
{
int stringLen ;
TCHAR DIRECTORY_DELIMITER[2] ;
DIRECTORY_DELIMITER[0] = TEXT('\\') ;
DIRECTORY_DELIMITER[1] = TEXT('\0') ;
lstrcpy (lpszFileSpec, lpszFileDirectory) ;
stringLen = lstrlen (lpszFileSpec) ;
if (stringLen > 0 &&
lpszFileSpec [stringLen - 1] != DIRECTORY_DELIMITER [0])
lstrcat (lpszFileSpec, DIRECTORY_DELIMITER) ;
lstrcat (lpszFileSpec, lpszFileName) ;
return (lpszFileSpec) ;
}
// This routine extract the filename portion from a given full-path filename
LPTSTR
ExtractFileName (
LPTSTR pFileSpec
)
{
LPTSTR pFileName = NULL ;
TCHAR DIRECTORY_DELIMITER1 = TEXT('\\') ;
TCHAR DIRECTORY_DELIMITER2 = TEXT(':') ;
if (pFileSpec) {
pFileName = pFileSpec + lstrlen (pFileSpec) ;
while (*pFileName != DIRECTORY_DELIMITER1 &&
*pFileName != DIRECTORY_DELIMITER2) {
if (pFileName == pFileSpec) {
// done when no directory delimiter is found
break ;
}
pFileName-- ;
}
if (*pFileName == DIRECTORY_DELIMITER1 ||
*pFileName == DIRECTORY_DELIMITER2) {
// directory delimiter found, point the
// filename right after it
pFileName++ ;
}
}
return pFileName ;
}
int
CBAddInt (
HWND hWndCB,
int iValue
)
{
TCHAR szValue [ShortTextLen + 1] ;
CHAR szCharValue [ShortTextLen + 1] ;
_itoa (iValue, (LPSTR)szCharValue, 10) ;
#ifdef UNICODE
mbstowcs (szValue, (LPSTR)szCharValue, strlen((LPSTR)szCharValue)+1) ;
return (CBAdd (hWndCB, szValue)) ;
#else
return (CBAdd (hWndCB, szCharValue)) ;
#endif
}
void
DialogSetInterval (
HDLG hDlg,
WORD wControlID,
int IntervalMSec
)
{
TCHAR szValue [MiscTextLen] ;
TSPRINTF (szValue, TEXT("%3.3f"),
(FLOAT)(IntervalMSec / 1000)) ;
ConvertDecimalPoint (szValue) ;
SetDlgItemText (hDlg, wControlID, szValue) ;
}
void
DialogSetFloat (
HDLG hDlg,
WORD wControlID,
FLOAT eValue
)
{
TCHAR szValue [40] ;
FLOAT tempValue = eValue ;
if (tempValue < (FLOAT) 0.0) {
tempValue = - tempValue ;
}
if (tempValue < (FLOAT) 1.0E+8) {
TSPRINTF (szValue, TEXT("%1.4f"), eValue) ;
} else {
TSPRINTF (szValue, TEXT("%14.6e"), eValue) ;
}
ConvertDecimalPoint (szValue) ;
SetDlgItemText (hDlg, wControlID, szValue) ;
}
FLOAT
DialogFloat (
HDLG hDlg,
WORD wControlID,
BOOL *pbOK
)
/*
Effect: Return a floating point representation of the string
value found in the control wControlID of hDlg.
Internals: We use sscanf instead of atof becuase atof returns a
double. This may or may not be the right thing to do.
*/
{
TCHAR szValue [ShortTextLen+1] ;
FLOAT eValue ;
int iNumScanned ;
DialogText (hDlg, wControlID, szValue) ;
ReconvertDecimalPoint (szValue) ;
iNumScanned = swscanf (szValue, TEXT("%e"), &eValue) ;
if (pbOK)
*pbOK = (iNumScanned == 1) ;
return (eValue) ;
}
LPTSTR
StringAllocate (
LPTSTR lpszText1
)
{
LPTSTR lpszText2 = NULL;
DWORD dwStrLen;
if (lpszText1 != NULL) {
if (*lpszText1 != 0) {
dwStrLen = (lstrlen (lpszText1)+1) * sizeof (TCHAR);
lpszText2 = MemoryAllocate (dwStrLen) ;
if (lpszText2 != NULL) {
lstrcpy (lpszText2, lpszText1) ;
}
}
}
return (lpszText2) ;
}
int
DivRound (
int iNumerator,
int iDenominator
)
/*
Effect: Return the quotient (iNumerator / iDenominator).
