56 lines
1.5 KiB
Plaintext
56 lines
1.5 KiB
Plaintext
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//
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// ANIM.RC2 - resources App Studio does not edit directly
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//
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#ifdef APSTUDIO_INVOKED
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#error this file is not editable by App Studio
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#endif //APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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// Version stamp for this .EXE
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#include "winver.h"
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,0,0,1
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PRODUCTVERSION 1,0,0,1
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FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS VS_FF_DEBUG|VS_FF_PRIVATEBUILD|VS_FF_PRERELEASE
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#else
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FILEFLAGS 0 // final version
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#endif
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FILEOS VOS_DOS_WINDOWS16
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FILETYPE VFT_APP
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FILESUBTYPE 0 // not used
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904E4" // Lang=US English, CharSet=Windows Multilingual
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "ANIM MFC Application\0"
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VALUE "FileVersion", "1.0.001\0"
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VALUE "InternalName", "ANIM\0"
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VALUE "LegalCopyright", "\0"
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VALUE "LegalTrademarks", "\0"
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VALUE "OriginalFilename","ANIM.EXE\0"
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VALUE "ProductName", "ANIM\0"
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VALUE "ProductVersion", "1.0.001\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1252
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// English language (0x409) and the Windows ANSI codepage (1252)
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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// Add additional manually edited resources here...
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/////////////////////////////////////////////////////////////////////////////
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IDR_SNDHIT WAVE RES\HIT.WAV
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IDR_SNDGROUND WAVE RES\GROUND.WAV
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IDR_SNDFIRE WAVE RES\FIRE.WAV
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