Round the quotient to the nearest integer.
This function is similar to normal integer division (/),
but normal division always rounds down.
Note: Surely there must already be a runtime version of this,
but I couldn't find it.
Note: This function originally used the runtime div function
instead of (/ and %), but the div runtime function is
now broken (build 265).
*/
{
int iQuotient ;
int iRemainder ;
iQuotient = iNumerator / iDenominator ;
iRemainder = iNumerator % iDenominator ;
if (iRemainder >= (iDenominator / 2))
iQuotient++ ;
return (iQuotient) ;
}
BOOL
MenuEnableItem (
HMENU hMenu,
WORD wID,
BOOL bEnable
)
/*
Effect: Enable or disable, depending on bEnable, the menu item
associated with id wID in the menu hMenu.
Any disabled menu items are displayed grayed out.
See Also: EnableMenuItem (windows).
*/
{
return (EnableMenuItem (hMenu, wID,
bEnable ?
(MF_ENABLED | MF_BYCOMMAND) :
(MF_GRAYED | MF_BYCOMMAND))) ;
}
void
BitmapDimemsion (
HBITMAP hBitmap,
int *pHeight,
int *pWidth
)
{
BITMAP bm ;
GetObject (hBitmap, sizeof (BITMAP), (LPSTR) &bm) ;
if (pHeight)
*pHeight = bm.bmHeight ;
if (pWidth)
*pWidth = bm.bmWidth ;
}
int
WindowHeight (
HWND hWnd
)
{
RECT rectWindow ;
GetWindowRect (hWnd, &rectWindow) ;
return (rectWindow.bottom - rectWindow.top) ;
}
#ifdef KEEP_UTIL
int
WindowWidth (
HWND hWnd
)
{
RECT rectWindow ;
GetWindowRect (hWnd, &rectWindow) ;
return (rectWindow.right - rectWindow.left) ;
}
void
WindowResize (
HWND hWnd,
int xWidth,
int yHeight
)
/*
Effect: Change the size of the window hWnd, leaving the
starting position intact. Redraw the window.
If either xWidth or yHeight is NULL, keep the
corresponding dimension unchanged.
Internals: Since hWnd may be a child of another parent, we need
to scale the MoveWindow arguments to be in the client
coordinates of the parent.
*/
{
RECT rectWindow ;
HWND hWndParent ;
GetWindowRect (hWnd, &rectWindow) ;
hWndParent = WindowParent (hWnd) ;
if (hWndParent)
ScreenRectToClient (hWndParent, &rectWindow) ;
MoveWindow (hWnd,
rectWindow.left,
rectWindow.top,
xWidth ? xWidth : rectWindow.right - rectWindow.left,
yHeight ? yHeight : rectWindow.bottom - rectWindow.top,
TRUE) ;
}
#endif
void
WindowSetTopmost (
HWND hWnd,
BOOL bTopmost
)
/*
Effect: Set or clear the "topmost" attribute of hWnd. If a window
is "topmost", it remains ontop of other windows, even ones
that have the focus.
*/
{
SetWindowPos (hWnd, bTopmost ? HWND_TOPMOST : HWND_NOTOPMOST,
0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE) ;
}
void
WindowEnableTitle (
HWND hWnd,
BOOL bTitle
)
{
DWORD dwStyle ;
dwStyle = WindowStyle (hWnd) ;
if (bTitle)
dwStyle = WS_TILEDWINDOW | dwStyle ;
else
dwStyle =
dwStyle &
~ (WS_DLGFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX) ;
if (!bTitle)
SetMenu (hWnd, NULL) ;
WindowSetStyle (hWnd, dwStyle) ;
SetWindowPos (hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE |
SWP_NOZORDER | SWP_FRAMECHANGED );
}
#ifdef PERFMON_DEBUG
#define MikeBufferSize 256
int
_cdecl
mike (
TCHAR *szFormat,
...
)
/*
Note: This function returns a value so that it can more easily
be used in conditional expressions.
*/
{
TCHAR szBuffer [MikeBufferSize] ;
va_list vaList ;
va_start (vaList, szFormat) ;
TSPRINTF (szBuffer, szFormat, va_arg(vaList, LPTSTR)) ;
va_end (vaList) ;
MessageBox (NULL, szBuffer, TEXT("Debug"), MB_OK | MB_TASKMODAL) ;
return (0) ;
}
int
_cdecl
mike1 (
TCHAR *szFormat,
...
)
/*
Note: This function returns a value so that it can more easily
be used in conditional expressions.
*/
{
TCHAR szBuffer [MikeBufferSize] ;
va_list vaList ;
HDC hDC ;
RECT rect ;
va_start (vaList, szFormat) ;
TSPRINTF (szBuffer, szFormat, va_arg(vaList, LPTSTR)) ;
va_end (vaList) ;
rect.left = 0 ;
rect.right = xScreenWidth ;
rect.top = 0 ;
rect.bottom = 20 ;
hDC = CreateScreenDC () ;
ExtTextOut (hDC, 0, 0, ETO_OPAQUE, &rect,
szBuffer, lstrlen (szBuffer), NULL) ;
DeleteDC (hDC) ;
return (0) ;
}
int
_cdecl
mike2 (
TCHAR *szFormat,
...
)
/*
Note: This function returns a value so that it can more easily
be used in conditional expressions.
*/
{
TCHAR szBuffer [MikeBufferSize] ;
va_list vaList ;
va_start (vaList, szFormat) ;
TSPRINTF (szBuffer, szFormat, va_arg(vaList, LPTSTR)) ;
va_end (vaList) ;
OutputDebugString (szBuffer) ;
return (0) ;
}
#endif // PERFMON_DEBUG
#ifdef KEEP_UTIL
int
inttok (
LPSTR lpszText,
LPSTR lpszDelimiters
)
{
// Inttok only works with LPSTRs because of the atoi & strtok
LPSTR lpszToken ;
lpszToken = strtok (lpszText, lpszDelimiters) ;
if (lpszToken)
return (atoi (lpszToken)) ;
else
return (0) ;
}
void
WindowPlacementToString (
PWINDOWPLACEMENT pWP,
LPTSTR lpszText
)
{
TSPRINTF (lpszText, TEXT("%d %d %d %d %d %d %d %d %d"),
pWP->showCmd,
pWP->ptMinPosition.x,
pWP->ptMinPosition.y,
pWP->ptMaxPosition.x,
pWP->ptMaxPosition.y,
pWP->rcNormalPosition.left,
pWP->rcNormalPosition.top,
pWP->rcNormalPosition.right,
pWP->rcNormalPosition.bottom) ;
}
void
StringToWindowPlacement (
LPTSTR lpszText,
PWINDOWPLACEMENT pWP
)
{
int iNumScanned ;
iNumScanned = swscanf (lpszText, TEXT("%d %d %d %d %d %d %d %d %d"),
&pWP->showCmd,
&pWP->ptMinPosition.x,
&pWP->ptMinPosition.y,
&pWP->ptMaxPosition.x,
&pWP->ptMaxPosition.y,
&pWP->rcNormalPosition.left,
&pWP->rcNormalPosition.top,
&pWP->rcNormalPosition.right,
&pWP->rcNormalPosition.bottom) ;
}
#endif // KEEP_UTIL
int
LogFontHeight (
HDC hDC,
int iPointSize
)
/*
Effect: Return the appropriate pixel height for the lfHeight
field of the LOGFONT structure for the requested point
size. This size depends on the number of pixels per
logical inch of the current display context, hDC.
Called By: Any function which wants to create a particular
point-height font.
*/
{
return (-MulDiv (iPointSize, GetDeviceCaps (hDC, LOGPIXELSY), 72)) ;
}
// this routine converts the input menu id into help id.
DWORD
MenuIDToHelpID (
DWORD MenuID
)
{
DWORD HelpID = 0 ;
if (MenuID >= IDM_FIRSTMENUID && MenuID <= IDM_LASTMENUID) {
// only special cases...
if (MenuID >= IDM_OPTIONSREFRESHNOWCHART &&
MenuID <= IDM_OPTIONSREFRESHNOWREPORT) {
HelpID = HC_PM_MENU_OPTIONSREFRESHNOW ;
} else {
HelpID = MenuID - MENUIDTOHELPID ;
}
#ifndef ADVANCED_PERFMON
// need to convert these 2 IDs for Perf. Meter
if (HelpID == HC_PM_MENU_HELPABOUT) {
HelpID = HC_NTPM_MENU_HELPABOUT ;
} else if (HelpID == HC_PM_MENU_FILEEXIT) {
HelpID = HC_NTPM_MENU_FILEEXIT ;
}
#endif
}
return (HelpID) ;
}